[Mesa-dev] [PATCH v1] vbo: improve the code style by adjust the preprocessing c code directives
From: Marius Predut marius.pre...@intel.com Brian Paul review suggestion: there's more macro use here than necessary. Removed and redefine some #define preprocessing directives. Removed the directive input parameter 'T' . No functional changes. Signed-off-by: Marius Predut marius.pre...@intel.com Reviewed-by: Brian Paul bri...@vmware.com --- src/mesa/vbo/vbo_attrib_tmp.h | 74 ++--- src/mesa/vbo/vbo_exec_api.c |2 +- 2 files changed, 34 insertions(+), 42 deletions(-) diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h index b1c3d98..17e0578 100644 --- a/src/mesa/vbo/vbo_attrib_tmp.h +++ b/src/mesa/vbo/vbo_attrib_tmp.h @@ -30,35 +30,30 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* ATTR */ -#define ATTR( A, N, T, V0, V1, V2, V3 ) \ -ATTR_##T((A), (N), (T), (V0), (V1), (V2), (V3)) - -#define ATTR_GL_UNSIGNED_INT( A, N, T, V0, V1, V2, V3 ) \ -ATTR_UNION(A, N, T, UINT_AS_UNION(V0), UINT_AS_UNION(V1), \ -UINT_AS_UNION(V2), UINT_AS_UNION(V3)) -#define ATTR_GL_INT( A, N, T, V0, V1, V2, V3 ) \ -ATTR_UNION(A, N, T, INT_AS_UNION(V0), INT_AS_UNION(V1), \ +#define ATTRI( A, N, V0, V1, V2, V3 ) \ +ATTR_UNION(A, N, GL_INT, INT_AS_UNION(V0), INT_AS_UNION(V1), \ INT_AS_UNION(V2), INT_AS_UNION(V3)) -#define ATTR_GL_FLOAT( A, N, T, V0, V1, V2, V3 ) \ -ATTR_UNION(A, N, T, FLOAT_AS_UNION(V0), FLOAT_AS_UNION(V1),\ +#define ATTRUI( A, N, V0, V1, V2, V3 ) \ +ATTR_UNION(A, N, GL_UNSIGNED_INT, UINT_AS_UNION(V0), UINT_AS_UNION(V1), \ +UINT_AS_UNION(V2), UINT_AS_UNION(V3)) +#define ATTRF( A, N, V0, V1, V2, V3 ) \ +ATTR_UNION(A, N, GL_FLOAT, FLOAT_AS_UNION(V0), FLOAT_AS_UNION(V1),\ FLOAT_AS_UNION(V2), FLOAT_AS_UNION(V3)) /* float */ -#define ATTR1FV( A, V ) ATTR( A, 1, GL_FLOAT, (V)[0], 0, 0, 1 ) -#define ATTR2FV( A, V ) ATTR( A, 2, GL_FLOAT, (V)[0], (V)[1], 0, 1 ) -#define ATTR3FV( A, V ) ATTR( A, 3, GL_FLOAT, (V)[0], (V)[1], (V)[2], 1 ) -#define ATTR4FV( A, V ) ATTR( A, 4, GL_FLOAT, (V)[0], (V)[1], (V)[2], (V)[3] ) +#define ATTR1FV( A, V ) ATTRF( A, 1, (V)[0], 0, 0, 1 ) +#define ATTR2FV( A, V ) ATTRF( A, 2, (V)[0], (V)[1], 0, 1 ) +#define ATTR3FV( A, V ) ATTRF( A, 3, (V)[0], (V)[1], (V)[2], 1 ) +#define ATTR4FV( A, V ) ATTRF( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) -#define ATTR1F( A, X ) ATTR( A, 1, GL_FLOAT, X, 0, 0, 1 ) -#define ATTR2F( A, X, Y ) ATTR( A, 2, GL_FLOAT, X, Y, 0, 1 ) -#define ATTR3F( A, X, Y, Z )ATTR( A, 3, GL_FLOAT, X, Y, Z, 1 ) -#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, GL_FLOAT, X, Y, Z, W ) +#define ATTR1F( A, X ) ATTRF( A, 1, X, 0, 0, 1 ) +#define ATTR2F( A, X, Y ) ATTRF( A, 2, X, Y, 0, 1 ) +#define ATTR3F( A, X, Y, Z )ATTRF( A, 3, X, Y, Z, 1 ) +#define ATTR4F( A, X, Y, Z, W ) ATTRF( A, 4, X, Y, Z, W ) -/* int */ -#define ATTRI( A, N, X, Y, Z, W) ATTR( A, N, GL_INT, \ - X, Y, Z, W ) +/* int */ #define ATTR2IV( A, V ) ATTRI( A, 2, (V)[0], (V)[1], 0, 1 ) #define ATTR3IV( A, V ) ATTRI( A, 3, (V)[0], (V)[1], (V)[2], 1 ) #define ATTR4IV( A, V ) ATTRI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) @@ -70,9 +65,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* uint */ -#define ATTRUI( A, N, X, Y, Z, W) ATTR( A, N, GL_UNSIGNED_INT, \ -X, Y, Z, W ) - #define ATTR2UIV( A, V ) ATTRUI( A, 2, (V)[0], (V)[1], 0, 1 ) #define ATTR3UIV( A, V ) ATTRUI( A, 3, (V)[0], (V)[1], (V)[2], 1 ) #define ATTR4UIV( A, V ) ATTRUI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) @@ -82,7 +74,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define ATTR3UI( A, X, Y, Z )ATTRUI( A, 3, X, Y, Z, 1 ) #define ATTR4UI( A, X, Y, Z, W ) ATTRUI( A, 4, X, Y, Z, W ) -#define MAT_ATTR( A, N, V ) ATTR( A, N, GL_FLOAT, (V)[0], (V)[1], (V)[2], (V)[3] ) +#define MAT_ATTR( A, N, V ) ATTRF( A, N, (V)[0], (V)[1], (V)[2], (V)[3] ) static inline float conv_ui10_to_norm_float(unsigned ui10) { @@ -94,20 +86,20 @@ static inline float conv_ui2_to_norm_float(unsigned ui2) return ui2 / 3.0f; } -#define ATTRUI10_1( A, UI ) ATTR( A, 1, GL_FLOAT, (UI) 0x3ff, 0, 0, 1 ) -#define ATTRUI10_2( A, UI ) ATTR( A, 2, GL_FLOAT, (UI) 0x3ff, ((UI) 10) 0x3ff, 0, 1 ) -#define ATTRUI10_3( A, UI ) ATTR( A, 3, GL_FLOAT, (UI) 0x3ff, ((UI) 10) 0x3ff, ((UI) 20) 0x3ff, 1 ) -#define ATTRUI10_4( A, UI ) ATTR( A, 4, GL_FLOAT, (UI) 0x3ff, ((UI) 10) 0x3ff, ((UI) 20) 0x3ff, ((UI) 30) 0x3 ) +#define ATTRUI10_1( A, UI ) ATTRF( A, 1, (UI) 0x3ff, 0, 0, 1 ) +#define ATTRUI10_2( A, UI ) ATTRF( A, 2, (UI) 0x3ff, ((UI) 10) 0x3ff, 0, 1 ) +#define ATTRUI10_3( A, UI ) ATTRF( A, 3, (UI) 0x3ff, ((UI) 10) 0x3ff, ((UI) 20) 0x3ff, 1 ) +#define ATTRUI10_4( A, UI ) ATTRF( A, 4, (UI) 0x3ff, ((UI) 10) 0x3ff, ((UI) 20) 0x3ff, ((UI) 30) 0x3 ) -#define ATTRUI10N_1( A, UI ) ATTR( A, 1, GL_FLOAT, conv_ui10_to_norm_float((UI) 0x3ff), 0, 0, 1 ) -#define ATTRUI10N_2( A, UI ) ATTR( A, 2, GL_FLOAT, \ +#define
Re: [Mesa-dev] [PATCH v1] vbo: improve the code style by adjust the preprocessing c code directives
Looks good. I'll push this for you. -Brian On 03/11/2015 03:25 AM, marius.pre...@intel.com wrote: From: Marius Predut marius.pre...@intel.com Brian Paul review suggestion: there's more macro use here than necessary. Removed and redefine some #define preprocessing directives. Removed the directive input parameter 'T' . No functional changes. Signed-off-by: Marius Predut marius.pre...@intel.com Reviewed-by: Brian Paul bri...@vmware.com --- src/mesa/vbo/vbo_attrib_tmp.h | 74 ++--- src/mesa/vbo/vbo_exec_api.c |2 +- 2 files changed, 34 insertions(+), 42 deletions(-) diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h index b1c3d98..17e0578 100644 --- a/src/mesa/vbo/vbo_attrib_tmp.h +++ b/src/mesa/vbo/vbo_attrib_tmp.h @@ -30,35 +30,30 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* ATTR */ -#define ATTR( A, N, T, V0, V1, V2, V3 ) \ -ATTR_##T((A), (N), (T), (V0), (V1), (V2), (V3)) - -#define ATTR_GL_UNSIGNED_INT( A, N, T, V0, V1, V2, V3 ) \ -ATTR_UNION(A, N, T, UINT_AS_UNION(V0), UINT_AS_UNION(V1), \ -UINT_AS_UNION(V2), UINT_AS_UNION(V3)) -#define ATTR_GL_INT( A, N, T, V0, V1, V2, V3 ) \ -ATTR_UNION(A, N, T, INT_AS_UNION(V0), INT_AS_UNION(V1), \ +#define ATTRI( A, N, V0, V1, V2, V3 ) \ +ATTR_UNION(A, N, GL_INT, INT_AS_UNION(V0), INT_AS_UNION(V1), \ INT_AS_UNION(V2), INT_AS_UNION(V3)) -#define ATTR_GL_FLOAT( A, N, T, V0, V1, V2, V3 ) \ -ATTR_UNION(A, N, T, FLOAT_AS_UNION(V0), FLOAT_AS_UNION(V1),\ +#define ATTRUI( A, N, V0, V1, V2, V3 ) \ +ATTR_UNION(A, N, GL_UNSIGNED_INT, UINT_AS_UNION(V0), UINT_AS_UNION(V1), \ +UINT_AS_UNION(V2), UINT_AS_UNION(V3)) +#define ATTRF( A, N, V0, V1, V2, V3 ) \ +ATTR_UNION(A, N, GL_FLOAT, FLOAT_AS_UNION(V0), FLOAT_AS_UNION(V1),\ FLOAT_AS_UNION(V2), FLOAT_AS_UNION(V3)) /* float */ -#define ATTR1FV( A, V ) ATTR( A, 1, GL_FLOAT, (V)[0], 0, 0, 1 ) -#define ATTR2FV( A, V ) ATTR( A, 2, GL_FLOAT, (V)[0], (V)[1], 0, 1 ) -#define ATTR3FV( A, V ) ATTR( A, 3, GL_FLOAT, (V)[0], (V)[1], (V)[2], 1 ) -#define ATTR4FV( A, V ) ATTR( A, 4, GL_FLOAT, (V)[0], (V)[1], (V)[2], (V)[3] ) +#define ATTR1FV( A, V ) ATTRF( A, 1, (V)[0], 0, 0, 1 ) +#define ATTR2FV( A, V ) ATTRF( A, 2, (V)[0], (V)[1], 0, 1 ) +#define ATTR3FV( A, V ) ATTRF( A, 3, (V)[0], (V)[1], (V)[2], 1 ) +#define ATTR4FV( A, V ) ATTRF( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) -#define ATTR1F( A, X ) ATTR( A, 1, GL_FLOAT, X, 0, 0, 1 ) -#define ATTR2F( A, X, Y ) ATTR( A, 2, GL_FLOAT, X, Y, 0, 1 ) -#define ATTR3F( A, X, Y, Z )ATTR( A, 3, GL_FLOAT, X, Y, Z, 1 ) -#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, GL_FLOAT, X, Y, Z, W ) +#define ATTR1F( A, X ) ATTRF( A, 1, X, 0, 0, 1 ) +#define ATTR2F( A, X, Y ) ATTRF( A, 2, X, Y, 0, 1 ) +#define ATTR3F( A, X, Y, Z )ATTRF( A, 3, X, Y, Z, 1 ) +#define ATTR4F( A, X, Y, Z, W ) ATTRF( A, 4, X, Y, Z, W ) -/* int */ -#define ATTRI( A, N, X, Y, Z, W) ATTR( A, N, GL_INT, \ - X, Y, Z, W ) +/* int */ #define ATTR2IV( A, V ) ATTRI( A, 2, (V)[0], (V)[1], 0, 1 ) #define ATTR3IV( A, V ) ATTRI( A, 3, (V)[0], (V)[1], (V)[2], 1 ) #define ATTR4IV( A, V ) ATTRI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) @@ -70,9 +65,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* uint */ -#define ATTRUI( A, N, X, Y, Z, W) ATTR( A, N, GL_UNSIGNED_INT, \ -X, Y, Z, W ) - #define ATTR2UIV( A, V ) ATTRUI( A, 2, (V)[0], (V)[1], 0, 1 ) #define ATTR3UIV( A, V ) ATTRUI( A, 3, (V)[0], (V)[1], (V)[2], 1 ) #define ATTR4UIV( A, V ) ATTRUI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) @@ -82,7 +74,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define ATTR3UI( A, X, Y, Z )ATTRUI( A, 3, X, Y, Z, 1 ) #define ATTR4UI( A, X, Y, Z, W ) ATTRUI( A, 4, X, Y, Z, W ) -#define MAT_ATTR( A, N, V ) ATTR( A, N, GL_FLOAT, (V)[0], (V)[1], (V)[2], (V)[3] ) +#define MAT_ATTR( A, N, V ) ATTRF( A, N, (V)[0], (V)[1], (V)[2], (V)[3] ) static inline float conv_ui10_to_norm_float(unsigned ui10) { @@ -94,20 +86,20 @@ static inline float conv_ui2_to_norm_float(unsigned ui2) return ui2 / 3.0f; } -#define ATTRUI10_1( A, UI ) ATTR( A, 1, GL_FLOAT, (UI) 0x3ff, 0, 0, 1 ) -#define ATTRUI10_2( A, UI ) ATTR( A, 2, GL_FLOAT, (UI) 0x3ff, ((UI) 10) 0x3ff, 0, 1 ) -#define ATTRUI10_3( A, UI ) ATTR( A, 3, GL_FLOAT, (UI) 0x3ff, ((UI) 10) 0x3ff, ((UI) 20) 0x3ff, 1 ) -#define ATTRUI10_4( A, UI ) ATTR( A, 4, GL_FLOAT, (UI) 0x3ff, ((UI) 10) 0x3ff, ((UI) 20) 0x3ff, ((UI) 30) 0x3 ) +#define ATTRUI10_1( A, UI ) ATTRF( A, 1, (UI) 0x3ff, 0, 0, 1 ) +#define ATTRUI10_2( A, UI ) ATTRF( A, 2, (UI) 0x3ff, ((UI) 10) 0x3ff, 0, 1 ) +#define ATTRUI10_3( A, UI ) ATTRF( A, 3, (UI) 0x3ff, ((UI) 10) 0x3ff, ((UI) 20) 0x3ff, 1 ) +#define ATTRUI10_4( A, UI ) ATTRF( A, 4, (UI) 0x3ff, ((UI) 10) 0x3ff, ((UI) 20) 0x3ff, ((UI) 30) 0x3 ) -#define ATTRUI10N_1( A, UI ) ATTR( A, 1, GL_FLOAT,