Re: [Mesa-dev] [PATCH 1/2] mesa: call build_program_resource_list inside Driver.LinkShader

2016-02-10 Thread Marek Olšák
On Fri, Feb 5, 2016 at 8:57 PM, Ian Romanick  wrote:
> On 01/30/2016 06:48 AM, Marek Olšák wrote:
>> From: Marek Olšák 
>>
>> to allow LinkShader to free the GLSL IR.
>> ---
>>  src/compiler/glsl/program.h| 5 -
>>  src/mesa/drivers/dri/i965/brw_link.cpp | 2 ++
>
> I think i915 should get the same treatment, right?  Or does it pick it
> up via the first hunk in the patch to ir_to_mesa?

Yes, ir_to_mesa.

>
>>  src/mesa/program/ir_to_mesa.cpp| 4 ++--
>>  src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 3 +++
>>  4 files changed, 11 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/compiler/glsl/program.h b/src/compiler/glsl/program.h
>> index 64f5463..31bb9aa 100644
>> --- a/src/compiler/glsl/program.h
>> +++ b/src/compiler/glsl/program.h
>> @@ -22,12 +22,15 @@
>>   * OTHER DEALINGS IN THE SOFTWARE.
>>   */
>>
>> -#include "main/core.h"
>>
>>  #ifdef __cplusplus
>>  extern "C" {
>>  #endif
>>
>> +struct gl_context;
>> +struct gl_shader;
>> +struct gl_shader_program;
>> +
>
> This hunk seems spurious, but should be fine.  Did you build all the
> drivers to be sure this doesn't break someone?

Yes, it doesn't break anything. It's required to silence compile
warnings (mesa vs gallium conflicts of definitions).

Marek
___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev


Re: [Mesa-dev] [PATCH 1/2] mesa: call build_program_resource_list inside Driver.LinkShader

2016-02-10 Thread Ian Romanick
This patch is

Reviewed-by: Ian Romanick 

On 02/10/2016 11:28 AM, Marek Olšák wrote:
> On Fri, Feb 5, 2016 at 8:57 PM, Ian Romanick  wrote:
>> On 01/30/2016 06:48 AM, Marek Olšák wrote:
>>> From: Marek Olšák 
>>>
>>> to allow LinkShader to free the GLSL IR.
>>> ---
>>>  src/compiler/glsl/program.h| 5 -
>>>  src/mesa/drivers/dri/i965/brw_link.cpp | 2 ++
>>
>> I think i915 should get the same treatment, right?  Or does it pick it
>> up via the first hunk in the patch to ir_to_mesa?
> 
> Yes, ir_to_mesa.
> 
>>
>>>  src/mesa/program/ir_to_mesa.cpp| 4 ++--
>>>  src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 3 +++
>>>  4 files changed, 11 insertions(+), 3 deletions(-)
>>>
>>> diff --git a/src/compiler/glsl/program.h b/src/compiler/glsl/program.h
>>> index 64f5463..31bb9aa 100644
>>> --- a/src/compiler/glsl/program.h
>>> +++ b/src/compiler/glsl/program.h
>>> @@ -22,12 +22,15 @@
>>>   * OTHER DEALINGS IN THE SOFTWARE.
>>>   */
>>>
>>> -#include "main/core.h"
>>>
>>>  #ifdef __cplusplus
>>>  extern "C" {
>>>  #endif
>>>
>>> +struct gl_context;
>>> +struct gl_shader;
>>> +struct gl_shader_program;
>>> +
>>
>> This hunk seems spurious, but should be fine.  Did you build all the
>> drivers to be sure this doesn't break someone?
> 
> Yes, it doesn't break anything. It's required to silence compile
> warnings (mesa vs gallium conflicts of definitions).
> 
> Marek
> 

___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev


Re: [Mesa-dev] [PATCH 1/2] mesa: call build_program_resource_list inside Driver.LinkShader

2016-02-05 Thread Ian Romanick
On 01/30/2016 06:48 AM, Marek Olšák wrote:
> From: Marek Olšák 
> 
> to allow LinkShader to free the GLSL IR.
> ---
>  src/compiler/glsl/program.h| 5 -
>  src/mesa/drivers/dri/i965/brw_link.cpp | 2 ++

I think i915 should get the same treatment, right?  Or does it pick it
up via the first hunk in the patch to ir_to_mesa?

>  src/mesa/program/ir_to_mesa.cpp| 4 ++--
>  src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 3 +++
>  4 files changed, 11 insertions(+), 3 deletions(-)
> 
> diff --git a/src/compiler/glsl/program.h b/src/compiler/glsl/program.h
> index 64f5463..31bb9aa 100644
> --- a/src/compiler/glsl/program.h
> +++ b/src/compiler/glsl/program.h
> @@ -22,12 +22,15 @@
>   * OTHER DEALINGS IN THE SOFTWARE.
>   */
>  
> -#include "main/core.h"
>  
>  #ifdef __cplusplus
>  extern "C" {
>  #endif
>  
> +struct gl_context;
> +struct gl_shader;
> +struct gl_shader_program;
> +

This hunk seems spurious, but should be fine.  Did you build all the
drivers to be sure this doesn't break someone?

>  extern void
>  _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
> bool dump_ast, bool dump_hir);
> diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp 
> b/src/mesa/drivers/dri/i965/brw_link.cpp
> index db4ba88..66520a4 100644
> --- a/src/mesa/drivers/dri/i965/brw_link.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_link.cpp
> @@ -27,6 +27,7 @@
>  #include "brw_nir.h"
>  #include "brw_program.h"
>  #include "compiler/glsl/ir_optimization.h"
> +#include "compiler/glsl/program.h"
>  #include "program/program.h"
>  #include "main/shaderapi.h"
>  #include "main/uniforms.h"
> @@ -282,5 +283,6 @@ brw_link_shader(struct gl_context *ctx, struct 
> gl_shader_program *shProg)
> if (brw->precompile && !brw_shader_precompile(ctx, shProg))
>return false;
>  
> +   build_program_resource_list(shProg);
> return true;
>  }
> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
> index c9c3044..403803b 100644
> --- a/src/mesa/program/ir_to_mesa.cpp
> +++ b/src/mesa/program/ir_to_mesa.cpp
> @@ -31,6 +31,7 @@
>  
>  #include 
>  #include "main/compiler.h"
> +#include "main/macros.h"
>  #include "main/mtypes.h"
>  #include "main/shaderapi.h"
>  #include "main/shaderobj.h"
> @@ -2933,6 +2934,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct 
> gl_shader_program *prog)
>_mesa_reference_program(ctx, _prog, NULL);
> }
>  
> +   build_program_resource_list(prog);
> return prog->LinkStatus;
>  }
>  
> @@ -2961,8 +2963,6 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct 
> gl_shader_program *prog)
> if (prog->LinkStatus) {
>if (!ctx->Driver.LinkShader(ctx, prog)) {
>prog->LinkStatus = GL_FALSE;
> -  } else {
> - build_program_resource_list(prog);
>}
> }
>  
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp 
> b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index f5b8c33..d98627f 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -34,6 +34,7 @@
>  
>  #include "compiler/glsl/glsl_parser_extras.h"
>  #include "compiler/glsl/ir_optimization.h"
> +#include "compiler/glsl/program.h"
>  
>  #include "main/errors.h"
>  #include "main/shaderobj.h"
> @@ -5923,6 +5924,8 @@ st_link_shader(struct gl_context *ctx, struct 
> gl_shader_program *prog)
>validate_ir_tree(ir);
> }
>  
> +   build_program_resource_list(prog);
> +
> for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
>struct gl_program *linked_prog;
>  
> 

___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev


Re: [Mesa-dev] [PATCH 1/2] mesa: call build_program_resource_list inside Driver.LinkShader

2016-02-04 Thread Marek Olšák
Ping

On Sat, Jan 30, 2016 at 3:48 PM, Marek Olšák  wrote:
> From: Marek Olšák 
>
> to allow LinkShader to free the GLSL IR.
> ---
>  src/compiler/glsl/program.h| 5 -
>  src/mesa/drivers/dri/i965/brw_link.cpp | 2 ++
>  src/mesa/program/ir_to_mesa.cpp| 4 ++--
>  src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 3 +++
>  4 files changed, 11 insertions(+), 3 deletions(-)
>
> diff --git a/src/compiler/glsl/program.h b/src/compiler/glsl/program.h
> index 64f5463..31bb9aa 100644
> --- a/src/compiler/glsl/program.h
> +++ b/src/compiler/glsl/program.h
> @@ -22,12 +22,15 @@
>   * OTHER DEALINGS IN THE SOFTWARE.
>   */
>
> -#include "main/core.h"
>
>  #ifdef __cplusplus
>  extern "C" {
>  #endif
>
> +struct gl_context;
> +struct gl_shader;
> +struct gl_shader_program;
> +
>  extern void
>  _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
>   bool dump_ast, bool dump_hir);
> diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp 
> b/src/mesa/drivers/dri/i965/brw_link.cpp
> index db4ba88..66520a4 100644
> --- a/src/mesa/drivers/dri/i965/brw_link.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_link.cpp
> @@ -27,6 +27,7 @@
>  #include "brw_nir.h"
>  #include "brw_program.h"
>  #include "compiler/glsl/ir_optimization.h"
> +#include "compiler/glsl/program.h"
>  #include "program/program.h"
>  #include "main/shaderapi.h"
>  #include "main/uniforms.h"
> @@ -282,5 +283,6 @@ brw_link_shader(struct gl_context *ctx, struct 
> gl_shader_program *shProg)
> if (brw->precompile && !brw_shader_precompile(ctx, shProg))
>return false;
>
> +   build_program_resource_list(shProg);
> return true;
>  }
> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
> index c9c3044..403803b 100644
> --- a/src/mesa/program/ir_to_mesa.cpp
> +++ b/src/mesa/program/ir_to_mesa.cpp
> @@ -31,6 +31,7 @@
>
>  #include 
>  #include "main/compiler.h"
> +#include "main/macros.h"
>  #include "main/mtypes.h"
>  #include "main/shaderapi.h"
>  #include "main/shaderobj.h"
> @@ -2933,6 +2934,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct 
> gl_shader_program *prog)
>_mesa_reference_program(ctx, _prog, NULL);
> }
>
> +   build_program_resource_list(prog);
> return prog->LinkStatus;
>  }
>
> @@ -2961,8 +2963,6 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct 
> gl_shader_program *prog)
> if (prog->LinkStatus) {
>if (!ctx->Driver.LinkShader(ctx, prog)) {
>  prog->LinkStatus = GL_FALSE;
> -  } else {
> - build_program_resource_list(prog);
>}
> }
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp 
> b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index f5b8c33..d98627f 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -34,6 +34,7 @@
>
>  #include "compiler/glsl/glsl_parser_extras.h"
>  #include "compiler/glsl/ir_optimization.h"
> +#include "compiler/glsl/program.h"
>
>  #include "main/errors.h"
>  #include "main/shaderobj.h"
> @@ -5923,6 +5924,8 @@ st_link_shader(struct gl_context *ctx, struct 
> gl_shader_program *prog)
>validate_ir_tree(ir);
> }
>
> +   build_program_resource_list(prog);
> +
> for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
>struct gl_program *linked_prog;
>
> --
> 2.1.4
>
___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev