Re: MetaCard 2.5 alpha 8
Ken, would it be possible to get a sample stack from you? In a past life I wrote a SuperCard stack that would display a movie in a card with a controller, the controller would have handles at either end (custom made SC controller). The first controller represented the 00:00:00 timecode while the end controller represented the end of the movie's timecode, ie 00:03:57 Moving these timecodes to the right or left allowed for the user to play just the selection *in-between* the timecodes. I have included a screenshot of that SC project below, hope that helps. Having said all this, I'm trying to find some samples in the MetaCard universe that would allow me to shave a few weeks off my development if I could find a stack which had a few basic samples such as: (1) How to get the movie length in time (so I can make set timecodes again) (2) How to play from timecode to timecode (if possible, maybe an alternative?) That's it really, maybe a few extras but it's late and I'm barely awake at this point in the email. In essence, I'm hoping for a *rosseta* MC stack that will instantly show me all the movie controls/handles MC can perform (aside from the obvious like, play, stop etc). From the email below, I take it you probably have worked out many of the issues I'm looking to develop for a small internal project. Thanks. PS: SuperCard 2.5 works fine in Classic. Had a bug where it would crash if you selected the Finder, but since it does not exist in Classic, it runs fine. Cool, cause I liked SuperEdit very much. <> On Tuesday, November 12, 2002, at 10:12 PM, Ken Ray wrote: Scott, Any chance of getting the "posterTime" property for player objects (which returns the timepoint in the movie where the poster frame was defined) working for 2.5? Additionally we'd also spoken about a couple of other items: (1) the ability to grab a frame from a QT movie as image data so it could be stuck into an image object using the QT API call "GetMoviePICT", and (2) an extension of the "prepare" command that would force MC to render a player object into its buffer before it was displayed so that one could have a hidden player object, set its currentTime to a specified time, and then show it, optionally with visual effects. I'm assuming the last two aren't in the works for 2.5, but I just wanted to remind you of them in the event that there was still some fleshing out to do on them. Thanks, Ken Ray Sons of Thunder Software Email: [EMAIL PROTECTED] Web Site: http://www.sonsothunder.com/ - Original Message - From: "Scott Raney" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, November 12, 2002 8:19 PM Subject: MetaCard 2.5 alpha 8 MetaCard 2.5 alpha-test 8 is now available in the directory: ftp://ftp.metacard.com/MetaCard/2.5/ See the file README.2.5 in that directory for the list of new features. The new debugging features of the engine are complete in this release, though the UI still needs a little tweaking. Now would be a good time to take it for a spin to get your must-have features in for the first beta-test release, due up next. Regards, Scott Scott Raney [EMAIL PROTECTED] http://www.metacard.com MetaCard: You know, there's an easier way to do that... ___ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard ___ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard Sincerely, Simon
Re: MetaCard 2.5 alpha 8
Dominique wrote: > Anyway, when you set the contents of a field to the rtftext (or the > htmltext) of another field, it is possible to go back, i.e. from the > coded text to the "normal" text? get the text of fld 1 -- Richard Gaskin Fourth World Media Corporation Developer of WebMerge 2.0: Publish any database on any site ___ [EMAIL PROTECTED] http://www.FourthWorld.com Tel: 323-225-3717 AIM: FourthWorldInc ___ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard
Re: MetaCard 2.5 alpha 8
> MetaCard 2.5 alpha-test 8 is now available in the directory: > ftp://ftp.metacard.com/MetaCard/2.5/ Got it. Seems unstable on my PM 7600 / Mac OS 8.6 system ;-( (error 2, then error 11) And one freeze. I tried the "rtftext" function. Anyway, when you set the contents of a field to the rtftext (or the htmltext) of another field, it is possible to go back, i.e. from the coded text to the "normal" text? -- Regards, (-8 Dominique ___ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard
Re: MetaCard 2.5 alpha 8
On Tuesday, November 12, 2002, at 07:14 PM, Ken Ray wrote: Sorry about that everyone; this was supposed to go to Scott directly. Ok, everyone... Move along... move along... there's nothing to see here... :-) Ken Ray Sons of Thunder Software Email: [EMAIL PROTECTED] Web Site: http://www.sonsothunder.com/ Fine with me. I would like those features as well. :) Best regards, Mark Talluto http://www.canelasoftware.com ___ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard
Re: MetaCard 2.5 alpha 8
Sorry about that everyone; this was supposed to go to Scott directly. Ok, everyone... Move along... move along... there's nothing to see here... :-) Ken Ray Sons of Thunder Software Email: [EMAIL PROTECTED] Web Site: http://www.sonsothunder.com/ - Original Message - From: "Ken Ray" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, November 12, 2002 9:12 PM Subject: Re: MetaCard 2.5 alpha 8 > Scott, > > Any chance of getting the "posterTime" property for player objects (which > returns the timepoint in the movie where the poster frame was defined) > working for 2.5? > > Additionally we'd also spoken about a couple of other items: > > (1) the ability to grab a frame from a QT movie as image data so it could be > stuck into an image object using the QT API call "GetMoviePICT", and > > (2) an extension of the "prepare" command that would force MC to render a > player object into its buffer before it was displayed so that one could have > a hidden player object, set its currentTime to a specified time, and then > show it, optionally with visual effects. > > I'm assuming the last two aren't in the works for 2.5, but I just wanted to > remind you of them in the event that there was still some fleshing out to do > on them. > > Thanks, > > Ken Ray > Sons of Thunder Software > Email: [EMAIL PROTECTED] > Web Site: http://www.sonsothunder.com/ > > ----- Original Message - > From: "Scott Raney" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, November 12, 2002 8:19 PM > Subject: MetaCard 2.5 alpha 8 > > > > MetaCard 2.5 alpha-test 8 is now available in the directory: > > ftp://ftp.metacard.com/MetaCard/2.5/ > > > > See the file README.2.5 in that directory for the list of new > > features. The new debugging features of the engine are complete in > > this release, though the UI still needs a little tweaking. Now would > > be a good time to take it for a spin to get your must-have features in > > for the first beta-test release, due up next. > > Regards, > > Scott > > > > > > Scott Raney [EMAIL PROTECTED] http://www.metacard.com > > MetaCard: You know, there's an easier way to do that... > > > > ___ > > metacard mailing list > > [EMAIL PROTECTED] > > http://lists.runrev.com/mailman/listinfo/metacard > > > ___ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard
Re: MetaCard 2.5 alpha 8
Scott, Any chance of getting the "posterTime" property for player objects (which returns the timepoint in the movie where the poster frame was defined) working for 2.5? Additionally we'd also spoken about a couple of other items: (1) the ability to grab a frame from a QT movie as image data so it could be stuck into an image object using the QT API call "GetMoviePICT", and (2) an extension of the "prepare" command that would force MC to render a player object into its buffer before it was displayed so that one could have a hidden player object, set its currentTime to a specified time, and then show it, optionally with visual effects. I'm assuming the last two aren't in the works for 2.5, but I just wanted to remind you of them in the event that there was still some fleshing out to do on them. Thanks, Ken Ray Sons of Thunder Software Email: [EMAIL PROTECTED] Web Site: http://www.sonsothunder.com/ - Original Message - From: "Scott Raney" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, November 12, 2002 8:19 PM Subject: MetaCard 2.5 alpha 8 > MetaCard 2.5 alpha-test 8 is now available in the directory: > ftp://ftp.metacard.com/MetaCard/2.5/ > > See the file README.2.5 in that directory for the list of new > features. The new debugging features of the engine are complete in > this release, though the UI still needs a little tweaking. Now would > be a good time to take it for a spin to get your must-have features in > for the first beta-test release, due up next. > Regards, > Scott > > > Scott Raney [EMAIL PROTECTED] http://www.metacard.com > MetaCard: You know, there's an easier way to do that... > > ___ > metacard mailing list > [EMAIL PROTECTED] > http://lists.runrev.com/mailman/listinfo/metacard > ___ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard
MetaCard 2.5 alpha 8
MetaCard 2.5 alpha-test 8 is now available in the directory: ftp://ftp.metacard.com/MetaCard/2.5/ See the file README.2.5 in that directory for the list of new features. The new debugging features of the engine are complete in this release, though the UI still needs a little tweaking. Now would be a good time to take it for a spin to get your must-have features in for the first beta-test release, due up next. Regards, Scott Scott Raney [EMAIL PROTECTED] http://www.metacard.com MetaCard: You know, there's an easier way to do that... ___ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard