[Mesa3d-dev] [Bug 4197] fix TEXTRELs in libGL.so

2005-11-05 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=4197  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

 AssignedTo|[EMAIL PROTECTED]   |mesa3d-
   ||[EMAIL PROTECTED]


  
 
 
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[Mesa3d-dev] [Bug 4967] Vertex and fragment program handling shoudl be unified

2005-11-05 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=4967  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2005-11-05 09:12 ---
I've checked in your patch, plus unification of the vertex/fragment program
opcodes.  Closing this report now, though there's more follow-on work to be
done, like unifying struct vertex_program and struct fragment_program (or at
least moving common fields into the base program class).
  
 
 
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[Mesa3d-dev] [Bug 4967] Vertex and fragment program handling shoudl be unified

2005-11-05 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
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https://bugs.freedesktop.org/show_bug.cgi?id=4967  
 




--- Additional Comments From [EMAIL PROTECTED]  2005-11-05 07:43 ---
Ian, I'm working on the same thing.  I'll see about merging your changes with my
local changes...  
 
 
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