LGTM. Jose
----- Original Message ----- > Since it's helpful to know why the shader did not compile. > Also, call fflush() for Windows. > --- > src/mesa/main/shaderapi.c | 2 ++ > 1 file changed, 2 insertions(+) > > diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c > index 7da860d..1d9aac3 100644 > --- a/src/mesa/main/shaderapi.c > +++ b/src/mesa/main/shaderapi.c > @@ -825,6 +825,8 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) > fprintf(stderr, "GLSL source for %s shader %d:\n", > _mesa_glsl_shader_target_name(sh->Type), sh->Name); > fprintf(stderr, "%s\n", sh->Source); > + fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog); > + fflush(stderr); > } > > if (ctx->Shader.Flags & GLSL_REPORT_ERRORS) { > -- > 1.7.10.4 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev