[Mesa3d-dev] [Bug 4967] Vertex and fragment program handling shoudl be unified
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=4967 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Additional Comments From [EMAIL PROTECTED] 2005-11-05 09:12 --- I've checked in your patch, plus unification of the vertex/fragment program opcodes. Closing this report now, though there's more follow-on work to be done, like unifying struct vertex_program and struct fragment_program (or at least moving common fields into the base program class). -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42 plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 4967] Vertex and fragment program handling shoudl be unified
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=4967 --- Additional Comments From [EMAIL PROTECTED] 2005-11-04 18:25 --- Created an attachment (id=3710) -- (https://bugs.freedesktop.org/attachment.cgi?id=3710action=view) First pass at unifying vertex and fragment program handling The old {fp,vp}_{program,src_register,dst_register} structures were merged into new prog_{program,src_register,dst_register} structures. This adds about 80 lines of code, but pretty much all of the added lines are comments. I have verified that this code works with serveral of the vertex and fragment programs in progs/tests. The next step is to refactor some of the code that operates on these structures. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42 plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 4967] Vertex and fragment program handling shoudl be unified
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=4967 [EMAIL PROTECTED] changed: What|Removed |Added Attachment #3710 is|0 |1 obsolete|| --- Additional Comments From [EMAIL PROTECTED] 2005-11-04 18:45 --- Created an attachment (id=3711) -- (https://bugs.freedesktop.org/attachment.cgi?id=3711action=view) Second pass at unifying vertex and fragment program handling This patch fixes a problem with the number of bits allocated to Precision in the previous patch. It also replaces _mesa_init_(vp|fp)_instruction with _mesa_init_instruction. This eliminates about 20 lines of code versus the previous patch. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42 plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev