[Mesa3d-dev] [Bug 5002] indirect rendering of glDrawArrays() to an NVidia machine is broke.

2005-11-10 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=5002  
 




--- Additional Comments From [EMAIL PROTECTED]  2005-11-10 14:20 ---
I can reproduce this bug without using glInterleavedArrays() and just use
glVertexPointer() and friends.  There's only one section of our code that uses
InterleavedArrays(), even if i turn that off (ifdef it out), I still get a blank
window.  That's why I decided to file this as a separate bug.

btw, I grabbed a knoppix cd from a friend.  He said it was kinda old (knoppix
3.7).  It's running XFree86 4.3.0.1 with glxinfo reporting 1.3 Mesa 4.0.4 for
the version string.

With my display set to the knoppix machine and enable InterleavedArrays, I get
some glx error saying the request is too large (we do have like 4,000 vertices
in that InterleavedArray call).

If I disable InterleavedArrays, I get a:

X Error of failed request:  GLXBadRenderRequest
  Major opcode of failed request:  144 (GLX)
  Minor opcode of failed request:  1 (X_GLXRender)
  Serial number of failed request:  187
  Current serial number in output stream:  189

haven't narrowed down why that is yet.  Not sure I want to spend time on it
right now.  I care more about making sure things display on the nvidia machine.

If I keep InterleavedArrays disabled and set LIBGL_NO_DRAWARRAYS=1, everything
renders fine on the knoppix machine.
  
 
 
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[Mesa3d-dev] [Bug 5002] indirect rendering of glDrawArrays() to an NVidia machine is broke.

2005-11-10 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=5002  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |ASSIGNED




--- Additional Comments From [EMAIL PROTECTED]  2005-11-10 09:05 ---
There is currently no GLX protocol defined for ARB_vertex_buffer_object.  There
are two opcodes that can be used for glDrawArrays, but, other than the opcode
number being different, the protocol is identical.  I suspect that Nvidia's
server-side GLX code, like most, supports both.

Are you able to reproduce this bug when not using glInterleavedArrays (as in bug
#5001)?  My best guess is that the problem you identified in that bug is the
root cause here.  
 
 
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[Mesa3d-dev] [Bug 5001] Indirect rendering of glInterleavedArrays() broke

2005-11-10 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=5001  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

 AssignedTo|mesa3d- |[EMAIL PROTECTED]
   |[EMAIL PROTECTED]   |
 Status|NEW |ASSIGNED




--- Additional Comments From [EMAIL PROTECTED]  2005-11-10 08:51 ---
Created an attachment (id=3766)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=3766&action=view)
Fix typeo in __indirect_glInterleavedArrays

That appears to be the only case in __indirect_glInterleavedArrays that has
this copy-and-paste type bug.  Good catch.  Assuming this actually fixes the
problem for you, I'll commit to Mesa CVS and X.org 6.8.x CVS.  
 
 
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[Mesa3d-dev] [Bug 5004] configs/linux-tcc should be removed

2005-11-10 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=5004  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2005-11-10 08:26 ---
The config is now removed.  I missed this when I removed s_fragprog_to_c.c and
s_tcc.c.  Thanks.  
 
 
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[Mesa3d-dev] [Bug 5005] save/restore of lighting attribute group destroys spot light direction

2005-11-10 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2005-11-10 08:23 ---
Thanks. I'm checking in your fix.
  
 
 
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Re: [Mesa3d-dev] Re: Vertex program compiler

2005-11-10 Thread Philipp Klaus Krause
Juhana Sadeharju schrieb:
> Hello. I don't have a modern graphics card. Do I have now or later
> a possibility to write vertex and fragment programs and render them
> with Mesa?
> 
> Does Nvidia and ATI card owners write the vertex/fragment programs
> with the same source language? It would be nice if I could write
> programs with all possible source languages. It would also mean
> that I could test Nvidia and ATI demos with Mesa more easily.

Mesa does support GL_ARB_vertex_program and GL_ARB_fragment program when
  the rendering is done in software. These axtensions are supported by
the non-free ATI and Nvidia drivers, too.

What graphics card do you have?

Philipp


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[Mesa3d-dev] Re: Vertex program compiler

2005-11-10 Thread Juhana Sadeharju

Hello. I don't have a modern graphics card. Do I have now or later
a possibility to write vertex and fragment programs and render them
with Mesa?

Does Nvidia and ATI card owners write the vertex/fragment programs
with the same source language? It would be nice if I could write
programs with all possible source languages. It would also mean
that I could test Nvidia and ATI demos with Mesa more easily.

Juhana
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[Mesa3d-dev] [Bug 5005] save/restore of lighting attribute group destroys spot light direction

2005-11-10 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=5005  
 




--- Additional Comments From [EMAIL PROTECTED]  2005-11-10 02:16 ---
Created an attachment (id=3765)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=3765&action=view)
Proposed fix
  
 
 
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[Mesa3d-dev] [Bug 5005] New: save/restore of lighting attribute group destroys spot light direction

2005-11-10 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=5005  
 
   Summary: save/restore of lighting attribute group destroys spot
light direction
   Product: Mesa
   Version: 6.4
  Platform: All
OS/Version: All
Status: NEW
  Severity: normal
  Priority: P2
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]
CC: [EMAIL PROTECTED]


Saving and restoring the lighting attribute group (via
glPushAttrib(GL_LIGHTING_BIT); glPopAttribute()) destroys the lights' spot
directions.

A glut based test application is available at

  http://memfrob.de/~memfrob/spot_test.c  
 
 
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[Mesa3d-dev] [Bug 5004] New: configs/linux-tcc should be removed

2005-11-10 Thread bugzilla-daemon
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   Summary: configs/linux-tcc should be removed
   Product: Mesa
   Version: CVS
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: trivial
  Priority: P2
 Component: Other
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


i think it is not needed after removal of s_fragprog_to_c.c s_tcc.c  
 
 
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