Re: [Mesa-dev] [PATCH v4 16/17] glsl linker: compare interface blocks during intrastage linking

2013-05-22 Thread Kenneth Graunke

On 05/16/2013 05:44 PM, Jordan Justen wrote:

Verify that interface blocks match when combining compilation
units at the same stage. (For example, when merging all vertex
shaders.)

Fixes piglit glsl-1.50 test:
* linker/interface-blocks-multiple-vs-member-count-mismatch.shader_test

Signed-off-by: Jordan Justen 


I will be sending out a revised version of this patch that incorporates 
my suggestions.



---
  src/glsl/Makefile.sources |1 +
  src/glsl/interface_blocks.cpp |   86 +
  src/glsl/interface_blocks.h   |   32 +++
  src/glsl/linker.cpp   |7 
  4 files changed, 126 insertions(+)
  create mode 100644 src/glsl/interface_blocks.cpp
  create mode 100644 src/glsl/interface_blocks.h

diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index b9fd283..e39cb1a 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -26,6 +26,7 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/glsl_types.cpp \
$(GLSL_SRCDIR)/glsl_symbol_table.cpp \
$(GLSL_SRCDIR)/hir_field_selection.cpp \
+   $(GLSL_SRCDIR)/interface_blocks.cpp \
$(GLSL_SRCDIR)/ir_basic_block.cpp \
$(GLSL_SRCDIR)/ir_builder.cpp \
$(GLSL_SRCDIR)/ir_clone.cpp \
diff --git a/src/glsl/interface_blocks.cpp b/src/glsl/interface_blocks.cpp
new file mode 100644
index 000..6dfd0c4
--- /dev/null
+++ b/src/glsl/interface_blocks.cpp


I would call this link_interface_blocks.cpp.  All the other linker code 
is named link*.cpp.



@@ -0,0 +1,86 @@
+/*
+ * Copyright (c) 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file interface_blocks.cpp
+ * GLSL interface blocks support
+ */
+
+#include "ir.h"
+#include "glsl_symbol_table.h"
+#include "main/macros.h"
+#include "program/hash_table.h"
+
+static bool
+cross_validate_interface_blocks(const gl_shader **shader_list,
+unsigned num_shaders)
+{
+   bool ok = true;
+   glsl_symbol_table interfaces;
+
+   for (unsigned int i = 0; ok && i < num_shaders; i++) {
+  if (shader_list[i] == NULL)
+ continue;
+
+  foreach_list(node, shader_list[i]->ir) {
+ ir_variable *var = ((ir_instruction *) node)->as_variable();
+ if (!var)
+continue;
+
+ const glsl_type *iface_type = var->interface_type;
+
+ if (iface_type == NULL)
+continue;
+
+ const char *iface_name = iface_type->name;
+
+ const glsl_type *old_iface_type =
+interfaces.get_interface(iface_name,
+ (enum ir_variable_mode) var->mode);
+
+ /* This is the first time we've seen the interface, so save
+  * it into our symbol table.
+  */
+ if (old_iface_type == NULL) {
+interfaces.add_interface(iface_name, iface_type,
+ (enum ir_variable_mode) var->mode);
+old_iface_type = iface_type;
+ }
+
+ ok &= old_iface_type == iface_type;


I guess C++ booleans are guaranteed to be 0 or 1, so this ought to work, 
but using bitwise operators on bools is still a bit odd.



+ if (!ok)
+break;


You could actually just drop the "ok" variable altogether and change 
this code to:


if (old_iface_type != iface_type)
   return false;

and then "return true" at the bottom.  Seems simpler.


+  }
+   }
+
+   return ok;
+}
+
+bool
+validate_intrastage_interface_blocks(const gl_shader **shader_list,
+ unsigned num_shaders)
+{
+   return cross_validate_interface_blocks(shader_list,
+  num_shaders);
+}
+
diff --git a/src/glsl/interface_blocks.h b/src/glsl/interface_blocks.h
new file mode 100644
index 000..4c37c02
--- /dev/null
+++ b/src/glsl/interface_blocks.h


I would just stuff this in

[Mesa-dev] [PATCH v4 16/17] glsl linker: compare interface blocks during intrastage linking

2013-05-16 Thread Jordan Justen
Verify that interface blocks match when combining compilation
units at the same stage. (For example, when merging all vertex
shaders.)

Fixes piglit glsl-1.50 test:
* linker/interface-blocks-multiple-vs-member-count-mismatch.shader_test

Signed-off-by: Jordan Justen 
---
 src/glsl/Makefile.sources |1 +
 src/glsl/interface_blocks.cpp |   86 +
 src/glsl/interface_blocks.h   |   32 +++
 src/glsl/linker.cpp   |7 
 4 files changed, 126 insertions(+)
 create mode 100644 src/glsl/interface_blocks.cpp
 create mode 100644 src/glsl/interface_blocks.h

diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index b9fd283..e39cb1a 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -26,6 +26,7 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/glsl_types.cpp \
$(GLSL_SRCDIR)/glsl_symbol_table.cpp \
$(GLSL_SRCDIR)/hir_field_selection.cpp \
+   $(GLSL_SRCDIR)/interface_blocks.cpp \
$(GLSL_SRCDIR)/ir_basic_block.cpp \
$(GLSL_SRCDIR)/ir_builder.cpp \
$(GLSL_SRCDIR)/ir_clone.cpp \
diff --git a/src/glsl/interface_blocks.cpp b/src/glsl/interface_blocks.cpp
new file mode 100644
index 000..6dfd0c4
--- /dev/null
+++ b/src/glsl/interface_blocks.cpp
@@ -0,0 +1,86 @@
+/*
+ * Copyright (c) 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file interface_blocks.cpp
+ * GLSL interface blocks support
+ */
+
+#include "ir.h"
+#include "glsl_symbol_table.h"
+#include "main/macros.h"
+#include "program/hash_table.h"
+
+static bool
+cross_validate_interface_blocks(const gl_shader **shader_list,
+unsigned num_shaders)
+{
+   bool ok = true;
+   glsl_symbol_table interfaces;
+
+   for (unsigned int i = 0; ok && i < num_shaders; i++) {
+  if (shader_list[i] == NULL)
+ continue;
+
+  foreach_list(node, shader_list[i]->ir) {
+ ir_variable *var = ((ir_instruction *) node)->as_variable();
+ if (!var)
+continue;
+
+ const glsl_type *iface_type = var->interface_type;
+
+ if (iface_type == NULL)
+continue;
+
+ const char *iface_name = iface_type->name;
+
+ const glsl_type *old_iface_type =
+interfaces.get_interface(iface_name,
+ (enum ir_variable_mode) var->mode);
+
+ /* This is the first time we've seen the interface, so save
+  * it into our symbol table.
+  */
+ if (old_iface_type == NULL) {
+interfaces.add_interface(iface_name, iface_type,
+ (enum ir_variable_mode) var->mode);
+old_iface_type = iface_type;
+ }
+
+ ok &= old_iface_type == iface_type;
+ if (!ok)
+break;
+  }
+   }
+
+   return ok;
+}
+
+bool
+validate_intrastage_interface_blocks(const gl_shader **shader_list,
+ unsigned num_shaders)
+{
+   return cross_validate_interface_blocks(shader_list,
+  num_shaders);
+}
+
diff --git a/src/glsl/interface_blocks.h b/src/glsl/interface_blocks.h
new file mode 100644
index 000..4c37c02
--- /dev/null
+++ b/src/glsl/interface_blocks.h
@@ -0,0 +1,32 @@
+/*
+ * Copyright (c) 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+