Re: [Mono-dev] Doc for odbc

2005-08-10 Thread Alfredo Jose Muela Romero
El Wed, 10 Aug 2005 11:29:46 -0300
Rafael Teixeira [EMAIL PROTECTED] escribió:

 That is because interest in the ODBC provider is low, as using
 specific providers is much better
 (performance/easy-of-use/easy-of-debugging wise).
 
 What server are you using that possibly doesn't have a proper
 ADO.NET provider implemented? Currently PostgreSQL, MySQL,
 Firebase, MS SQL Server, Oracle and SQLLite providers exist and
 are maintained, DB2 and Sybase ones also exist but aren't so
 actively maintained and I may have forgotten some others, aside
 from the commercially available ones...

How could I know the whole list and/or get them?
 
 :)

Thanks.

 On 8/10/05, Alfredo Jose Muela Romero [EMAIL PROTECTED] wrote:
  
  
  Hello,
  
  I've been looking for doc about System.Data.Odbc
  trough
  http://www.go-mono.com/docs/ and I have found none... I don't
  see this as a bug but I thought it may be useful to say it.
  
  
  
  Regards,
  
  
  
  Alfredo.
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 -- 
 Rafael Monoman Teixeira
 ---
 I'm trying to become a Rosh Gadol before my own eyes. 
 See http://www.joelonsoftware.com/items/2004/12/06.html for
 enlightment. It hurts!
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Re: [Mono-dev] DateTime.Parse difference with .NET

2005-08-09 Thread Alfredo Jose Muela Romero

Hello,

El Tue, 09 Aug 2005 13:30:19 +0900
Atsushi Eno [EMAIL PROTECTED] escribió:

 Hello,

[...] 
 
 In fact using DateTime.Parse() is somewhat stupid ;-) Read
 here:
 
 http://msdn.microsoft.com/msdnmag/issues/05/03/CultureInfo/default
 .aspx?side=true#a
 
   The DateTime.Parse method in the Microsoft .NET Framework
   has goals much like its predecessors, but unfortunately
   it suffers from some of the same problems. The code is
   slower since the extra checking takes time, and there
   will always be some new format that is not properly
   detected. In those older products, you may remember, the
   behavior was sometimes disparagingly referred to as evil
   date parsing.
 
 At least DateTime.Parse() is COM dependent where the behavior
 is totally unpredictable and not countable from
 DateTimeFormatInfo.


But in [1] we find that format string we need to specify as a
valid format (see Globalization.DateTimeFormatInfo) it is
unfinished :-S

May be I lost something... what do you suggest to use instead of
DateTime.Parse() or DateTime.ParseExact()?



Alfredo.
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Re: [Mono-dev] DateTime.Parse difference with .NET

2005-08-09 Thread Alfredo Jose Muela Romero
El Tue, 09 Aug 2005 20:13:09 +0900
Atsushi Eno [EMAIL PROTECTED] escribió:

 Hi,
 
 Alfredo Jose Muela Romero wrote:
  El Tue, 09 Aug 2005 19:01:32 +0900
  Atsushi Eno [EMAIL PROTECTED] escribió:
  
  
 Hi,
 
 Now that it turned out that the bug is not reproducible with
 the latest svn HEAD (i.e. the bug report is invalid)...
  
  
  Which bug? Did I talk to any bug? :-S If I did so I
  didn't mean
  it, I just wanted to ask a doubt...
 
 I am talking along with the original topic i.e. bug #75749.
 
 Since you replied to this thread, it should be no wonder that
 I guess you are talking about it.

Ok, correct. It was just that I hesitated about being
understood.
 
 Alfredo Jose Muela Romero wrote:
 
Hello,
 
 El Tue, 09 Aug 2005 13:30:19 +0900
 Atsushi Eno [EMAIL PROTECTED] escribió:
 
 
 
 Hello,
 
 
[...] 
  
 
 
 In fact using DateTime.Parse() is somewhat stupid ;-) Read
 here:
 
 http://msdn.microsoft.com/msdnmag/issues/05/03/CultureInfo
 /d 
 efault .aspx?side=true#a
 
   The DateTime.Parse method in the Microsoft .NET Framework
   has goals much like its predecessors, but unfortunately
   it suffers from some of the same problems. The code is
   slower since the extra checking takes time, and there
   will always be some new format that is not properly
   detected. In those older products, you may remember, the
   behavior was sometimes disparagingly referred to as evil
   date parsing.
 
 At least DateTime.Parse() is COM dependent where the
 behavior is totally unpredictable and not countable from
 DateTimeFormatInfo.
 
 
 
But in [1] we find that format string we need to specify
as a
 valid format (see Globalization.DateTimeFormatInfo) it is
 unfinished :-S
 
 If we have corresponding format string, it is likely to work
 like this case.
  
  
  I guess I didn't understand the unfinished concept or
  your
  answer... In other words... even if there are unfinished
  members on a class, and consecuently the class is marked as
  unfinished, is still the class usable? (I thought I
  couldn't...)
 
 Originally there is no one who mentioned unfinished concept
 so I just ignored it (and [1] as well). What are they?
 What are you talking about? What are you asking about?

Sorry, I forgot to paste the link (Ooops 0_o), actually [1]
meant to be:

[1]http://www.go-mono.com/docs/index.aspx?link=T%3aSystem.Global
ization.DateTimeFormatInfo

I hope it would answer that questions...


May be I lost something... what do you suggest to use
instead of
 DateTime.Parse() or DateTime.ParseExact()?
 
 I don't understand why we need to find something instead of
 DateTime.ParseExact(). Just use it.
  
  
  So, should I use a string specify for myself (such as
  dd/MM/ H:mm*:ss*) for the format?
 
 Yes, or alternatively use
 CultureInfo.DateTimeFormat.GetAllDateTimePatterns() or
 whatever.

Ok, got it.

 The fact that there is no decent alternative of
 DateTime.Parse() (that would consider only explicitly-defined
 date time format strings) is a problem in Microsoft.NET, not
 ours. (oh, yes we could provide alternative decent library if
 there is need though ;-)

I see ^_^



Alfredo.
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Re: [Mono-devel-list] Serializing widgets with C#

2005-08-01 Thread Alfredo Jose Muela Romero
El Sun, 31 Jul 2005 17:48:21 -0700
Rafael Ferreira [EMAIL PROTECTED] escribió:

 Crazy question but can you explain to me why would you want to do
 that? 

Sure.

The point is that I'm developing a program in which the GUI is
generated dinamically (i.e. widgets come and go with the user
interaction) so one of my business classes contains an array of
Gtk.Widgets (the ones which are added to the interface). So, somehow, I
need to keep this info for the next restarting of the program (in order
to keep the interface as the user wanted before stopping the program).
At this point the choices were:

1) Back-up the object at a OODB
2) Back-up the data at tables in a RDB
3) Make a config file where I put the needed info to reconstruct the
objects (with the widgets) at starting time
4) Serialize the objects before stopping the program and deserialize
them at starting.

And, well, you know my choice.

Any suggestions and/or advices will be welcomed.


Alfredo.
 
 - raf
 
 On Sun, 2005-07-31 at 19:46 +0200, Alfredo Jose Muela Romero wrote:
  Hi everybody,
  
  I'm new to this list, I have look up the answer to my question
  trough
  the list's files but I haven't found it so I'll make it: how can I
  make it to serialize an object which contains an array of
  Gtk.Widgets since for serializing I need to mark the classes with
  [Serializable]? In other words, how can I serialize an object with
  3rd party objects whithin?
  
  Thanks in advance,
  
  
  Alfredo.
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Re: [Mono-devel-list] Serializing widgets with C#

2005-08-01 Thread Alfredo Jose Muela Romero
El Mon, 01 Aug 2005 05:45:57 -0700
Rafael Ferreira [EMAIL PROTECTED] escribió:

 Alfredo Jose Muela Romero wrote:
 
 El Sun, 31 Jul 2005 17:48:21 -0700
 Rafael Ferreira [EMAIL PROTECTED] escribió:
 
   
 
 Crazy question but can you explain to me why would you want to do
 that? 
 
 
 
  Sure.
 
  The point is that I'm developing a program in which the GUI is
 generated dinamically (i.e. widgets come and go with the user
 interaction) so one of my business classes contains an array of
 Gtk.Widgets (the ones which are added to the interface). So, somehow,
 I need to keep this info for the next restarting of the program (in
 order to keep the interface as the user wanted before stopping the
 program). At this point the choices were:
 
  1) Back-up the object at a OODB
  2) Back-up the data at tables in a RDB
  3) Make a config file where I put the needed info to reconstruct
  the
 objects (with the widgets) at starting time
  4) Serialize the objects before stopping the program and
  deserialize
 them at starting.
 
  And, well, you know my choice.
 
  Any suggestions and/or advices will be welcomed.
 
 
  Alfredo.
  
   
 
 - raf
 
 On Sun, 2005-07-31 at 19:46 +0200, Alfredo Jose Muela Romero wrote:
 
 
Hi everybody,
 
I'm new to this list, I have look up the answer to my question
trough
 the list's files but I haven't found it so I'll make it: how can I
 make it to serialize an object which contains an array of
 Gtk.Widgets since for serializing I need to mark the classes with
 [Serializable]? In other words, how can I serialize an object with
 3rd party objects whithin?
 
Thanks in advance,
 
 
Alfredo.
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 What you're trying to accomplish is impossible. first because gtk 
 widgets are not serializable and secondly, it just sounds like a bad 
 idea all together :-). In order for you to serialize an array of 
 anything the entire object graph needs to be serializable, so if you 
 wrap a gtk widget in a class that is ISerializable, it will still fail
 
 since the widget isn't.

Yeap, I can assure you that nor by marking it or implementing
ISerializable it works that was why ask you all :o). However, the answer
impossible it also and end of this pursuit. Thanks for that knowledge.
By the way, why do you think it is a bad idea (if it could have been
done) this solution?
 
  I suggest you look into Monodevelop's settings code to get a sense of
  
 how MD is persisting the user UI preferences and reconfiguring it at 
 start up.

Ok, I'm on my way (downloading the source code).

 
 my 2 cents,

Forgive my ignorance and my curiosity... what does my 2 cents means?
:-S

Thank you so much,

Alfredo.

 - raf
 
 
 
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Re: [Mono-devel-list] Serializing widgets with C#

2005-08-01 Thread Alfredo Jose Muela Romero
El Mon, 01 Aug 2005 05:45:57 -0700
Rafael Ferreira [EMAIL PROTECTED] escribió:

 Alfredo Jose Muela Romero wrote:
 
 El Sun, 31 Jul 2005 17:48:21 -0700
 Rafael Ferreira [EMAIL PROTECTED] escribió:
 
   
 
 Crazy question but can you explain to me why would you want to do
 that? 
 
 
 
  Sure.
 
  The point is that I'm developing a program in which the GUI is
 generated dinamically (i.e. widgets come and go with the user
 interaction) so one of my business classes contains an array of
 Gtk.Widgets (the ones which are added to the interface). So, somehow,
 I need to keep this info for the next restarting of the program (in
 order to keep the interface as the user wanted before stopping the
 program). At this point the choices were:
 
  1) Back-up the object at a OODB
  2) Back-up the data at tables in a RDB
  3) Make a config file where I put the needed info to reconstruct
  the
 objects (with the widgets) at starting time
  4) Serialize the objects before stopping the program and
  deserialize
 them at starting.
 
  And, well, you know my choice.
 
  Any suggestions and/or advices will be welcomed.
 
 
  Alfredo.
  
   
 
 - raf
 
 On Sun, 2005-07-31 at 19:46 +0200, Alfredo Jose Muela Romero wrote:
 
 
Hi everybody,
 
I'm new to this list, I have look up the answer to my question
trough
 the list's files but I haven't found it so I'll make it: how can I
 make it to serialize an object which contains an array of
 Gtk.Widgets since for serializing I need to mark the classes with
 [Serializable]? In other words, how can I serialize an object with
 3rd party objects whithin?
 
Thanks in advance,
 
 
Alfredo.
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 What you're trying to accomplish is impossible. first because gtk 
 widgets are not serializable and secondly, it just sounds like a bad 
 idea all together :-). In order for you to serialize an array of 
 anything the entire object graph needs to be serializable, so if you 
 wrap a gtk widget in a class that is ISerializable, it will still fail
 
 since the widget isn't.
 
  I suggest you look into Monodevelop's settings code to get a sense of
  
 how MD is persisting the user UI preferences and reconfiguring it at 
 start up.

I haven't read it all (it's quite big), anyway it looks like it uses a
kind of config file which is read at start-up time, am I right?
 
 
 my 2 cents,
 
 - raf
 
 
 
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[Mono-devel-list] Serializing widgets with C#

2005-07-31 Thread Alfredo Jose Muela Romero

Hi everybody,

I'm new to this list, I have look up the answer to my question trough
the list's files but I haven't found it so I'll make it: how can I make
it to serialize an object which contains an array of Gtk.Widgets since
for serializing I need to mark the classes with [Serializable]? In other
words, how can I serialize an object with 3rd party objects whithin?

Thanks in advance,


Alfredo.
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