[Mesa3d-dev] [Bug 10488] New: assertion failure in libGL.so.1 when running wine on xvnc4 at 16bpp

2007-03-31 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10488

   Summary: assertion failure in libGL.so.1 when running wine on
xvnc4 at 16bpp
   Product: Mesa
   Version: unspecified
  Platform: Other
OS/Version: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: GLX
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


When running any program under wine (e.g. winecfg) on xvnc4server,
assertion fails inside libGL.so.1 from libgl1-mesa-glx package:

glxcmds.c:343: CreateContext: Assertion `mode != ((void *)0)' failed.

A quick look info code shows that it hits a 'FIXME':

 ...
   337  if ( fbconfig == NULL ) {
   338  /* FIXME: Is it possible for the __GLcontextModes
structure
   339   * FIXME: to not be found?
   340   */
   341  mode = _gl_context_modes_find_visual( psc->configs,
   342vis->visualid );
   343  assert( mode != NULL );
   344  assert( mode->screen == screen );
   345  }
 ...

This bug originally was reported to Debian BTS,
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=415292

The bug log there contains some backtraces.


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[Mesa3d-dev] [Bug 10444] trackballs segfaults in _save_upgrade_vertex after pressing Start Game

2007-03-31 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10444


[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #3 from [EMAIL PROTECTED]  2007-03-31 06:51 PST ---
OK.  Closing.


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[Mesa3d-dev] [Bug 10483] Alpha value is not effective in double buffer mode

2007-03-31 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10483





--- Comment #1 from [EMAIL PROTECTED]  2007-03-31 06:50 PST ---
Created an attachment (id=9393)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=9393&action=view)
simple case for reading pixels


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[Mesa3d-dev] [Bug 10483] New: Alpha value is not effective in double buffer mode

2007-03-31 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10483

   Summary: Alpha value is not effective in double buffer mode
   Product: Mesa
   Version: CVS
  Platform: All
OS/Version: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]
CC: [EMAIL PROTECTED], [EMAIL PROTECTED]


version
===
Mesa master, cset e608d92c5b42d192772066194531db8bfaff86ce


Description
===
Under double buffer mode, glReadPixels() cannot get the right alpha value after
the object was draw with specified RGBA values (by glColor()). R/G/B value is
right respectively.
In fact, the alpha value achieved is the value that is used to clear the color
buffer (glClearColor()).


Misc

under single buffer mode, this bug doesn't happen.


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[Mesa3d-dev] [Bug 10482] New: _mesa_reference_framebuffer: Assertion `!*ptr' failed

2007-03-31 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10482

   Summary: _mesa_reference_framebuffer: Assertion `!*ptr' failed
   Product: Mesa
   Version: CVS
  Platform: Other
OS/Version: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


many apps e.g. ActionCube (http://action.cubers.net/) are crashing with error:

main/framebuffer.c:256: _mesa_reference_framebuffer: Assertion `!*ptr' failed

HW: 945GM
SW: Mesa git, DRM git, xorg-server 1.2.0, xf86-video-intel 1.7.4

I can't get better backtrace than this:
#0  0xb7f40410 in __kernel_vsyscall ()
#1  0x4104e923 in raise () from /lib/libc.so.6
#2  0x41172ff4 in ?? () from /lib/libc.so.6
#3  0xb7ca1950 in ?? ()
#4  0x410503b6 in abort () from /lib/libc.so.6
#5  0xbfb8d908 in ?? ()
#6  0x in ?? ()


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[Mesa3d-dev] [Bug 6355] Building GLcore in mesa (suggestion)

2007-03-31 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=6355





--- Comment #13 from [EMAIL PROTECTED]  2007-03-31 03:26 PST ---
Hi Kristian, thanks for reviewing. I should probably mention that out of the
issues mentioned in your original mail:

- glapi
  is a non-issue with the patches because the xserver still symlinks those from
  mesa, I think this should be handled separately

- GLcore i/f versioning
  still needs to be looked someway


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Re: [Mesa3d-dev] Mesa - Scitech? myOS - Miniature, Linux based OpenGL development system without X

2007-03-31 Thread Dave Airlie

> 1.) can you please tell me, since Scitech drivers are based on Mesa, why 
> there is no mention of them on Mesa web site?

Mesa is BSD licensed, anyone can and does take it and use it, the project 
may never find out or have any contact with the ppl using it...

>
> 2.) can you help me figure out, how come no one uses Scitech to do 
> "Linux without X" even tho they are clean, working solution? and, i mean 
> there is not a single Linux project using them, until now..

closed source? no idea what level the drivers are at..

> i could not figure out 'Mesa minixgl', dont even know what exactly and where 
> is the source code for it, i tried GGI, directFB and looked into other 
> "without X" projects, but they so much trouble to compile, have dependencies 
> that i want to get rid of, hard to isolate, clean or are simply too big. 
> since all the 'Linux without X' drivers are based on Mesa anyway, i assume 
> minixgl might be most simplistic and smallest, therefore best solution for 
> me, so:
>
> is minixgl active? can someone point out if there is nice simple link 
> that will download all necessary source of minixgl in ONE file?
>

Miniglx isn't active in the sense of ppl do development on it to further 
it, I have deployed it in a number of OpenGL without X platforms, and I 
generally take the Mesa tree, make it work for what I want, and if the 
changes are applicable to upstream I push them back into the mesa tree, at 
this stage I'm probably the miniglx de-facto maintainer... miniglx ships 
as part of Mesa (but not in the tarballs..) you'll have to use git to grab 
the latest Mesa development tree then make linux-solo-x86 in theory 
should build a miniglx system, that along with a couple of hacks the drm 
to bypass the master authorisations should allow it to run on radeon or 
intel (granted I don't use radeon with it anymore so it may have 
bitrotted..)

Miniglx currently in theory works hw-accelerated on radeon and intel i9xx 
hardware using the Linux kernel fb-drivers to do modesetting, and the drm 
to do the 3D acceleration, when the intel modesetting code is in the drm 
tree I'll make a miniglx to use that as opposed to fbdev just for a proof 
of concept and for perhaps an upcoming deployment into a production 
system..

Dave.

-- 
David Airlie, Software Engineer
http://www.skynet.ie/~airlied / airlied at skynet.ie
Linux kernel - DRI, VAX / pam_smb / ILUG


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[Mesa3d-dev] Mesa - Scitech? myOS - Miniature, Linux based OpenGL development system without X

2007-03-31 Thread ZeAtShuttle
hi,


brian suggested this was the best place to post this info and my questions, so 
here i go:


*** project

myOS - Miniature, Linux based OpenGL development system without X
It is bare bones Linux system, stripped down of everything, but core necessary 
files to compile and run OpenGL/C code. It has simplified directory structure 
and cleaned up internal cross referencing.

There is complete OpenGL Red Book together with 45 examples converted to use 
Scitech's drivers. Examples are organized to follow chapters and are ready to 
compile and run, they look very much like their GLUT version in Red Book. This 
little collection is really all one needs to learn OpenGL. In fact the whole 
system being very bare bones and really simple can be used as learning tool to 
teach Linux basics and C/OpenGL programming...

http://one.xthost.info/zelko/opengl.html

there are more OpenGL related downloads on that page
including old demos that were developed for Voodoo2 using Mesa





*** questions

1.)
can you please tell me,
since Scitech drivers are based on Mesa, why there is no mention of them on 
Mesa web site?



2.)
can you help me figure out,
how come no one uses Scitech to do "Linux without X" even tho they are clean, 
working solution?
and, i mean there is not a single Linux project using them, until now..



3.)
i could not figure out 'Mesa minixgl', dont even know what exactly and where is 
the source code for it, i tried GGI, directFB and looked into other "without X" 
projects, but they so much trouble to compile, have dependencies that i want to 
get rid of, hard to isolate, clean or are simply too big. since all the 'Linux 
without X' drivers are based on Mesa anyway, i assume minixgl might be most 
simplistic and smallest, therefore best solution for me, so:

is minixgl active? 
can someone point out if there is nice simple link that will download all 
necessary source of minixgl in ONE file?



4.)
im looking forward to Mesa fbdev/DRI project or similar to have wider supported 
hardware, but meanwhile can you suggest if you know of any other Linux drivers 
that might be used to create "Linux-OpenGL without X" system?



cheers,
zelko

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