Greetings everyone,

Its been a wild ride for me in the cross-platform compilation world. After several weeks pulling my hair, I figured it might be a good thing to ask for help before I go completely bald.

To resume, I do have a fairly complex C++ "Visual Studio 10 Win64" project that needs to be maintained on windows and port to Linux and MacOSX. For simplicity sake, let's forget I just said that and let's get down to basics. Here is my setup:

Windows 7
CMake 2.8.9
Intel Processor 64 bit

I already have my CMake setup running using the "Visual Studio 10 Win64" compiler and it works beautifully. Now, to get things rolling, I'd like to compile the same project with MinWG64 on Windows, for Windows.

Before I go any further, I'd like to know:

 * Which MinGW64 "binary" package should I get from
   http://sourceforge.net/projects/mingw-w64?**
 * What would be the best compiler to use to get my code compliant for
   the other platforms?

** I say "binary" hoping I could avoid compiling compilers because this idea upsets me some how.

Thank you very much for reading this.

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