[mkgmap-dev] what makes a way a road?

2014-04-23 Thread Gerd Petermann
Hi all,

I am looking at the problem described by Enrico:
http://gis.19327.n5.nabble.com/Different-rendering-tp5803738.html

One of the reasons for the problem is that mkgmap treats 
roads different to other lines.

Another problem is that it is not clearly documented how you can
change a way to a road. 

If I got that right, Garmin will not route over lines with non-routable
types. A routable type is between 0x01 and 0x13 or one of: 0x1a, 0x1b, 0x16,
so all other are non-routable.

The problem: We calculate the road network for all ways with a 
road_class/road_speed atttribute and a type that is not 
extended (  0x1), no matter if the type is routable.

Is this intended? 

Gerd







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Re: [mkgmap-dev] The --route option

2014-04-23 Thread Michał Rogala
I agree with Andrzej - basic maps can become very popular in the near time.
I can't talk about details but GPS market can be interesting at the end of
the year  ;). This is where we can beat any commercial map supplier with
our OSM maps.

Michal


2014-04-22 14:07 GMT+02:00 Andrzej Popowski po...@poczta.onet.pl:

 Hi,

 basic map would be usable in situation, where small map size is more
 important than features. For example maps for fenix watches.

 Other applications could be basemap for wide area or maps for 3-rd party
 programs, which doesn't support advanced features, like for example Locus
 or OruxMaps for Android.

 --
 Best regards,
 Andrzej

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[mkgmap-dev] how to ignore/force road direction

2014-04-23 Thread Michał Rogala
Hi!

I've a problem with rendering trails on my map. Trails in TYP files are
defined with transparent background and off the road axis (below it) so
they don't render on top of the real road.

But roads in OSM have pretty random direction (unless used with oneway=yes)
and trails are rendered above real roads or below it depending of a road
direction - this looks quite ugly and leaves empty gaps on road junctions.

Is is any way to force consistent rendering of such trail regardless of the
road direction?

best regards

Michal Rogala
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Re: [mkgmap-dev] how to ignore/force road direction

2014-04-23 Thread Minko
I know what you mean, 
It is rendered like this: - - -_ _ _ - - -

To prevent this I use a important road type like 0x02 for cycle routes.
This is always rendered on top (in the centre of the road axis).
You can also use 0x01. Disadvantage is that these road type must be routable.
If you dont make them routable it will cause routing errors.
Another way is make a separate map layer with routes that can be switched on or 
off.


 Hi!
 
 I've a problem with rendering trails on my map. Trails in TYP files
 are defined with transparent background and off the road axis (below
 it) so they don't render on top of the real road.
 
 But roads in OSM have pretty random direction (unless used with
 oneway=yes) and trails are rendered above real roads or below it
 depending of a road direction - this looks quite ugly and leaves empty
 gaps on road junctions.
 
 Is is any way to force consistent rendering of such trail regardless
 of the road direction?
 
 best regards
 
 Michal Rogala
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Re: [mkgmap-dev] what makes a way a road?

2014-04-23 Thread Henning Scholland

Am 23.04.2014 08:03, schrieb Gerd Petermann:
Is this intended? 

I don't think so.

Henning
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Re: [mkgmap-dev] what makes a way a road?

2014-04-23 Thread GerdP
Henning Scholland wrote
 Am 23.04.2014 08:03, schrieb Gerd Petermann:
 Is this intended? 
 I don't think so.

Okay, then I've added a correct test to the check-styles option.
I think I'll change the code to accept only the routable types
as roads and print one warning (for each tile) when style 
uses a wrong type for roads.
I've also found a better solution for the problem with the 
distorted lines, but I want to test that a bit longer.

Gerd



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[mkgmap-dev] Commit: r3226: Add access rules for Spain

2014-04-23 Thread svn commit

Version mkgmap-r3226 was committed by wanmil on Wed, 23 Apr 2014

Add access rules for Spain

-- Carlos Dávila
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