[Mesa3d-dev] [Bug 5002] indirect rendering of glDrawArrays() to an NVidia machine is broke.
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5002 --- Additional Comments From [EMAIL PROTECTED] 2005-11-10 14:20 --- I can reproduce this bug without using glInterleavedArrays() and just use glVertexPointer() and friends. There's only one section of our code that uses InterleavedArrays(), even if i turn that off (ifdef it out), I still get a blank window. That's why I decided to file this as a separate bug. btw, I grabbed a knoppix cd from a friend. He said it was kinda old (knoppix 3.7). It's running XFree86 4.3.0.1 with glxinfo reporting 1.3 Mesa 4.0.4 for the version string. With my display set to the knoppix machine and enable InterleavedArrays, I get some glx error saying the request is too large (we do have like 4,000 vertices in that InterleavedArray call). If I disable InterleavedArrays, I get a: X Error of failed request: GLXBadRenderRequest Major opcode of failed request: 144 (GLX) Minor opcode of failed request: 1 (X_GLXRender) Serial number of failed request: 187 Current serial number in output stream: 189 haven't narrowed down why that is yet. Not sure I want to spend time on it right now. I care more about making sure things display on the nvidia machine. If I keep InterleavedArrays disabled and set LIBGL_NO_DRAWARRAYS=1, everything renders fine on the knoppix machine. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 5002] indirect rendering of glDrawArrays() to an NVidia machine is broke.
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5002 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |ASSIGNED --- Additional Comments From [EMAIL PROTECTED] 2005-11-10 09:05 --- There is currently no GLX protocol defined for ARB_vertex_buffer_object. There are two opcodes that can be used for glDrawArrays, but, other than the opcode number being different, the protocol is identical. I suspect that Nvidia's server-side GLX code, like most, supports both. Are you able to reproduce this bug when not using glInterleavedArrays (as in bug #5001)? My best guess is that the problem you identified in that bug is the root cause here. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 5001] Indirect rendering of glInterleavedArrays() broke
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5001 [EMAIL PROTECTED] changed: What|Removed |Added AssignedTo|mesa3d- |[EMAIL PROTECTED] |[EMAIL PROTECTED] | Status|NEW |ASSIGNED --- Additional Comments From [EMAIL PROTECTED] 2005-11-10 08:51 --- Created an attachment (id=3766) --> (https://bugs.freedesktop.org/attachment.cgi?id=3766&action=view) Fix typeo in __indirect_glInterleavedArrays That appears to be the only case in __indirect_glInterleavedArrays that has this copy-and-paste type bug. Good catch. Assuming this actually fixes the problem for you, I'll commit to Mesa CVS and X.org 6.8.x CVS. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 5004] configs/linux-tcc should be removed
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5004 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Additional Comments From [EMAIL PROTECTED] 2005-11-10 08:26 --- The config is now removed. I missed this when I removed s_fragprog_to_c.c and s_tcc.c. Thanks. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 5005] save/restore of lighting attribute group destroys spot light direction
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5005 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Additional Comments From [EMAIL PROTECTED] 2005-11-10 08:23 --- Thanks. I'm checking in your fix. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
Re: [Mesa3d-dev] Re: Vertex program compiler
Juhana Sadeharju schrieb: > Hello. I don't have a modern graphics card. Do I have now or later > a possibility to write vertex and fragment programs and render them > with Mesa? > > Does Nvidia and ATI card owners write the vertex/fragment programs > with the same source language? It would be nice if I could write > programs with all possible source languages. It would also mean > that I could test Nvidia and ATI demos with Mesa more easily. Mesa does support GL_ARB_vertex_program and GL_ARB_fragment program when the rendering is done in software. These axtensions are supported by the non-free ATI and Nvidia drivers, too. What graphics card do you have? Philipp --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] Re: Vertex program compiler
Hello. I don't have a modern graphics card. Do I have now or later a possibility to write vertex and fragment programs and render them with Mesa? Does Nvidia and ATI card owners write the vertex/fragment programs with the same source language? It would be nice if I could write programs with all possible source languages. It would also mean that I could test Nvidia and ATI demos with Mesa more easily. Juhana -- http://music.columbia.edu/mailman/listinfo/linux-graphics-dev for developers of open source graphics software --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 5005] save/restore of lighting attribute group destroys spot light direction
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5005 --- Additional Comments From [EMAIL PROTECTED] 2005-11-10 02:16 --- Created an attachment (id=3765) --> (https://bugs.freedesktop.org/attachment.cgi?id=3765&action=view) Proposed fix -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 5005] New: save/restore of lighting attribute group destroys spot light direction
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5005 Summary: save/restore of lighting attribute group destroys spot light direction Product: Mesa Version: 6.4 Platform: All OS/Version: All Status: NEW Severity: normal Priority: P2 Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: [EMAIL PROTECTED] CC: [EMAIL PROTECTED] Saving and restoring the lighting attribute group (via glPushAttrib(GL_LIGHTING_BIT); glPopAttribute()) destroys the lights' spot directions. A glut based test application is available at http://memfrob.de/~memfrob/spot_test.c -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 5004] New: configs/linux-tcc should be removed
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5004 Summary: configs/linux-tcc should be removed Product: Mesa Version: CVS Platform: PC OS/Version: Linux Status: NEW Severity: trivial Priority: P2 Component: Other AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: [EMAIL PROTECTED] i think it is not needed after removal of s_fragprog_to_c.c s_tcc.c -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev