Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
2018-03-22 16:23 GMT+08:00 Tomasz Figa: > Hi Chih-Wei, > > On Thu, Feb 22, 2018 at 2:53 PM, Chih-Wei Huang wrote: >> 2018-02-21 3:03 GMT+08:00 Rob Herring : >>> >>> Perhaps worth revisiting. Given we've failed to progress at all since >>> then may change opinions some. We already have to handle multiple >>> opens share the same pipe_screen, so I don't think reusing the fd buys >>> us anything. >>> >>> Maybe we're close to the point of removing the flink name support too. >>> The android-x86 folks have been working to get dma-bufs working. >>> Chih-Wei, any comments on this? >> >> Ah! Sorry. I didn't catch or understand the details. >> Did you mean the attempts to use drm_hwcomposer >> in android-x86? >> My understanding so far is most x86 GPUs won't work >> except some very limited models. >> It's due to kernel driver issues which may never be solved. >> So we can't drop the flink name support. >> Please correct me if I am wrong. > > Could you elaborate a bit more on those GPUs that won't work and > corresponding driver issues? We're running cros_gralloc on Intel and > AMD GPUs, with DMA-buf and render-node only setup and we haven't seen > any problems. Hi Tomasz, I remember (in our previous discussion) you said CrOS uses your own hwcomposer (proprietary?) so the story may be different. What we have tried is gbm_gralloc + drm_hwcomposer and I reported the issues here: https://lists.freedesktop.org/archives/dri-devel/2017-September/153580.html Sorry I didn't make more tests recently. I CC Mauro to comment. He should have made more tests with newer kernel and mesa. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On 03/23/2018 03:20 PM, Tomasz Figa wrote: On Fri, Mar 23, 2018 at 10:15 PM, Stefan Schakewrote: On Fri, Mar 23, 2018 at 1:02 PM, Tomasz Figa wrote: On Fri, Mar 23, 2018 at 8:52 PM, Robert Foss wrote: Hey Chih-Wei, On 03/23/2018 03:43 AM, Chih-Wei Huang wrote: 2018-03-22 16:23 GMT+08:00 Tomasz Figa : Hi Chih-Wei, On Thu, Feb 22, 2018 at 2:53 PM, Chih-Wei Huang wrote: 2018-02-21 3:03 GMT+08:00 Rob Herring : Perhaps worth revisiting. Given we've failed to progress at all since then may change opinions some. We already have to handle multiple opens share the same pipe_screen, so I don't think reusing the fd buys us anything. Maybe we're close to the point of removing the flink name support too. The android-x86 folks have been working to get dma-bufs working. Chih-Wei, any comments on this? Ah! Sorry. I didn't catch or understand the details. Did you mean the attempts to use drm_hwcomposer in android-x86? My understanding so far is most x86 GPUs won't work except some very limited models. It's due to kernel driver issues which may never be solved. So we can't drop the flink name support. Please correct me if I am wrong. Could you elaborate a bit more on those GPUs that won't work and corresponding driver issues? We're running cros_gralloc on Intel and AMD GPUs, with DMA-buf and render-node only setup and we haven't seen any problems. Hi Tomasz, I remember (in our previous discussion) you said CrOS uses your own hwcomposer (proprietary?) so the story may be different. What we have tried is gbm_gralloc + drm_hwcomposer and I reported the issues here: https://lists.freedesktop.org/archives/dri-devel/2017-September/153580.html I took the liberty of moving you nouveau issue into the drm_hwc gitlab bugtracker. https://gitlab.freedesktop.org/drm-hwcomposer/drm-hwcomposer/issues/1 Hmm, reading further in that thread, that seemed to be related to missing nouveau.atomic=1 in kernel command line: https://lists.freedesktop.org/archives/dri-devel/2017-September/153681.html It went further, but didn't work very well. I suspect that could have been related to DRM_GRALLOC_GET_FD being used, which makes the mess from the system due to gralloc and Mesa stepping on each other's GEM handles (which aren't reference counted by design and importing a buffer several time will always return the same handle). I think mixing in drm_hwcomposer here would be trying to do too much at once. It has a lot of requirements (atomic driver, fence fds, alpha/rotation props) and no fallback path to speak of. Coming from drm_gralloc where I think in practice all composition is punted to the hwui GL compositor and DRM is only around for putting the final framebuffer on a display, it's asking a lot of some of the (legacy) hardware used for Android-x86. Do we have any feasible alternative? Chih-Wei pointed me to the drm_gralloc used on android-x86 and it seems to seriously pre-date any DMA-buf support. Everything there is done with the assumption that GEM names are used and adding DMA-buf would require a significant rework of all the code. One possibility for android-x86 project would be to have a separate lunch target (and libraries) for the old machines. Those ones unlikely support OpenGL ES 3.1?), hardware planes, Vulkan or other modern Android requirements anyway. These machines could run with old (and stable) Mesa, drm_gralloc and maybe the old hwcomposer from Intel that does hwc 1.0/1.1, there were even patches to use planes there via drmModeSetPlane in video usecases IIRC. That leaves us with gbm_gralloc (or possibly Chromium minigbm, used by Android-IA too), which doesn't implement the legacy FB management, so some hwcomposer would be needed. Best regards, Tomasz // Tapani ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On Fri, Mar 23, 2018 at 10:15 PM, Stefan Schakewrote: > On Fri, Mar 23, 2018 at 1:02 PM, Tomasz Figa wrote: >> On Fri, Mar 23, 2018 at 8:52 PM, Robert Foss >> wrote: >>> Hey Chih-Wei, >>> >>> >>> On 03/23/2018 03:43 AM, Chih-Wei Huang wrote: 2018-03-22 16:23 GMT+08:00 Tomasz Figa : > > Hi Chih-Wei, > > On Thu, Feb 22, 2018 at 2:53 PM, Chih-Wei Huang > wrote: >> >> 2018-02-21 3:03 GMT+08:00 Rob Herring : >>> >>> >>> Perhaps worth revisiting. Given we've failed to progress at all since >>> then may change opinions some. We already have to handle multiple >>> opens share the same pipe_screen, so I don't think reusing the fd buys >>> us anything. >>> >>> Maybe we're close to the point of removing the flink name support too. >>> The android-x86 folks have been working to get dma-bufs working. >>> Chih-Wei, any comments on this? >> >> >> Ah! Sorry. I didn't catch or understand the details. >> Did you mean the attempts to use drm_hwcomposer >> in android-x86? >> My understanding so far is most x86 GPUs won't work >> except some very limited models. >> It's due to kernel driver issues which may never be solved. >> So we can't drop the flink name support. >> Please correct me if I am wrong. > > > Could you elaborate a bit more on those GPUs that won't work and > corresponding driver issues? We're running cros_gralloc on Intel and > AMD GPUs, with DMA-buf and render-node only setup and we haven't seen > any problems. Hi Tomasz, I remember (in our previous discussion) you said CrOS uses your own hwcomposer (proprietary?) so the story may be different. What we have tried is gbm_gralloc + drm_hwcomposer and I reported the issues here: https://lists.freedesktop.org/archives/dri-devel/2017-September/153580.html >>> >>> >>> I took the liberty of moving you nouveau issue into the drm_hwc gitlab >>> bugtracker. >>> >>> https://gitlab.freedesktop.org/drm-hwcomposer/drm-hwcomposer/issues/1 >> >> Hmm, reading further in that thread, that seemed to be related to >> missing nouveau.atomic=1 in kernel command line: >> https://lists.freedesktop.org/archives/dri-devel/2017-September/153681.html >> >> It went further, but didn't work very well. I suspect that could have >> been related to DRM_GRALLOC_GET_FD being used, which makes the mess >> from the system due to gralloc and Mesa stepping on each other's GEM >> handles (which aren't reference counted by design and importing a >> buffer several time will always return the same handle). > > I think mixing in drm_hwcomposer here would be trying to do too much at once. > It has a lot of requirements (atomic driver, fence fds, alpha/rotation props) > and no fallback path to speak of. Coming from drm_gralloc where I think in > practice all composition is punted to the hwui GL compositor and DRM is > only around for putting the final framebuffer on a display, it's asking a lot > of some of the (legacy) hardware used for Android-x86. Do we have any feasible alternative? Chih-Wei pointed me to the drm_gralloc used on android-x86 and it seems to seriously pre-date any DMA-buf support. Everything there is done with the assumption that GEM names are used and adding DMA-buf would require a significant rework of all the code. That leaves us with gbm_gralloc (or possibly Chromium minigbm, used by Android-IA too), which doesn't implement the legacy FB management, so some hwcomposer would be needed. Best regards, Tomasz ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On Fri, Mar 23, 2018 at 1:02 PM, Tomasz Figawrote: > On Fri, Mar 23, 2018 at 8:52 PM, Robert Foss > wrote: >> Hey Chih-Wei, >> >> >> On 03/23/2018 03:43 AM, Chih-Wei Huang wrote: >>> >>> 2018-03-22 16:23 GMT+08:00 Tomasz Figa : Hi Chih-Wei, On Thu, Feb 22, 2018 at 2:53 PM, Chih-Wei Huang wrote: > > 2018-02-21 3:03 GMT+08:00 Rob Herring : >> >> >> Perhaps worth revisiting. Given we've failed to progress at all since >> then may change opinions some. We already have to handle multiple >> opens share the same pipe_screen, so I don't think reusing the fd buys >> us anything. >> >> Maybe we're close to the point of removing the flink name support too. >> The android-x86 folks have been working to get dma-bufs working. >> Chih-Wei, any comments on this? > > > Ah! Sorry. I didn't catch or understand the details. > Did you mean the attempts to use drm_hwcomposer > in android-x86? > My understanding so far is most x86 GPUs won't work > except some very limited models. > It's due to kernel driver issues which may never be solved. > So we can't drop the flink name support. > Please correct me if I am wrong. Could you elaborate a bit more on those GPUs that won't work and corresponding driver issues? We're running cros_gralloc on Intel and AMD GPUs, with DMA-buf and render-node only setup and we haven't seen any problems. >>> >>> >>> Hi Tomasz, >>> I remember (in our previous discussion) you said >>> CrOS uses your own hwcomposer (proprietary?) so >>> the story may be different. >>> >>> What we have tried is gbm_gralloc + drm_hwcomposer >>> and I reported the issues here: >>> >>> https://lists.freedesktop.org/archives/dri-devel/2017-September/153580.html >> >> >> I took the liberty of moving you nouveau issue into the drm_hwc gitlab >> bugtracker. >> >> https://gitlab.freedesktop.org/drm-hwcomposer/drm-hwcomposer/issues/1 > > Hmm, reading further in that thread, that seemed to be related to > missing nouveau.atomic=1 in kernel command line: > https://lists.freedesktop.org/archives/dri-devel/2017-September/153681.html > > It went further, but didn't work very well. I suspect that could have > been related to DRM_GRALLOC_GET_FD being used, which makes the mess > from the system due to gralloc and Mesa stepping on each other's GEM > handles (which aren't reference counted by design and importing a > buffer several time will always return the same handle). I think mixing in drm_hwcomposer here would be trying to do too much at once. It has a lot of requirements (atomic driver, fence fds, alpha/rotation props) and no fallback path to speak of. Coming from drm_gralloc where I think in practice all composition is punted to the hwui GL compositor and DRM is only around for putting the final framebuffer on a display, it's asking a lot of some of the (legacy) hardware used for Android-x86. Thanks, Stefan ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On Fri, Mar 23, 2018 at 8:52 PM, Robert Fosswrote: > Hey Chih-Wei, > > > On 03/23/2018 03:43 AM, Chih-Wei Huang wrote: >> >> 2018-03-22 16:23 GMT+08:00 Tomasz Figa : >>> >>> Hi Chih-Wei, >>> >>> On Thu, Feb 22, 2018 at 2:53 PM, Chih-Wei Huang >>> wrote: 2018-02-21 3:03 GMT+08:00 Rob Herring : > > > Perhaps worth revisiting. Given we've failed to progress at all since > then may change opinions some. We already have to handle multiple > opens share the same pipe_screen, so I don't think reusing the fd buys > us anything. > > Maybe we're close to the point of removing the flink name support too. > The android-x86 folks have been working to get dma-bufs working. > Chih-Wei, any comments on this? Ah! Sorry. I didn't catch or understand the details. Did you mean the attempts to use drm_hwcomposer in android-x86? My understanding so far is most x86 GPUs won't work except some very limited models. It's due to kernel driver issues which may never be solved. So we can't drop the flink name support. Please correct me if I am wrong. >>> >>> >>> Could you elaborate a bit more on those GPUs that won't work and >>> corresponding driver issues? We're running cros_gralloc on Intel and >>> AMD GPUs, with DMA-buf and render-node only setup and we haven't seen >>> any problems. >> >> >> Hi Tomasz, >> I remember (in our previous discussion) you said >> CrOS uses your own hwcomposer (proprietary?) so >> the story may be different. >> >> What we have tried is gbm_gralloc + drm_hwcomposer >> and I reported the issues here: >> >> https://lists.freedesktop.org/archives/dri-devel/2017-September/153580.html > > > I took the liberty of moving you nouveau issue into the drm_hwc gitlab > bugtracker. > > https://gitlab.freedesktop.org/drm-hwcomposer/drm-hwcomposer/issues/1 Hmm, reading further in that thread, that seemed to be related to missing nouveau.atomic=1 in kernel command line: https://lists.freedesktop.org/archives/dri-devel/2017-September/153681.html It went further, but didn't work very well. I suspect that could have been related to DRM_GRALLOC_GET_FD being used, which makes the mess from the system due to gralloc and Mesa stepping on each other's GEM handles (which aren't reference counted by design and importing a buffer several time will always return the same handle). Best regards, Tomasz ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
Hey Chih-Wei, On 03/23/2018 03:43 AM, Chih-Wei Huang wrote: 2018-03-22 16:23 GMT+08:00 Tomasz Figa: Hi Chih-Wei, On Thu, Feb 22, 2018 at 2:53 PM, Chih-Wei Huang wrote: 2018-02-21 3:03 GMT+08:00 Rob Herring : Perhaps worth revisiting. Given we've failed to progress at all since then may change opinions some. We already have to handle multiple opens share the same pipe_screen, so I don't think reusing the fd buys us anything. Maybe we're close to the point of removing the flink name support too. The android-x86 folks have been working to get dma-bufs working. Chih-Wei, any comments on this? Ah! Sorry. I didn't catch or understand the details. Did you mean the attempts to use drm_hwcomposer in android-x86? My understanding so far is most x86 GPUs won't work except some very limited models. It's due to kernel driver issues which may never be solved. So we can't drop the flink name support. Please correct me if I am wrong. Could you elaborate a bit more on those GPUs that won't work and corresponding driver issues? We're running cros_gralloc on Intel and AMD GPUs, with DMA-buf and render-node only setup and we haven't seen any problems. Hi Tomasz, I remember (in our previous discussion) you said CrOS uses your own hwcomposer (proprietary?) so the story may be different. What we have tried is gbm_gralloc + drm_hwcomposer and I reported the issues here: https://lists.freedesktop.org/archives/dri-devel/2017-September/153580.html I took the liberty of moving you nouveau issue into the drm_hwc gitlab bugtracker. https://gitlab.freedesktop.org/drm-hwcomposer/drm-hwcomposer/issues/1 Sorry I didn't make more tests recently. I CC Mauro to comment. He should have made more tests with newer kernel and mesa. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On Fri, Mar 23, 2018 at 11:43 AM, Chih-Wei Huangwrote: > 2018-03-22 16:23 GMT+08:00 Tomasz Figa : >> Hi Chih-Wei, >> >> On Thu, Feb 22, 2018 at 2:53 PM, Chih-Wei Huang wrote: >>> 2018-02-21 3:03 GMT+08:00 Rob Herring : Perhaps worth revisiting. Given we've failed to progress at all since then may change opinions some. We already have to handle multiple opens share the same pipe_screen, so I don't think reusing the fd buys us anything. Maybe we're close to the point of removing the flink name support too. The android-x86 folks have been working to get dma-bufs working. Chih-Wei, any comments on this? >>> >>> Ah! Sorry. I didn't catch or understand the details. >>> Did you mean the attempts to use drm_hwcomposer >>> in android-x86? >>> My understanding so far is most x86 GPUs won't work >>> except some very limited models. >>> It's due to kernel driver issues which may never be solved. >>> So we can't drop the flink name support. >>> Please correct me if I am wrong. >> >> Could you elaborate a bit more on those GPUs that won't work and >> corresponding driver issues? We're running cros_gralloc on Intel and >> AMD GPUs, with DMA-buf and render-node only setup and we haven't seen >> any problems. > > Hi Tomasz, > I remember (in our previous discussion) you said > CrOS uses your own hwcomposer (proprietary?) so > the story may be different. > > What we have tried is gbm_gralloc + drm_hwcomposer > and I reported the issues here: > https://lists.freedesktop.org/archives/dri-devel/2017-September/153580.html > > Sorry I didn't make more tests recently. > I CC Mauro to comment. He should have made more tests > with newer kernel and mesa. Thanks for clarification. This sounds like something that could be fixed by making sure DMA-buf support is properly implemented in gralloc and hwcomposer used by android-x86. I can help figuring this out, if anyone would be interested in driving this on your side. FYI, I'm UTC+9 time zone, so based on .tw domain in your email, it should be possible for us to communicate easily, for example by IRC. If i915 DRI driver is also needed, it would need wiring support for DMA-buf as well, but it shouldn't be too hard as mentioned earlier Best regards, Tomasz ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On March 22, 2018 06:07:01 Tapani Pälliwrote: On 03/22/2018 01:01 PM, Emil Velikov wrote: Hi guys, On 22 March 2018 at 08:23, Tomasz Figa wrote: Hi Chih-Wei, On Thu, Feb 22, 2018 at 2:53 PM, Chih-Wei Huang wrote: 2018-02-21 3:03 GMT+08:00 Rob Herring : Perhaps worth revisiting. Given we've failed to progress at all since then may change opinions some. We already have to handle multiple opens share the same pipe_screen, so I don't think reusing the fd buys us anything. Maybe we're close to the point of removing the flink name support too. The android-x86 folks have been working to get dma-bufs working. Chih-Wei, any comments on this? Ah! Sorry. I didn't catch or understand the details. Did you mean the attempts to use drm_hwcomposer in android-x86? My understanding so far is most x86 GPUs won't work except some very limited models. It's due to kernel driver issues which may never be solved. So we can't drop the flink name support. Please correct me if I am wrong. Could you elaborate a bit more on those GPUs that won't work and corresponding driver issues? We're running cros_gralloc on Intel and AMD GPUs, with DMA-buf and render-node only setup and we haven't seen any problems. May I suggest an alternative to, diving into details of the issues observed by the Android-x86 team. Namely: Tomasz, please send a patch ripping all the flink stuff, thus Chih-Wei and others can test it. Ideally it'll be a quick and easy "works for me" ;-) This has been discussed before and IIRC one reason is that i915 does not have dmabuf implemented. Or they can just send patches to add dmabuf to i915. Clearly the kernel module supports it and it wouldn't take much to add it to the dri driver. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On 03/22/2018 01:01 PM, Emil Velikov wrote: Hi guys, On 22 March 2018 at 08:23, Tomasz Figawrote: Hi Chih-Wei, On Thu, Feb 22, 2018 at 2:53 PM, Chih-Wei Huang wrote: 2018-02-21 3:03 GMT+08:00 Rob Herring : Perhaps worth revisiting. Given we've failed to progress at all since then may change opinions some. We already have to handle multiple opens share the same pipe_screen, so I don't think reusing the fd buys us anything. Maybe we're close to the point of removing the flink name support too. The android-x86 folks have been working to get dma-bufs working. Chih-Wei, any comments on this? Ah! Sorry. I didn't catch or understand the details. Did you mean the attempts to use drm_hwcomposer in android-x86? My understanding so far is most x86 GPUs won't work except some very limited models. It's due to kernel driver issues which may never be solved. So we can't drop the flink name support. Please correct me if I am wrong. Could you elaborate a bit more on those GPUs that won't work and corresponding driver issues? We're running cros_gralloc on Intel and AMD GPUs, with DMA-buf and render-node only setup and we haven't seen any problems. May I suggest an alternative to, diving into details of the issues observed by the Android-x86 team. Namely: Tomasz, please send a patch ripping all the flink stuff, thus Chih-Wei and others can test it. Ideally it'll be a quick and easy "works for me" ;-) This has been discussed before and IIRC one reason is that i915 does not have dmabuf implemented. Overall there seems to be more dmabuf users than flink users. Therefore it would make sense to default to dmabuf and flink users should carry patches instead. // Tapani ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
Hi guys, On 22 March 2018 at 08:23, Tomasz Figawrote: > Hi Chih-Wei, > > On Thu, Feb 22, 2018 at 2:53 PM, Chih-Wei Huang wrote: >> 2018-02-21 3:03 GMT+08:00 Rob Herring : >>> >>> Perhaps worth revisiting. Given we've failed to progress at all since >>> then may change opinions some. We already have to handle multiple >>> opens share the same pipe_screen, so I don't think reusing the fd buys >>> us anything. >>> >>> Maybe we're close to the point of removing the flink name support too. >>> The android-x86 folks have been working to get dma-bufs working. >>> Chih-Wei, any comments on this? >> >> Ah! Sorry. I didn't catch or understand the details. >> Did you mean the attempts to use drm_hwcomposer >> in android-x86? >> My understanding so far is most x86 GPUs won't work >> except some very limited models. >> It's due to kernel driver issues which may never be solved. >> So we can't drop the flink name support. >> Please correct me if I am wrong. > > Could you elaborate a bit more on those GPUs that won't work and > corresponding driver issues? We're running cros_gralloc on Intel and > AMD GPUs, with DMA-buf and render-node only setup and we haven't seen > any problems. > May I suggest an alternative to, diving into details of the issues observed by the Android-x86 team. Namely: Tomasz, please send a patch ripping all the flink stuff, thus Chih-Wei and others can test it. Ideally it'll be a quick and easy "works for me" ;-) HTH Emil ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
Hi Chih-Wei, On Thu, Feb 22, 2018 at 2:53 PM, Chih-Wei Huangwrote: > 2018-02-21 3:03 GMT+08:00 Rob Herring : >> >> Perhaps worth revisiting. Given we've failed to progress at all since >> then may change opinions some. We already have to handle multiple >> opens share the same pipe_screen, so I don't think reusing the fd buys >> us anything. >> >> Maybe we're close to the point of removing the flink name support too. >> The android-x86 folks have been working to get dma-bufs working. >> Chih-Wei, any comments on this? > > Ah! Sorry. I didn't catch or understand the details. > Did you mean the attempts to use drm_hwcomposer > in android-x86? > My understanding so far is most x86 GPUs won't work > except some very limited models. > It's due to kernel driver issues which may never be solved. > So we can't drop the flink name support. > Please correct me if I am wrong. Could you elaborate a bit more on those GPUs that won't work and corresponding driver issues? We're running cros_gralloc on Intel and AMD GPUs, with DMA-buf and render-node only setup and we haven't seen any problems. Best regards, Tomasz ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On 22 February 2018 at 05:57, Tomasz Figawrote: > On Thu, Feb 22, 2018 at 7:23 AM, Rob Herring wrote: >> >> On Wed, Feb 21, 2018 at 1:22 PM, Emil Velikov >> wrote: >> > On 21 February 2018 at 18:50, Rob Herring wrote: >> >> On Wed, Feb 21, 2018 at 10:01 AM, Emil Velikov >> >> wrote: >> >>> Hi all, >> >>> >> >>> Pardon for dropping in late. I think you've got nearly everything >> >>> settled down, just sharing a couple of ideas. >> >>> >> >>> On 21 February 2018 at 04:19, Tomasz Figa wrote: >> On Wed, Feb 21, 2018 at 4:03 AM, Rob Herring wrote: >> > On Tue, Feb 20, 2018 at 4:26 AM, Tomasz Figa >> > wrote: >> >>> >> It is actually incorrect to have the same device FD used for different >> screens, if PRIME is used, due to GEM namespace issues, e.g. >> - screen 0: drmPrimeFdToHandle(buffer A) -> 1, >> - screen 1: drmPrimeFdToHandle(buffer A) -> 1 (same handle in same >> namespace, due to semantics of PRIME import and same device FD used), >> - screen 0: GEM_CLOSE(handle = 1), >> - screen 1 still thinks handle 1 is valid... >> >> So this only works for control nodes using flink only. (Or if you >> always use libdrm_* for BO management and your particular >> implementation does its own GEM handle reference counting, but that's >> not guaranted.) >> >> >>> Had a sneaky feeling that that != 1 will be returned for screen 1's >> >>> drmPrimeFdToHandle call. >> >>> Regardless, moving to DRI3/dmabuf-only setups is the [really] long >> >>> term plan, I think. >> >>> I don't know if we can achieve it outside of CrOS - with all the >> >>> distros building and shipping things in subtly different manner. >> >> >> >> It's already possible for Android. >> >> >> > Great. Feel free to join me in pushing distributions forward ;-) >> >> I'll trade you Android for any thing else. :) >> >> >> > How would that work if you support different GPUs in one image? >> >> It wouldn't and that's why I prefer probing available devices. >> >> For Chrome OS, we don't include GPU bits in system image, but rather >> have vendor images built separately for each board (although sharing >> any possible contents across board family, chipset, GPU type and so >> on), so we can have a custom .rc script (which sets a property) as >> well. It would even be possible to have paths hardcoded, but that >> would be prone to probe ordering issues which, with software fallback, >> could be actually not obvious to notice, and so we'd rather not go >> this route. >> >> So I'd agree here that we should revisit probing. >> >> >>> As you pointed out the fallback is not a good idea. >> >> >> >> Software fallback is a desired feature. Basing it on the path is the bad >> >> idea. >> >> >> > Even considering that a) the transition is not obvious and b) it will >> > cause serve performance degradation? >> > For development and prototyping purposes it's great. For production >> > ... very few users will like the abysmal performance :-\ >> >> Better slow than not booting. There are also usecases such as running >> in the cloud for running tests where performance is not too important. >> AOSP has "devices" now that build images for GCE. CrOS does something >> similar from what Tomasz has said. >> >> Software rendering should be the easy case, but some reason is not. > > I think software fallback can be done reasonably right. Perhaps it > could kick in by default only if there is no matching hardware driver? > If there is a matching driver, but initialization fails, perhaps it > could make sense to boil out. > An explicit fallback or using SW on cloud-like services is perfectly reasonable. FWIW there is an EGL API for explicit device selection, Mesa implementation is WIP tough. >> >> >>> Plus, as the drm >> >>> node vary, one can use an Android property and match it to the info. >> >>> from drmGetDevice2. >> >>> Say the HW bus location, (sub)device PCIID, other. >> >> >> >> That generally doesn't work for non-x86. >> >> >> > Errr... wrong. If PCI bus does not exist (some arm boards to have them >> > though), one can use usb, platform or host1x specifics. >> > If those are not enough, suggestions are welcome. >> >> How does this work across platforms? Feels like just punting the >> problem to someone else. Currently it's in gralloc, so let's move it >> to init to set a property? Also, I'm not sure that setting a property >> is going to work in the future with Treble. >> >> But suppose we do make it a property. Does it really matter that the >> property be a h/w device id and not be the device path? Whatever sets >> the property can figure out the path based on bus info or whatever >> logic it wants. And then for my simple uses, that logic can just be
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
2018-02-21 3:03 GMT+08:00 Rob Herring: > > Perhaps worth revisiting. Given we've failed to progress at all since > then may change opinions some. We already have to handle multiple > opens share the same pipe_screen, so I don't think reusing the fd buys > us anything. > > Maybe we're close to the point of removing the flink name support too. > The android-x86 folks have been working to get dma-bufs working. > Chih-Wei, any comments on this? Ah! Sorry. I didn't catch or understand the details. Did you mean the attempts to use drm_hwcomposer in android-x86? My understanding so far is most x86 GPUs won't work except some very limited models. It's due to kernel driver issues which may never be solved. So we can't drop the flink name support. Please correct me if I am wrong. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On Thu, Feb 22, 2018 at 7:23 AM, Rob Herringwrote: > > On Wed, Feb 21, 2018 at 1:22 PM, Emil Velikov > wrote: > > On 21 February 2018 at 18:50, Rob Herring wrote: > >> On Wed, Feb 21, 2018 at 10:01 AM, Emil Velikov > >> wrote: > >>> Hi all, > >>> > >>> Pardon for dropping in late. I think you've got nearly everything > >>> settled down, just sharing a couple of ideas. > >>> > >>> On 21 February 2018 at 04:19, Tomasz Figa wrote: > On Wed, Feb 21, 2018 at 4:03 AM, Rob Herring wrote: > > On Tue, Feb 20, 2018 at 4:26 AM, Tomasz Figa wrote: > >>> > It is actually incorrect to have the same device FD used for different > screens, if PRIME is used, due to GEM namespace issues, e.g. > - screen 0: drmPrimeFdToHandle(buffer A) -> 1, > - screen 1: drmPrimeFdToHandle(buffer A) -> 1 (same handle in same > namespace, due to semantics of PRIME import and same device FD used), > - screen 0: GEM_CLOSE(handle = 1), > - screen 1 still thinks handle 1 is valid... > > So this only works for control nodes using flink only. (Or if you > always use libdrm_* for BO management and your particular > implementation does its own GEM handle reference counting, but that's > not guaranted.) > > >>> Had a sneaky feeling that that != 1 will be returned for screen 1's > >>> drmPrimeFdToHandle call. > >>> Regardless, moving to DRI3/dmabuf-only setups is the [really] long > >>> term plan, I think. > >>> I don't know if we can achieve it outside of CrOS - with all the > >>> distros building and shipping things in subtly different manner. > >> > >> It's already possible for Android. > >> > > Great. Feel free to join me in pushing distributions forward ;-) > > I'll trade you Android for any thing else. :) > > > > How would that work if you support different GPUs in one image? > > It wouldn't and that's why I prefer probing available devices. > > For Chrome OS, we don't include GPU bits in system image, but rather > have vendor images built separately for each board (although sharing > any possible contents across board family, chipset, GPU type and so > on), so we can have a custom .rc script (which sets a property) as > well. It would even be possible to have paths hardcoded, but that > would be prone to probe ordering issues which, with software fallback, > could be actually not obvious to notice, and so we'd rather not go > this route. > > So I'd agree here that we should revisit probing. > > >>> As you pointed out the fallback is not a good idea. > >> > >> Software fallback is a desired feature. Basing it on the path is the bad > >> idea. > >> > > Even considering that a) the transition is not obvious and b) it will > > cause serve performance degradation? > > For development and prototyping purposes it's great. For production > > ... very few users will like the abysmal performance :-\ > > Better slow than not booting. There are also usecases such as running > in the cloud for running tests where performance is not too important. > AOSP has "devices" now that build images for GCE. CrOS does something > similar from what Tomasz has said. > > Software rendering should be the easy case, but some reason is not. I think software fallback can be done reasonably right. Perhaps it could kick in by default only if there is no matching hardware driver? If there is a matching driver, but initialization fails, perhaps it could make sense to boil out. > > >>> Plus, as the drm > >>> node vary, one can use an Android property and match it to the info. > >>> from drmGetDevice2. > >>> Say the HW bus location, (sub)device PCIID, other. > >> > >> That generally doesn't work for non-x86. > >> > > Errr... wrong. If PCI bus does not exist (some arm boards to have them > > though), one can use usb, platform or host1x specifics. > > If those are not enough, suggestions are welcome. > > How does this work across platforms? Feels like just punting the > problem to someone else. Currently it's in gralloc, so let's move it > to init to set a property? Also, I'm not sure that setting a property > is going to work in the future with Treble. > > But suppose we do make it a property. Does it really matter that the > property be a h/w device id and not be the device path? Whatever sets > the property can figure out the path based on bus info or whatever > logic it wants. And then for my simple uses, that logic can just be > hardcoded (as we have today). Well, we could have property that forces the probing logic to only match requested driver or bus ID. If no property is set, it could use the first one that matches any driver, which should cover 90% of the systems. Best regards, Tomasz ___ mesa-dev mailing list
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On Wed, Feb 21, 2018 at 1:22 PM, Emil Velikovwrote: > On 21 February 2018 at 18:50, Rob Herring wrote: >> On Wed, Feb 21, 2018 at 10:01 AM, Emil Velikov >> wrote: >>> Hi all, >>> >>> Pardon for dropping in late. I think you've got nearly everything >>> settled down, just sharing a couple of ideas. >>> >>> On 21 February 2018 at 04:19, Tomasz Figa wrote: On Wed, Feb 21, 2018 at 4:03 AM, Rob Herring wrote: > On Tue, Feb 20, 2018 at 4:26 AM, Tomasz Figa wrote: >>> It is actually incorrect to have the same device FD used for different screens, if PRIME is used, due to GEM namespace issues, e.g. - screen 0: drmPrimeFdToHandle(buffer A) -> 1, - screen 1: drmPrimeFdToHandle(buffer A) -> 1 (same handle in same namespace, due to semantics of PRIME import and same device FD used), - screen 0: GEM_CLOSE(handle = 1), - screen 1 still thinks handle 1 is valid... So this only works for control nodes using flink only. (Or if you always use libdrm_* for BO management and your particular implementation does its own GEM handle reference counting, but that's not guaranted.) >>> Had a sneaky feeling that that != 1 will be returned for screen 1's >>> drmPrimeFdToHandle call. >>> Regardless, moving to DRI3/dmabuf-only setups is the [really] long >>> term plan, I think. >>> I don't know if we can achieve it outside of CrOS - with all the >>> distros building and shipping things in subtly different manner. >> >> It's already possible for Android. >> > Great. Feel free to join me in pushing distributions forward ;-) I'll trade you Android for any thing else. :) > How would that work if you support different GPUs in one image? It wouldn't and that's why I prefer probing available devices. For Chrome OS, we don't include GPU bits in system image, but rather have vendor images built separately for each board (although sharing any possible contents across board family, chipset, GPU type and so on), so we can have a custom .rc script (which sets a property) as well. It would even be possible to have paths hardcoded, but that would be prone to probe ordering issues which, with software fallback, could be actually not obvious to notice, and so we'd rather not go this route. So I'd agree here that we should revisit probing. >>> As you pointed out the fallback is not a good idea. >> >> Software fallback is a desired feature. Basing it on the path is the bad >> idea. >> > Even considering that a) the transition is not obvious and b) it will > cause serve performance degradation? > For development and prototyping purposes it's great. For production > ... very few users will like the abysmal performance :-\ Better slow than not booting. There are also usecases such as running in the cloud for running tests where performance is not too important. AOSP has "devices" now that build images for GCE. CrOS does something similar from what Tomasz has said. Software rendering should be the easy case, but some reason is not. >>> Plus, as the drm >>> node vary, one can use an Android property and match it to the info. >>> from drmGetDevice2. >>> Say the HW bus location, (sub)device PCIID, other. >> >> That generally doesn't work for non-x86. >> > Errr... wrong. If PCI bus does not exist (some arm boards to have them > though), one can use usb, platform or host1x specifics. > If those are not enough, suggestions are welcome. How does this work across platforms? Feels like just punting the problem to someone else. Currently it's in gralloc, so let's move it to init to set a property? Also, I'm not sure that setting a property is going to work in the future with Treble. But suppose we do make it a property. Does it really matter that the property be a h/w device id and not be the device path? Whatever sets the property can figure out the path based on bus info or whatever logic it wants. And then for my simple uses, that logic can just be hardcoded (as we have today). Rob ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On 21 February 2018 at 18:50, Rob Herringwrote: > On Wed, Feb 21, 2018 at 10:01 AM, Emil Velikov > wrote: >> Hi all, >> >> Pardon for dropping in late. I think you've got nearly everything >> settled down, just sharing a couple of ideas. >> >> On 21 February 2018 at 04:19, Tomasz Figa wrote: >>> On Wed, Feb 21, 2018 at 4:03 AM, Rob Herring wrote: On Tue, Feb 20, 2018 at 4:26 AM, Tomasz Figa wrote: >> >>> It is actually incorrect to have the same device FD used for different >>> screens, if PRIME is used, due to GEM namespace issues, e.g. >>> - screen 0: drmPrimeFdToHandle(buffer A) -> 1, >>> - screen 1: drmPrimeFdToHandle(buffer A) -> 1 (same handle in same >>> namespace, due to semantics of PRIME import and same device FD used), >>> - screen 0: GEM_CLOSE(handle = 1), >>> - screen 1 still thinks handle 1 is valid... >>> >>> So this only works for control nodes using flink only. (Or if you >>> always use libdrm_* for BO management and your particular >>> implementation does its own GEM handle reference counting, but that's >>> not guaranted.) >>> >> Had a sneaky feeling that that != 1 will be returned for screen 1's >> drmPrimeFdToHandle call. >> Regardless, moving to DRI3/dmabuf-only setups is the [really] long >> term plan, I think. >> I don't know if we can achieve it outside of CrOS - with all the >> distros building and shipping things in subtly different manner. > > It's already possible for Android. > Great. Feel free to join me in pushing distributions forward ;-) How would that work if you support different GPUs in one image? >>> >>> It wouldn't and that's why I prefer probing available devices. >>> >>> For Chrome OS, we don't include GPU bits in system image, but rather >>> have vendor images built separately for each board (although sharing >>> any possible contents across board family, chipset, GPU type and so >>> on), so we can have a custom .rc script (which sets a property) as >>> well. It would even be possible to have paths hardcoded, but that >>> would be prone to probe ordering issues which, with software fallback, >>> could be actually not obvious to notice, and so we'd rather not go >>> this route. >>> >>> So I'd agree here that we should revisit probing. >>> >> As you pointed out the fallback is not a good idea. > > Software fallback is a desired feature. Basing it on the path is the bad idea. > Even considering that a) the transition is not obvious and b) it will cause serve performance degradation? For development and prototyping purposes it's great. For production ... very few users will like the abysmal performance :-\ >> Plus, as the drm >> node vary, one can use an Android property and match it to the info. >> from drmGetDevice2. >> Say the HW bus location, (sub)device PCIID, other. > > That generally doesn't work for non-x86. > Errr... wrong. If PCI bus does not exist (some arm boards to have them though), one can use usb, platform or host1x specifics. If those are not enough, suggestions are welcome. https://cgit.freedesktop.org/mesa/drm/tree/xf86drm.h#n836 -Emil ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On Wed, Feb 21, 2018 at 10:01 AM, Emil Velikovwrote: > Hi all, > > Pardon for dropping in late. I think you've got nearly everything > settled down, just sharing a couple of ideas. > > On 21 February 2018 at 04:19, Tomasz Figa wrote: >> On Wed, Feb 21, 2018 at 4:03 AM, Rob Herring wrote: >>> On Tue, Feb 20, 2018 at 4:26 AM, Tomasz Figa wrote: > >> It is actually incorrect to have the same device FD used for different >> screens, if PRIME is used, due to GEM namespace issues, e.g. >> - screen 0: drmPrimeFdToHandle(buffer A) -> 1, >> - screen 1: drmPrimeFdToHandle(buffer A) -> 1 (same handle in same >> namespace, due to semantics of PRIME import and same device FD used), >> - screen 0: GEM_CLOSE(handle = 1), >> - screen 1 still thinks handle 1 is valid... >> >> So this only works for control nodes using flink only. (Or if you >> always use libdrm_* for BO management and your particular >> implementation does its own GEM handle reference counting, but that's >> not guaranted.) >> > Had a sneaky feeling that that != 1 will be returned for screen 1's > drmPrimeFdToHandle call. > Regardless, moving to DRI3/dmabuf-only setups is the [really] long > term plan, I think. > I don't know if we can achieve it outside of CrOS - with all the > distros building and shipping things in subtly different manner. It's already possible for Android. >>> How would that work if you support different GPUs in one image? >> >> It wouldn't and that's why I prefer probing available devices. >> >> For Chrome OS, we don't include GPU bits in system image, but rather >> have vendor images built separately for each board (although sharing >> any possible contents across board family, chipset, GPU type and so >> on), so we can have a custom .rc script (which sets a property) as >> well. It would even be possible to have paths hardcoded, but that >> would be prone to probe ordering issues which, with software fallback, >> could be actually not obvious to notice, and so we'd rather not go >> this route. >> >> So I'd agree here that we should revisit probing. >> > As you pointed out the fallback is not a good idea. Software fallback is a desired feature. Basing it on the path is the bad idea. > Plus, as the drm > node vary, one can use an Android property and match it to the info. > from drmGetDevice2. > Say the HW bus location, (sub)device PCIID, other. That generally doesn't work for non-x86. > > It should also help as one starts shipping devices with multiple GPUs, > at some point in the future ;-) Can we solve the simple cases first? Rob ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
Hi all, Pardon for dropping in late. I think you've got nearly everything settled down, just sharing a couple of ideas. On 21 February 2018 at 04:19, Tomasz Figawrote: > On Wed, Feb 21, 2018 at 4:03 AM, Rob Herring wrote: >> On Tue, Feb 20, 2018 at 4:26 AM, Tomasz Figa wrote: > It is actually incorrect to have the same device FD used for different > screens, if PRIME is used, due to GEM namespace issues, e.g. > - screen 0: drmPrimeFdToHandle(buffer A) -> 1, > - screen 1: drmPrimeFdToHandle(buffer A) -> 1 (same handle in same > namespace, due to semantics of PRIME import and same device FD used), > - screen 0: GEM_CLOSE(handle = 1), > - screen 1 still thinks handle 1 is valid... > > So this only works for control nodes using flink only. (Or if you > always use libdrm_* for BO management and your particular > implementation does its own GEM handle reference counting, but that's > not guaranted.) > Had a sneaky feeling that that != 1 will be returned for screen 1's drmPrimeFdToHandle call. Regardless, moving to DRI3/dmabuf-only setups is the [really] long term plan, I think. I don't know if we can achieve it outside of CrOS - with all the distros building and shipping things in subtly different manner. >> How would that work if you support different GPUs in one image? > > It wouldn't and that's why I prefer probing available devices. > > For Chrome OS, we don't include GPU bits in system image, but rather > have vendor images built separately for each board (although sharing > any possible contents across board family, chipset, GPU type and so > on), so we can have a custom .rc script (which sets a property) as > well. It would even be possible to have paths hardcoded, but that > would be prone to probe ordering issues which, with software fallback, > could be actually not obvious to notice, and so we'd rather not go > this route. > > So I'd agree here that we should revisit probing. > As you pointed out the fallback is not a good idea. Plus, as the drm node vary, one can use an Android property and match it to the info. from drmGetDevice2. Say the HW bus location, (sub)device PCIID, other. It should also help as one starts shipping devices with multiple GPUs, at some point in the future ;-) HTH Emil ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On Wed, Feb 21, 2018 at 4:03 AM, Rob Herringwrote: > On Tue, Feb 20, 2018 at 4:26 AM, Tomasz Figa wrote: >> On Tue, Feb 20, 2018 at 6:51 PM, Robert Foss >> wrote: >>> Hey Tomasz, >>> >>> On 02/20/2018 09:55 AM, Tomasz Figa wrote: Hi Rob, On Fri, Feb 16, 2018 at 11:48 PM, Tomasz Figa wrote: > > On Fri, Feb 16, 2018 at 11:33 PM, Robert Foss > wrote: >> >> Hey Tomasz, >> >> >> On 02/16/2018 05:10 AM, Tomaszzz Figa wrote: >>> >>> >>> On Fri, Feb 9, 2018 at 11:06 PM, Rob Herring wrote: On Fri, Feb 9, 2018 at 3:58 AM, Tomasz Figa >> >>> On Fri, Feb 2, 2018 at 2:01 AM, Tomasz Figa >>> >>> wrote: Hi Rob, On Tue, Jan 30, 2018 at 9:36 PM, Robert Foss wrote: >> >> >> uint32_t (*get_fd)(buffer_handle_t handle, uint32_t >> plane); >> uint64_t (*get_modifier)(buffer_handle_t handle, >> uint32_t >> plane); >> uint32_t (*get_offsets)(buffer_handle_t handle, >> uint32_t >> plane); >> uint32_t (*get_stride)(buffer_handle_t handle, >> uint32_t >> plane); >> ... >> } gralloc_funcs_t; >> >> >> >> >> These ones? > >> Yeah, if we could retrieve such function pointer struct using >> perform >> or any equivalent (like the implementation-specific methods in >> gralloc1, but not sure if that's going to be used in practice >> anywhere), it could work for us. > > > > > So this is where you and Rob Herring lose me, I don't think I > understand > quite how the gralloc1 call would be used, and how it would tie > into > this > handle struct. I think I could do with some guidance on this. This would be very similar to gralloc0 perform call. gralloc1 implementations need to provide getFunction() callback [1], which returns a pointer to given function. The list of standard functions is defined in the gralloc1.h header [2], but we could take some random big number and use it for our function that fills in provided gralloc_funcs_t struct with necessary pointers. [1] https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#300 [2] https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#134 >>> >>> >>> >>> This is a deadend because it won't work with a HIDL based >>> implementation (aka gralloc 2.0). You can't set function pointers >>> (or >>> any pointers) because gralloc runs in a different process. Yes, >>> currently gralloc is a pass-thru HAL, but AIUI that will go away. >> >> >> >> Part of it. I can't see IMapper being implemented by a separate >> process. You can't map a buffer into one process from another >> process. >> >> But anyway, it's a good point, thanks, I almost forgot about its >> existence. I'll do further investigation. > > > > Okay, so IMapper indeed breaks the approach I suggested. I'm not sure > at the moment what we could do about it. (The idea of a dynamic > library of a pre-defined name, exporting functions we specify, might > still work, though.) > > Note that the DRM_GRALLOC_GET_FD used currently by Mesa will also be > impossible to implement with IAllocator/IMapper. (Although I still > think Mesa and Gralloc are free to have separate logic for choosing > the DRM device to use.) I think the need for GET_FD goes away when the render node is used. We may still need the card node for s/w rendering (if I can ever get that working) though. Of course, if we use the vgem approach like CrOS then we wouldn't. >>> >>> >>> >>> Hmm, if so, then we probably wouldn't have any strict need for these >>> function pointers anymore. We already have a makeshift format resolve >>> in place and
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On Tue, Feb 20, 2018 at 4:26 AM, Tomasz Figawrote: > On Tue, Feb 20, 2018 at 6:51 PM, Robert Foss > wrote: >> Hey Tomasz, >> >> On 02/20/2018 09:55 AM, Tomasz Figa wrote: >>> >>> Hi Rob, >>> >>> On Fri, Feb 16, 2018 at 11:48 PM, Tomasz Figa wrote: On Fri, Feb 16, 2018 at 11:33 PM, Robert Foss wrote: > > Hey Tomasz, > > > On 02/16/2018 05:10 AM, Tomaszzz Figa wrote: >> >> >> On Fri, Feb 9, 2018 at 11:06 PM, Rob Herring wrote: >>> >>> >>> On Fri, Feb 9, 2018 at 3:58 AM, Tomasz Figa > >> On Fri, Feb 2, 2018 at 2:01 AM, Tomasz Figa >> >> wrote: >>> >>> >>> Hi Rob, >>> >>> On Tue, Jan 30, 2018 at 9:36 PM, Robert Foss >>> wrote: > > > uint32_t (*get_fd)(buffer_handle_t handle, uint32_t > plane); > uint64_t (*get_modifier)(buffer_handle_t handle, > uint32_t > plane); > uint32_t (*get_offsets)(buffer_handle_t handle, > uint32_t > plane); > uint32_t (*get_stride)(buffer_handle_t handle, > uint32_t > plane); > ... > } gralloc_funcs_t; > > > > > These ones? > > Yeah, if we could retrieve such function pointer struct using > perform > or any equivalent (like the implementation-specific methods in > gralloc1, but not sure if that's going to be used in practice > anywhere), it could work for us. So this is where you and Rob Herring lose me, I don't think I understand quite how the gralloc1 call would be used, and how it would tie into this handle struct. I think I could do with some guidance on this. >>> >>> >>> >>> This would be very similar to gralloc0 perform call. gralloc1 >>> implementations need to provide getFunction() callback [1], which >>> returns a pointer to given function. The list of standard >>> functions >>> is >>> defined in the gralloc1.h header [2], but we could take some >>> random >>> big number and use it for our function that fills in provided >>> gralloc_funcs_t struct with necessary pointers. >>> >>> [1] >>> >>> https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#300 >>> [2] >>> >>> https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#134 >> >> >> >> This is a deadend because it won't work with a HIDL based >> implementation (aka gralloc 2.0). You can't set function pointers >> (or >> any pointers) because gralloc runs in a different process. Yes, >> currently gralloc is a pass-thru HAL, but AIUI that will go away. > > > > Part of it. I can't see IMapper being implemented by a separate > process. You can't map a buffer into one process from another > process. > > But anyway, it's a good point, thanks, I almost forgot about its > existence. I'll do further investigation. Okay, so IMapper indeed breaks the approach I suggested. I'm not sure at the moment what we could do about it. (The idea of a dynamic library of a pre-defined name, exporting functions we specify, might still work, though.) Note that the DRM_GRALLOC_GET_FD used currently by Mesa will also be impossible to implement with IAllocator/IMapper. (Although I still think Mesa and Gralloc are free to have separate logic for choosing the DRM device to use.) >>> >>> >>> >>> I think the need for GET_FD goes away when the render node is used. We >>> may still need the card node for s/w rendering (if I can ever get that >>> working) though. Of course, if we use the vgem approach like CrOS then >>> we wouldn't. >> >> >> >> Hmm, if so, then we probably wouldn't have any strict need for these >> function pointers anymore. We already have a makeshift format resolve >> in place and the only missing bits that we still need to patch up >> downstream are removing GET_FD, dropping drm_gralloc.h and adding a >> fallback to kms_swrast if hw driver loading fails. > >
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On Tue, Feb 20, 2018 at 6:51 PM, Robert Fosswrote: > Hey Tomasz, > > On 02/20/2018 09:55 AM, Tomasz Figa wrote: >> >> Hi Rob, >> >> On Fri, Feb 16, 2018 at 11:48 PM, Tomasz Figa wrote: >>> >>> On Fri, Feb 16, 2018 at 11:33 PM, Robert Foss >>> wrote: Hey Tomasz, On 02/16/2018 05:10 AM, Tomaszzz Figa wrote: > > > On Fri, Feb 9, 2018 at 11:06 PM, Rob Herring wrote: >> >> >> On Fri, Feb 9, 2018 at 3:58 AM, Tomasz Figa > On Fri, Feb 2, 2018 at 2:01 AM, Tomasz Figa > > wrote: >> >> >> Hi Rob, >> >> On Tue, Jan 30, 2018 at 9:36 PM, Robert Foss >> wrote: uint32_t (*get_fd)(buffer_handle_t handle, uint32_t plane); uint64_t (*get_modifier)(buffer_handle_t handle, uint32_t plane); uint32_t (*get_offsets)(buffer_handle_t handle, uint32_t plane); uint32_t (*get_stride)(buffer_handle_t handle, uint32_t plane); ... } gralloc_funcs_t; These ones? > Yeah, if we could retrieve such function pointer struct using perform or any equivalent (like the implementation-specific methods in gralloc1, but not sure if that's going to be used in practice anywhere), it could work for us. >>> >>> >>> >>> >>> So this is where you and Rob Herring lose me, I don't think I >>> understand >>> quite how the gralloc1 call would be used, and how it would tie >>> into >>> this >>> handle struct. I think I could do with some guidance on this. >> >> >> >> This would be very similar to gralloc0 perform call. gralloc1 >> implementations need to provide getFunction() callback [1], which >> returns a pointer to given function. The list of standard >> functions >> is >> defined in the gralloc1.h header [2], but we could take some >> random >> big number and use it for our function that fills in provided >> gralloc_funcs_t struct with necessary pointers. >> >> [1] >> >> https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#300 >> [2] >> >> https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#134 > > > > This is a deadend because it won't work with a HIDL based > implementation (aka gralloc 2.0). You can't set function pointers > (or > any pointers) because gralloc runs in a different process. Yes, > currently gralloc is a pass-thru HAL, but AIUI that will go away. Part of it. I can't see IMapper being implemented by a separate process. You can't map a buffer into one process from another process. But anyway, it's a good point, thanks, I almost forgot about its existence. I'll do further investigation. >>> >>> >>> >>> Okay, so IMapper indeed breaks the approach I suggested. I'm not sure >>> at the moment what we could do about it. (The idea of a dynamic >>> library of a pre-defined name, exporting functions we specify, might >>> still work, though.) >>> >>> Note that the DRM_GRALLOC_GET_FD used currently by Mesa will also be >>> impossible to implement with IAllocator/IMapper. (Although I still >>> think Mesa and Gralloc are free to have separate logic for choosing >>> the DRM device to use.) >> >> >> >> I think the need for GET_FD goes away when the render node is used. We >> may still need the card node for s/w rendering (if I can ever get that >> working) though. Of course, if we use the vgem approach like CrOS then >> we wouldn't. > > > > Hmm, if so, then we probably wouldn't have any strict need for these > function pointers anymore. We already have a makeshift format resolve > in place and the only missing bits that we still need to patch up > downstream are removing GET_FD, dropping drm_gralloc.h and adding a > fallback to kms_swrast if hw driver loading fails. So this discussion is slightly unrelated, but it is where me looking at this started. So I've got a kms_swrast fallback series[1], that I've been wanting to test before
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
Hey Tomasz, On 02/20/2018 09:55 AM, Tomasz Figa wrote: Hi Rob, On Fri, Feb 16, 2018 at 11:48 PM, Tomasz Figawrote: On Fri, Feb 16, 2018 at 11:33 PM, Robert Foss wrote: Hey Tomasz, On 02/16/2018 05:10 AM, Tomaszzz Figa wrote: On Fri, Feb 9, 2018 at 11:06 PM, Rob Herring wrote: On Fri, Feb 9, 2018 at 3:58 AM, Tomasz Figa wrote: Hi Rob, On Tue, Jan 30, 2018 at 9:36 PM, Robert Foss wrote: uint32_t (*get_fd)(buffer_handle_t handle, uint32_t plane); uint64_t (*get_modifier)(buffer_handle_t handle, uint32_t plane); uint32_t (*get_offsets)(buffer_handle_t handle, uint32_t plane); uint32_t (*get_stride)(buffer_handle_t handle, uint32_t plane); ... } gralloc_funcs_t; These ones? > Yeah, if we could retrieve such function pointer struct using perform or any equivalent (like the implementation-specific methods in gralloc1, but not sure if that's going to be used in practice anywhere), it could work for us. So this is where you and Rob Herring lose me, I don't think I understand quite how the gralloc1 call would be used, and how it would tie into this handle struct. I think I could do with some guidance on this. This would be very similar to gralloc0 perform call. gralloc1 implementations need to provide getFunction() callback [1], which returns a pointer to given function. The list of standard functions is defined in the gralloc1.h header [2], but we could take some random big number and use it for our function that fills in provided gralloc_funcs_t struct with necessary pointers. [1] https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#300 [2] https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#134 This is a deadend because it won't work with a HIDL based implementation (aka gralloc 2.0). You can't set function pointers (or any pointers) because gralloc runs in a different process. Yes, currently gralloc is a pass-thru HAL, but AIUI that will go away. Part of it. I can't see IMapper being implemented by a separate process. You can't map a buffer into one process from another process. But anyway, it's a good point, thanks, I almost forgot about its existence. I'll do further investigation. Okay, so IMapper indeed breaks the approach I suggested. I'm not sure at the moment what we could do about it. (The idea of a dynamic library of a pre-defined name, exporting functions we specify, might still work, though.) Note that the DRM_GRALLOC_GET_FD used currently by Mesa will also be impossible to implement with IAllocator/IMapper. (Although I still think Mesa and Gralloc are free to have separate logic for choosing the DRM device to use.) I think the need for GET_FD goes away when the render node is used. We may still need the card node for s/w rendering (if I can ever get that working) though. Of course, if we use the vgem approach like CrOS then we wouldn't. Hmm, if so, then we probably wouldn't have any strict need for these function pointers anymore. We already have a makeshift format resolve in place and the only missing bits that we still need to patch up downstream are removing GET_FD, dropping drm_gralloc.h and adding a fallback to kms_swrast if hw driver loading fails. So this discussion is slightly unrelated, but it is where me looking at this started. So I've got a kms_swrast fallback series[1], that I've been wanting to test before trying to push upstream, but haven't been able to run it in the Android environment and the arc++ + chromiumos has also been problematic for various reasons (which are being looked into). Tomasz: If you're interested in testing the series, it would be helpful. Hopefully testing is everything that needed for upstreaming. [1] https://gitlab.collabora.com/robertfoss/mesa/commits/kms_swrast I checked the branch, but it isn't possible to test it directly with Chrome OS, since we do not provide DRM_GRALLOC_GET_FD functionality and adding support for probing devices changes the code introduced by your patches significantly, which kind of defeats the purpose. I think it might make sense to actually remove the requirement for DRM_GRALLOC_GET_FD from upstream first (as in my original attempt from long time ago) and then add kms_swrast fallback on top of that. I would like to look into this, is your previous DRM_GRALLOC_GET_FD removal attempt available somewhere? What kind of snags did you end up hitting? Just upstream approval or technical ones? Rob. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
Hi Rob, On Fri, Feb 16, 2018 at 11:48 PM, Tomasz Figawrote: > On Fri, Feb 16, 2018 at 11:33 PM, Robert Foss > wrote: >> Hey Tomasz, >> >> >> On 02/16/2018 05:10 AM, Tomasz Figa wrote: >>> >>> On Fri, Feb 9, 2018 at 11:06 PM, Rob Herring wrote: On Fri, Feb 9, 2018 at 3:58 AM, Tomasz Figa wrote: > > On Fri, Feb 2, 2018 at 11:51 PM, Tomasz Figa wrote: >> >> On Fri, Feb 2, 2018 at 11:00 PM, Rob Herring wrote: >>> >>> On Fri, Feb 2, 2018 at 2:01 AM, Tomasz Figa >>> wrote: Hi Rob, On Tue, Jan 30, 2018 at 9:36 PM, Robert Foss wrote: >> >>uint32_t (*get_fd)(buffer_handle_t handle, uint32_t >> plane); >>uint64_t (*get_modifier)(buffer_handle_t handle, >> uint32_t >> plane); >>uint32_t (*get_offsets)(buffer_handle_t handle, uint32_t >> plane); >>uint32_t (*get_stride)(buffer_handle_t handle, uint32_t >> plane); >>... >> } gralloc_funcs_t; >> >> >> >> These ones? > >> Yeah, if we could retrieve such function pointer struct using >> perform >> or any equivalent (like the implementation-specific methods in >> gralloc1, but not sure if that's going to be used in practice >> anywhere), it could work for us. > > > > So this is where you and Rob Herring lose me, I don't think I > understand > quite how the gralloc1 call would be used, and how it would tie into > this > handle struct. I think I could do with some guidance on this. This would be very similar to gralloc0 perform call. gralloc1 implementations need to provide getFunction() callback [1], which returns a pointer to given function. The list of standard functions is defined in the gralloc1.h header [2], but we could take some random big number and use it for our function that fills in provided gralloc_funcs_t struct with necessary pointers. [1] https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#300 [2] https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#134 >>> >>> >>> This is a deadend because it won't work with a HIDL based >>> implementation (aka gralloc 2.0). You can't set function pointers (or >>> any pointers) because gralloc runs in a different process. Yes, >>> currently gralloc is a pass-thru HAL, but AIUI that will go away. >> >> >> Part of it. I can't see IMapper being implemented by a separate >> process. You can't map a buffer into one process from another process. >> >> But anyway, it's a good point, thanks, I almost forgot about its >> existence. I'll do further investigation. > > > Okay, so IMapper indeed breaks the approach I suggested. I'm not sure > at the moment what we could do about it. (The idea of a dynamic > library of a pre-defined name, exporting functions we specify, might > still work, though.) > > Note that the DRM_GRALLOC_GET_FD used currently by Mesa will also be > impossible to implement with IAllocator/IMapper. (Although I still > think Mesa and Gralloc are free to have separate logic for choosing > the DRM device to use.) I think the need for GET_FD goes away when the render node is used. We may still need the card node for s/w rendering (if I can ever get that working) though. Of course, if we use the vgem approach like CrOS then we wouldn't. >>> >>> >>> Hmm, if so, then we probably wouldn't have any strict need for these >>> function pointers anymore. We already have a makeshift format resolve >>> in place and the only missing bits that we still need to patch up >>> downstream are removing GET_FD, dropping drm_gralloc.h and adding a >>> fallback to kms_swrast if hw driver loading fails. >> >> >> So this discussion is slightly unrelated, but it is where me looking at this >> started. >> >> So I've got a kms_swrast fallback series[1], that I've been wanting to test >> before trying to push upstream, but haven't been able to run it in the >> Android environment and the arc++ + chromiumos has also been problematic for >> various reasons (which are being looked into). >> >> Tomasz: If you're interested in testing the series, it would be helpful. >> Hopefully testing is everything that needed for upstreaming. >> >> [1] https://gitlab.collabora.com/robertfoss/mesa/commits/kms_swrast > I checked the branch, but it isn't
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On Fri, Feb 16, 2018 at 11:33 PM, Robert Fosswrote: > Hey Tomasz, > > > On 02/16/2018 05:10 AM, Tomasz Figa wrote: >> >> On Fri, Feb 9, 2018 at 11:06 PM, Rob Herring wrote: >>> >>> On Fri, Feb 9, 2018 at 3:58 AM, Tomasz Figa wrote: On Fri, Feb 2, 2018 at 11:51 PM, Tomasz Figa wrote: > > On Fri, Feb 2, 2018 at 11:00 PM, Rob Herring wrote: >> >> On Fri, Feb 2, 2018 at 2:01 AM, Tomasz Figa >> wrote: >>> >>> Hi Rob, >>> >>> On Tue, Jan 30, 2018 at 9:36 PM, Robert Foss >>> wrote: > >uint32_t (*get_fd)(buffer_handle_t handle, uint32_t > plane); >uint64_t (*get_modifier)(buffer_handle_t handle, > uint32_t > plane); >uint32_t (*get_offsets)(buffer_handle_t handle, uint32_t > plane); >uint32_t (*get_stride)(buffer_handle_t handle, uint32_t > plane); >... > } gralloc_funcs_t; > > > > These ones? > > Yeah, if we could retrieve such function pointer struct using > perform > or any equivalent (like the implementation-specific methods in > gralloc1, but not sure if that's going to be used in practice > anywhere), it could work for us. So this is where you and Rob Herring lose me, I don't think I understand quite how the gralloc1 call would be used, and how it would tie into this handle struct. I think I could do with some guidance on this. >>> >>> >>> This would be very similar to gralloc0 perform call. gralloc1 >>> implementations need to provide getFunction() callback [1], which >>> returns a pointer to given function. The list of standard functions >>> is >>> defined in the gralloc1.h header [2], but we could take some random >>> big number and use it for our function that fills in provided >>> gralloc_funcs_t struct with necessary pointers. >>> >>> [1] >>> https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#300 >>> [2] >>> https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#134 >> >> >> This is a deadend because it won't work with a HIDL based >> implementation (aka gralloc 2.0). You can't set function pointers (or >> any pointers) because gralloc runs in a different process. Yes, >> currently gralloc is a pass-thru HAL, but AIUI that will go away. > > > Part of it. I can't see IMapper being implemented by a separate > process. You can't map a buffer into one process from another process. > > But anyway, it's a good point, thanks, I almost forgot about its > existence. I'll do further investigation. Okay, so IMapper indeed breaks the approach I suggested. I'm not sure at the moment what we could do about it. (The idea of a dynamic library of a pre-defined name, exporting functions we specify, might still work, though.) Note that the DRM_GRALLOC_GET_FD used currently by Mesa will also be impossible to implement with IAllocator/IMapper. (Although I still think Mesa and Gralloc are free to have separate logic for choosing the DRM device to use.) >>> >>> >>> I think the need for GET_FD goes away when the render node is used. We >>> may still need the card node for s/w rendering (if I can ever get that >>> working) though. Of course, if we use the vgem approach like CrOS then >>> we wouldn't. >> >> >> Hmm, if so, then we probably wouldn't have any strict need for these >> function pointers anymore. We already have a makeshift format resolve >> in place and the only missing bits that we still need to patch up >> downstream are removing GET_FD, dropping drm_gralloc.h and adding a >> fallback to kms_swrast if hw driver loading fails. > > > So this discussion is slightly unrelated, but it is where me looking at this > started. > > So I've got a kms_swrast fallback series[1], that I've been wanting to test > before trying to push upstream, but haven't been able to run it in the > Android environment and the arc++ + chromiumos has also been problematic for > various reasons (which are being looked into). > > Tomasz: If you're interested in testing the series, it would be helpful. > Hopefully testing is everything that needed for upstreaming. > > [1] https://gitlab.collabora.com/robertfoss/mesa/commits/kms_swrast +Gurchetan, who I believe is recently taking care of swrast on our side. Sure, I'd be more than happy to test it on Monday. Best regards, Tomasz ___ mesa-dev mailing list
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
Hey Tomasz, On 02/16/2018 05:10 AM, Tomasz Figa wrote: On Fri, Feb 9, 2018 at 11:06 PM, Rob Herringwrote: On Fri, Feb 9, 2018 at 3:58 AM, Tomasz Figa wrote: On Fri, Feb 2, 2018 at 11:51 PM, Tomasz Figa wrote: On Fri, Feb 2, 2018 at 11:00 PM, Rob Herring wrote: On Fri, Feb 2, 2018 at 2:01 AM, Tomasz Figa wrote: Hi Rob, On Tue, Jan 30, 2018 at 9:36 PM, Robert Foss wrote: uint32_t (*get_fd)(buffer_handle_t handle, uint32_t plane); uint64_t (*get_modifier)(buffer_handle_t handle, uint32_t plane); uint32_t (*get_offsets)(buffer_handle_t handle, uint32_t plane); uint32_t (*get_stride)(buffer_handle_t handle, uint32_t plane); ... } gralloc_funcs_t; These ones? > Yeah, if we could retrieve such function pointer struct using perform or any equivalent (like the implementation-specific methods in gralloc1, but not sure if that's going to be used in practice anywhere), it could work for us. So this is where you and Rob Herring lose me, I don't think I understand quite how the gralloc1 call would be used, and how it would tie into this handle struct. I think I could do with some guidance on this. This would be very similar to gralloc0 perform call. gralloc1 implementations need to provide getFunction() callback [1], which returns a pointer to given function. The list of standard functions is defined in the gralloc1.h header [2], but we could take some random big number and use it for our function that fills in provided gralloc_funcs_t struct with necessary pointers. [1] https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#300 [2] https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#134 This is a deadend because it won't work with a HIDL based implementation (aka gralloc 2.0). You can't set function pointers (or any pointers) because gralloc runs in a different process. Yes, currently gralloc is a pass-thru HAL, but AIUI that will go away. Part of it. I can't see IMapper being implemented by a separate process. You can't map a buffer into one process from another process. But anyway, it's a good point, thanks, I almost forgot about its existence. I'll do further investigation. Okay, so IMapper indeed breaks the approach I suggested. I'm not sure at the moment what we could do about it. (The idea of a dynamic library of a pre-defined name, exporting functions we specify, might still work, though.) Note that the DRM_GRALLOC_GET_FD used currently by Mesa will also be impossible to implement with IAllocator/IMapper. (Although I still think Mesa and Gralloc are free to have separate logic for choosing the DRM device to use.) I think the need for GET_FD goes away when the render node is used. We may still need the card node for s/w rendering (if I can ever get that working) though. Of course, if we use the vgem approach like CrOS then we wouldn't. Hmm, if so, then we probably wouldn't have any strict need for these function pointers anymore. We already have a makeshift format resolve in place and the only missing bits that we still need to patch up downstream are removing GET_FD, dropping drm_gralloc.h and adding a fallback to kms_swrast if hw driver loading fails. So this discussion is slightly unrelated, but it is where me looking at this started. So I've got a kms_swrast fallback series[1], that I've been wanting to test before trying to push upstream, but haven't been able to run it in the Android environment and the arc++ + chromiumos has also been problematic for various reasons (which are being looked into). Tomasz: If you're interested in testing the series, it would be helpful. Hopefully testing is everything that needed for upstreaming. [1] https://gitlab.collabora.com/robertfoss/mesa/commits/kms_swrast ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On Fri, Feb 9, 2018 at 11:06 PM, Rob Herringwrote: > On Fri, Feb 9, 2018 at 3:58 AM, Tomasz Figa wrote: >> On Fri, Feb 2, 2018 at 11:51 PM, Tomasz Figa wrote: >>> On Fri, Feb 2, 2018 at 11:00 PM, Rob Herring wrote: On Fri, Feb 2, 2018 at 2:01 AM, Tomasz Figa wrote: > Hi Rob, > > On Tue, Jan 30, 2018 at 9:36 PM, Robert Foss > wrote: >>> uint32_t (*get_fd)(buffer_handle_t handle, uint32_t plane); >>> uint64_t (*get_modifier)(buffer_handle_t handle, uint32_t >>> plane); >>> uint32_t (*get_offsets)(buffer_handle_t handle, uint32_t >>> plane); >>> uint32_t (*get_stride)(buffer_handle_t handle, uint32_t >>> plane); >>> ... >>> } gralloc_funcs_t; >>> >>> >>> These ones? > >>> Yeah, if we could retrieve such function pointer struct using perform >>> or any equivalent (like the implementation-specific methods in >>> gralloc1, but not sure if that's going to be used in practice >>> anywhere), it could work for us. >> >> >> So this is where you and Rob Herring lose me, I don't think I understand >> quite how the gralloc1 call would be used, and how it would tie into this >> handle struct. I think I could do with some guidance on this. > > This would be very similar to gralloc0 perform call. gralloc1 > implementations need to provide getFunction() callback [1], which > returns a pointer to given function. The list of standard functions is > defined in the gralloc1.h header [2], but we could take some random > big number and use it for our function that fills in provided > gralloc_funcs_t struct with necessary pointers. > > [1] > https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#300 > [2] > https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#134 This is a deadend because it won't work with a HIDL based implementation (aka gralloc 2.0). You can't set function pointers (or any pointers) because gralloc runs in a different process. Yes, currently gralloc is a pass-thru HAL, but AIUI that will go away. >>> >>> Part of it. I can't see IMapper being implemented by a separate >>> process. You can't map a buffer into one process from another process. >>> >>> But anyway, it's a good point, thanks, I almost forgot about its >>> existence. I'll do further investigation. >> >> Okay, so IMapper indeed breaks the approach I suggested. I'm not sure >> at the moment what we could do about it. (The idea of a dynamic >> library of a pre-defined name, exporting functions we specify, might >> still work, though.) >> >> Note that the DRM_GRALLOC_GET_FD used currently by Mesa will also be >> impossible to implement with IAllocator/IMapper. (Although I still >> think Mesa and Gralloc are free to have separate logic for choosing >> the DRM device to use.) > > I think the need for GET_FD goes away when the render node is used. We > may still need the card node for s/w rendering (if I can ever get that > working) though. Of course, if we use the vgem approach like CrOS then > we wouldn't. Hmm, if so, then we probably wouldn't have any strict need for these function pointers anymore. We already have a makeshift format resolve in place and the only missing bits that we still need to patch up downstream are removing GET_FD, dropping drm_gralloc.h and adding a fallback to kms_swrast if hw driver loading fails. Best regards, Tomasz ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On Fri, Feb 9, 2018 at 3:58 AM, Tomasz Figawrote: > On Fri, Feb 2, 2018 at 11:51 PM, Tomasz Figa wrote: >> On Fri, Feb 2, 2018 at 11:00 PM, Rob Herring wrote: >>> On Fri, Feb 2, 2018 at 2:01 AM, Tomasz Figa wrote: Hi Rob, On Tue, Jan 30, 2018 at 9:36 PM, Robert Foss wrote: >> uint32_t (*get_fd)(buffer_handle_t handle, uint32_t plane); >> uint64_t (*get_modifier)(buffer_handle_t handle, uint32_t >> plane); >> uint32_t (*get_offsets)(buffer_handle_t handle, uint32_t >> plane); >> uint32_t (*get_stride)(buffer_handle_t handle, uint32_t plane); >> ... >> } gralloc_funcs_t; >> >> >> These ones? > >> Yeah, if we could retrieve such function pointer struct using perform >> or any equivalent (like the implementation-specific methods in >> gralloc1, but not sure if that's going to be used in practice >> anywhere), it could work for us. > > > So this is where you and Rob Herring lose me, I don't think I understand > quite how the gralloc1 call would be used, and how it would tie into this > handle struct. I think I could do with some guidance on this. This would be very similar to gralloc0 perform call. gralloc1 implementations need to provide getFunction() callback [1], which returns a pointer to given function. The list of standard functions is defined in the gralloc1.h header [2], but we could take some random big number and use it for our function that fills in provided gralloc_funcs_t struct with necessary pointers. [1] https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#300 [2] https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#134 >>> >>> This is a deadend because it won't work with a HIDL based >>> implementation (aka gralloc 2.0). You can't set function pointers (or >>> any pointers) because gralloc runs in a different process. Yes, >>> currently gralloc is a pass-thru HAL, but AIUI that will go away. >> >> Part of it. I can't see IMapper being implemented by a separate >> process. You can't map a buffer into one process from another process. >> >> But anyway, it's a good point, thanks, I almost forgot about its >> existence. I'll do further investigation. > > Okay, so IMapper indeed breaks the approach I suggested. I'm not sure > at the moment what we could do about it. (The idea of a dynamic > library of a pre-defined name, exporting functions we specify, might > still work, though.) > > Note that the DRM_GRALLOC_GET_FD used currently by Mesa will also be > impossible to implement with IAllocator/IMapper. (Although I still > think Mesa and Gralloc are free to have separate logic for choosing > the DRM device to use.) I think the need for GET_FD goes away when the render node is used. We may still need the card node for s/w rendering (if I can ever get that working) though. Of course, if we use the vgem approach like CrOS then we wouldn't. Rob ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On Fri, Feb 2, 2018 at 11:51 PM, Tomasz Figawrote: > On Fri, Feb 2, 2018 at 11:00 PM, Rob Herring wrote: >> On Fri, Feb 2, 2018 at 2:01 AM, Tomasz Figa wrote: >>> Hi Rob, >>> >>> On Tue, Jan 30, 2018 at 9:36 PM, Robert Foss >>> wrote: > uint32_t (*get_fd)(buffer_handle_t handle, uint32_t plane); > uint64_t (*get_modifier)(buffer_handle_t handle, uint32_t > plane); > uint32_t (*get_offsets)(buffer_handle_t handle, uint32_t plane); > uint32_t (*get_stride)(buffer_handle_t handle, uint32_t plane); > ... > } gralloc_funcs_t; > > > These ones? > > Yeah, if we could retrieve such function pointer struct using perform > or any equivalent (like the implementation-specific methods in > gralloc1, but not sure if that's going to be used in practice > anywhere), it could work for us. So this is where you and Rob Herring lose me, I don't think I understand quite how the gralloc1 call would be used, and how it would tie into this handle struct. I think I could do with some guidance on this. >>> >>> This would be very similar to gralloc0 perform call. gralloc1 >>> implementations need to provide getFunction() callback [1], which >>> returns a pointer to given function. The list of standard functions is >>> defined in the gralloc1.h header [2], but we could take some random >>> big number and use it for our function that fills in provided >>> gralloc_funcs_t struct with necessary pointers. >>> >>> [1] >>> https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#300 >>> [2] >>> https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#134 >> >> This is a deadend because it won't work with a HIDL based >> implementation (aka gralloc 2.0). You can't set function pointers (or >> any pointers) because gralloc runs in a different process. Yes, >> currently gralloc is a pass-thru HAL, but AIUI that will go away. > > Part of it. I can't see IMapper being implemented by a separate > process. You can't map a buffer into one process from another process. > > But anyway, it's a good point, thanks, I almost forgot about its > existence. I'll do further investigation. Okay, so IMapper indeed breaks the approach I suggested. I'm not sure at the moment what we could do about it. (The idea of a dynamic library of a pre-defined name, exporting functions we specify, might still work, though.) Note that the DRM_GRALLOC_GET_FD used currently by Mesa will also be impossible to implement with IAllocator/IMapper. (Although I still think Mesa and Gralloc are free to have separate logic for choosing the DRM device to use.) Best regards, Tomasz ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On Fri, Feb 2, 2018 at 11:00 PM, Rob Herringwrote: > On Fri, Feb 2, 2018 at 2:01 AM, Tomasz Figa wrote: >> Hi Rob, >> >> On Tue, Jan 30, 2018 at 9:36 PM, Robert Foss >> wrote: uint32_t (*get_fd)(buffer_handle_t handle, uint32_t plane); uint64_t (*get_modifier)(buffer_handle_t handle, uint32_t plane); uint32_t (*get_offsets)(buffer_handle_t handle, uint32_t plane); uint32_t (*get_stride)(buffer_handle_t handle, uint32_t plane); ... } gralloc_funcs_t; These ones? > Yeah, if we could retrieve such function pointer struct using perform or any equivalent (like the implementation-specific methods in gralloc1, but not sure if that's going to be used in practice anywhere), it could work for us. >>> >>> >>> So this is where you and Rob Herring lose me, I don't think I understand >>> quite how the gralloc1 call would be used, and how it would tie into this >>> handle struct. I think I could do with some guidance on this. >> >> This would be very similar to gralloc0 perform call. gralloc1 >> implementations need to provide getFunction() callback [1], which >> returns a pointer to given function. The list of standard functions is >> defined in the gralloc1.h header [2], but we could take some random >> big number and use it for our function that fills in provided >> gralloc_funcs_t struct with necessary pointers. >> >> [1] >> https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#300 >> [2] >> https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#134 > > This is a deadend because it won't work with a HIDL based > implementation (aka gralloc 2.0). You can't set function pointers (or > any pointers) because gralloc runs in a different process. Yes, > currently gralloc is a pass-thru HAL, but AIUI that will go away. Part of it. I can't see IMapper being implemented by a separate process. You can't map a buffer into one process from another process. But anyway, it's a good point, thanks, I almost forgot about its existence. I'll do further investigation. Best regards, Tomasz ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On Fri, Feb 2, 2018 at 2:01 AM, Tomasz Figawrote: > Hi Rob, > > On Tue, Jan 30, 2018 at 9:36 PM, Robert Foss > wrote: >>> uint32_t (*get_fd)(buffer_handle_t handle, uint32_t plane); >>> uint64_t (*get_modifier)(buffer_handle_t handle, uint32_t >>> plane); >>> uint32_t (*get_offsets)(buffer_handle_t handle, uint32_t plane); >>> uint32_t (*get_stride)(buffer_handle_t handle, uint32_t plane); >>> ... >>> } gralloc_funcs_t; >>> >>> >>> These ones? > >>> Yeah, if we could retrieve such function pointer struct using perform >>> or any equivalent (like the implementation-specific methods in >>> gralloc1, but not sure if that's going to be used in practice >>> anywhere), it could work for us. >> >> >> So this is where you and Rob Herring lose me, I don't think I understand >> quite how the gralloc1 call would be used, and how it would tie into this >> handle struct. I think I could do with some guidance on this. > > This would be very similar to gralloc0 perform call. gralloc1 > implementations need to provide getFunction() callback [1], which > returns a pointer to given function. The list of standard functions is > defined in the gralloc1.h header [2], but we could take some random > big number and use it for our function that fills in provided > gralloc_funcs_t struct with necessary pointers. > > [1] > https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#300 > [2] > https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#134 This is a deadend because it won't work with a HIDL based implementation (aka gralloc 2.0). You can't set function pointers (or any pointers) because gralloc runs in a different process. Yes, currently gralloc is a pass-thru HAL, but AIUI that will go away. Rob ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
Hi Rob, On Tue, Jan 30, 2018 at 9:36 PM, Robert Fosswrote: >> uint32_t (*get_fd)(buffer_handle_t handle, uint32_t plane); >> uint64_t (*get_modifier)(buffer_handle_t handle, uint32_t >> plane); >> uint32_t (*get_offsets)(buffer_handle_t handle, uint32_t plane); >> uint32_t (*get_stride)(buffer_handle_t handle, uint32_t plane); >> ... >> } gralloc_funcs_t; >> >> >> These ones? > >> Yeah, if we could retrieve such function pointer struct using perform >> or any equivalent (like the implementation-specific methods in >> gralloc1, but not sure if that's going to be used in practice >> anywhere), it could work for us. > > > So this is where you and Rob Herring lose me, I don't think I understand > quite how the gralloc1 call would be used, and how it would tie into this > handle struct. I think I could do with some guidance on this. This would be very similar to gralloc0 perform call. gralloc1 implementations need to provide getFunction() callback [1], which returns a pointer to given function. The list of standard functions is defined in the gralloc1.h header [2], but we could take some random big number and use it for our function that fills in provided gralloc_funcs_t struct with necessary pointers. [1] https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#300 [2] https://android.googlesource.com/platform/hardware/libhardware/+/master/include/hardware/gralloc1.h#134 With this, the buffer consumers (e.g. Mesa) would look like this: consume_buffer(priv, handle) { gralloc_funcs_t funcs; if (priv->gralloc1) { DRM_GRALLOC1_PFN_GET_GRALLOC_FUNCS get_gralloc_funcs; get_gralloc_func = priv->gralloc1->getFunction(priv->gralloc1, DRM_GRALLOC1_FUNCTION_GET_GRALLOC_FUNCS); get_gralloc_func(priv->gralloc1, handle, ); // Not sure if the handle is even necessary } else /* gralloc0 */ { priv->gralloc0->perform(priv->gralloc0, DRM_GRALLOC_PERFORM_GET_GRALLOC_FUNCS, ); } // funcs has everything that the consumer needs to deal with the buffer } Best regards, Tomasz ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On 01/30/2018 04:16 AM, Tomasz Figa wrote: Hi Rob, On Tue, Jan 30, 2018 at 1:17 AM, Robert Fosswrote: Hey Tomasz, I'm tempted to split this work into two parts. 1) Move gbm gralloc struct Alright, if we look at this only as an attempt to converge gbm_ and drm_gralloc, it's out of my scope and no concern anymore. Glad I asked, let's get that part over with, and continue with the accessors. 2) Accessor functions I would like to get 1) out the door to support John Stultzs current HiKey 960 efforts. As for 2), it would seem that we have some more discussing to do. But I'll keep pushing that forward. Separately, I'd like to know if the below sketch of a func ptr solution is what you had in mind. From what I've gathered this is exactly what you've requested, but I would like to confirm it too. I assume you mean the ones below? Yes. I'll send out a v2, that covers 1) later today. Rob. On 01/29/2018 01:03 PM, Robert Foss wrote: [snip] uint32_t (*get_fd)(buffer_handle_t handle, uint32_t plane); uint64_t (*get_modifier)(buffer_handle_t handle, uint32_t plane); uint32_t (*get_offsets)(buffer_handle_t handle, uint32_t plane); uint32_t (*get_stride)(buffer_handle_t handle, uint32_t plane); ... } gralloc_funcs_t; These ones? > Yeah, if we could retrieve such function pointer struct using perform or any equivalent (like the implementation-specific methods in gralloc1, but not sure if that's going to be used in practice anywhere), it could work for us. So this is where you and Rob Herring lose me, I don't think I understand quite how the gralloc1 call would be used, and how it would tie into this handle struct. I think I could do with some guidance on this. I think we could also add .get_fourcc(handle) and .get_num_planes(handle) callbacks, so that we could do away with the whole sophisticated format guessing based on Android HAL format and lock_ycbcr results. I intentionally kept the list brief, but a more complete list would provide support for each element of the cros minigbm struct. Perhaps an integer version field would also be useful, in case we end up adding some more callbacks. That's a good point. Rob. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
Hi Rob, On Tue, Jan 30, 2018 at 1:17 AM, Robert Fosswrote: > Hey Tomasz, > > I'm tempted to split this work into two parts. > 1) Move gbm gralloc struct Alright, if we look at this only as an attempt to converge gbm_ and drm_gralloc, it's out of my scope and no concern anymore. > 2) Accessor functions > > I would like to get 1) out the door to support John Stultzs current HiKey > 960 efforts. As for 2), it would seem that we have some more discussing to > do. But I'll keep pushing that forward. > > Separately, I'd like to know if the below sketch of a func ptr solution is > what you had in mind. From what I've gathered this is exactly what you've > requested, but I would like to confirm it too. I assume you mean the ones below? > > I'll send out a v2, that covers 1) later today. > > > Rob. > > > On 01/29/2018 01:03 PM, Robert Foss wrote: [snip] >> >>> uint32_t (*get_fd)(buffer_handle_t handle, uint32_t plane); uint64_t (*get_modifier)(buffer_handle_t handle, uint32_t plane); uint32_t (*get_offsets)(buffer_handle_t handle, uint32_t plane); uint32_t (*get_stride)(buffer_handle_t handle, uint32_t plane); ... } gralloc_funcs_t; These ones? Yeah, if we could retrieve such function pointer struct using perform or any equivalent (like the implementation-specific methods in gralloc1, but not sure if that's going to be used in practice anywhere), it could work for us. I think we could also add .get_fourcc(handle) and .get_num_planes(handle) callbacks, so that we could do away with the whole sophisticated format guessing based on Android HAL format and lock_ycbcr results. Perhaps an integer version field would also be useful, in case we end up adding some more callbacks. Best regards, Tomasz ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
Hey Tomasz, I'm tempted to split this work into two parts. 1) Move gbm gralloc struct 2) Accessor functions I would like to get 1) out the door to support John Stultzs current HiKey 960 efforts. As for 2), it would seem that we have some more discussing to do. But I'll keep pushing that forward. Separately, I'd like to know if the below sketch of a func ptr solution is what you had in mind. From what I've gathered this is exactly what you've requested, but I would like to confirm it too. I'll send out a v2, that covers 1) later today. Rob. On 01/29/2018 01:03 PM, Robert Foss wrote: On 01/25/2018 08:52 PM, Rob Herring wrote: On Thu, Jan 25, 2018 at 10:21 AM, Robert Fosswrote: Hey Tomasz, On 01/24/2018 11:04 AM, Tomasz Figa wrote: Hi Robert, On Wed, Jan 17, 2018 at 2:36 AM, Robert Foss wrote: This series moves {gbm,drm,cros}_gralloc_handle_t struct to libdrm, since at least 4 implementations exist, and share a lot of contents. The idea is to keep the common stuff defined in one place, and libdrm is the common codebase to all of these platforms. Additionally, having this struct defined in libdrm will make it easier for mesa and gralloc implementations to communicate. Robert Foss (7): android: Move gralloc handle struct to libdrm android: Add version variable to gralloc_handle_t android: Mark gralloc_handle_t magic variable as const android: Remove member name from gralloc_handle_t android: Change gralloc_handle_t format from Android format to fourcc android: Change gralloc_handle_t members to be fixed width android: Add accessor functions for gralloc_handle_t variables Again, thanks for working on this. I looked through the series and it seems to be much different from what I imagined when writing my previous reply. I must have misunderstood your proposal back then. Ah, glad we caught it before v2 then :) Generally, current series doesn't solve Chromium OS main concern of locking down the handle struct. Even though accessors are added, they are implemented in libdrm and refer to the exact handle layout as per the handle struct defined by libdrm. So solving the problems of multiple projects is the goal, so reconsidering is probably they way forward. What I had in my mind, would be creating a secondary struct, consisting only of callbacks, which would be filled in by particular gralloc implementation running in the system with its accessors. This would completely eliminate any dependencies on the handle struct itself from consumers of gralloc buffers. So just to sketch out the solution, it would look something like this? struct gralloc_handle_t { This is not a handle... Ah, yes. gralloc_funcs_t was the intention. uint32_t (*get_fd)(buffer_handle_t handle, uint32_t plane); uint64_t (*get_modifier)(buffer_handle_t handle, uint32_t plane); uint32_t (*get_offsets)(buffer_handle_t handle, uint32_t plane); uint32_t (*get_stride)(buffer_handle_t handle, uint32_t plane); ... } gralloc_funcs_t; struct gralloc_handle_t { native_handle_t base; /* api variables */ const int magic; /* differentiate between allocator impls */ const int version; /* api version */ gralloc_funcs_t funcs; This doesn't go in the handle, but rather you would retrieve this struct I guess with a "perform" call to gralloc AIUI. I don't think I understand why? Exchanging handles containing function pointers may not be the the cleanest of solutions, but wouldn't it be possible? Or is the need for having registerBuffer setting up the pointers going to be a problem? Of course, if you have 1 perform call, then why not just a perform op for each accessor. Does perform even exist in a gralloc 2 implementation? ... } gralloc_handle_t; For reasons of backwards compatability gralloc_handle_t should probably contain whatever gbm_gralloc_handle_t contains now too. Being backwards compatible with upstream (to the extent there is one) was a goal. You can't really have that and what Tomasz proposes. If we're looking at non-handle based solutions then we wouldn't be able to, no. As noted above I don't think I understand why non-handle based solutions would be required. Since we're going to version this struct, we can always drop extraneous variables later. Since we'll be able to drop variables, we could add more variables to support the cros minigbm variables of even the intel minigbm ones. This would be a bit high churn, but probably ease adoption. I've yet to hear technical reasons why the handle struct needs to be different. Thats' fair, the reason for adding the least common denominator of elements from the different implementation will maintain backwards compatability for cros minigbm, not just gbm gralloc. In my mind this would be a 'nice to have' and if means simplifying this process, I'm happy to drop it. Additionally the
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On 01/25/2018 08:52 PM, Rob Herring wrote: On Thu, Jan 25, 2018 at 10:21 AM, Robert Fosswrote: Hey Tomasz, On 01/24/2018 11:04 AM, Tomasz Figa wrote: Hi Robert, On Wed, Jan 17, 2018 at 2:36 AM, Robert Foss wrote: This series moves {gbm,drm,cros}_gralloc_handle_t struct to libdrm, since at least 4 implementations exist, and share a lot of contents. The idea is to keep the common stuff defined in one place, and libdrm is the common codebase to all of these platforms. Additionally, having this struct defined in libdrm will make it easier for mesa and gralloc implementations to communicate. Robert Foss (7): android: Move gralloc handle struct to libdrm android: Add version variable to gralloc_handle_t android: Mark gralloc_handle_t magic variable as const android: Remove member name from gralloc_handle_t android: Change gralloc_handle_t format from Android format to fourcc android: Change gralloc_handle_t members to be fixed width android: Add accessor functions for gralloc_handle_t variables Again, thanks for working on this. I looked through the series and it seems to be much different from what I imagined when writing my previous reply. I must have misunderstood your proposal back then. Ah, glad we caught it before v2 then :) Generally, current series doesn't solve Chromium OS main concern of locking down the handle struct. Even though accessors are added, they are implemented in libdrm and refer to the exact handle layout as per the handle struct defined by libdrm. So solving the problems of multiple projects is the goal, so reconsidering is probably they way forward. What I had in my mind, would be creating a secondary struct, consisting only of callbacks, which would be filled in by particular gralloc implementation running in the system with its accessors. This would completely eliminate any dependencies on the handle struct itself from consumers of gralloc buffers. So just to sketch out the solution, it would look something like this? struct gralloc_handle_t { This is not a handle... Ah, yes. gralloc_funcs_t was the intention. uint32_t (*get_fd)(buffer_handle_t handle, uint32_t plane); uint64_t (*get_modifier)(buffer_handle_t handle, uint32_t plane); uint32_t (*get_offsets)(buffer_handle_t handle, uint32_t plane); uint32_t (*get_stride)(buffer_handle_t handle, uint32_t plane); ... } gralloc_funcs_t; struct gralloc_handle_t { native_handle_t base; /* api variables */ const int magic; /* differentiate between allocator impls */ const int version; /* api version */ gralloc_funcs_t funcs; This doesn't go in the handle, but rather you would retrieve this struct I guess with a "perform" call to gralloc AIUI. I don't think I understand why? Exchanging handles containing function pointers may not be the the cleanest of solutions, but wouldn't it be possible? Or is the need for having registerBuffer setting up the pointers going to be a problem? Of course, if you have 1 perform call, then why not just a perform op for each accessor. Does perform even exist in a gralloc 2 implementation? ... } gralloc_handle_t; For reasons of backwards compatability gralloc_handle_t should probably contain whatever gbm_gralloc_handle_t contains now too. Being backwards compatible with upstream (to the extent there is one) was a goal. You can't really have that and what Tomasz proposes. If we're looking at non-handle based solutions then we wouldn't be able to, no. As noted above I don't think I understand why non-handle based solutions would be required. Since we're going to version this struct, we can always drop extraneous variables later. Since we'll be able to drop variables, we could add more variables to support the cros minigbm variables of even the intel minigbm ones. This would be a bit high churn, but probably ease adoption. I've yet to hear technical reasons why the handle struct needs to be different. Thats' fair, the reason for adding the least common denominator of elements from the different implementation will maintain backwards compatability for cros minigbm, not just gbm gralloc. In my mind this would be a 'nice to have' and if means simplifying this process, I'm happy to drop it. Additionally the gralloc buffer registering mechanism doesn't exist in any of the gralloc implementations, so being able to start out with something that works on all platforms would be nice. Rob. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On Thu, Jan 25, 2018 at 10:21 AM, Robert Fosswrote: > Hey Tomasz, > > On 01/24/2018 11:04 AM, Tomasz Figa wrote: >> >> Hi Robert, >> >> On Wed, Jan 17, 2018 at 2:36 AM, Robert Foss >> wrote: >>> >>> This series moves {gbm,drm,cros}_gralloc_handle_t struct to libdrm, >>> since at least 4 implementations exist, and share a lot of contents. >>> The idea is to keep the common stuff defined in one place, and libdrm >>> is the common codebase to all of these platforms. >>> >>> >>> Additionally, having this struct defined in libdrm will make it >>> easier for mesa and gralloc implementations to communicate. >>> >>> Robert Foss (7): >>>android: Move gralloc handle struct to libdrm >>>android: Add version variable to gralloc_handle_t >>>android: Mark gralloc_handle_t magic variable as const >>>android: Remove member name from gralloc_handle_t >>>android: Change gralloc_handle_t format from Android format to fourcc >>>android: Change gralloc_handle_t members to be fixed width >>>android: Add accessor functions for gralloc_handle_t variables >> >> >> Again, thanks for working on this. >> >> I looked through the series and it seems to be much different from >> what I imagined when writing my previous reply. I must have >> misunderstood your proposal back then. > > > Ah, glad we caught it before v2 then :) > >> >> Generally, current series doesn't solve Chromium OS main concern of >> locking down the handle struct. Even though accessors are added, they >> are implemented in libdrm and refer to the exact handle layout as per >> the handle struct defined by libdrm. > > > So solving the problems of multiple projects is the goal, so reconsidering > is probably they way forward. > >> >> What I had in my mind, would be creating a secondary struct, >> consisting only of callbacks, which would be filled in by particular >> gralloc implementation running in the system with its accessors. This >> would completely eliminate any dependencies on the handle struct >> itself from consumers of gralloc buffers. > > > So just to sketch out the solution, it would look something like this? > > struct gralloc_handle_t { This is not a handle... > uint32_t (*get_fd)(buffer_handle_t handle, uint32_t plane); > uint64_t (*get_modifier)(buffer_handle_t handle, uint32_t plane); > uint32_t (*get_offsets)(buffer_handle_t handle, uint32_t plane); > uint32_t (*get_stride)(buffer_handle_t handle, uint32_t plane); > ... > } gralloc_funcs_t; > > struct gralloc_handle_t { > native_handle_t base; > > /* api variables */ > const int magic; /* differentiate between allocator impls */ > const int version; /* api version */ > > gralloc_funcs_t funcs; This doesn't go in the handle, but rather you would retrieve this struct I guess with a "perform" call to gralloc AIUI. Of course, if you have 1 perform call, then why not just a perform op for each accessor. Does perform even exist in a gralloc 2 implementation? > ... > } gralloc_handle_t; > > For reasons of backwards compatability gralloc_handle_t should probably > contain whatever gbm_gralloc_handle_t contains now too. Being backwards compatible with upstream (to the extent there is one) was a goal. You can't really have that and what Tomasz proposes. > Since we're going to version this struct, we can always drop extraneous > variables later. > Since we'll be able to drop variables, we could add more variables to > support the cros minigbm variables of even the intel minigbm ones. > This would be a bit high churn, but probably ease adoption. I've yet to hear technical reasons why the handle struct needs to be different. > Additionally the gralloc buffer registering mechanism doesn't exist in any > of the gralloc implementations, so being able to start out with something > that works on all platforms would be nice. > > > Rob. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
Hey Tomasz, On 01/24/2018 11:04 AM, Tomasz Figa wrote: Hi Robert, On Wed, Jan 17, 2018 at 2:36 AM, Robert Fosswrote: This series moves {gbm,drm,cros}_gralloc_handle_t struct to libdrm, since at least 4 implementations exist, and share a lot of contents. The idea is to keep the common stuff defined in one place, and libdrm is the common codebase to all of these platforms. Additionally, having this struct defined in libdrm will make it easier for mesa and gralloc implementations to communicate. Robert Foss (7): android: Move gralloc handle struct to libdrm android: Add version variable to gralloc_handle_t android: Mark gralloc_handle_t magic variable as const android: Remove member name from gralloc_handle_t android: Change gralloc_handle_t format from Android format to fourcc android: Change gralloc_handle_t members to be fixed width android: Add accessor functions for gralloc_handle_t variables Again, thanks for working on this. I looked through the series and it seems to be much different from what I imagined when writing my previous reply. I must have misunderstood your proposal back then. Ah, glad we caught it before v2 then :) Generally, current series doesn't solve Chromium OS main concern of locking down the handle struct. Even though accessors are added, they are implemented in libdrm and refer to the exact handle layout as per the handle struct defined by libdrm. So solving the problems of multiple projects is the goal, so reconsidering is probably they way forward. What I had in my mind, would be creating a secondary struct, consisting only of callbacks, which would be filled in by particular gralloc implementation running in the system with its accessors. This would completely eliminate any dependencies on the handle struct itself from consumers of gralloc buffers. So just to sketch out the solution, it would look something like this? struct gralloc_handle_t { uint32_t (*get_fd)(buffer_handle_t handle, uint32_t plane); uint64_t (*get_modifier)(buffer_handle_t handle, uint32_t plane); uint32_t (*get_offsets)(buffer_handle_t handle, uint32_t plane); uint32_t (*get_stride)(buffer_handle_t handle, uint32_t plane); ... } gralloc_funcs_t; struct gralloc_handle_t { native_handle_t base; /* api variables */ const int magic; /* differentiate between allocator impls */ const int version; /* api version */ gralloc_funcs_t funcs; ... } gralloc_handle_t; For reasons of backwards compatability gralloc_handle_t should probably contain whatever gbm_gralloc_handle_t contains now too. Since we're going to version this struct, we can always drop extraneous variables later. Since we'll be able to drop variables, we could add more variables to support the cros minigbm variables of even the intel minigbm ones. This would be a bit high churn, but probably ease adoption. Additionally the gralloc buffer registering mechanism doesn't exist in any of the gralloc implementations, so being able to start out with something that works on all platforms would be nice. Rob. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
On Wed, Jan 24, 2018 at 4:04 AM, Tomasz Figawrote: > Hi Robert, > > On Wed, Jan 17, 2018 at 2:36 AM, Robert Foss > wrote: >> This series moves {gbm,drm,cros}_gralloc_handle_t struct to libdrm, >> since at least 4 implementations exist, and share a lot of contents. >> The idea is to keep the common stuff defined in one place, and libdrm >> is the common codebase to all of these platforms. >> >> >> Additionally, having this struct defined in libdrm will make it >> easier for mesa and gralloc implementations to communicate. >> >> Robert Foss (7): >> android: Move gralloc handle struct to libdrm >> android: Add version variable to gralloc_handle_t >> android: Mark gralloc_handle_t magic variable as const >> android: Remove member name from gralloc_handle_t >> android: Change gralloc_handle_t format from Android format to fourcc >> android: Change gralloc_handle_t members to be fixed width >> android: Add accessor functions for gralloc_handle_t variables > > Again, thanks for working on this. > > I looked through the series and it seems to be much different from > what I imagined when writing my previous reply. I must have > misunderstood your proposal back then. > > Generally, current series doesn't solve Chromium OS main concern of > locking down the handle struct. Even though accessors are added, they > are implemented in libdrm and refer to the exact handle layout as per > the handle struct defined by libdrm. > > What I had in my mind, would be creating a secondary struct, > consisting only of callbacks, which would be filled in by particular > gralloc implementation running in the system with its accessors. This > would completely eliminate any dependencies on the handle struct > itself from consumers of gralloc buffers. That's a non-goal IMO. The goal is to converge towards a common definition, but the handle is not locked down. Chromium OS or any downstream project is free to fork libdrm and make changes, implement the accessor API in some other place, or submit changes upstream to the handle. To put it another way, why do we need differing handle definitions in the first place? We have them today because no one has cared. Rob ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v1 0/7] Implement commont gralloc_handle_t in libdrm
Hi Robert, On Wed, Jan 17, 2018 at 2:36 AM, Robert Fosswrote: > This series moves {gbm,drm,cros}_gralloc_handle_t struct to libdrm, > since at least 4 implementations exist, and share a lot of contents. > The idea is to keep the common stuff defined in one place, and libdrm > is the common codebase to all of these platforms. > > > Additionally, having this struct defined in libdrm will make it > easier for mesa and gralloc implementations to communicate. > > Robert Foss (7): > android: Move gralloc handle struct to libdrm > android: Add version variable to gralloc_handle_t > android: Mark gralloc_handle_t magic variable as const > android: Remove member name from gralloc_handle_t > android: Change gralloc_handle_t format from Android format to fourcc > android: Change gralloc_handle_t members to be fixed width > android: Add accessor functions for gralloc_handle_t variables Again, thanks for working on this. I looked through the series and it seems to be much different from what I imagined when writing my previous reply. I must have misunderstood your proposal back then. Generally, current series doesn't solve Chromium OS main concern of locking down the handle struct. Even though accessors are added, they are implemented in libdrm and refer to the exact handle layout as per the handle struct defined by libdrm. What I had in my mind, would be creating a secondary struct, consisting only of callbacks, which would be filled in by particular gralloc implementation running in the system with its accessors. This would completely eliminate any dependencies on the handle struct itself from consumers of gralloc buffers. Best regards, Tomasz ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev