From: Nicolai Hähnle <nicolai.haeh...@amd.com> If a depth/stencil texture has no mipmaps, we can always get a layout that is compatible with DB and TC.
Reviewed-by: Marek Olšák <marek.ol...@amd.com> --- src/gallium/winsys/amdgpu/drm/amdgpu_surface.c | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/src/gallium/winsys/amdgpu/drm/amdgpu_surface.c b/src/gallium/winsys/amdgpu/drm/amdgpu_surface.c index cafa75d..615d5a2 100644 --- a/src/gallium/winsys/amdgpu/drm/amdgpu_surface.c +++ b/src/gallium/winsys/amdgpu/drm/amdgpu_surface.c @@ -373,10 +373,15 @@ static int amdgpu_surface_init(struct radeon_winsys *rws, AddrSurfInfoIn.flags.noStencil = (surf->flags & RADEON_SURF_SBUFFER) == 0; AddrSurfInfoIn.flags.compressZ = AddrSurfInfoIn.flags.depth; - /* TODO: update addrlib to a newer version, remove this, and - * set flags.matchStencilTileCfg = 1 to fix stencil texturing. + /* noStencil = 0 can result in a depth part that is incompatible with + * mipmapped texturing. So set noStencil = 1 when mipmaps are requested (in + * this case, we may end up setting stencil_adjusted). + * + * TODO: update addrlib to a newer version, remove this, and + * use flags.matchStencilTileCfg = 1 as an alternative fix. */ - AddrSurfInfoIn.flags.noStencil = 1; + if (surf->last_level > 0) + AddrSurfInfoIn.flags.noStencil = 1; /* Set preferred macrotile parameters. This is usually required * for shared resources. This is for 2D tiling only. */ -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev