Re: MetaCard 2.5 alpha 8

2002-12-30 Thread Simon Lord
Ken, would it be possible to get a sample stack from you?  In a past 
life I wrote a SuperCard stack that would display a movie in a card 
with a controller, the controller would have handles at either end 
(custom made SC controller).  The first controller represented the 
00:00:00 timecode while the end controller represented the end of the 
movie's timecode, ie 00:03:57

Moving these timecodes to the right or left allowed for the user to 
play just the selection *in-between* the timecodes.  I have included a 
screenshot of that SC project below, hope that helps.

Having said all this, I'm trying to find some samples in the MetaCard 
universe that would allow me to shave a few weeks off my development if 
I could find a stack which had a few basic samples such as:

(1) How to get the movie length in time (so I can make set timecodes 
again)
(2) How to play from timecode to timecode (if possible, maybe an 
alternative?)

That's it really, maybe a few extras but it's late and I'm barely awake 
at this point in the email.  In essence, I'm hoping for a *rosseta* MC 
stack that will instantly show me all the movie controls/handles MC can 
perform (aside from the obvious like, play, stop etc).  From the email 
below, I take it you probably have worked out many of the issues I'm 
looking to develop for a small internal project.

Thanks.

PS: SuperCard 2.5 works fine in Classic.  Had a bug where it would 
crash if you selected the Finder, but since it does not exist in 
Classic, it runs fine. Cool, cause I liked SuperEdit very much.

<>

On Tuesday, November 12, 2002, at 10:12 PM, Ken Ray wrote:


Scott,

Any chance of getting the "posterTime" property for player objects 
(which
returns the timepoint in the movie where the poster frame was defined)
working for 2.5?

Additionally we'd also spoken about a couple of other items:

(1) the ability to grab a frame from a QT movie as image data so it 
could be
stuck into an image object using the QT API call "GetMoviePICT", and

(2) an extension of the "prepare" command that would force MC to 
render a
player object into its buffer before it was displayed so that one 
could have
a hidden player object, set its currentTime to a specified time, and 
then
show it, optionally with visual effects.

I'm assuming the last two aren't in the works for 2.5, but I just 
wanted to
remind you of them in the event that there was still some fleshing out 
to do
on them.

Thanks,

Ken Ray
Sons of Thunder Software
Email: [EMAIL PROTECTED]
Web Site: http://www.sonsothunder.com/

- Original Message -
From: "Scott Raney" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 12, 2002 8:19 PM
Subject: MetaCard 2.5 alpha 8


MetaCard 2.5 alpha-test 8 is now available in the directory:
ftp://ftp.metacard.com/MetaCard/2.5/

See the file README.2.5 in that directory for the list of new
features.  The new debugging features of the engine are complete in
this release, though the UI still needs a little tweaking.  Now would
be a good time to take it for a spin to get your must-have features in
for the first beta-test release, due up next.
  Regards,
Scott


Scott Raney  [EMAIL PROTECTED]  http://www.metacard.com
MetaCard: You know, there's an easier way to do that...

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Sincerely,
Simon



Re: MetaCard 2.5 alpha 8

2002-11-13 Thread Richard Gaskin
Dominique wrote:

> Anyway, when you set the contents of a field to the rtftext (or the
> htmltext) of another field, it is possible to go back, i.e. from the
> coded text to the "normal" text?

  get the text of fld 1


-- 
 Richard Gaskin 
 Fourth World Media Corporation
 Developer of WebMerge 2.0: Publish any database on any site
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 Tel: 323-225-3717   AIM: FourthWorldInc

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Re: MetaCard 2.5 alpha 8

2002-11-13 Thread Dominique
> MetaCard 2.5 alpha-test 8 is now available in the directory:
> ftp://ftp.metacard.com/MetaCard/2.5/

Got it.
Seems unstable on my PM 7600 / Mac OS 8.6 system ;-(
(error 2, then error 11)
And one freeze.

I tried the "rtftext" function.

Anyway, when you set the contents of a field to the rtftext (or the
htmltext) of another field, it is possible to go back, i.e. from the
coded text to the "normal" text? 

-- 
Regards,
(-8 Dominique
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Re: MetaCard 2.5 alpha 8

2002-11-13 Thread Lists

On Tuesday, November 12, 2002, at 07:14 PM, Ken Ray wrote:


Sorry about that everyone; this was supposed to go to Scott directly.

Ok, everyone... Move along... move along... there's nothing to see 
here...

:-)

Ken Ray
Sons of Thunder Software
Email: [EMAIL PROTECTED]
Web Site: http://www.sonsothunder.com/

Fine with me.  I would like those features as well.  :)



Best regards,
Mark Talluto
http://www.canelasoftware.com

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Re: MetaCard 2.5 alpha 8

2002-11-12 Thread Ken Ray
Sorry about that everyone; this was supposed to go to Scott directly.

Ok, everyone... Move along... move along... there's nothing to see here...

:-)

Ken Ray
Sons of Thunder Software
Email: [EMAIL PROTECTED]
Web Site: http://www.sonsothunder.com/


- Original Message -
From: "Ken Ray" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 12, 2002 9:12 PM
Subject: Re: MetaCard 2.5 alpha 8


> Scott,
>
> Any chance of getting the "posterTime" property for player objects (which
> returns the timepoint in the movie where the poster frame was defined)
> working for 2.5?
>
> Additionally we'd also spoken about a couple of other items:
>
> (1) the ability to grab a frame from a QT movie as image data so it could
be
> stuck into an image object using the QT API call "GetMoviePICT", and
>
> (2) an extension of the "prepare" command that would force MC to render a
> player object into its buffer before it was displayed so that one could
have
> a hidden player object, set its currentTime to a specified time, and then
> show it, optionally with visual effects.
>
> I'm assuming the last two aren't in the works for 2.5, but I just wanted
to
> remind you of them in the event that there was still some fleshing out to
do
> on them.
>
> Thanks,
>
> Ken Ray
> Sons of Thunder Software
> Email: [EMAIL PROTECTED]
> Web Site: http://www.sonsothunder.com/
>
> ----- Original Message -
> From: "Scott Raney" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, November 12, 2002 8:19 PM
> Subject: MetaCard 2.5 alpha 8
>
>
> > MetaCard 2.5 alpha-test 8 is now available in the directory:
> > ftp://ftp.metacard.com/MetaCard/2.5/
> >
> > See the file README.2.5 in that directory for the list of new
> > features.  The new debugging features of the engine are complete in
> > this release, though the UI still needs a little tweaking.  Now would
> > be a good time to take it for a spin to get your must-have features in
> > for the first beta-test release, due up next.
> >   Regards,
> > Scott
> >
> > 
> > Scott Raney  [EMAIL PROTECTED]  http://www.metacard.com
> > MetaCard: You know, there's an easier way to do that...
> >
> > ___
> > metacard mailing list
> > [EMAIL PROTECTED]
> > http://lists.runrev.com/mailman/listinfo/metacard
> >
>

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Re: MetaCard 2.5 alpha 8

2002-11-12 Thread Ken Ray
Scott,

Any chance of getting the "posterTime" property for player objects (which
returns the timepoint in the movie where the poster frame was defined)
working for 2.5?

Additionally we'd also spoken about a couple of other items:

(1) the ability to grab a frame from a QT movie as image data so it could be
stuck into an image object using the QT API call "GetMoviePICT", and

(2) an extension of the "prepare" command that would force MC to render a
player object into its buffer before it was displayed so that one could have
a hidden player object, set its currentTime to a specified time, and then
show it, optionally with visual effects.

I'm assuming the last two aren't in the works for 2.5, but I just wanted to
remind you of them in the event that there was still some fleshing out to do
on them.

Thanks,

Ken Ray
Sons of Thunder Software
Email: [EMAIL PROTECTED]
Web Site: http://www.sonsothunder.com/

- Original Message -
From: "Scott Raney" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 12, 2002 8:19 PM
Subject: MetaCard 2.5 alpha 8


> MetaCard 2.5 alpha-test 8 is now available in the directory:
> ftp://ftp.metacard.com/MetaCard/2.5/
>
> See the file README.2.5 in that directory for the list of new
> features.  The new debugging features of the engine are complete in
> this release, though the UI still needs a little tweaking.  Now would
> be a good time to take it for a spin to get your must-have features in
> for the first beta-test release, due up next.
>   Regards,
> Scott
>
> 
> Scott Raney  [EMAIL PROTECTED]  http://www.metacard.com
> MetaCard: You know, there's an easier way to do that...
>
> ___
> metacard mailing list
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>

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MetaCard 2.5 alpha 8

2002-11-12 Thread Scott Raney
MetaCard 2.5 alpha-test 8 is now available in the directory:
ftp://ftp.metacard.com/MetaCard/2.5/

See the file README.2.5 in that directory for the list of new
features.  The new debugging features of the engine are complete in
this release, though the UI still needs a little tweaking.  Now would
be a good time to take it for a spin to get your must-have features in
for the first beta-test release, due up next.
  Regards,
Scott


Scott Raney  [EMAIL PROTECTED]  http://www.metacard.com
MetaCard: You know, there's an easier way to do that...

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