Re: [Mesa3d-dev] radeon-rewrite merged to master
On Fri, 2009-06-12 at 02:26 +0100, Dave Airlie wrote: > I think we've gone as far as we can with radeon-rewrite, it was starting > to outshine master in a few areas mainly thanks to Maciej (osiris) work, Unfortunately it's still unusable for compiz due to http://bugs.freedesktop.org/show_bug.cgi?id=21582 . Is there any plan for solving radeon_common.c:1008: radeon_validate_bo: Assertion `radeon->state.validated_bo_count < 32' failed. yet? (The lockups with compiz that I reported previously are gone though, probably fixed by Maciej, thanks!) -- Earthling Michel Dänzer |http://www.vmware.com Libre software enthusiast | Debian, X and DRI developer -- Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
Re: [Mesa3d-dev] radeon-rewrite merged to master
On Fri, 2009-06-12 at 02:26 +0100, Dave Airlie wrote: > any major regressions on r100/r200 would be useful to know as we don't > have as many people focusing on those. For R200 in non-KMS/DRI1 environment most 3D games still work with mesa git, xf86-video-ati git, xorg 1.6.901 (with some 902 patches) and Linux 2.6.30. However, aside from some possible corrupted icons in NWN, the biggest games fail - Quake 3 (not tested ioquake3) and UT2004. However failing miserably to get a decent backtrace even with full debug build of mesa. === QUAKE 3 === $ quake3 ... Using 8/8/8 Color bits, 24 depth, 0 stencil display. X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 1 Minor opcode of failed request: 0 Serial number of failed request: 40 X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 18 Minor opcode of failed request: 0 Serial number of failed request: 41 X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 18 Minor opcode of failed request: 0 Serial number of failed request: 42 X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 8 Minor opcode of failed request: 0 Serial number of failed request: 43 X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 12 Minor opcode of failed request: 0 Serial number of failed request: 44 Mesa: CPU vendor: AuthenticAMD Mesa: CPU name: AMD Athlon(tm) XP 2500+ Mesa: Mesa 7.6-devel DEBUG build Jun 13 2009 18:42:19 (no debugging symbols found) Mesa warning: software DXTn compression/decompression available Mesa: MMX cpu detected. Mesa: 3DNow! cpu detected. Mesa: SSE cpu detected. Mesa: Not testing OS support for SSE, leaving enabled. X Error of failed request: BadDrawable (invalid Pixmap or Window parameter) Major opcode of failed request: 135 Minor opcode of failed request: 7 Serial number of failed request: 49 X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 153 Minor opcode of failed request: 26 Serial number of failed request: 49 Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xa7d7c8d0 (LWP 5982)] 0x9eca5a36 in glGetString () from //usr//lib/opengl/xorg-x11/lib/libGL.so.1 (gdb) bt full #0 0x9eca5a36 in glGetString () from //usr//lib/opengl/xorg-x11/lib/libGL.so.1 No symbol table info available. #1 0x080bbb8d in ?? () No symbol table info available. #2 0x1f01 in ?? () No symbol table info available. #3 0x0a1d4be0 in ?? () No symbol table info available. #4 0x in ?? () No symbol table info available. === UT2004 === $ ut2004 ... Mesa: Not testing OS support for SSE, leaving enabled. ut2004-bin: main/bufferobj.c:217: _mesa_reference_buffer_object: Assertion `oldObj->RefCount > 0' failed. Signal: SIGIOT [iot trap] --- UT2004.log Log: Startup time: 45.158983 seconds Log: Precaching: NvidiaLogo.LevelInfo0 Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Allocating dynamic index buffer. Log: Developer Backtrace: Log: [ 1] ./ut2004-bin [0x874bdd9] Log: [ 2] [0xa7f83400] Log: [ 3] [0xa7f83424] Log: [ 4] /lib/libc.so.6(gsignal+0x4e) [0xa7cb781e] Log: Unreal Call Stack: FOpenGLRenderInterface::DrawPrimitive <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Exit: Exiting. --- REMOTE GDB (gdb) bt full #0 0xa7f83424 in __kernel_vsyscall () No symbol table info available. #1 0xa7cb781e in raise () from /lib/libc.so.6 No symbol table info available. ...(And the rest have no symbols) -- Alan. "One must never be purposelessnessnesslessness." -- Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
Re: [Mesa3d-dev] radeon-rewrite merged to master
Dnia piątek, 12 czerwca 2009 o 15:58:35 Brian Paul napisał(a): > Dave Airlie wrote: > > I think we've gone as far as we can with radeon-rewrite, it was starting > > to outshine master in a few areas mainly thanks to Maciej (osiris) work, > > > > We've lost support for a couple of things (hyperz/texture tiling) > > temporarily but they will return once we can figure out how they work > > again :) > > > > Hopefully TTM/KMS work is in the kernel staging area soon, and we can > > move radeon support onto a new place :) > > > > any major regressions on r100/r200 would be useful to know as we don't > > have as many people focusing on those. > > Could you add some information about the rewritten driver to the > docs/relnotes-7.6.html file? > > I'd like to encourage everyone to update the release notes when you > add/change/fix anything of significance... > > -Brina > Dave if your going to update the release notes add these: - support for EXT_vertex_array_bgra (r300), - support for EXT_texture_sRGB (r300). There were so many fixes that I don't know if we should include them in release notes. Maciej Cencora -- Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
Re: [Mesa3d-dev] radeon-rewrite merged to master
Dave Airlie wrote: > I think we've gone as far as we can with radeon-rewrite, it was starting > to outshine master in a few areas mainly thanks to Maciej (osiris) work, > > We've lost support for a couple of things (hyperz/texture tiling) > temporarily but they will return once we can figure out how they work > again :) > > Hopefully TTM/KMS work is in the kernel staging area soon, and we can move > radeon support onto a new place :) > > any major regressions on r100/r200 would be useful to know as we don't > have as many people focusing on those. Could you add some information about the rewritten driver to the docs/relnotes-7.6.html file? I'd like to encourage everyone to update the release notes when you add/change/fix anything of significance... -Brina -- Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] radeon-rewrite merged to master
I think we've gone as far as we can with radeon-rewrite, it was starting to outshine master in a few areas mainly thanks to Maciej (osiris) work, We've lost support for a couple of things (hyperz/texture tiling) temporarily but they will return once we can figure out how they work again :) Hopefully TTM/KMS work is in the kernel staging area soon, and we can move radeon support onto a new place :) any major regressions on r100/r200 would be useful to know as we don't have as many people focusing on those. Dave. -- David Airlie, Software Engineer http://www.skynet.ie/~airlied / airlied at skynet.ie Linux kernel - DRI, VAX / pam_smb / ILUG -- Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev