[Mono-dev] Unite 2014 - IL2CPP: The next generation of scripting in Unity

2014-08-26 Thread Bob Summerwill
Video of the session on Unity's work-in-progress IL2PP technology:

https://www.youtube.com/watch?v=Bfa9ILwlsFw

And see also
http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/

This is their alternative to signing a new licensing deal with Xamarin
after the fall-out of licensing Mono-2.6 from Novell, and getting left
holding the baby.

Bonkers if you ask me, but I thought it might be of interest to some people
here.


Cheers,
Bob Summerwill
Kitsilano Software

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Re: [Mono-dev] Unite 2014 - IL2CPP: The next generation of scripting in Unity

2014-08-27 Thread Andres G. Aragoneses

On 27/08/14 08:07, Bob Summerwill wrote:


Video of the session on Unity's work-in-progress IL2PP technology:

https://www.youtube.com/watch?v=Bfa9ILwlsFw

And see also
http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/

This is their alternative to signing a new licensing deal...


Mono is open source, IL2CPP is not.

So I'm guessing you mean "an alternative licensing deal"... ;)


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Re: [Mono-dev] Unite 2014 - IL2CPP: The next generation of scripting in Unity

2014-08-27 Thread Andres G. Aragoneses

On 27/08/14 17:51, Andres G. Aragoneses wrote:

On 27/08/14 08:07, Bob Summerwill wrote:


Video of the session on Unity's work-in-progress IL2PP technology:

https://www.youtube.com/watch?v=Bfa9ILwlsFw

And see also
http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/

This is their alternative to signing a new licensing deal...


Mono is open source, IL2CPP is not.

So I'm guessing you mean "an alternative licensing deal"... ;)


Scratch that, I misread your "their" with "the".

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Re: [Mono-dev] Unite 2014 - IL2CPP: The next generation of scripting in Unity

2014-08-27 Thread Bob Summerwill
Unity contains a fork of Mono-2.6 which they signed a commercial license
with Novell for, back in ~2009. Rather than signing a new commercial
license with Xamarin to get the latest-and-greatest Mono into Unity3D, so
that Unity3D developers could join the delightful world of C# 5.0, with the
potential to leverage PCLs, SGen, async, NuGet etc, and being able to
participate in the .NET open source world, they have decided to make
ANOTHER .NET runtime, which will be commercial only.

Unity3D developers (like me in my day-job) are stuck in a C# ghetto on
their old Mono-2.6 fork (https://github.com/Unity-Technologies/mono).

The IL2CPP technology is fairly interesting, and might be open sourced in
the future.

The Unity3D engine is obviously proprietary, but it would be lovely to be
able to share components between Unity3D and the rest of the .NET world.
 The easiest way for that to happen would be for Unity to sign a new deal
with Xamarin, and to focus their efforts on their differentiating factor -
the game technology.Instead, they are making another .NET platform.

Those links show the detail of that, for anybody who is interested.


Cheers,
Bob


On Wed, Aug 27, 2014 at 8:51 AM, Andres G. Aragoneses 
wrote:

> On 27/08/14 08:07, Bob Summerwill wrote:
>
>>
>> Video of the session on Unity's work-in-progress IL2PP technology:
>>
>> https://www.youtube.com/watch?v=Bfa9ILwlsFw
>>
>> And see also
>> http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/
>>
>> This is their alternative to signing a new licensing deal...
>>
>
> Mono is open source, IL2CPP is not.
>
> So I'm guessing you mean "an alternative licensing deal"... ;)
>
>
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Re: [Mono-dev] Unite 2014 - IL2CPP: The next generation of scripting in Unity

2014-08-28 Thread Giuliano Barberi
I don't know exactly what happened between Xamarin and Unity but I'm
surprised they haven't gotten to an agreement. I would imagine it's in
Xamarins favor to have such a high profile project using Mono successfully.


On Wed, Aug 27, 2014 at 1:34 PM, Bob Summerwill  wrote:

>
> Unity contains a fork of Mono-2.6 which they signed a commercial license
> with Novell for, back in ~2009. Rather than signing a new commercial
> license with Xamarin to get the latest-and-greatest Mono into Unity3D, so
> that Unity3D developers could join the delightful world of C# 5.0, with the
> potential to leverage PCLs, SGen, async, NuGet etc, and being able to
> participate in the .NET open source world, they have decided to make
> ANOTHER .NET runtime, which will be commercial only.
>
> Unity3D developers (like me in my day-job) are stuck in a C# ghetto on
> their old Mono-2.6 fork (https://github.com/Unity-Technologies/mono).
>
> The IL2CPP technology is fairly interesting, and might be open sourced in
> the future.
>
> The Unity3D engine is obviously proprietary, but it would be lovely to be
> able to share components between Unity3D and the rest of the .NET world.
>  The easiest way for that to happen would be for Unity to sign a new deal
> with Xamarin, and to focus their efforts on their differentiating factor -
> the game technology.Instead, they are making another .NET platform.
>
> Those links show the detail of that, for anybody who is interested.
>
>
> Cheers,
> Bob
>
>
> On Wed, Aug 27, 2014 at 8:51 AM, Andres G. Aragoneses 
> wrote:
>
>> On 27/08/14 08:07, Bob Summerwill wrote:
>>
>>>
>>> Video of the session on Unity's work-in-progress IL2PP technology:
>>>
>>> https://www.youtube.com/watch?v=Bfa9ILwlsFw
>>>
>>> And see also
>>> http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/
>>>
>>> This is their alternative to signing a new licensing deal...
>>>
>>
>> Mono is open source, IL2CPP is not.
>>
>> So I'm guessing you mean "an alternative licensing deal"... ;)
>>
>>
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>> http://lists.ximian.com/mailman/listinfo/mono-devel-list
>>
>
>
>
> --
> b...@summerwill.net
>
>
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>


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