Re: [Mesa3d-dev] GLSL status in Mesa
Michał Król wrote: 06-02-15, Brian Paul <[EMAIL PROTECTED]> napisał(a):> I'm going to check in some fixes for warnings in the new code (nested> comments, missing switch/default clauses, etc.).>> I'd also like to run the code through 'indent' to make the style match> the rest of Mesa (3-space indentation etc).>> I've got other things going on this week so I'll try to look at the> new code in more detail next week. Please dont. I will take care of it. I checkoutthe cvs once a week and work on it off-line.If you do some massive changes I would haveto resolve massive conflicts or loose full weekwaiting for your changes. When I am finished,you can do your job, sure. Here's the indent command I use: indent -br -i3 -npcs infile.c -o outfile.c If you want to do that, that'd be great. -Brian PS: Your email had the funny layout again. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid3432&bid#0486&dat1642 ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
Re: [Mesa3d-dev] GLX server (receiver) generation files
Gday, About a month ago I was poking around for python scripts that generate glx server side code. I am yet to see the files in the cvs tree for mesa, are they otherwise available in xserver source? John On 1/17/06, Ian Romanick <[EMAIL PROTECTED]> wrote: -BEGIN PGP SIGNED MESSAGE-Hash: SHA1John Stavrakakis wrote:> The python script that is currently available in Mesa is only used for a GLX > client Mesa/src/mesa/glapi/glX_proto_send.py which generates the file> Mesa/src/glx/x11/indirect.c>> I was seeking the original python parser scripts for code generation as part> of a GLX server. I found the generated C code in the most recent X server, > but I would really appreciate having the original parser scripts (probably> glX_proto_recv.py). I asked about this last year, can somebody please add> them to cvs?I will be committing those to Mesa CVS this week. I was going to do it last week, but my laptop died and had to be sent away for repair. :(-BEGIN PGP SIGNATURE-Version: GnuPG v1.4.1 (GNU/Linux)iD8DBQFDzS45X1gOwKyEAw8RAvDBAJ9cWqihXHnu+soaV31fGz5c4rZR/QCeJq+VrrejE6thPW0bnI86Fvl8fcw= =DPSZ-END PGP SIGNATURE-
Re: [Mesa3d-dev] GLSL status in Mesa
06-02-15, Brian Paul <[EMAIL PROTECTED]> napisał(a): > I'm going to check in some fixes for warnings in the new code (nested > comments, missing switch/default clauses, etc.). > > I'd also like to run the code through 'indent' to make the style match > the rest of Mesa (3-space indentation etc). > > I've got other things going on this week so I'll try to look at the > new code in more detail next week. > Please dont. I will take care of it. I checkout the cvs once a week and work on it off-line. If you do some massive changes I would have to resolve massive conflicts or loose full week waiting for your changes. When I am finished, you can do your job, sure. -- Pozdrawiam, Michal Krol
[Mesa3d-dev] [Bug 5002] indirect rendering of glDrawArrays() to an NVidia machine is broke.
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5002 --- Additional Comments From [EMAIL PROTECTED] 2006-02-17 05:33 --- Yes, I am running from a big-endian machine and displaying onto a little endian machine. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 5002] indirect rendering of glDrawArrays() to an NVidia machine is broke.
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5002 --- Additional Comments From [EMAIL PROTECTED] 2006-02-16 23:50 --- Are you running the app from a big-endian system? I have filed bug 5911 regarding a byte-swapping problem in the Xorg server for glDrawArrays. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev