Re: [Mesa3d-dev] GLSL status in Mesa

2006-02-16 Thread Brian Paul

Michał Król wrote:

06-02-15, Brian Paul <[EMAIL PROTECTED]> napisał(a):>
I'm going to check in some fixes for warnings in the new code
(nested> comments, missing switch/default clauses, etc.).>> I'd
also like to run the code through 'indent' to make the style match>
the rest of Mesa (3-space indentation etc).>> I've got other things
going on this week so I'll try to look at the> new code in more
detail next week.




Please dont. I will take care of it. I
checkoutthe cvs once a week and work on it off-line.If you do some
massive changes I would haveto resolve massive conflicts or loose
full weekwaiting for your changes. When I am finished,you can do
your job, sure.


Here's the indent command I use:

  indent -br -i3 -npcs infile.c -o outfile.c

If you want to do that, that'd be great.

-Brian

PS: Your email had the funny layout again.


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Re: [Mesa3d-dev] GLX server (receiver) generation files

2006-02-16 Thread John Stavrakakis
Gday, 
 About a month ago I was poking around for python scripts that generate glx server side code. I am yet to see the files in the cvs tree for mesa, are they otherwise available in xserver source? 
John 
On 1/17/06, Ian Romanick <[EMAIL PROTECTED]> wrote:
-BEGIN PGP SIGNED MESSAGE-Hash: SHA1John Stavrakakis wrote:> The python script that is currently available in Mesa is only used for a GLX
> client Mesa/src/mesa/glapi/glX_proto_send.py which generates the file> Mesa/src/glx/x11/indirect.c>> I was seeking the original python parser scripts for code generation as part> of a GLX server. I found the generated C code in the most recent X server,
> but I would really appreciate having the original parser scripts (probably> glX_proto_recv.py). I asked about this last year, can somebody please add> them to cvs?I will be committing those to Mesa CVS this week.  I was going to do it
last week, but my laptop died and had to be sent away for repair. :(-BEGIN PGP SIGNATURE-Version: GnuPG v1.4.1 (GNU/Linux)iD8DBQFDzS45X1gOwKyEAw8RAvDBAJ9cWqihXHnu+soaV31fGz5c4rZR/QCeJq+VrrejE6thPW0bnI86Fvl8fcw=
=DPSZ-END PGP SIGNATURE-


Re: [Mesa3d-dev] GLSL status in Mesa

2006-02-16 Thread Michał Król
06-02-15, Brian Paul <[EMAIL PROTECTED]> napisał(a):
> I'm going to check in some fixes for warnings in the new code (nested
> comments, missing switch/default clauses, etc.).
>
> I'd also like to run the code through 'indent' to make the style match
> the rest of Mesa (3-space indentation etc).
>
> I've got other things going on this week so I'll try to look at the
> new code in more detail next week.
>

Please dont. I will take care of it. I checkout
the cvs once a week and work on it off-line.
If you do some massive changes I would have
to resolve massive conflicts or loose full week
waiting for your changes. When I am finished,
you can do your job, sure.

--
Pozdrawiam,
Michal Krol


[Mesa3d-dev] [Bug 5002] indirect rendering of glDrawArrays() to an NVidia machine is broke.

2006-02-16 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=5002  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-02-17 05:33 ---
Yes, I am running from a big-endian machine and displaying onto a little endian
machine.  
 
 
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[Mesa3d-dev] [Bug 5002] indirect rendering of glDrawArrays() to an NVidia machine is broke.

2006-02-16 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=5002  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-02-16 23:50 ---
Are you running the app from a big-endian system?  I have filed bug 5911
regarding a byte-swapping problem in the Xorg server for glDrawArrays.  
 
 
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