Re: [Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)
Great! Glad to hear it. I'll check in the updated documentation today. -Brian On 11/13/2015 03:03 AM, Valera Rozuvan wrote: Hi Brian, The updated instructions worked for me. Thank you = ) Regards, Valera Rozuvan | https://urldefense.proofpoint.com/v2/url?u=http-3A__valera.rozuvan.net_&d=BQIBaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8&m=23mynH2CtHPfImZY-vSqq61hI3-5ZjhRGipoz9K8OJc&s=gg_NyTw0i8suRhBXUgjcqfHlEiHVvyOHUoboATZm7LU&e= Skype: valera.rozuvan E-mail: valera.rozu...@gmail.com Phone: +38 (050) 837-29-73 On Wed, Nov 11, 2015 at 11:18 PM, Emil Velikov wrote: On 11 November 2015 at 19:51, Brian Paul wrote: On 11/11/2015 11:38 AM, Emil Velikov wrote: On 11 November 2015 at 18:25, Thomas Hellstrom wrote: On 11/11/2015 07:07 PM, Brian Paul wrote: On 11/11/2015 10:44 AM, Emil Velikov wrote: On 11 November 2015 at 16:48, Brian Paul wrote: On 11/11/2015 08:44 AM, Emil Velikov wrote: I have seen similar type of documents in the past, most of which going out of date very quickly due to distribution changes and/or others. Wondering how you'll feel about "check your distro and add svga to the gallium-drivers array" style of instructions ? I'm afraid I don't quite understand what you're saying there. Can you elaborate? Rather than walking through the requirements, configure and make/make install steps, just forward people to the distro specific wiki on "how to build mesa/kernel" and explicitly mention the differences: mesa: - XA must be enabled: --enable-xa - svga must be listed in the gallium drivers: --with-gallium-drivers=svga... kernel: - Set DRM_VMWGFX others... I guess I've never seen those wikis. I'd have to search for them, but I really don't have the time now. We actually have an in-house shell script that installs all the pre-req packages, pulls the git trees, builds and installs for a variety of guest OSes. But it has some VMware-specific stuff that I'd have to trim out before making public. Related: does the upstream [1] vmwgfx module work well when combined with upstream core drm across different versions ? Considering how well Thomas is handling upstreaming shouldn't the module from the kernel be recommended ? Either should be fine at this point but the build instructions cover the case of one having an older distro that may not have the GL3-enabled kernel module already. The upstream[1] vmwgfx module should work well with any linux kernel dating back to 2.6.32 unless the distro has changed the kernel API from the base version. It ships with builtin stripped drm and ttm to handle compatibility issues, and is intended for people (mostly including ourselves and our QA team) that want to try out new features without installing a completely new kernel. Ok seems that my point is too subtle, so I'll try from another angle. The wiki instructions say "nuke he vmwgfx.ko module" and implicitly "keep drm.ko". If we ignore the unlikely cases where either one and/or both is built-in, we can have a case where the new vmwgfx is build against core drm from the upstream, yet the downstream drm module is/gets loaded. As core drm often goes through various changes, you can see how bad things are likely to happen. Well, the above-mentioned build script doesn't touch drm.ko and works on about 14 different versions of Ubuntu, Mint, Fedora, RHEL, etc. so I don't think we've ever seen that conflict. But if someone's doing their own kernel/graphics builds/installs, who knows. If it comes up, we'll just have to address it. Ouch... I see what's happening here. You're not using any of the kernel core drm/ttm/foo - you're just static linking the local ones into vmwgfx.ko. This will explain why the lack of issues. Well played guys ! Cheers, Emil ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)
Hi Brian, The updated instructions worked for me. Thank you = ) Regards, Valera Rozuvan | http://valera.rozuvan.net/ Skype: valera.rozuvan E-mail: valera.rozu...@gmail.com Phone: +38 (050) 837-29-73 On Wed, Nov 11, 2015 at 11:18 PM, Emil Velikov wrote: > On 11 November 2015 at 19:51, Brian Paul wrote: >> On 11/11/2015 11:38 AM, Emil Velikov wrote: >>> >>> On 11 November 2015 at 18:25, Thomas Hellstrom >>> wrote: On 11/11/2015 07:07 PM, Brian Paul wrote: > > On 11/11/2015 10:44 AM, Emil Velikov wrote: >> >> On 11 November 2015 at 16:48, Brian Paul wrote: >>> >>> On 11/11/2015 08:44 AM, Emil Velikov wrote: >> >> I have seen similar type of documents in the past, most of which going out of date very quickly due to distribution changes and/or others. Wondering how you'll feel about "check your distro and add svga to the gallium-drivers array" style of instructions ? >>> >>> >>> >>> I'm afraid I don't quite understand what you're saying there. Can you >>> elaborate? >>> >>> >> Rather than walking through the requirements, configure and make/make >> install steps, just forward people to the distro specific wiki on "how >> to build mesa/kernel" and explicitly mention the differences: >> mesa: >> - XA must be enabled: --enable-xa >> - svga must be listed in the gallium drivers: >> --with-gallium-drivers=svga... >> >> kernel: >>- Set DRM_VMWGFX >> >> others... > > > I guess I've never seen those wikis. I'd have to search for them, but > I really don't have the time now. > > We actually have an in-house shell script that installs all the > pre-req packages, pulls the git trees, builds and installs for a > variety of guest OSes. But it has some VMware-specific stuff that I'd > have to trim out before making public. > > >> >> Related: does the upstream [1] vmwgfx module work well when combined >> with upstream core drm across different versions ? Considering how >> well Thomas is handling upstreaming shouldn't the module from the >> kernel be recommended ? > > > Either should be fine at this point but the build instructions cover > the case of one having an older distro that may not have the > GL3-enabled kernel module already. > The upstream[1] vmwgfx module should work well with any linux kernel dating back to 2.6.32 unless the distro has changed the kernel API from the base version. It ships with builtin stripped drm and ttm to handle compatibility issues, and is intended for people (mostly including ourselves and our QA team) that want to try out new features without installing a completely new kernel. >>> Ok seems that my point is too subtle, so I'll try from another angle. >>> >>> The wiki instructions say "nuke he vmwgfx.ko module" and implicitly >>> "keep drm.ko". If we ignore the unlikely cases where either one and/or >>> both is built-in, we can have a case where the new vmwgfx is build >>> against core drm from the upstream, yet the downstream drm module >>> is/gets loaded. As core drm often goes through various changes, you >>> can see how bad things are likely to happen. >> >> >> Well, the above-mentioned build script doesn't touch drm.ko and works on >> about 14 different versions of Ubuntu, Mint, Fedora, RHEL, etc. so I don't >> think we've ever seen that conflict. But if someone's doing their own >> kernel/graphics builds/installs, who knows. If it comes up, we'll just have >> to address it. >> > Ouch... I see what's happening here. You're not using any of the > kernel core drm/ttm/foo - you're just static linking the local ones > into vmwgfx.ko. This will explain why the lack of issues. > > Well played guys ! > > Cheers, > Emil ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)
On 11 November 2015 at 19:51, Brian Paul wrote: > On 11/11/2015 11:38 AM, Emil Velikov wrote: >> >> On 11 November 2015 at 18:25, Thomas Hellstrom >> wrote: >>> >>> On 11/11/2015 07:07 PM, Brian Paul wrote: On 11/11/2015 10:44 AM, Emil Velikov wrote: > > On 11 November 2015 at 16:48, Brian Paul wrote: >> >> On 11/11/2015 08:44 AM, Emil Velikov wrote: > > >>> >>> I have seen similar type of documents in the past, most of which >>> going >>> out of date very quickly due to distribution changes and/or others. >>> Wondering how you'll feel about "check your distro and add svga to >>> the >>> gallium-drivers array" style of instructions ? >> >> >> >> I'm afraid I don't quite understand what you're saying there. Can you >> elaborate? >> >> > Rather than walking through the requirements, configure and make/make > install steps, just forward people to the distro specific wiki on "how > to build mesa/kernel" and explicitly mention the differences: > mesa: > - XA must be enabled: --enable-xa > - svga must be listed in the gallium drivers: > --with-gallium-drivers=svga... > > kernel: >- Set DRM_VMWGFX > > others... I guess I've never seen those wikis. I'd have to search for them, but I really don't have the time now. We actually have an in-house shell script that installs all the pre-req packages, pulls the git trees, builds and installs for a variety of guest OSes. But it has some VMware-specific stuff that I'd have to trim out before making public. > > Related: does the upstream [1] vmwgfx module work well when combined > with upstream core drm across different versions ? Considering how > well Thomas is handling upstreaming shouldn't the module from the > kernel be recommended ? Either should be fine at this point but the build instructions cover the case of one having an older distro that may not have the GL3-enabled kernel module already. >>> >>> The upstream[1] vmwgfx module should work well with any linux kernel >>> dating back to 2.6.32 unless the distro has changed the kernel API from >>> the base version. It ships with builtin stripped drm and ttm to handle >>> compatibility issues, and is intended for people (mostly including >>> ourselves and our QA team) that want to try out new features without >>> installing a completely new kernel. >>> >> Ok seems that my point is too subtle, so I'll try from another angle. >> >> The wiki instructions say "nuke he vmwgfx.ko module" and implicitly >> "keep drm.ko". If we ignore the unlikely cases where either one and/or >> both is built-in, we can have a case where the new vmwgfx is build >> against core drm from the upstream, yet the downstream drm module >> is/gets loaded. As core drm often goes through various changes, you >> can see how bad things are likely to happen. > > > Well, the above-mentioned build script doesn't touch drm.ko and works on > about 14 different versions of Ubuntu, Mint, Fedora, RHEL, etc. so I don't > think we've ever seen that conflict. But if someone's doing their own > kernel/graphics builds/installs, who knows. If it comes up, we'll just have > to address it. > Ouch... I see what's happening here. You're not using any of the kernel core drm/ttm/foo - you're just static linking the local ones into vmwgfx.ko. This will explain why the lack of issues. Well played guys ! Cheers, Emil ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)
On 11/11/2015 08:51 PM, Brian Paul wrote: > On 11/11/2015 11:38 AM, Emil Velikov wrote: >> On 11 November 2015 at 18:25, Thomas Hellstrom >> wrote: >>> On 11/11/2015 07:07 PM, Brian Paul wrote: On 11/11/2015 10:44 AM, Emil Velikov wrote: > On 11 November 2015 at 16:48, Brian Paul wrote: >> On 11/11/2015 08:44 AM, Emil Velikov wrote: > >>> >>> I have seen similar type of documents in the past, most of which >>> going >>> out of date very quickly due to distribution changes and/or others. >>> Wondering how you'll feel about "check your distro and add svga >>> to the >>> gallium-drivers array" style of instructions ? >> >> >> I'm afraid I don't quite understand what you're saying there. >> Can you >> elaborate? >> >> > Rather than walking through the requirements, configure and make/make > install steps, just forward people to the distro specific wiki on > "how > to build mesa/kernel" and explicitly mention the differences: > mesa: > - XA must be enabled: --enable-xa > - svga must be listed in the gallium drivers: > --with-gallium-drivers=svga... > > kernel: >- Set DRM_VMWGFX > > others... I guess I've never seen those wikis. I'd have to search for them, but I really don't have the time now. We actually have an in-house shell script that installs all the pre-req packages, pulls the git trees, builds and installs for a variety of guest OSes. But it has some VMware-specific stuff that I'd have to trim out before making public. > > Related: does the upstream [1] vmwgfx module work well when combined > with upstream core drm across different versions ? Considering how > well Thomas is handling upstreaming shouldn't the module from the > kernel be recommended ? Either should be fine at this point but the build instructions cover the case of one having an older distro that may not have the GL3-enabled kernel module already. >>> >>> The upstream[1] vmwgfx module should work well with any linux kernel >>> dating back to 2.6.32 unless the distro has changed the kernel API from >>> the base version. It ships with builtin stripped drm and ttm to handle >>> compatibility issues, and is intended for people (mostly including >>> ourselves and our QA team) that want to try out new features without >>> installing a completely new kernel. >>> >> Ok seems that my point is too subtle, so I'll try from another angle. >> >> The wiki instructions say "nuke he vmwgfx.ko module" and implicitly >> "keep drm.ko". If we ignore the unlikely cases where either one and/or >> both is built-in, we can have a case where the new vmwgfx is build >> against core drm from the upstream, yet the downstream drm module >> is/gets loaded. As core drm often goes through various changes, you >> can see how bad things are likely to happen. > Actually they are unlikely to happen since this scenario was taken into account when the standalone vmwgfx module was designed, and unless we have a bug it should be safe (I've seen two duplicate TTM symbols exported in 3.19, but that's cosmetic only until another TTM aware driver is loaded, which is currently not likely). When built, only internal drm / ttm headers are used, no internal drm or ttm symbols are exported (except as stated above) and all drm and ttm references are internally resolved except two, namely those that allow binding to core drm's sysfs, so that the driver's sysfs interface shows up where it should; among other things for Mir compatibility. It's true that if these two single DRM functions change their interface, we need to handle that, but that's a small interface to watch over; The driver is simply designed to interoperate with core drm and TTM. /Thomas ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)
On 11/11/2015 11:38 AM, Emil Velikov wrote: On 11 November 2015 at 18:25, Thomas Hellstrom wrote: On 11/11/2015 07:07 PM, Brian Paul wrote: On 11/11/2015 10:44 AM, Emil Velikov wrote: On 11 November 2015 at 16:48, Brian Paul wrote: On 11/11/2015 08:44 AM, Emil Velikov wrote: I have seen similar type of documents in the past, most of which going out of date very quickly due to distribution changes and/or others. Wondering how you'll feel about "check your distro and add svga to the gallium-drivers array" style of instructions ? I'm afraid I don't quite understand what you're saying there. Can you elaborate? Rather than walking through the requirements, configure and make/make install steps, just forward people to the distro specific wiki on "how to build mesa/kernel" and explicitly mention the differences: mesa: - XA must be enabled: --enable-xa - svga must be listed in the gallium drivers: --with-gallium-drivers=svga... kernel: - Set DRM_VMWGFX others... I guess I've never seen those wikis. I'd have to search for them, but I really don't have the time now. We actually have an in-house shell script that installs all the pre-req packages, pulls the git trees, builds and installs for a variety of guest OSes. But it has some VMware-specific stuff that I'd have to trim out before making public. Related: does the upstream [1] vmwgfx module work well when combined with upstream core drm across different versions ? Considering how well Thomas is handling upstreaming shouldn't the module from the kernel be recommended ? Either should be fine at this point but the build instructions cover the case of one having an older distro that may not have the GL3-enabled kernel module already. The upstream[1] vmwgfx module should work well with any linux kernel dating back to 2.6.32 unless the distro has changed the kernel API from the base version. It ships with builtin stripped drm and ttm to handle compatibility issues, and is intended for people (mostly including ourselves and our QA team) that want to try out new features without installing a completely new kernel. Ok seems that my point is too subtle, so I'll try from another angle. The wiki instructions say "nuke he vmwgfx.ko module" and implicitly "keep drm.ko". If we ignore the unlikely cases where either one and/or both is built-in, we can have a case where the new vmwgfx is build against core drm from the upstream, yet the downstream drm module is/gets loaded. As core drm often goes through various changes, you can see how bad things are likely to happen. Well, the above-mentioned build script doesn't touch drm.ko and works on about 14 different versions of Ubuntu, Mint, Fedora, RHEL, etc. so I don't think we've ever seen that conflict. But if someone's doing their own kernel/graphics builds/installs, who knows. If it comes up, we'll just have to address it. TL;DR: If using vmwgfx.ko from upstream one should also pick drm.ko ? I haven't done so. Cheers, Emil Note: I've not experienced this, although I had the pleasure of dealing with similar issues. Props to your colleague who updated the start up scripts to honour the existing vmmon & co modules. -Brian ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)
On 11 November 2015 at 18:25, Thomas Hellstrom wrote: > On 11/11/2015 07:07 PM, Brian Paul wrote: >> On 11/11/2015 10:44 AM, Emil Velikov wrote: >>> On 11 November 2015 at 16:48, Brian Paul wrote: On 11/11/2015 08:44 AM, Emil Velikov wrote: >>> > > I have seen similar type of documents in the past, most of which going > out of date very quickly due to distribution changes and/or others. > Wondering how you'll feel about "check your distro and add svga to the > gallium-drivers array" style of instructions ? I'm afraid I don't quite understand what you're saying there. Can you elaborate? >>> Rather than walking through the requirements, configure and make/make >>> install steps, just forward people to the distro specific wiki on "how >>> to build mesa/kernel" and explicitly mention the differences: >>> mesa: >>> - XA must be enabled: --enable-xa >>> - svga must be listed in the gallium drivers: >>> --with-gallium-drivers=svga... >>> >>> kernel: >>> - Set DRM_VMWGFX >>> >>> others... >> >> I guess I've never seen those wikis. I'd have to search for them, but >> I really don't have the time now. >> >> We actually have an in-house shell script that installs all the >> pre-req packages, pulls the git trees, builds and installs for a >> variety of guest OSes. But it has some VMware-specific stuff that I'd >> have to trim out before making public. >> >> >>> >>> Related: does the upstream [1] vmwgfx module work well when combined >>> with upstream core drm across different versions ? Considering how >>> well Thomas is handling upstreaming shouldn't the module from the >>> kernel be recommended ? >> >> Either should be fine at this point but the build instructions cover >> the case of one having an older distro that may not have the >> GL3-enabled kernel module already. >> > > The upstream[1] vmwgfx module should work well with any linux kernel > dating back to 2.6.32 unless the distro has changed the kernel API from > the base version. It ships with builtin stripped drm and ttm to handle > compatibility issues, and is intended for people (mostly including > ourselves and our QA team) that want to try out new features without > installing a completely new kernel. > Ok seems that my point is too subtle, so I'll try from another angle. The wiki instructions say "nuke he vmwgfx.ko module" and implicitly "keep drm.ko". If we ignore the unlikely cases where either one and/or both is built-in, we can have a case where the new vmwgfx is build against core drm from the upstream, yet the downstream drm module is/gets loaded. As core drm often goes through various changes, you can see how bad things are likely to happen. TL;DR: If using vmwgfx.ko from upstream one should also pick drm.ko ? Cheers, Emil Note: I've not experienced this, although I had the pleasure of dealing with similar issues. Props to your colleague who updated the start up scripts to honour the existing vmmon & co modules. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)
On 11/11/2015 07:07 PM, Brian Paul wrote: > On 11/11/2015 10:44 AM, Emil Velikov wrote: >> On 11 November 2015 at 16:48, Brian Paul wrote: >>> On 11/11/2015 08:44 AM, Emil Velikov wrote: >> I have seen similar type of documents in the past, most of which going out of date very quickly due to distribution changes and/or others. Wondering how you'll feel about "check your distro and add svga to the gallium-drivers array" style of instructions ? >>> >>> >>> I'm afraid I don't quite understand what you're saying there. Can you >>> elaborate? >>> >>> >> Rather than walking through the requirements, configure and make/make >> install steps, just forward people to the distro specific wiki on "how >> to build mesa/kernel" and explicitly mention the differences: >> mesa: >> - XA must be enabled: --enable-xa >> - svga must be listed in the gallium drivers: >> --with-gallium-drivers=svga... >> >> kernel: >> - Set DRM_VMWGFX >> >> others... > > I guess I've never seen those wikis. I'd have to search for them, but > I really don't have the time now. > > We actually have an in-house shell script that installs all the > pre-req packages, pulls the git trees, builds and installs for a > variety of guest OSes. But it has some VMware-specific stuff that I'd > have to trim out before making public. > > >> >> Related: does the upstream [1] vmwgfx module work well when combined >> with upstream core drm across different versions ? Considering how >> well Thomas is handling upstreaming shouldn't the module from the >> kernel be recommended ? > > Either should be fine at this point but the build instructions cover > the case of one having an older distro that may not have the > GL3-enabled kernel module already. > The upstream[1] vmwgfx module should work well with any linux kernel dating back to 2.6.32 unless the distro has changed the kernel API from the base version. It ships with builtin stripped drm and ttm to handle compatibility issues, and is intended for people (mostly including ourselves and our QA team) that want to try out new features without installing a completely new kernel. /Thomas ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)
On 11/11/2015 10:44 AM, Emil Velikov wrote: On 11 November 2015 at 16:48, Brian Paul wrote: On 11/11/2015 08:44 AM, Emil Velikov wrote: I have seen similar type of documents in the past, most of which going out of date very quickly due to distribution changes and/or others. Wondering how you'll feel about "check your distro and add svga to the gallium-drivers array" style of instructions ? I'm afraid I don't quite understand what you're saying there. Can you elaborate? Rather than walking through the requirements, configure and make/make install steps, just forward people to the distro specific wiki on "how to build mesa/kernel" and explicitly mention the differences: mesa: - XA must be enabled: --enable-xa - svga must be listed in the gallium drivers: --with-gallium-drivers=svga... kernel: - Set DRM_VMWGFX others... I guess I've never seen those wikis. I'd have to search for them, but I really don't have the time now. We actually have an in-house shell script that installs all the pre-req packages, pulls the git trees, builds and installs for a variety of guest OSes. But it has some VMware-specific stuff that I'd have to trim out before making public. Related: does the upstream [1] vmwgfx module work well when combined with upstream core drm across different versions ? Considering how well Thomas is handling upstreaming shouldn't the module from the kernel be recommended ? Either should be fine at this point but the build instructions cover the case of one having an older distro that may not have the GL3-enabled kernel module already. For example some of us had nasty experiences where versions of vmware player/workstation ships/builds/uses kernel modules which "clash" with the ones already bundled in the kernel package. With "clash" - there is no guarantee whether the upstream or downstream module gets loaded, and due difference in the symbols provided one does encounter "function_foo() error Invalid argument" type of messages, and ultimately things just not working. I don't think I've ever had much trouble with that. The host-side Linux kernel modules aren't really my area so I can't say much about that. -Brian ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)
On 11/09/2015 09:24 PM, Valera Rozuvan wrote: On Tue, Nov 10, 2015 at 4:13 AM, Brian Paul wrote: After running depmod, you probably need to update the initramfs with: 'sudo update-initramfs -u' -Brian Hi Brian. First of all, thank you for your reply. I have tried your suggestion on my working setup, and also doing everything again from scratch. Basically, I get the same result - everything goes smoothly, but in the end OpenGL is version 2.1. I even tried to run a simple OpenGL 3.x program, and it crashes (simple OpenGL 2.1 program runs fine). Can you please spend an hour and try the instructions from https://urldefense.proofpoint.com/v2/url?u=http-3A__www.mesa3d.org_vmware-2Dguest.html&d=BQIBaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8&m=f2dfCFlDZuGGllk3HIqWXUyWbl6sPO1sA7SlX-79UG8&s=emo24XVRAaQOlitBEbGNBjqB348c25cFStvxj413YcU&e= on a clean VMware Workstation 12 Player for Windows 64-bit (host), and Ubuntu 15.10 (guest)? It would be very awesome if you can get OpenGL 3.x running in VMware 12, and update the instructions. I am sure there is some critical piece missing. Thank you! = ) I went through the instructions again and updated the Mesa configure command: cd $TOP/mesa ./autogen.sh --prefix=/usr --libdir=${LIBDIR} --with-gallium-drivers=svga --with-dri-drivers=swrast --enable-xa --disable-dri3 --enable-glx-tls Things worked for me here. Can you send me your vmware.log file from the VM (off-list)? Maybe something's wrong host-side. -Brian ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)
On 11 November 2015 at 16:48, Brian Paul wrote: > On 11/11/2015 08:44 AM, Emil Velikov wrote: >> >> I have seen similar type of documents in the past, most of which going >> out of date very quickly due to distribution changes and/or others. >> Wondering how you'll feel about "check your distro and add svga to the >> gallium-drivers array" style of instructions ? > > > I'm afraid I don't quite understand what you're saying there. Can you > elaborate? > > Rather than walking through the requirements, configure and make/make install steps, just forward people to the distro specific wiki on "how to build mesa/kernel" and explicitly mention the differences: mesa: - XA must be enabled: --enable-xa - svga must be listed in the gallium drivers: --with-gallium-drivers=svga... kernel: - Set DRM_VMWGFX others... Related: does the upstream [1] vmwgfx module work well when combined with upstream core drm across different versions ? Considering how well Thomas is handling upstreaming shouldn't the module from the kernel be recommended ? For example some of us had nasty experiences where versions of vmware player/workstation ships/builds/uses kernel modules which "clash" with the ones already bundled in the kernel package. With "clash" - there is no guarantee whether the upstream or downstream module gets loaded, and due difference in the symbols provided one does encounter "function_foo() error Invalid argument" type of messages, and ultimately things just not working. Thanks Emil [1] http://cgit.freedesktop.org/mesa/vmwgfx/ ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)
On 11/11/2015 09:58 AM, Ilia Mirkin wrote: On Wed, Nov 11, 2015 at 11:48 AM, Brian Paul wrote: I think there is a hunk missing about --enable-texture-float for ARB_texture_float (and ultimately GL 3.0). N/A; that option defines the TEXTURE_FLOAT_ENABLED symbol which is only tested in _mesa_enable_sw_extensions(). boolean util_format_is_supported(enum pipe_format format, unsigned bind) { if (util_format_is_s3tc(format) && !util_format_s3tc_enabled) { return FALSE; } #ifndef TEXTURE_FLOAT_ENABLED if ((bind & PIPE_BIND_RENDER_TARGET) && format != PIPE_FORMAT_R9G9B9E5_FLOAT && format != PIPE_FORMAT_R11G11B10_FLOAT && util_format_is_float(format)) { return FALSE; } #endif return TRUE; } Oops, I git-grep'd only src/mesa/. But in any case, we don't use util_format_is_supported() in the VMware driver and --enable-texture-float is not needed to get GL 3.3. -Brian ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)
On Wed, Nov 11, 2015 at 11:58 AM, Ilia Mirkin wrote: > On Wed, Nov 11, 2015 at 11:48 AM, Brian Paul wrote: >>> I think there is a hunk missing about --enable-texture-float for >>> ARB_texture_float (and ultimately GL 3.0). >> >> >> N/A; that option defines the TEXTURE_FLOAT_ENABLED symbol which is only >> tested in _mesa_enable_sw_extensions(). > > boolean > util_format_is_supported(enum pipe_format format, unsigned bind) > { >if (util_format_is_s3tc(format) && !util_format_s3tc_enabled) { > return FALSE; >} > > #ifndef TEXTURE_FLOAT_ENABLED >if ((bind & PIPE_BIND_RENDER_TARGET) && >format != PIPE_FORMAT_R9G9B9E5_FLOAT && >format != PIPE_FORMAT_R11G11B10_FLOAT && >util_format_is_float(format)) { > return FALSE; >} > #endif > >return TRUE; > } Which is, amusingly, only used by the various hw drivers: src/gallium/drivers/freedreno/a2xx/fd2_screen.c: !util_format_is_supported(format, usage)) { src/gallium/drivers/freedreno/a3xx/fd3_screen.c: !util_format_is_supported(format, usage)) { src/gallium/drivers/freedreno/a4xx/fd4_screen.c: !util_format_is_supported(format, usage)) { src/gallium/drivers/i915/i915_screen.c: if (!util_format_is_supported(format, tex_usage)) src/gallium/drivers/ilo/ilo_screen.c: if (!util_format_is_supported(format, bindings)) src/gallium/drivers/nouveau/nv30/nv30_screen.c: if (!util_format_is_supported(format, bindings)) { src/gallium/drivers/nouveau/nv50/nv50_screen.c: if (!util_format_is_supported(format, bindings)) src/gallium/drivers/nouveau/nvc0/nvc0_screen.c: if (!util_format_is_supported(format, bindings)) src/gallium/drivers/r300/r300_screen.c:if (!util_format_is_supported(format, usage)) src/gallium/drivers/r600/evergreen_state.c: if (!util_format_is_supported(format, usage)) src/gallium/drivers/r600/r600_state.c: if (!util_format_is_supported(format, usage)) src/gallium/drivers/radeonsi/si_state.c:if (!util_format_is_supported(format, usage)) src/gallium/drivers/vc4/vc4_screen.c: !util_format_is_supported(format, usage)) { ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)
On Wed, Nov 11, 2015 at 11:48 AM, Brian Paul wrote: >> I think there is a hunk missing about --enable-texture-float for >> ARB_texture_float (and ultimately GL 3.0). > > > N/A; that option defines the TEXTURE_FLOAT_ENABLED symbol which is only > tested in _mesa_enable_sw_extensions(). boolean util_format_is_supported(enum pipe_format format, unsigned bind) { if (util_format_is_s3tc(format) && !util_format_s3tc_enabled) { return FALSE; } #ifndef TEXTURE_FLOAT_ENABLED if ((bind & PIPE_BIND_RENDER_TARGET) && format != PIPE_FORMAT_R9G9B9E5_FLOAT && format != PIPE_FORMAT_R11G11B10_FLOAT && util_format_is_float(format)) { return FALSE; } #endif return TRUE; } ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)
On 11/11/2015 08:44 AM, Emil Velikov wrote: Hi Brian, On 10 November 2015 at 16:48, Brian Paul wrote: On 11/09/2015 09:24 PM, Valera Rozuvan wrote: On Tue, Nov 10, 2015 at 4:13 AM, Brian Paul wrote: After running depmod, you probably need to update the initramfs with: 'sudo update-initramfs -u' -Brian Hi Brian. First of all, thank you for your reply. I have tried your suggestion on my working setup, and also doing everything again from scratch. Basically, I get the same result - everything goes smoothly, but in the end OpenGL is version 2.1. I even tried to run a simple OpenGL 3.x program, and it crashes (simple OpenGL 2.1 program runs fine). Can you please spend an hour and try the instructions from https://urldefense.proofpoint.com/v2/url?u=http-3A__www.mesa3d.org_vmware-2Dguest.html&d=BQIBaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8&m=f2dfCFlDZuGGllk3HIqWXUyWbl6sPO1sA7SlX-79UG8&s=emo24XVRAaQOlitBEbGNBjqB348c25cFStvxj413YcU&e= on a clean VMware Workstation 12 Player for Windows 64-bit (host), and Ubuntu 15.10 (guest)? It would be very awesome if you can get OpenGL 3.x running in VMware 12, and update the instructions. I am sure there is some critical piece missing. Thank you! = ) I've reviewed and updated the instructions at https://urldefense.proofpoint.com/v2/url?u=http-3A__mesa3d.org_vmware-2Dguest.html&d=BQIFaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8&m=8UjWNV8TUt02VRSItAMguiKXASEh2kzlITp9wZQKoBU&s=sf309mmdWTsjAQi6L5RoKDbJP4xmIpTkAu8KmEa0kLo&e= In particular, the --libdir option is different for Ubuntu and I've updated some info about installing the kernel module. Let me know how that goes. I think there is a hunk missing about --enable-texture-float for ARB_texture_float (and ultimately GL 3.0). N/A; that option defines the TEXTURE_FLOAT_ENABLED symbol which is only tested in _mesa_enable_sw_extensions(). I have seen similar type of documents in the past, most of which going out of date very quickly due to distribution changes and/or others. Wondering how you'll feel about "check your distro and add svga to the gallium-drivers array" style of instructions ? I'm afraid I don't quite understand what you're saying there. Can you elaborate? I'm not volunteering or suggesting that one has to rewrite them, mostly curious. Can you please sync the changes between mesa3d.org and the git repo. Assuming only vmware-guest.html differs yet I've haven't checked the rest bth. I put the tentative updates on the website so that Valera could access them easily and test. Once they're confirmed to work, I'll commit the changes into the git tree. I figured that'd be easier for Valera to use than a patch against the html code. -Brian ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)
Hi Brian, On 10 November 2015 at 16:48, Brian Paul wrote: > On 11/09/2015 09:24 PM, Valera Rozuvan wrote: >> >> On Tue, Nov 10, 2015 at 4:13 AM, Brian Paul wrote: >>> >>> After running depmod, you probably need to update the initramfs with: >>> 'sudo update-initramfs -u' >>> >>> -Brian >> >> >> Hi Brian. First of all, thank you for your reply. I have tried your >> suggestion on my working setup, and also doing everything again from >> scratch. Basically, I get the same result - everything goes smoothly, >> but in the end OpenGL is version 2.1. I even tried to run a simple >> OpenGL 3.x program, and it crashes (simple OpenGL 2.1 program runs >> fine). >> >> Can you please spend an hour and try the instructions from >> >> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.mesa3d.org_vmware-2Dguest.html&d=BQIBaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8&m=f2dfCFlDZuGGllk3HIqWXUyWbl6sPO1sA7SlX-79UG8&s=emo24XVRAaQOlitBEbGNBjqB348c25cFStvxj413YcU&e= >> on a clean VMware Workstation >> 12 Player for Windows 64-bit (host), and Ubuntu 15.10 (guest)? It >> would be very awesome if you can get OpenGL 3.x running in VMware 12, >> and update the instructions. I am sure there is some critical piece >> missing. >> >> Thank you! = ) > > > I've reviewed and updated the instructions at > http://mesa3d.org/vmware-guest.html > > In particular, the --libdir option is different for Ubuntu and I've updated > some info about installing the kernel module. > > Let me know how that goes. > I think there is a hunk missing about --enable-texture-float for ARB_texture_float (and ultimately GL 3.0). I have seen similar type of documents in the past, most of which going out of date very quickly due to distribution changes and/or others. Wondering how you'll feel about "check your distro and add svga to the gallium-drivers array" style of instructions ? I'm not volunteering or suggesting that one has to rewrite them, mostly curious. Can you please sync the changes between mesa3d.org and the git repo. Assuming only vmware-guest.html differs yet I've haven't checked the rest bth. Thanks Emil ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)
On Tue, Nov 10, 2015 at 4:13 AM, Brian Paul wrote: > After running depmod, you probably need to update the initramfs with: 'sudo > update-initramfs -u' > > -Brian Hi Brian. First of all, thank you for your reply. I have tried your suggestion on my working setup, and also doing everything again from scratch. Basically, I get the same result - everything goes smoothly, but in the end OpenGL is version 2.1. I even tried to run a simple OpenGL 3.x program, and it crashes (simple OpenGL 2.1 program runs fine). Can you please spend an hour and try the instructions from http://www.mesa3d.org/vmware-guest.html on a clean VMware Workstation 12 Player for Windows 64-bit (host), and Ubuntu 15.10 (guest)? It would be very awesome if you can get OpenGL 3.x running in VMware 12, and update the instructions. I am sure there is some critical piece missing. Thank you! = ) Regards, Valera Rozuvan | http://valera.rozuvan.net/ Skype: valera.rozuvan E-mail: valera.rozu...@gmail.com Phone: +38 (050) 837-29-73 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)
On 11/09/2015 09:24 PM, Valera Rozuvan wrote: On Tue, Nov 10, 2015 at 4:13 AM, Brian Paul wrote: After running depmod, you probably need to update the initramfs with: 'sudo update-initramfs -u' -Brian Hi Brian. First of all, thank you for your reply. I have tried your suggestion on my working setup, and also doing everything again from scratch. Basically, I get the same result - everything goes smoothly, but in the end OpenGL is version 2.1. I even tried to run a simple OpenGL 3.x program, and it crashes (simple OpenGL 2.1 program runs fine). Can you please spend an hour and try the instructions from https://urldefense.proofpoint.com/v2/url?u=http-3A__www.mesa3d.org_vmware-2Dguest.html&d=BQIBaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8&m=f2dfCFlDZuGGllk3HIqWXUyWbl6sPO1sA7SlX-79UG8&s=emo24XVRAaQOlitBEbGNBjqB348c25cFStvxj413YcU&e= on a clean VMware Workstation 12 Player for Windows 64-bit (host), and Ubuntu 15.10 (guest)? It would be very awesome if you can get OpenGL 3.x running in VMware 12, and update the instructions. I am sure there is some critical piece missing. Thank you! = ) I've reviewed and updated the instructions at http://mesa3d.org/vmware-guest.html In particular, the --libdir option is different for Ubuntu and I've updated some info about installing the kernel module. Let me know how that goes. -Brian ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)
On 11/09/2015 05:01 PM, Valera Rozuvan wrote: Hi, I have been trying to follow the instructions from the page http://www.mesa3d.org/vmware-guest.html . My host OS is Windows 7, which has OpenGL 4.3 and DX11, my Guest OS is Ubuntu 15.10 with custom Linux kernel 4.3. Please see detailed output from various host Ubuntu subsystems at http://pastebin.com/Kukct9Xn . Also, I have dual GPU: Intel(R) HD Graphics 4600 and NVIDIA GeForce GT 750M. I have followed all of the instructions, but sill get OpenGL 2.1. What else can I try? By the way, on the page http://www.mesa3d.org/vmware-guest.html the step: sudo cp 00-vmwgfx.rules /etc/udev/rules.d can't be completed, because the file 00-vmwgfx.rules is not in the vmwgfx folder. I got this file from http://sourceforge.net/p/thinstation/thinstation-5/ci/c9c66d2e93fed90fa0c985df93adf3e66522bda5/tree/ts/5.2/packages/systemd/build/extra/etc/udev/rules.d/00-vmwgfx.rules . Is this acceptable? I need to update the docs. The 00-vmwgfx.rules file is no longer needed. Also, the command "sudo depmod -ae" complains about improper command line options. depmod -a should be enough. Any input on my problem will be very welcome! After running depmod, you probably need to update the initramfs with: 'sudo update-initramfs -u' -Brian ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)
Hi, I have been trying to follow the instructions from the page http://www.mesa3d.org/vmware-guest.html . My host OS is Windows 7, which has OpenGL 4.3 and DX11, my Guest OS is Ubuntu 15.10 with custom Linux kernel 4.3. Please see detailed output from various host Ubuntu subsystems at http://pastebin.com/Kukct9Xn . Also, I have dual GPU: Intel(R) HD Graphics 4600 and NVIDIA GeForce GT 750M. I have followed all of the instructions, but sill get OpenGL 2.1. What else can I try? By the way, on the page http://www.mesa3d.org/vmware-guest.html the step: sudo cp 00-vmwgfx.rules /etc/udev/rules.d can't be completed, because the file 00-vmwgfx.rules is not in the vmwgfx folder. I got this file from http://sourceforge.net/p/thinstation/thinstation-5/ci/c9c66d2e93fed90fa0c985df93adf3e66522bda5/tree/ts/5.2/packages/systemd/build/extra/etc/udev/rules.d/00-vmwgfx.rules . Is this acceptable? Also, the command "sudo depmod -ae" complains about improper command line options. Any input on my problem will be very welcome! Regards, Valera Rozuvan | http://valera.rozuvan.net/ Skype: valera.rozuvan E-mail: valera.rozu...@gmail.com Phone: +38 (050) 837-29-73 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev