Re: [Mesa-dev] [PATCH v2 16/21] nir/linker: Add nir_build_program_resource_list()
On 15/05/18 01:05, Alejandro Piñeiro wrote: On 14/05/18 01:26, Timothy Arceri wrote: On 12/05/18 19:40, Alejandro Piñeiro wrote: From: Eduardo Lima MitevThis function is equivalent to the linker.cpp build_program_resource_list() but will extract the resources from NIR shaders instead. For now, only uniforms and program inputs are implemented. v2: move from compiler/nir to compiler/glsl (Timothy Arceri) Signed-off-by: Eduardo Lima Signed-off-by: Alejandro Piñeiro --- src/compiler/Makefile.sources | 1 + src/compiler/glsl/gl_nir_linker.c | 93 +++ src/compiler/glsl/gl_nir_linker.h | 3 ++ src/compiler/glsl/meson.build | 1 + 4 files changed, 98 insertions(+) create mode 100644 src/compiler/glsl/gl_nir_linker.c diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources index 8104dd32002..409252ee587 100644 --- a/src/compiler/Makefile.sources +++ b/src/compiler/Makefile.sources @@ -30,6 +30,7 @@ LIBGLSL_FILES = \ glsl/gl_nir_lower_samplers_as_deref.c \ glsl/gl_nir_link_uniform_initializers.c \ glsl/gl_nir_link_uniforms.c \ + glsl/gl_nir_linker.c \ glsl/gl_nir_linker.h \ glsl/gl_nir.h \ glsl/glsl_parser_extras.cpp \ diff --git a/src/compiler/glsl/gl_nir_linker.c b/src/compiler/glsl/gl_nir_linker.c new file mode 100644 index 000..155d94ef966 --- /dev/null +++ b/src/compiler/glsl/gl_nir_linker.c @@ -0,0 +1,93 @@ +/* + * Copyright © 2018 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "nir.h" +#include "gl_nir_linker.h" +#include "linker_util.h" +#include "main/mtypes.h" +#include "ir_uniform.h" /* for gl_uniform_storage */ + +/* This file included general link methods, using NIR, instead of IR as + * the counter-part glsl/linker.cpp + * + * Also note that this is tailored for ARB_gl_spirv needs and particularities + */ + +void +nir_build_program_resource_list(struct gl_context *ctx, + struct gl_shader_program *prog) +{ + /* Rebuild resource list. */ + if (prog->data->ProgramResourceList) { + ralloc_free(prog->data->ProgramResourceList); + prog->data->ProgramResourceList = NULL; + prog->data->NumProgramResourceList = 0; + } + + struct set *resource_set = _mesa_set_create(NULL, + _mesa_hash_pointer, + _mesa_key_pointer_equal); + + /* Add uniforms + * + * Here, it is expected that nir_link_uniforms() has already been + * called, so that UniformStorage table is already available. + */ + for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { + struct gl_uniform_storage *uniform = >data->UniformStorage[i]; + + if (!link_util_add_program_resource(prog, resource_set, GL_UNIFORM, uniform, + uniform->active_shader_mask)) { + return; + } + } + + /* Add inputs */ + struct gl_linked_shader *sh = prog->_LinkedShaders[MESA_SHADER_VERTEX]; + if (sh) { + nir_shader *nir = sh->Program->nir; + assert(nir); + + nir_foreach_variable(var, >inputs) { + struct gl_shader_variable *sh_var = + rzalloc(prog, struct gl_shader_variable); + + /* ARB_gl_spirv: names are considered optional debug info, so the linker + * needs to work without them, and returning them is optional. For + * simplicity we ignore names. + */ + sh_var->name = NULL; + sh_var->type = var->type; + sh_var->location = var->data.location; This doesn't look right to me. Don't we need to handle structs, ifcs and arrays just like in the glsl code? + + /* @TODO: Fill in the rest of gl_shader_variable data. */ + + if (!link_util_add_program_resource(prog, resource_set, GL_PROGRAM_INPUT, +
Re: [Mesa-dev] [PATCH v2 16/21] nir/linker: Add nir_build_program_resource_list()
On 14/05/18 01:26, Timothy Arceri wrote: > On 12/05/18 19:40, Alejandro Piñeiro wrote: >> From: Eduardo Lima Mitev>> >> This function is equivalent to the linker.cpp >> build_program_resource_list() but will extract the resources from NIR >> shaders instead. >> >> For now, only uniforms and program inputs are implemented. >> >> v2: move from compiler/nir to compiler/glsl (Timothy Arceri) >> >> Signed-off-by: Eduardo Lima >> Signed-off-by: Alejandro Piñeiro >> --- >> src/compiler/Makefile.sources | 1 + >> src/compiler/glsl/gl_nir_linker.c | 93 >> +++ >> src/compiler/glsl/gl_nir_linker.h | 3 ++ >> src/compiler/glsl/meson.build | 1 + >> 4 files changed, 98 insertions(+) >> create mode 100644 src/compiler/glsl/gl_nir_linker.c >> >> diff --git a/src/compiler/Makefile.sources >> b/src/compiler/Makefile.sources >> index 8104dd32002..409252ee587 100644 >> --- a/src/compiler/Makefile.sources >> +++ b/src/compiler/Makefile.sources >> @@ -30,6 +30,7 @@ LIBGLSL_FILES = \ >> glsl/gl_nir_lower_samplers_as_deref.c \ >> glsl/gl_nir_link_uniform_initializers.c \ >> glsl/gl_nir_link_uniforms.c \ >> + glsl/gl_nir_linker.c \ >> glsl/gl_nir_linker.h \ >> glsl/gl_nir.h \ >> glsl/glsl_parser_extras.cpp \ >> diff --git a/src/compiler/glsl/gl_nir_linker.c >> b/src/compiler/glsl/gl_nir_linker.c >> new file mode 100644 >> index 000..155d94ef966 >> --- /dev/null >> +++ b/src/compiler/glsl/gl_nir_linker.c >> @@ -0,0 +1,93 @@ >> +/* >> + * Copyright © 2018 Intel Corporation >> + * >> + * Permission is hereby granted, free of charge, to any person >> obtaining a >> + * copy of this software and associated documentation files (the >> "Software"), >> + * to deal in the Software without restriction, including without >> limitation >> + * the rights to use, copy, modify, merge, publish, distribute, >> sublicense, >> + * and/or sell copies of the Software, and to permit persons to whom >> the >> + * Software is furnished to do so, subject to the following conditions: >> + * >> + * The above copyright notice and this permission notice (including >> the next >> + * paragraph) shall be included in all copies or substantial >> portions of the >> + * Software. >> + * >> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, >> EXPRESS OR >> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF >> MERCHANTABILITY, >> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO >> EVENT SHALL >> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES >> OR OTHER >> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, >> ARISING >> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR >> OTHER DEALINGS >> + * IN THE SOFTWARE. >> + */ >> + >> +#include "nir.h" >> +#include "gl_nir_linker.h" >> +#include "linker_util.h" >> +#include "main/mtypes.h" >> +#include "ir_uniform.h" /* for gl_uniform_storage */ >> + >> +/* This file included general link methods, using NIR, instead of IR as >> + * the counter-part glsl/linker.cpp >> + * >> + * Also note that this is tailored for ARB_gl_spirv needs and >> particularities >> + */ >> + >> +void >> +nir_build_program_resource_list(struct gl_context *ctx, >> + struct gl_shader_program *prog) >> +{ >> + /* Rebuild resource list. */ >> + if (prog->data->ProgramResourceList) { >> + ralloc_free(prog->data->ProgramResourceList); >> + prog->data->ProgramResourceList = NULL; >> + prog->data->NumProgramResourceList = 0; >> + } >> + >> + struct set *resource_set = _mesa_set_create(NULL, >> + _mesa_hash_pointer, >> + >> _mesa_key_pointer_equal); >> + >> + /* Add uniforms >> + * >> + * Here, it is expected that nir_link_uniforms() has already been >> + * called, so that UniformStorage table is already available. >> + */ >> + for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { >> + struct gl_uniform_storage *uniform = >> >data->UniformStorage[i]; >> + >> + if (!link_util_add_program_resource(prog, resource_set, >> GL_UNIFORM, uniform, >> + >> uniform->active_shader_mask)) { >> + return; >> + } >> + } >> + >> + /* Add inputs */ >> + struct gl_linked_shader *sh = >> prog->_LinkedShaders[MESA_SHADER_VERTEX]; >> + if (sh) { >> + nir_shader *nir = sh->Program->nir; >> + assert(nir); >> + >> + nir_foreach_variable(var, >inputs) { >> + struct gl_shader_variable *sh_var = >> + rzalloc(prog, struct gl_shader_variable); >> + >> + /* ARB_gl_spirv: names are considered optional debug info, >> so the linker >> + * needs to work without them, and returning them is >> optional. For >> + * simplicity we ignore
Re: [Mesa-dev] [PATCH v2 16/21] nir/linker: Add nir_build_program_resource_list()
On 12/05/18 19:40, Alejandro Piñeiro wrote: From: Eduardo Lima MitevThis function is equivalent to the linker.cpp build_program_resource_list() but will extract the resources from NIR shaders instead. For now, only uniforms and program inputs are implemented. v2: move from compiler/nir to compiler/glsl (Timothy Arceri) Signed-off-by: Eduardo Lima Signed-off-by: Alejandro Piñeiro --- src/compiler/Makefile.sources | 1 + src/compiler/glsl/gl_nir_linker.c | 93 +++ src/compiler/glsl/gl_nir_linker.h | 3 ++ src/compiler/glsl/meson.build | 1 + 4 files changed, 98 insertions(+) create mode 100644 src/compiler/glsl/gl_nir_linker.c diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources index 8104dd32002..409252ee587 100644 --- a/src/compiler/Makefile.sources +++ b/src/compiler/Makefile.sources @@ -30,6 +30,7 @@ LIBGLSL_FILES = \ glsl/gl_nir_lower_samplers_as_deref.c \ glsl/gl_nir_link_uniform_initializers.c \ glsl/gl_nir_link_uniforms.c \ + glsl/gl_nir_linker.c \ glsl/gl_nir_linker.h \ glsl/gl_nir.h \ glsl/glsl_parser_extras.cpp \ diff --git a/src/compiler/glsl/gl_nir_linker.c b/src/compiler/glsl/gl_nir_linker.c new file mode 100644 index 000..155d94ef966 --- /dev/null +++ b/src/compiler/glsl/gl_nir_linker.c @@ -0,0 +1,93 @@ +/* + * Copyright © 2018 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "nir.h" +#include "gl_nir_linker.h" +#include "linker_util.h" +#include "main/mtypes.h" +#include "ir_uniform.h" /* for gl_uniform_storage */ + +/* This file included general link methods, using NIR, instead of IR as + * the counter-part glsl/linker.cpp + * + * Also note that this is tailored for ARB_gl_spirv needs and particularities + */ + +void +nir_build_program_resource_list(struct gl_context *ctx, +struct gl_shader_program *prog) +{ + /* Rebuild resource list. */ + if (prog->data->ProgramResourceList) { + ralloc_free(prog->data->ProgramResourceList); + prog->data->ProgramResourceList = NULL; + prog->data->NumProgramResourceList = 0; + } + + struct set *resource_set = _mesa_set_create(NULL, + _mesa_hash_pointer, + _mesa_key_pointer_equal); + + /* Add uniforms +* +* Here, it is expected that nir_link_uniforms() has already been +* called, so that UniformStorage table is already available. +*/ + for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { + struct gl_uniform_storage *uniform = >data->UniformStorage[i]; + + if (!link_util_add_program_resource(prog, resource_set, GL_UNIFORM, uniform, + uniform->active_shader_mask)) { + return; + } + } + + /* Add inputs */ + struct gl_linked_shader *sh = prog->_LinkedShaders[MESA_SHADER_VERTEX]; + if (sh) { + nir_shader *nir = sh->Program->nir; + assert(nir); + + nir_foreach_variable(var, >inputs) { + struct gl_shader_variable *sh_var = +rzalloc(prog, struct gl_shader_variable); + + /* ARB_gl_spirv: names are considered optional debug info, so the linker + * needs to work without them, and returning them is optional. For + * simplicity we ignore names. + */ + sh_var->name = NULL; + sh_var->type = var->type; + sh_var->location = var->data.location; This doesn't look right to me. Don't we need to handle structs, ifcs and arrays just like in the glsl code? + + /* @TODO: Fill in the rest of gl_shader_variable data. */ + + if (!link_util_add_program_resource(prog, resource_set, GL_PROGRAM_INPUT, +
[Mesa-dev] [PATCH v2 16/21] nir/linker: Add nir_build_program_resource_list()
From: Eduardo Lima MitevThis function is equivalent to the linker.cpp build_program_resource_list() but will extract the resources from NIR shaders instead. For now, only uniforms and program inputs are implemented. v2: move from compiler/nir to compiler/glsl (Timothy Arceri) Signed-off-by: Eduardo Lima Signed-off-by: Alejandro Piñeiro --- src/compiler/Makefile.sources | 1 + src/compiler/glsl/gl_nir_linker.c | 93 +++ src/compiler/glsl/gl_nir_linker.h | 3 ++ src/compiler/glsl/meson.build | 1 + 4 files changed, 98 insertions(+) create mode 100644 src/compiler/glsl/gl_nir_linker.c diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources index 8104dd32002..409252ee587 100644 --- a/src/compiler/Makefile.sources +++ b/src/compiler/Makefile.sources @@ -30,6 +30,7 @@ LIBGLSL_FILES = \ glsl/gl_nir_lower_samplers_as_deref.c \ glsl/gl_nir_link_uniform_initializers.c \ glsl/gl_nir_link_uniforms.c \ + glsl/gl_nir_linker.c \ glsl/gl_nir_linker.h \ glsl/gl_nir.h \ glsl/glsl_parser_extras.cpp \ diff --git a/src/compiler/glsl/gl_nir_linker.c b/src/compiler/glsl/gl_nir_linker.c new file mode 100644 index 000..155d94ef966 --- /dev/null +++ b/src/compiler/glsl/gl_nir_linker.c @@ -0,0 +1,93 @@ +/* + * Copyright © 2018 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "nir.h" +#include "gl_nir_linker.h" +#include "linker_util.h" +#include "main/mtypes.h" +#include "ir_uniform.h" /* for gl_uniform_storage */ + +/* This file included general link methods, using NIR, instead of IR as + * the counter-part glsl/linker.cpp + * + * Also note that this is tailored for ARB_gl_spirv needs and particularities + */ + +void +nir_build_program_resource_list(struct gl_context *ctx, +struct gl_shader_program *prog) +{ + /* Rebuild resource list. */ + if (prog->data->ProgramResourceList) { + ralloc_free(prog->data->ProgramResourceList); + prog->data->ProgramResourceList = NULL; + prog->data->NumProgramResourceList = 0; + } + + struct set *resource_set = _mesa_set_create(NULL, + _mesa_hash_pointer, + _mesa_key_pointer_equal); + + /* Add uniforms +* +* Here, it is expected that nir_link_uniforms() has already been +* called, so that UniformStorage table is already available. +*/ + for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { + struct gl_uniform_storage *uniform = >data->UniformStorage[i]; + + if (!link_util_add_program_resource(prog, resource_set, GL_UNIFORM, uniform, + uniform->active_shader_mask)) { + return; + } + } + + /* Add inputs */ + struct gl_linked_shader *sh = prog->_LinkedShaders[MESA_SHADER_VERTEX]; + if (sh) { + nir_shader *nir = sh->Program->nir; + assert(nir); + + nir_foreach_variable(var, >inputs) { + struct gl_shader_variable *sh_var = +rzalloc(prog, struct gl_shader_variable); + + /* ARB_gl_spirv: names are considered optional debug info, so the linker + * needs to work without them, and returning them is optional. For + * simplicity we ignore names. + */ + sh_var->name = NULL; + sh_var->type = var->type; + sh_var->location = var->data.location; + + /* @TODO: Fill in the rest of gl_shader_variable data. */ + + if (!link_util_add_program_resource(prog, resource_set, GL_PROGRAM_INPUT, + sh_var, 1 << MESA_SHADER_VERTEX)) { +return; + } + } + } + + _mesa_set_destroy(resource_set, NULL); +} diff --git