[Mesa-dev] [PATCH v4 01/44] glsl: Add 16-bit types

2017-11-29 Thread Jose Maria Casanova Crespo
From: Eduardo Lima Mitev 

Adds new INT16, UINT16 and FLOAT16 base types.

The corresponding GL types for half floats were reused from the
AMD_gpu_shader_half_float extension. The int16 and uint16 types come from
NV_gpu_shader_5 extension.

This adds the builtins and the lexer support.

To avoid a bunch of warnings due to cases not handled in switch, the
new types have been added to a few places using same behavior as
their 32-bit counterparts, except for a few trivial cases where they are
already handled properly. Subsequent patches in this set will provide
correct 16-bit implementations when needed.

v2: * Use FLOAT16 instead of HALF_FLOAT as name of the base type.
* Removed float16_t from builtin types.
* Don't copy 16-bit types as if they were 32-bit values in
  copy_constant_to_storage().
* Use get_scalar_type() instead of adding a new custom switch
  statement.
(Jason Ekstrand)
v3: Use GL_FLOAT16_NV instead of GL_HALF_FLOAT for consistency
(Ilia Mirkin)
v4: Add missing 16-bit base types support in glsl_to_nir (Eduardo Lima).

Signed-off-by: Jose Maria Casanova Crespo 
Signed-off-by: Eduardo Lima 
Signed-off-by: Alejandro Piñeiro 
Reviewed-by: Jason Ekstrand 
Reviewed-by: Nicolai Hähnle 
---
 src/compiler/builtin_type_macros.h  | 26 +++
 src/compiler/glsl/ast_to_hir.cpp|  3 +
 src/compiler/glsl/glsl_to_nir.cpp   |  6 +-
 src/compiler/glsl/ir_clone.cpp  |  3 +
 src/compiler/glsl/link_uniform_initializers.cpp |  3 +
 src/compiler/glsl/lower_buffer_access.cpp   |  3 +-
 src/compiler/glsl_types.cpp | 93 -
 src/compiler/glsl_types.h   | 10 ++-
 src/mesa/program/ir_to_mesa.cpp |  6 ++
 9 files changed, 145 insertions(+), 8 deletions(-)

diff --git a/src/compiler/builtin_type_macros.h 
b/src/compiler/builtin_type_macros.h
index a275617b34..e3a1cd29c8 100644
--- a/src/compiler/builtin_type_macros.h
+++ b/src/compiler/builtin_type_macros.h
@@ -62,6 +62,22 @@ DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3)
 DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4)
 DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4)
 
+DECL_TYPE(float16_t, GL_FLOAT16_NV,GLSL_TYPE_FLOAT16, 1, 1)
+DECL_TYPE(f16vec2,   GL_FLOAT16_VEC2_NV,   GLSL_TYPE_FLOAT16, 2, 1)
+DECL_TYPE(f16vec3,   GL_FLOAT16_VEC3_NV,   GLSL_TYPE_FLOAT16, 3, 1)
+DECL_TYPE(f16vec4,   GL_FLOAT16_VEC4_NV,   GLSL_TYPE_FLOAT16, 4, 1)
+
+DECL_TYPE(f16mat2,   GL_FLOAT16_MAT2_AMD,   GLSL_TYPE_FLOAT16, 2, 2)
+DECL_TYPE(f16mat3,   GL_FLOAT16_MAT3_AMD,   GLSL_TYPE_FLOAT16, 3, 3)
+DECL_TYPE(f16mat4,   GL_FLOAT16_MAT4_AMD,   GLSL_TYPE_FLOAT16, 4, 4)
+
+DECL_TYPE(f16mat2x3, GL_FLOAT16_MAT2x3_AMD, GLSL_TYPE_FLOAT16, 3, 2)
+DECL_TYPE(f16mat2x4, GL_FLOAT16_MAT2x4_AMD, GLSL_TYPE_FLOAT16, 4, 2)
+DECL_TYPE(f16mat3x2, GL_FLOAT16_MAT3x2_AMD, GLSL_TYPE_FLOAT16, 2, 3)
+DECL_TYPE(f16mat3x4, GL_FLOAT16_MAT3x4_AMD, GLSL_TYPE_FLOAT16, 4, 3)
+DECL_TYPE(f16mat4x2, GL_FLOAT16_MAT4x2_AMD, GLSL_TYPE_FLOAT16, 2, 4)
+DECL_TYPE(f16mat4x3, GL_FLOAT16_MAT4x3_AMD, GLSL_TYPE_FLOAT16, 3, 4)
+
 DECL_TYPE(double,  GL_DOUBLE,GLSL_TYPE_DOUBLE, 1, 1)
 DECL_TYPE(dvec2,   GL_DOUBLE_VEC2,   GLSL_TYPE_DOUBLE, 2, 1)
 DECL_TYPE(dvec3,   GL_DOUBLE_VEC3,   GLSL_TYPE_DOUBLE, 3, 1)
@@ -88,6 +104,16 @@ DECL_TYPE(u64vec2,  GL_UNSIGNED_INT64_VEC2_ARB, 
GLSL_TYPE_UINT64, 2, 1)
 DECL_TYPE(u64vec3,  GL_UNSIGNED_INT64_VEC3_ARB, GLSL_TYPE_UINT64, 3, 1)
 DECL_TYPE(u64vec4,  GL_UNSIGNED_INT64_VEC4_ARB, GLSL_TYPE_UINT64, 4, 1)
 
+DECL_TYPE(int16_t,  GL_INT16_NV,  GLSL_TYPE_INT16, 1, 1)
+DECL_TYPE(i16vec2,  GL_INT16_VEC2_NV, GLSL_TYPE_INT16, 2, 1)
+DECL_TYPE(i16vec3,  GL_INT16_VEC3_NV, GLSL_TYPE_INT16, 3, 1)
+DECL_TYPE(i16vec4,  GL_INT16_VEC4_NV, GLSL_TYPE_INT16, 4, 1)
+
+DECL_TYPE(uint16_t, GL_UNSIGNED_INT16_NV,  GLSL_TYPE_UINT16, 1, 1)
+DECL_TYPE(u16vec2,  GL_UNSIGNED_INT16_VEC2_NV, GLSL_TYPE_UINT16, 2, 1)
+DECL_TYPE(u16vec3,  GL_UNSIGNED_INT16_VEC3_NV, GLSL_TYPE_UINT16, 3, 1)
+DECL_TYPE(u16vec4,  GL_UNSIGNED_INT16_VEC4_NV, GLSL_TYPE_UINT16, 4, 1)
+
 DECL_TYPE(sampler,   GL_SAMPLER_1D,   
GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D,   0, 0, GLSL_TYPE_VOID)
 DECL_TYPE(sampler1D, GL_SAMPLER_1D,   
GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D,   0, 0, GLSL_TYPE_FLOAT)
 DECL_TYPE(sampler2D, GL_SAMPLER_2D,   
GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D,   0, 0, GLSL_TYPE_FLOAT)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 5cdeb94720..7abb8199e1 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -1108,12 +1108,15 @@ do_comparison(void *mem_ctx, int operation, ir_rvalue 
*op0, ir_rvalue *op1)
 
switch (op0->type->base_type) {
case GLSL_TYPE_FLOAT:
+   case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_DOUBLE:
case

Re: [Mesa-dev] [PATCH v4 01/44] glsl: Add 16-bit types

2017-11-30 Thread Pohjolainen, Topi
On Thu, Nov 30, 2017 at 03:07:45AM +0100, Jose Maria Casanova Crespo wrote:
> From: Eduardo Lima Mitev 

Just a few style nits, see below.

> 
> Adds new INT16, UINT16 and FLOAT16 base types.
> 
> The corresponding GL types for half floats were reused from the
> AMD_gpu_shader_half_float extension. The int16 and uint16 types come from
> NV_gpu_shader_5 extension.
> 
> This adds the builtins and the lexer support.
> 
> To avoid a bunch of warnings due to cases not handled in switch, the
> new types have been added to a few places using same behavior as
> their 32-bit counterparts, except for a few trivial cases where they are
> already handled properly. Subsequent patches in this set will provide
> correct 16-bit implementations when needed.
> 
> v2: * Use FLOAT16 instead of HALF_FLOAT as name of the base type.
> * Removed float16_t from builtin types.
> * Don't copy 16-bit types as if they were 32-bit values in
>   copy_constant_to_storage().
> * Use get_scalar_type() instead of adding a new custom switch
>   statement.
> (Jason Ekstrand)
> v3: Use GL_FLOAT16_NV instead of GL_HALF_FLOAT for consistency
> (Ilia Mirkin)
> v4: Add missing 16-bit base types support in glsl_to_nir (Eduardo Lima).
> 
> Signed-off-by: Jose Maria Casanova Crespo 
> Signed-off-by: Eduardo Lima 
> Signed-off-by: Alejandro Piñeiro 
> Reviewed-by: Jason Ekstrand 
> Reviewed-by: Nicolai Hähnle 
> ---
>  src/compiler/builtin_type_macros.h  | 26 +++
>  src/compiler/glsl/ast_to_hir.cpp|  3 +
>  src/compiler/glsl/glsl_to_nir.cpp   |  6 +-
>  src/compiler/glsl/ir_clone.cpp  |  3 +
>  src/compiler/glsl/link_uniform_initializers.cpp |  3 +
>  src/compiler/glsl/lower_buffer_access.cpp   |  3 +-
>  src/compiler/glsl_types.cpp | 93 
> -
>  src/compiler/glsl_types.h   | 10 ++-
>  src/mesa/program/ir_to_mesa.cpp |  6 ++
>  9 files changed, 145 insertions(+), 8 deletions(-)
> 
> diff --git a/src/compiler/builtin_type_macros.h 
> b/src/compiler/builtin_type_macros.h
> index a275617b34..e3a1cd29c8 100644
> --- a/src/compiler/builtin_type_macros.h
> +++ b/src/compiler/builtin_type_macros.h
> @@ -62,6 +62,22 @@ DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3)
>  DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4)
>  DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4)
>  
> +DECL_TYPE(float16_t, GL_FLOAT16_NV,GLSL_TYPE_FLOAT16, 1, 1)
> +DECL_TYPE(f16vec2,   GL_FLOAT16_VEC2_NV,   GLSL_TYPE_FLOAT16, 2, 1)
> +DECL_TYPE(f16vec3,   GL_FLOAT16_VEC3_NV,   GLSL_TYPE_FLOAT16, 3, 1)
> +DECL_TYPE(f16vec4,   GL_FLOAT16_VEC4_NV,   GLSL_TYPE_FLOAT16, 4, 1)
> +
> +DECL_TYPE(f16mat2,   GL_FLOAT16_MAT2_AMD,   GLSL_TYPE_FLOAT16, 2, 2)
> +DECL_TYPE(f16mat3,   GL_FLOAT16_MAT3_AMD,   GLSL_TYPE_FLOAT16, 3, 3)
> +DECL_TYPE(f16mat4,   GL_FLOAT16_MAT4_AMD,   GLSL_TYPE_FLOAT16, 4, 4)
> +
> +DECL_TYPE(f16mat2x3, GL_FLOAT16_MAT2x3_AMD, GLSL_TYPE_FLOAT16, 3, 2)
> +DECL_TYPE(f16mat2x4, GL_FLOAT16_MAT2x4_AMD, GLSL_TYPE_FLOAT16, 4, 2)
> +DECL_TYPE(f16mat3x2, GL_FLOAT16_MAT3x2_AMD, GLSL_TYPE_FLOAT16, 2, 3)
> +DECL_TYPE(f16mat3x4, GL_FLOAT16_MAT3x4_AMD, GLSL_TYPE_FLOAT16, 4, 3)
> +DECL_TYPE(f16mat4x2, GL_FLOAT16_MAT4x2_AMD, GLSL_TYPE_FLOAT16, 2, 4)
> +DECL_TYPE(f16mat4x3, GL_FLOAT16_MAT4x3_AMD, GLSL_TYPE_FLOAT16, 3, 4)
> +
>  DECL_TYPE(double,  GL_DOUBLE,GLSL_TYPE_DOUBLE, 1, 1)
>  DECL_TYPE(dvec2,   GL_DOUBLE_VEC2,   GLSL_TYPE_DOUBLE, 2, 1)
>  DECL_TYPE(dvec3,   GL_DOUBLE_VEC3,   GLSL_TYPE_DOUBLE, 3, 1)
> @@ -88,6 +104,16 @@ DECL_TYPE(u64vec2,  GL_UNSIGNED_INT64_VEC2_ARB, 
> GLSL_TYPE_UINT64, 2, 1)
>  DECL_TYPE(u64vec3,  GL_UNSIGNED_INT64_VEC3_ARB, GLSL_TYPE_UINT64, 3, 1)
>  DECL_TYPE(u64vec4,  GL_UNSIGNED_INT64_VEC4_ARB, GLSL_TYPE_UINT64, 4, 1)
>  
> +DECL_TYPE(int16_t,  GL_INT16_NV,  GLSL_TYPE_INT16, 1, 1)
> +DECL_TYPE(i16vec2,  GL_INT16_VEC2_NV, GLSL_TYPE_INT16, 2, 1)
> +DECL_TYPE(i16vec3,  GL_INT16_VEC3_NV, GLSL_TYPE_INT16, 3, 1)
> +DECL_TYPE(i16vec4,  GL_INT16_VEC4_NV, GLSL_TYPE_INT16, 4, 1)
> +
> +DECL_TYPE(uint16_t, GL_UNSIGNED_INT16_NV,  GLSL_TYPE_UINT16, 1, 1)
> +DECL_TYPE(u16vec2,  GL_UNSIGNED_INT16_VEC2_NV, GLSL_TYPE_UINT16, 2, 1)
> +DECL_TYPE(u16vec3,  GL_UNSIGNED_INT16_VEC3_NV, GLSL_TYPE_UINT16, 3, 1)
> +DECL_TYPE(u16vec4,  GL_UNSIGNED_INT16_VEC4_NV, GLSL_TYPE_UINT16, 4, 1)
> +
>  DECL_TYPE(sampler,   GL_SAMPLER_1D,   
> GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D,   0, 0, GLSL_TYPE_VOID)
>  DECL_TYPE(sampler1D, GL_SAMPLER_1D,   
> GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D,   0, 0, GLSL_TYPE_FLOAT)
>  DECL_TYPE(sampler2D, GL_SAMPLER_2D,   
> GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D,   0, 0, GLSL_TYPE_FLOAT)
> diff --git a/src/compiler/glsl/ast_to_hir.cpp 
> b/src/compiler/glsl/ast_to_hir.cpp
> index 5cdeb94720..7abb8199e1 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_t

Re: [Mesa-dev] [PATCH v4 01/44] glsl: Add 16-bit types

2017-12-04 Thread Chema Casanova

El 30/11/17 a las 10:25, Pohjolainen, Topi escribió:
> On Thu, Nov 30, 2017 at 03:07:45AM +0100, Jose Maria Casanova Crespo wrote:
>> From: Eduardo Lima Mitev 
> Just a few style nits, see below.
>
>> Adds new INT16, UINT16 and FLOAT16 base types.
>>
>> The corresponding GL types for half floats were reused from the
>> AMD_gpu_shader_half_float extension. The int16 and uint16 types come from
>> NV_gpu_shader_5 extension.
>>
>> This adds the builtins and the lexer support.
>>
>> To avoid a bunch of warnings due to cases not handled in switch, the
>> new types have been added to a few places using same behavior as
>> their 32-bit counterparts, except for a few trivial cases where they are
>> already handled properly. Subsequent patches in this set will provide
>> correct 16-bit implementations when needed.
>>
>> v2: * Use FLOAT16 instead of HALF_FLOAT as name of the base type.
>> * Removed float16_t from builtin types.
>> * Don't copy 16-bit types as if they were 32-bit values in
>>   copy_constant_to_storage().
>> * Use get_scalar_type() instead of adding a new custom switch
>>   statement.
>> (Jason Ekstrand)
>> v3: Use GL_FLOAT16_NV instead of GL_HALF_FLOAT for consistency
>> (Ilia Mirkin)
>> v4: Add missing 16-bit base types support in glsl_to_nir (Eduardo Lima).
>>
>> Signed-off-by: Jose Maria Casanova Crespo 
>> Signed-off-by: Eduardo Lima 
>> Signed-off-by: Alejandro Piñeiro 
>> Reviewed-by: Jason Ekstrand 
>> Reviewed-by: Nicolai Hähnle 
>> ---
>>  src/compiler/builtin_type_macros.h  | 26 +++
>>  src/compiler/glsl/ast_to_hir.cpp|  3 +
>>  src/compiler/glsl/glsl_to_nir.cpp   |  6 +-
>>  src/compiler/glsl/ir_clone.cpp  |  3 +
>>  src/compiler/glsl/link_uniform_initializers.cpp |  3 +
>>  src/compiler/glsl/lower_buffer_access.cpp   |  3 +-
>>  src/compiler/glsl_types.cpp | 93 
>> -
>>  src/compiler/glsl_types.h   | 10 ++-
>>  src/mesa/program/ir_to_mesa.cpp |  6 ++
>>  9 files changed, 145 insertions(+), 8 deletions(-)
>>
>> diff --git a/src/compiler/builtin_type_macros.h 
>> b/src/compiler/builtin_type_macros.h
>> index a275617b34..e3a1cd29c8 100644
>> --- a/src/compiler/builtin_type_macros.h
>> +++ b/src/compiler/builtin_type_macros.h
>> @@ -62,6 +62,22 @@ DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3)
>>  DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4)
>>  DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4)
>>  
>> +DECL_TYPE(float16_t, GL_FLOAT16_NV,GLSL_TYPE_FLOAT16, 1, 1)
>> +DECL_TYPE(f16vec2,   GL_FLOAT16_VEC2_NV,   GLSL_TYPE_FLOAT16, 2, 1)
>> +DECL_TYPE(f16vec3,   GL_FLOAT16_VEC3_NV,   GLSL_TYPE_FLOAT16, 3, 1)
>> +DECL_TYPE(f16vec4,   GL_FLOAT16_VEC4_NV,   GLSL_TYPE_FLOAT16, 4, 1)
>> +
>> +DECL_TYPE(f16mat2,   GL_FLOAT16_MAT2_AMD,   GLSL_TYPE_FLOAT16, 2, 2)
>> +DECL_TYPE(f16mat3,   GL_FLOAT16_MAT3_AMD,   GLSL_TYPE_FLOAT16, 3, 3)
>> +DECL_TYPE(f16mat4,   GL_FLOAT16_MAT4_AMD,   GLSL_TYPE_FLOAT16, 4, 4)
>> +
>> +DECL_TYPE(f16mat2x3, GL_FLOAT16_MAT2x3_AMD, GLSL_TYPE_FLOAT16, 3, 2)
>> +DECL_TYPE(f16mat2x4, GL_FLOAT16_MAT2x4_AMD, GLSL_TYPE_FLOAT16, 4, 2)
>> +DECL_TYPE(f16mat3x2, GL_FLOAT16_MAT3x2_AMD, GLSL_TYPE_FLOAT16, 2, 3)
>> +DECL_TYPE(f16mat3x4, GL_FLOAT16_MAT3x4_AMD, GLSL_TYPE_FLOAT16, 4, 3)
>> +DECL_TYPE(f16mat4x2, GL_FLOAT16_MAT4x2_AMD, GLSL_TYPE_FLOAT16, 2, 4)
>> +DECL_TYPE(f16mat4x3, GL_FLOAT16_MAT4x3_AMD, GLSL_TYPE_FLOAT16, 3, 4)
>> +
>>  DECL_TYPE(double,  GL_DOUBLE,GLSL_TYPE_DOUBLE, 1, 1)
>>  DECL_TYPE(dvec2,   GL_DOUBLE_VEC2,   GLSL_TYPE_DOUBLE, 2, 1)
>>  DECL_TYPE(dvec3,   GL_DOUBLE_VEC3,   GLSL_TYPE_DOUBLE, 3, 1)
>> @@ -88,6 +104,16 @@ DECL_TYPE(u64vec2,  GL_UNSIGNED_INT64_VEC2_ARB, 
>> GLSL_TYPE_UINT64, 2, 1)
>>  DECL_TYPE(u64vec3,  GL_UNSIGNED_INT64_VEC3_ARB, GLSL_TYPE_UINT64, 3, 1)
>>  DECL_TYPE(u64vec4,  GL_UNSIGNED_INT64_VEC4_ARB, GLSL_TYPE_UINT64, 4, 1)
>>  
>> +DECL_TYPE(int16_t,  GL_INT16_NV,  GLSL_TYPE_INT16, 1, 1)
>> +DECL_TYPE(i16vec2,  GL_INT16_VEC2_NV, GLSL_TYPE_INT16, 2, 1)
>> +DECL_TYPE(i16vec3,  GL_INT16_VEC3_NV, GLSL_TYPE_INT16, 3, 1)
>> +DECL_TYPE(i16vec4,  GL_INT16_VEC4_NV, GLSL_TYPE_INT16, 4, 1)
>> +
>> +DECL_TYPE(uint16_t, GL_UNSIGNED_INT16_NV,  GLSL_TYPE_UINT16, 1, 1)
>> +DECL_TYPE(u16vec2,  GL_UNSIGNED_INT16_VEC2_NV, GLSL_TYPE_UINT16, 2, 1)
>> +DECL_TYPE(u16vec3,  GL_UNSIGNED_INT16_VEC3_NV, GLSL_TYPE_UINT16, 3, 1)
>> +DECL_TYPE(u16vec4,  GL_UNSIGNED_INT16_VEC4_NV, GLSL_TYPE_UINT16, 4, 1)
>> +
>>  DECL_TYPE(sampler,   GL_SAMPLER_1D,   
>> GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D,   0, 0, GLSL_TYPE_VOID)
>>  DECL_TYPE(sampler1D, GL_SAMPLER_1D,   
>> GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D,   0, 0, GLSL_TYPE_FLOAT)
>>  DECL_TYPE(sampler2D, GL_SAMPLER_2D,   
>> GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D,   0, 0, GLSL_TYPE_FLOAT)
>> diff --git a/src/compiler/glsl/ast_to_hir.cpp 
>> b