Eero Pajarre wrote:
>
> While searching for a bug (which was elsewhere),
> I noticed that glPopAttrib doesn't seem to
> call the necessary driver functions for
> restoring the current "clear color"
>
> And there might be similar problems with the
> write masks...
>
> And I guess this is a typo:
> if ((ctx->Color.BlendSrcRGB != oldBlendSrc ||
> ctx->Color.BlendSrcRGB != oldBlendDst) &&
> ^^^
>
> These seem to be both in the default and the 3_2 branch
> (unless somebody has fixed then in the last couple of days)
Thanks. I'll fix this ASAP.
-Brian
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