Re: [mkgmap-dev] White tiles in the sea

2012-10-12 Thread toc-rox
Excellent Henning - thanks for pointing to this ...

Yes you are right - the problem was caused by the avoidance of the
"--no-trim" parameter in splitter.

In the past I had touble with this paramater. Under special circumstances
the parameter leads to an exception.
The exception occurs on some sea tiles, where the parameter creates too much
sea polygons (too much objects for a tile).

It seems that with the new strategy of "predefines sea polygons" this old
problem doesn't longer exists.

Conclusion: The splitter parameter "--no-trim" solves (in my case) the
problem with the "white tiles in the sea".

Thanks again - Klaus


 



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Re: [mkgmap-dev] White tiles in the sea

2012-10-09 Thread Henning Scholland
Hi,
are you sure, that it is a real tile, which stays empty or is it just a 
region, which isn't covered with real tiles. This could happen, if you 
split your osm-files without --no-trim.

Henning

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[mkgmap-dev] White tiles in the sea

2012-10-09 Thread toc-rox
I'm using the new strategy with "predefined sea tiles" for building my maps.
Occasional I have a problem with "white tiles":


 

Questions:
- Has someone else similar problems ?
- Has someone an idea what the problem could be ?

Regards Klaus

Some of my mkgmap options:
# --precomp-sea=directoryname
precomp-sea=/Users/Klaus/Freizeitkarte-Entwicklung/sea
# --generate-sea[=ValueList]
#generate-sea=land-tag=natural=land

Maybe interesting - I'm using:
- splitter 200
- mkgmap 2316
- sea data 20120916 (from WanMil)



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