Re: [Mesa-dev] [RFC PATCH] mesa: Delete VAO _MaxElement code and index buffer bounds checking.

2014-09-16 Thread Roland Scheidegger
Am 16.09.2014 17:48, schrieb Brian Paul:
> On 09/15/2014 06:00 PM, Roland Scheidegger wrote:
>> Am 15.09.2014 08:31, schrieb Kenneth Graunke:
>>> Fredrik's implementation of ARB_vertex_attrib_binding introduced new
>>> gl_vertex_attrib_array and gl_vertex_buffer_binding structures, and
>>> converted Mesa's older gl_client_array to be derived state.  Ultimately,
>>> we'd like to drop gl_client_array and use those structures directly.
>>>
>>> One hitch is that gl_client_array::_MaxElement doesn't correspond to
>>> either structure (unlike every other field), so we'd have to figure out
>>> where to store it.  The _MaxElement computation uses values from both
>>> structures, so it doesn't really belong in either place.  We could put
>>> it in the VAO, but we'd have to pass it around everywhere.
>>>
>>> It turns out that it's only used when ctx->Const.CheckArrayBounds is
>>> set, which is only set by the (rarely used) classic swrast driver.
>>> It appears that drivers/x11 used to set it as well, which was intended
>>> to avoid segmentation faults on out-of-bounds memory access in the X
>>> server (probably for indirect GLX clients).  However, ajax deleted that
>>> code in 2010 (commit 1ccef926be46dce3b6b5c76e812e2fae4e205ce7).
>>>
>>> The bounds checking apparently doesn't actually work, either.  Non-VBO
>>> attributes arbitrarily set _MaxElement to 2 * 1000 * 1000 * 1000.
>>> vbo_save_draw and vbo_exec_draw remark /* ??? */ when setting it, and
>>> the i965 code contains a comment noting that _MaxElement is often bogus.
>> Well there's not much you can do for the non-vbo case, since you simply
>> don't know how large that buffer pointed to by that client pointer you
>> were given by the app is...
>>
>>>
>>> Given that the code is complex, rarely used, and dubiously functional,
>>> it doesn't seem worth maintaining going forward.  This patch drops it.
>>>
>>> This will probably mean the classic swrast driver may begin crashing on
>>> out of bounds vertex buffer access in some cases, but I believe that is
>>> allowed by OpenGL (and probably happened for non-VBO accesses anyway).
>>> There do not appear to be any Piglit regressions, either.
>>>
>>> Signed-off-by: Kenneth Graunke 
>>> ---
>>>   src/mesa/drivers/dri/i965/brw_draw_upload.c |  5 +--
>>>   src/mesa/drivers/dri/swrast/swrast.c|  3 --
>>>   src/mesa/main/api_validate.c| 66
>>> -
>>>   src/mesa/main/arrayobj.c| 46 
>>>   src/mesa/main/arrayobj.h|  4 --
>>>   src/mesa/main/attrib.c  |  1 -
>>>   src/mesa/main/context.c |  3 --
>>>   src/mesa/main/mtypes.h  | 10 -
>>>   src/mesa/main/state.c   |  5 ---
>>>   src/mesa/main/varray.c  |  9 +---
>>>   src/mesa/main/varray.h  | 33 ---
>>>   src/mesa/vbo/vbo_exec_array.c   | 26 +++-
>>>   src/mesa/vbo/vbo_exec_draw.c|  2 -
>>>   src/mesa/vbo/vbo_save_draw.c|  1 -
>>>   src/mesa/vbo/vbo_split_copy.c   |  1 -
>>>   15 files changed, 9 insertions(+), 206 deletions(-)
>>>
>>> Hi Brian, Roland, Eric, all...
>>>
>>> What do you think of this idea?  Good idea?  Terrible idea?
>>>
>>> In theory, this seems like a reasonable idea for software drivers, but
>>> it doesn't appear that softpipe/llvmpipe use this code, so I'm not sure
>>> if it's worth maintaining just for swrast...
>> draw does its own validation (according to more strict d3d10 rules,
>> even), as long as everything comes in nice buffers with known sizes this
>> isn't much of a problem (and it doesn't need to be done as a separate
>> pass).
>>
>> I am pretty sure though any app used to be able to crash the X server
>> (when using indirect rendering) when not doing bounds checking pretty
>> easily, but maybe that vanished at some point somehow (luckily, I never
>> had to look at indirect rendering for years...).
>>
>> I think at some point it was also useful for debugging (so you could
>> more easily see where that weird segfault was coming from) though again
>> of course it did nothing for non-vbo arrays. classic swrast could
>> probably reimplement this on its own if nothing else uses it anymore. Of
>> course real hw nowadays you just give the buffer sizes and the hw will
>> make sure nothing is fetched outside bounds on its own.
>>
>> So, for me dropping this looks ok, but I'm not really working much in
>> that area nowadays.
> 
> As Eric pointed out, it doesn't look like there's any glDrawElements or
> VBO code getting used in the X server (the glDrawElements call gets
> "unwound" in the client-side GLX code, AFAICT).
> 
> As it is, the CheckArrayBounds code checks for invalid array indexes at
> draw-validation time.  If a bad index is found, the whole draw is
> discarded.  Alternately, a driver/device can discard individual
> primitives while drawi

Re: [Mesa-dev] [RFC PATCH] mesa: Delete VAO _MaxElement code and index buffer bounds checking.

2014-09-16 Thread Brian Paul

On 09/15/2014 06:00 PM, Roland Scheidegger wrote:

Am 15.09.2014 08:31, schrieb Kenneth Graunke:

Fredrik's implementation of ARB_vertex_attrib_binding introduced new
gl_vertex_attrib_array and gl_vertex_buffer_binding structures, and
converted Mesa's older gl_client_array to be derived state.  Ultimately,
we'd like to drop gl_client_array and use those structures directly.

One hitch is that gl_client_array::_MaxElement doesn't correspond to
either structure (unlike every other field), so we'd have to figure out
where to store it.  The _MaxElement computation uses values from both
structures, so it doesn't really belong in either place.  We could put
it in the VAO, but we'd have to pass it around everywhere.

It turns out that it's only used when ctx->Const.CheckArrayBounds is
set, which is only set by the (rarely used) classic swrast driver.
It appears that drivers/x11 used to set it as well, which was intended
to avoid segmentation faults on out-of-bounds memory access in the X
server (probably for indirect GLX clients).  However, ajax deleted that
code in 2010 (commit 1ccef926be46dce3b6b5c76e812e2fae4e205ce7).

The bounds checking apparently doesn't actually work, either.  Non-VBO
attributes arbitrarily set _MaxElement to 2 * 1000 * 1000 * 1000.
vbo_save_draw and vbo_exec_draw remark /* ??? */ when setting it, and
the i965 code contains a comment noting that _MaxElement is often bogus.

Well there's not much you can do for the non-vbo case, since you simply
don't know how large that buffer pointed to by that client pointer you
were given by the app is...



Given that the code is complex, rarely used, and dubiously functional,
it doesn't seem worth maintaining going forward.  This patch drops it.

This will probably mean the classic swrast driver may begin crashing on
out of bounds vertex buffer access in some cases, but I believe that is
allowed by OpenGL (and probably happened for non-VBO accesses anyway).
There do not appear to be any Piglit regressions, either.

Signed-off-by: Kenneth Graunke 
---
  src/mesa/drivers/dri/i965/brw_draw_upload.c |  5 +--
  src/mesa/drivers/dri/swrast/swrast.c|  3 --
  src/mesa/main/api_validate.c| 66 -
  src/mesa/main/arrayobj.c| 46 
  src/mesa/main/arrayobj.h|  4 --
  src/mesa/main/attrib.c  |  1 -
  src/mesa/main/context.c |  3 --
  src/mesa/main/mtypes.h  | 10 -
  src/mesa/main/state.c   |  5 ---
  src/mesa/main/varray.c  |  9 +---
  src/mesa/main/varray.h  | 33 ---
  src/mesa/vbo/vbo_exec_array.c   | 26 +++-
  src/mesa/vbo/vbo_exec_draw.c|  2 -
  src/mesa/vbo/vbo_save_draw.c|  1 -
  src/mesa/vbo/vbo_split_copy.c   |  1 -
  15 files changed, 9 insertions(+), 206 deletions(-)

Hi Brian, Roland, Eric, all...

What do you think of this idea?  Good idea?  Terrible idea?

In theory, this seems like a reasonable idea for software drivers, but
it doesn't appear that softpipe/llvmpipe use this code, so I'm not sure
if it's worth maintaining just for swrast...

draw does its own validation (according to more strict d3d10 rules,
even), as long as everything comes in nice buffers with known sizes this
isn't much of a problem (and it doesn't need to be done as a separate pass).

I am pretty sure though any app used to be able to crash the X server
(when using indirect rendering) when not doing bounds checking pretty
easily, but maybe that vanished at some point somehow (luckily, I never
had to look at indirect rendering for years...).

I think at some point it was also useful for debugging (so you could
more easily see where that weird segfault was coming from) though again
of course it did nothing for non-vbo arrays. classic swrast could
probably reimplement this on its own if nothing else uses it anymore. Of
course real hw nowadays you just give the buffer sizes and the hw will
make sure nothing is fetched outside bounds on its own.

So, for me dropping this looks ok, but I'm not really working much in
that area nowadays.


As Eric pointed out, it doesn't look like there's any glDrawElements or 
VBO code getting used in the X server (the glDrawElements call gets 
"unwound" in the client-side GLX code, AFAICT).


As it is, the CheckArrayBounds code checks for invalid array indexes at 
draw-validation time.  If a bad index is found, the whole draw is 
discarded.  Alternately, a driver/device can discard individual 
primitives while drawing if an array index is out of bounds (if the 
vertex fetch fails, skip the prim).  The TnL (src/tnl/) module has never 
had any support for per-vertex bounds checking but I believe all the 
gallium drivers (should) handle it.  I think this behavior is what's 
expected of OpenGL/Direct3D nowadays so the CheckArrayBounds approach 
isn't v

Re: [Mesa-dev] [RFC PATCH] mesa: Delete VAO _MaxElement code and index buffer bounds checking.

2014-09-15 Thread Roland Scheidegger
Am 15.09.2014 08:31, schrieb Kenneth Graunke:
> Fredrik's implementation of ARB_vertex_attrib_binding introduced new
> gl_vertex_attrib_array and gl_vertex_buffer_binding structures, and
> converted Mesa's older gl_client_array to be derived state.  Ultimately,
> we'd like to drop gl_client_array and use those structures directly.
> 
> One hitch is that gl_client_array::_MaxElement doesn't correspond to
> either structure (unlike every other field), so we'd have to figure out
> where to store it.  The _MaxElement computation uses values from both
> structures, so it doesn't really belong in either place.  We could put
> it in the VAO, but we'd have to pass it around everywhere.
> 
> It turns out that it's only used when ctx->Const.CheckArrayBounds is
> set, which is only set by the (rarely used) classic swrast driver.
> It appears that drivers/x11 used to set it as well, which was intended
> to avoid segmentation faults on out-of-bounds memory access in the X
> server (probably for indirect GLX clients).  However, ajax deleted that
> code in 2010 (commit 1ccef926be46dce3b6b5c76e812e2fae4e205ce7).
> 
> The bounds checking apparently doesn't actually work, either.  Non-VBO
> attributes arbitrarily set _MaxElement to 2 * 1000 * 1000 * 1000.
> vbo_save_draw and vbo_exec_draw remark /* ??? */ when setting it, and
> the i965 code contains a comment noting that _MaxElement is often bogus.
Well there's not much you can do for the non-vbo case, since you simply
don't know how large that buffer pointed to by that client pointer you
were given by the app is...

> 
> Given that the code is complex, rarely used, and dubiously functional,
> it doesn't seem worth maintaining going forward.  This patch drops it.
> 
> This will probably mean the classic swrast driver may begin crashing on
> out of bounds vertex buffer access in some cases, but I believe that is
> allowed by OpenGL (and probably happened for non-VBO accesses anyway).
> There do not appear to be any Piglit regressions, either.
> 
> Signed-off-by: Kenneth Graunke 
> ---
>  src/mesa/drivers/dri/i965/brw_draw_upload.c |  5 +--
>  src/mesa/drivers/dri/swrast/swrast.c|  3 --
>  src/mesa/main/api_validate.c| 66 
> -
>  src/mesa/main/arrayobj.c| 46 
>  src/mesa/main/arrayobj.h|  4 --
>  src/mesa/main/attrib.c  |  1 -
>  src/mesa/main/context.c |  3 --
>  src/mesa/main/mtypes.h  | 10 -
>  src/mesa/main/state.c   |  5 ---
>  src/mesa/main/varray.c  |  9 +---
>  src/mesa/main/varray.h  | 33 ---
>  src/mesa/vbo/vbo_exec_array.c   | 26 +++-
>  src/mesa/vbo/vbo_exec_draw.c|  2 -
>  src/mesa/vbo/vbo_save_draw.c|  1 -
>  src/mesa/vbo/vbo_split_copy.c   |  1 -
>  15 files changed, 9 insertions(+), 206 deletions(-)
> 
> Hi Brian, Roland, Eric, all...
> 
> What do you think of this idea?  Good idea?  Terrible idea?
> 
> In theory, this seems like a reasonable idea for software drivers, but
> it doesn't appear that softpipe/llvmpipe use this code, so I'm not sure
> if it's worth maintaining just for swrast...
draw does its own validation (according to more strict d3d10 rules,
even), as long as everything comes in nice buffers with known sizes this
isn't much of a problem (and it doesn't need to be done as a separate pass).

I am pretty sure though any app used to be able to crash the X server
(when using indirect rendering) when not doing bounds checking pretty
easily, but maybe that vanished at some point somehow (luckily, I never
had to look at indirect rendering for years...).

I think at some point it was also useful for debugging (so you could
more easily see where that weird segfault was coming from) though again
of course it did nothing for non-vbo arrays. classic swrast could
probably reimplement this on its own if nothing else uses it anymore. Of
course real hw nowadays you just give the buffer sizes and the hw will
make sure nothing is fetched outside bounds on its own.

So, for me dropping this looks ok, but I'm not really working much in
that area nowadays.

Roland


> 
> I know the vc4 driver also needs to perform bounds checking on memory
> access since it uses physical memory directly, but the kernel driver has
> to perform that, for safety.  Plus, I think it wants something more
> reliable and probably lower level, so it doesn't seem like dropping this
> code will hurt there, either.
> 
> I'm open to suggestions.  Thanks!
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c 
> b/src/mesa/drivers/dri/i965/brw_draw_upload.c
> index 2162624..5a12439 100644
> --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
> +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
> @@ -502,10 +502,7 @@ brw_prepare_vertices(struct brw_context *brw)
>/* This is a c

Re: [Mesa-dev] [RFC PATCH] mesa: Delete VAO _MaxElement code and index buffer bounds checking.

2014-09-15 Thread Eric Anholt
Kenneth Graunke  writes:

> Fredrik's implementation of ARB_vertex_attrib_binding introduced new
> gl_vertex_attrib_array and gl_vertex_buffer_binding structures, and
> converted Mesa's older gl_client_array to be derived state.  Ultimately,
> we'd like to drop gl_client_array and use those structures directly.
>
> One hitch is that gl_client_array::_MaxElement doesn't correspond to
> either structure (unlike every other field), so we'd have to figure out
> where to store it.  The _MaxElement computation uses values from both
> structures, so it doesn't really belong in either place.  We could put
> it in the VAO, but we'd have to pass it around everywhere.
>
> It turns out that it's only used when ctx->Const.CheckArrayBounds is
> set, which is only set by the (rarely used) classic swrast driver.
> It appears that drivers/x11 used to set it as well, which was intended
> to avoid segmentation faults on out-of-bounds memory access in the X
> server (probably for indirect GLX clients).  However, ajax deleted that
> code in 2010 (commit 1ccef926be46dce3b6b5c76e812e2fae4e205ce7).
>
> The bounds checking apparently doesn't actually work, either.  Non-VBO
> attributes arbitrarily set _MaxElement to 2 * 1000 * 1000 * 1000.
> vbo_save_draw and vbo_exec_draw remark /* ??? */ when setting it, and
> the i965 code contains a comment noting that _MaxElement is often bogus.
>
> Given that the code is complex, rarely used, and dubiously functional,
> it doesn't seem worth maintaining going forward.  This patch drops it.
>
> This will probably mean the classic swrast driver may begin crashing on
> out of bounds vertex buffer access in some cases, but I believe that is
> allowed by OpenGL (and probably happened for non-VBO accesses anyway).
> There do not appear to be any Piglit regressions, either.
>
> Signed-off-by: Kenneth Graunke 
> ---
>  src/mesa/drivers/dri/i965/brw_draw_upload.c |  5 +--
>  src/mesa/drivers/dri/swrast/swrast.c|  3 --
>  src/mesa/main/api_validate.c| 66 
> -
>  src/mesa/main/arrayobj.c| 46 
>  src/mesa/main/arrayobj.h|  4 --
>  src/mesa/main/attrib.c  |  1 -
>  src/mesa/main/context.c |  3 --
>  src/mesa/main/mtypes.h  | 10 -
>  src/mesa/main/state.c   |  5 ---
>  src/mesa/main/varray.c  |  9 +---
>  src/mesa/main/varray.h  | 33 ---
>  src/mesa/vbo/vbo_exec_array.c   | 26 +++-
>  src/mesa/vbo/vbo_exec_draw.c|  2 -
>  src/mesa/vbo/vbo_save_draw.c|  1 -
>  src/mesa/vbo/vbo_split_copy.c   |  1 -
>  15 files changed, 9 insertions(+), 206 deletions(-)
>
> Hi Brian, Roland, Eric, all...
>
> What do you think of this idea?  Good idea?  Terrible idea?
>
> In theory, this seems like a reasonable idea for software drivers, but
> it doesn't appear that softpipe/llvmpipe use this code, so I'm not sure
> if it's worth maintaining just for swrast...

I thought this was important for the X Server's indirect, but since he X
Server doesn't use DrawElements or VBOs and just gives pointers to its
own malloced memory with known vertex counts, I don't see any need in
swrast.

> I know the vc4 driver also needs to perform bounds checking on memory
> access since it uses physical memory directly, but the kernel driver has
> to perform that, for safety.  Plus, I think it wants something more
> reliable and probably lower level, so it doesn't seem like dropping this
> code will hurt there, either.

If I had the _MaxElement in gallium and it was reliable (got maintained
even when rewriting of my index buffer happens for various purposes), it
would actually be useful since I have to declare a maximum valid index
value in my draws (which then limits how far anything will be read in
the vertex buffers, and the kernel checks that that matches up with the
buffer lengths).

However, I'm pretty sure it's easier to just calculate after the fact
inside of my driver (+13, -5).  Basically, I won't miss it.


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