[Mesa3d-dev] [Bug 11448] New: Clamp DEPTH_COMPONENT value too much times

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11448

   Summary: Clamp DEPTH_COMPONENT value too much times
   Product: Mesa
   Version: CVS
  Platform: Other
OS/Version: Linux (All)
Status: NEW
  Severity: minor
  Priority: low
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]
CC: [EMAIL PROTECTED], [EMAIL PROTECTED]


In function _mesa_unpack_depth_span (src/mesa/main/image.c), depth values are
clamped in macro DEPTH_VALUES, then clamp again in _mesa_scale_and_bias_depth
if ctx-Pixel.DepthScale != 1.0 || ctx-Pixel.DepthBias != 0.0. So DEPTH_VALUES
maybe clamped two times.

According to OpenGL spec, glDrawPixels will clamp color values in the last
step.
We need not clamp values in macro DEPTH_VALUES and we need clamp values after
_mesa_scale_and_bias_depth.

About change was introduced by commit bb02092d749ff9d58a13fd99f66154504b4f3dd1.


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Re: [Mesa3d-dev] Mesa 7.0 released

2007-07-02 Thread Brian Paul
Julien Cristau wrote:
 On Fri, Jun 22, 2007 at 16:57:18 -0600, Brian Paul wrote:
 
 Mesa 7.0 can be downloaded from SF at 
 http://sourceforge.net/project/showfiles.php?group_id=3

 This is a stable release that just fixes bugs since 6.5.3 (see the 
 release notes) and makes the OpenGL 2.1 API support official.

 Hi Brian,
 
 apparently changing the major mesa version number changes the soname of
 libOSMesa, when built as a shared library.  Is this an intended side
 effect?  As far as I could gather from the list of exported symbols,
 there doesn't seem to be any ABI change in libOSMesa between 6.5.3 and
 7.0.

There are no ABI changes in libOSMesa.  I didn't really think about the 
soname for that library when I bumped the version.  Is this causing a 
problem for you?

-Brian

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[Mesa3d-dev] [Bug 11448] Clamp DEPTH_COMPONENT value too much times

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11448


[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #1 from [EMAIL PROTECTED]  2007-07-02 07:47 PST ---
Fixed in git.


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Re: [Mesa3d-dev] Mesa 7.0 released

2007-07-02 Thread Keith Packard
On Mon, 2007-07-02 at 20:17 +0200, Julien Cristau wrote:

 In any case, maybe the mesa version number and OSMesa soname should be
 made independant in the future?

How about now? It's a huge pain for a linux distro to change so version
numbers for even a tiny library.

Ship an update that uses the old so version number.

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Re: [Mesa3d-dev] Mesa 7.0 released

2007-07-02 Thread Daniel Stone
On Mon, Jul 02, 2007 at 11:48:10AM -0700, Keith Packard wrote:
 On Mon, 2007-07-02 at 20:17 +0200, Julien Cristau wrote:
  In any case, maybe the mesa version number and OSMesa soname should be
  made independant in the future?
 
 How about now? It's a huge pain for a linux distro to change so version
 numbers for even a tiny library.
 
 Ship an update that uses the old so version number.

Bad precedent no doubt, but in this case completely harmless:
[EMAIL PROTECTED]:~/x/xorg/xserver% apt-cache rdepends libosmesa6
libosmesa6
Reverse Depends:
  libosmesa6-dev

Cheers,
Daniel


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[Mesa3d-dev] [Bug 9829] [i965] Segfault with maximum texture units

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=9829





--- Comment #8 from [EMAIL PROTECTED]  2007-07-02 20:19 PST ---
With i915 driver, the bug also exists.


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[Mesa3d-dev] [Bug 10605] alpha function is incorrect when _func_ is GL_LEQUAL

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10605


[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||INVALID




--- Comment #3 from [EMAIL PROTECTED]  2007-07-02 20:37 PST ---
Don't know why I got the incorrect result before, but now the error has gone.


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[Mesa3d-dev] [Bug 10608] Read incorrect GL_DEPTH_COMPONENT value after call glCopyPixels with zoom

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10608


[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|RESOLVED|VERIFIED




--- Comment #3 from [EMAIL PROTECTED]  2007-07-02 20:46 PST ---
commit: 183d8e06206dd264adabdf8d6b6ad06143d237e8 and
 b61d74c57589cf22f003ac7f9db3aa47fd1b3cb2


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[Mesa3d-dev] [Bug 10788] GL_ARB_fragment_program implement incorrect about state of fragment.fogcoord

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10788


[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|RESOLVED|REOPENED
 Resolution|FIXED   |




--- Comment #3 from [EMAIL PROTECTED]  2007-07-02 22:20 PST ---
Today I wanted to verify this bug, but it still exists. Reopen it.


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[Mesa3d-dev] [Bug 10939] [965] GL smooth wide points drawn as squares

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10939





--- Comment #4 from [EMAIL PROTECTED]  2007-07-02 22:31 PST ---
The bug also exists with i915 driver now. With i915 driver, the output of the
test case is:

size range: 1.00 255.00; size step: 1.00 
draw pixel at (0, 0): 0.00
draw pixel at (0, 1): 0.00
draw pixel at (0, 2): 0.00
draw pixel at (0, 3): 0.00
draw pixel at (0, 4): 0.00
draw pixel at (1, 0): 0.00
draw pixel at (1, 1): 0.00
draw pixel at (1, 2): 0.00
draw pixel at (1, 3): 0.00
draw pixel at (1, 4): 0.00
draw pixel at (2, 0): 0.00
draw pixel at (2, 1): 0.00
draw pixel at (2, 2): 0.00
draw pixel at (2, 3): 0.00
draw pixel at (2, 4): 0.00
draw pixel at (3, 0): 0.00
draw pixel at (3, 1): 0.00
draw pixel at (3, 2): 0.00
draw pixel at (3, 3): 0.00
draw pixel at (3, 4): 0.00
draw pixel at (4, 0): 0.00
draw pixel at (4, 1): 0.00
draw pixel at (4, 2): 0.00
draw pixel at (4, 3): 0.00
draw pixel at (4, 4): 0.00


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