On 11/16/2011 12:52 AM, Kenneth Graunke wrote:
On 11/15/2011 05:55 PM, Eric Anholt wrote:
This is currently duplicated with intel_context.c's setup of the
formats table, and sets true for exactly the same set of formats on
gen6.
---
src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 13 -
1 files changed, 12 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 28a40a2..e29a1dc 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -364,6 +364,7 @@ void
brw_init_surface_formats(struct brw_context *brw)
{
struct intel_context *intel = brw-intel;
+ struct gl_context *ctx = intel-ctx;
int gen;
gl_format format;
@@ -373,10 +374,11 @@ brw_init_surface_formats(struct brw_context *brw)
for (format = MESA_FORMAT_NONE + 1; format MESA_FORMAT_COUNT;
format++) {
uint32_t texture, render;
- const struct surface_format_info *rinfo;
+ const struct surface_format_info *rinfo, *tinfo;
bool is_integer = _mesa_is_format_integer_color(format);
render = texture = brw_format_for_mesa_format(format);
+ tinfo = surface_formats[texture];
/* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't
skip
* it.
@@ -384,6 +386,9 @@ brw_init_surface_formats(struct brw_context *brw)
if (texture == 0 format != MESA_FORMAT_RGBA_FLOAT32)
continue;
+ if (gen = tinfo-sampling (gen = tinfo-filtering || is_integer))
+ ctx-TextureFormatSupported[format] = true;
+
/* Re-map some render target formats to make them supported when they
* wouldn't be using their format for texturing.
*/
@@ -434,6 +439,12 @@ brw_init_surface_formats(struct brw_context *brw)
brw-format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
brw-format_supported_as_render_target[MESA_FORMAT_S8] = true;
brw-format_supported_as_render_target[MESA_FORMAT_Z16] = true;
+
+ /* We remap depth formats to a supported texturing format in
+* translate_tex_format().
+*/
+ ctx-TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
+ ctx-TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
}
bool
I think we can actually support MESA_FORMAT_Z16 as well, no? Though
enabling that should definitely be a separate patch, in case it breaks
things. (I'm a little wary about it because the Windows team apparently
had some issues with Z16 in GLBenchmark, but they weren't sure if it was
a hardware or software issue.)
Nevermind. :) I somehow missed the other message:
[PATCH 4/4] intel: Support native Z16 depth textures (including as
renderbuffer) on i965.
Which is especially amusing since I reviewed it. Too much email.
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