Re: [mkgmap-dev] feedback about speedup patches

2012-01-04 Thread Henning Scholland
Hi,
great job!!!
I'm saving now about 13 minutes (-17%) of mkgmap-runtime. In detail:

Germany:  19:17 (2154: 24:52) -22%
Turkey:   00:58 (2154: 01:04) -09%
Scandinavia:  08:58 (2154: 10:33) -15%
BeNeLux:  09:27 (2154: 11:00) -14%
Alps: 15:03 (2154: 18:30) -19%
GreatBritain: 06:23 (2154: 07:03) -09%
Denmark:  01:57 (2154: 02:10) -10%

mkgmap-call (example):

C:\Programme\Java\jre7\bin\java.exe -Xmx7000M -jar bin\mkgmap-r2159.jar 
--max-jobs=5 --style-file=data\style_rrk --draw-priority=24 --tdbfile 
--latin1 --code-page=1252 --route --remove-short-arcs 
--link-pois-to-ways --location-autofill=bounds,is_in,nearest --index 
--bounds=data\bounds --ignore-maxspeeds --add-pois-to-areas 
--pois-to-areas-placement=entrance=main;entrance=yes;building=entrance 
--mapname=1400 --overview-mapname=1400 --family-name="RRK 
BeNeLux" --series-name="RRK BeNeLux 04.01.2012" 
--description=RadReiseKarte --family-id=1400 --product-id=1 
--levels=0:24,1:22,2:21,3:20,4:19,5:18,6:16 --reduce-point-density=2.6 
--reduce-point-density-polygon=8 --merge-lines 
--generate-sea=extend-sea-sectors,close-gaps=6000 
--output-dir=maps\BeNeLux --gmapsupp data\rrk_typ.txt 14*.pbf

Runs on PC with AMD Phenom II X6 1090T, 8gb RAM and a SSD (OCZ Vertex 2).

Henning

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Re: [mkgmap-dev] feedback about speedup patches

2012-01-04 Thread WanMil
That sounds great!!

Thanks for the feedback :-)
WanMil

>
> Hi,
>
> I only wanted to give some feedback about the speedup patches:
> The time to build my maps was reduced by one
> hour from 3.5 to 2.5 hours. Very impressive.
>
>Thorsten

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Re: [mkgmap-dev] feedback about speedup patches

2012-01-04 Thread toc-rox
My first impression is "2.5 hours is a very long time" but it depends on ...

- What do you build ?
- What do you use (world bounds, world coastlines) ?
- What are your hardware resources (number of cores, ram, ...) ?
- Which OS are you using ?
- ...

A finding from yesterday: Using the world coastlines extremely slows down
the map building process.

Klaus

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Re: [mkgmap-dev] feedback about speedup patches

2012-01-04 Thread Thorsten Kukuk
On Wed, Jan 04, toc-rox wrote:

> My first impression is "2.5 hours is a very long time" but it depends on ...
> 
> - What do you build ?
> - What do you use (world bounds, world coastlines) ?
> - What are your hardware resources (number of cores, ram, ...) ?
> - Which OS are you using ?
> - ...

I don't think it makes sense to discuss absolut build times and if
this is long or not.
As you see on the list above, it depends on a huge amount of other
factors.
Getting the build time down from 3.5 to 2.5 hours on the same hardware
in the same environment is a very big step. And looking at the big
amount of data needed for my maps, I don't have the feeling
that 2.5 hours are a long time.

The hardware isn't the fastest one, and the OS is the newest SLES
not yet available on the market, so this will not help you, too ;)

  Thorsten

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Thorsten Kukuk, Project Manager/Release Manager SLES
SUSE LINUX Products GmbH, Maxfeldstr. 5, D-90409 Nuernberg
GF: Jeff Hawn, Jennifer Guild, Felix Imendörffer, HRB 16746 (AG Nürnberg)
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Re: [mkgmap-dev] feedback about speedup patches

2012-01-04 Thread toc-rox
My first impression is "2.5 hours is a very long time" but it depends on ...

- What do you build ?
- What do you use (world bounds, world coastlines) ?
- What are your hardware resources (number of cores, ram, ...) ?
- Which OS are you using ?
- ...

A finding from yesterday: Using the world coastlines extremely slows down
the map building process.

Klaus

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http://gis.638310.n2.nabble.com/feedback-about-speedup-patches-tp7149594p7151353.html
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[mkgmap-dev] feedback about speedup patches

2012-01-04 Thread Thorsten Kukuk

Hi,

I only wanted to give some feedback about the speedup patches:
The time to build my maps was reduced by one
hour from 3.5 to 2.5 hours. Very impressive.

  Thorsten
-- 
Thorsten Kukuk, Project Manager/Release Manager SLES
SUSE LINUX Products GmbH, Maxfeldstr. 5, D-90409 Nuernberg
GF: Jeff Hawn, Jennifer Guild, Felix Imendörffer, HRB 16746 (AG Nürnberg)
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