Re: [Mono-list] P/Invoke, Mono, .NET and Windows XP funny platform

2005-06-13 Thread Francis Brosnan Blázquez

First of all, thanks for your reply. It have been really productive.

Some issues about your reply:


Your fundamental problem is that you're targeting Windows XP.

Ha ha only serious.  (A colloquialism for that's funny, but I'm serious
too...)

The slightly longer explanation is here:


http://www.mono-project.com/Interop_with_Native_Libraries#Windows_DLL_Search_Path

The real explanation is that Win32 is broken when it comes to supporting
multiple different versions of the same library.  Absolutely,
fundamentally, *broken*.  More to the point, it doesn't support this AT
ALL -- you can only have ONE version of any given library in use at any
point in time.

Win32 has three issues you're running into:

1. No built-in versioning support for libraries, as noted above.
   Which is to say, if you load C:\Windows\System32\OLE32.dll, you 
   can't say that you want version 1 or version 2 of that library, 
   you get whichever version is at C:\Windows\System32\OLE32.dll.


2. This doesn't mean you can't have multiple different versions 
   installed.  It just means that each different version needs to 
   reside in a different directory, which leaves you the option of

   (a) always specifying a full (or relative) directory for your
   library, or (b) accepting the default path and placing your library
   into an appropriate location.

   So if you didn't like Microsoft's OLE32.DLL, you could place a copy
   into your application's directory, and *that* one would get loaded.

   Alas, this means you can have the scenario you're describing, where
   both mono and your app bundle glib.  This is unfortunate, because of
   issue (3).

3. Win32 doesn't keep track of the full path name to a library.  It 
   only remembers the basename of the library.


   Translation:  If you LoadLibrary() C:\mono\glib.dll, Win32 will know
   that it's loaded glib.dll.  If you then LoadLibrary() 
   C:\yourapp\glib.dll, Win32 will hand you back a handle to 
   C:\mono\glib.dll, because they both share the same basename 
   (glib.dll) -- C:\yourapp\glib.dll is NOT loaded.


   Win32 doesn't operate on full paths.  This is a feature (in certain 
   contexts, anyway -- it's what allows you to provide your own version

   of OLE32.dll, or any other system library, and have it be used).

So, to answer your questions...

On Thu, 2005-06-09 at 19:23 +0200, Francis Brosnan Blzquez wrote:
 


* Any application which p/invokes libraries that are also provided by
mono must compile its native dll versions against the mono dll or it
is posible to compile these ones against, for example, a glib not
provided by the mono installer?
   



Is it possible?  Yes.  But to use your version of glib and not mono's
version, you'd need to alter the library search order for mono to ensure
it loads your version of glib and not mono's.

This probably is bad, because it will effect every application started
with mono, and your glib might not be compatible with mono's glib, which
would (likely) kill mono instantly.

So it's possible, but it's not advisable. :-)

Plus, it'll use extra disk space, so it would be nicer to use mono's
glib anyway...
 

The space impact that may have including several libraries using 
different names don't
worry us. But setting a dependency against the mono libraries, such as 
libglib-2.0, force
us to run over Mono and only over it. As you pointed following, the 
library renaming
could be a solution to be able to run on top of Mono and microsoft .NET 
runtime.



Alternatively, name your glib.dll with a different basename, e.g. af-
arch-glib.dll, and rebuild all your libraries against this basename.

 


About the library renaming issue.

Renaming library basename could help us to find a solution to build 
application that can run
on top of mono and .NET runtime ensuring the libraries the af-arch 
framework relies on will
allways be loaded using the dll version we have used (appending the 
af-arch-)

on develop stage.

My question is: Could this confuse the windows dinamic library loading 
to load a library
called glib.dll and another one called af-arch-glib.dll both exporting 
the same symbols?


In other words, while running applications using .NET and doing P/Invoke 
over the

af-arch-glib.dll the LoadLibrary will find it with no problem as well the
Mono enviroment will do but, in the case of Mono, it have the glib.dll 
already loaded
exporting the same (or mostly) symbols leading to have loaded into 
memory two

version for the same entry point.

Using as follow [DllImport(af-arch-glib)] will ensure the .NET runtime 
as well as Mono to
load the af-arch-glib.dll library. But will this also guide both 
runtimes to differenciate the symbols

exported from glib.dll and those ones from af-arch-glib.dll?



* What happens if the mono runtime detects a P/Invoke over a library
A.dll which depends on B.dll and then another P/Invoke over the
library C.dll which depends on B'.dll knowing that B.dll and B'.dll
are the same library but 

Re: [Mono-list] P/Invoke, Mono, .NET and Windows XP funny platform

2005-06-13 Thread Jonathan Pryor
On Mon, 2005-06-13 at 16:30 +0200, Francis Brosnan Blzquez wrote:
 About the library renaming issue.
 
 Renaming library basename could help us to find a solution to build 
 application that can run on top of mono and .NET runtime ensuring the
 libraries the af-arch framework relies on will allways be loaded using
 the dll version we have used (appending the af-arch-) on develop
 stage.
 
 My question is: Could this confuse the windows dinamic library loading 
 to load a library called glib.dll and another one called af-arch-
 glib.dll both exporting the same symbols?

No.  Win32 is less flexible than ELF (which has its pros and cons).  ELF
will link an exported symbol from *any* library to any symbol import
that exists, which is rather useful -- it allows you to use LD_PRELOAD
to replace the GTK+ file selector without recompiling any apps (as was
occasionally done before GTK+ 2.4).

Win32, and bi-level Mach-O libraries (I forget the correct term, but
they're the recommendation for Mac OS X = 10.2) don't have this
flexibility; instead, they require that a symbol come from a
specifically-named library.  In practice this is similar to C++/C#
namespaces or Java packages: you can have several different Foo classes,
but as long as they all reside in a different namespace/package, there
are no problems -- a class loads whatever it was compiled against.

This reduces any external flexibility (LD_PRELOAD has no equivalent
under Win32), but increases sanity (if you have a plugin that brings in
a DLL with the same symbols as some dependency of yours, there is no
conflict as long as the DLLs have different names; consider also any
versioning issues -- you don't need to worry about adding a symbol which
might be present in a different library, since the actual symbol name is
tied to the library name).  This is why there can be N different C
runtime libraries without conflict (msvcrt.dll, cygwin1.dll, whatever
Borland's compiler needs...).

 In other words, while running applications using .NET and doing
 P/Invoke over the af-arch-glib.dll the LoadLibrary will find it with
 no problem as well the Mono enviroment will do but, in the case of
 Mono, it have the glib.dll already loaded exporting the same (or
 mostly) symbols leading to have loaded into memory two version for the
 same entry point.
 
 Using as follow [DllImport(af-arch-glib)] will ensure the .NET
 runtime as well as Mono toload the af-arch-glib.dll library. But will
 this also guide both runtimes to differenciate the symbols exported
 from glib.dll and those ones from af-arch-glib.dll?

Yes, for the reasons stated above.

snip/

 (I'm not entirely sure why this works for you on Linux either, unless
 you depend on a different version of glib than mono does, in which case
 you'd bring in a different .so-name.  However, given that Linux/ELF
 doesn't require a symbol to come from a given library, and instead
 matches a symbol reference to ANY MATCHING SYMBOL within the address
 space, I fail to see how, if B.so.2 is already loaded, when C.so.1 is
 loaded and brings in B.so.3, you could ensure that C.so.1 actually uses
 the functions in B.so.3 and not B.so.2, since the dynamic linker should
 find the B.so.2 symbols first...  Madness, I say. :-)

 Well, what is happening is that we use Debian ;-). As other Linux
 distributions, the libraries dependecy is handled by the package
 system avoid you lot of problems. Libraries dependencies are set to
 the same for both mono and af-arch, but, libglib and libxml are not
 bundle as part of the mono package as opposed to windows platform.

In other words, your app uses the same dependencies as mono, not a
different version, which makes for a different (and simpler!) scenario
than your Win32 build. :-)

 - Jon


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Re: [Mono-list] P/Invoke, Mono, .NET and Windows XP funny platform

2005-06-10 Thread Jonathan Pryor
Your fundamental problem is that you're targeting Windows XP.

Ha ha only serious.  (A colloquialism for that's funny, but I'm serious
too...)

The slightly longer explanation is here:


http://www.mono-project.com/Interop_with_Native_Libraries#Windows_DLL_Search_Path

The real explanation is that Win32 is broken when it comes to supporting
multiple different versions of the same library.  Absolutely,
fundamentally, *broken*.  More to the point, it doesn't support this AT
ALL -- you can only have ONE version of any given library in use at any
point in time.

Win32 has three issues you're running into:

 1. No built-in versioning support for libraries, as noted above.
Which is to say, if you load C:\Windows\System32\OLE32.dll, you 
can't say that you want version 1 or version 2 of that library, 
you get whichever version is at C:\Windows\System32\OLE32.dll.

 2. This doesn't mean you can't have multiple different versions 
installed.  It just means that each different version needs to 
reside in a different directory, which leaves you the option of
(a) always specifying a full (or relative) directory for your
library, or (b) accepting the default path and placing your library
into an appropriate location.

So if you didn't like Microsoft's OLE32.DLL, you could place a copy
into your application's directory, and *that* one would get loaded.

Alas, this means you can have the scenario you're describing, where
both mono and your app bundle glib.  This is unfortunate, because of
issue (3).

 3. Win32 doesn't keep track of the full path name to a library.  It 
only remembers the basename of the library.

Translation:  If you LoadLibrary() C:\mono\glib.dll, Win32 will know
that it's loaded glib.dll.  If you then LoadLibrary() 
C:\yourapp\glib.dll, Win32 will hand you back a handle to 
C:\mono\glib.dll, because they both share the same basename 
(glib.dll) -- C:\yourapp\glib.dll is NOT loaded.

Win32 doesn't operate on full paths.  This is a feature (in certain 
contexts, anyway -- it's what allows you to provide your own version
of OLE32.dll, or any other system library, and have it be used).

So, to answer your questions...

On Thu, 2005-06-09 at 19:23 +0200, Francis Brosnan Blzquez wrote:
 * Any application which p/invokes libraries that are also provided by
 mono must compile its native dll versions against the mono dll or it
 is posible to compile these ones against, for example, a glib not
 provided by the mono installer?

Is it possible?  Yes.  But to use your version of glib and not mono's
version, you'd need to alter the library search order for mono to ensure
it loads your version of glib and not mono's.

This probably is bad, because it will effect every application started
with mono, and your glib might not be compatible with mono's glib, which
would (likely) kill mono instantly.

So it's possible, but it's not advisable. :-)

Plus, it'll use extra disk space, so it would be nicer to use mono's
glib anyway...

Alternatively, name your glib.dll with a different basename, e.g. af-
arch-glib.dll, and rebuild all your libraries against this basename.

 * What happens if the mono runtime detects a P/Invoke over a library
 A.dll which depends on B.dll and then another P/Invoke over the
 library C.dll which depends on B'.dll knowing that B.dll and B'.dll
 are the same library but not the same file?

Mono isn't in control of library loading, Win32 is.  (Mono uses GLib's
g_module API, which in turn uses LoadLibrary().)

So, what would Win32 do?  It would load A.dll (as found through the
normal DLL search path), would look for and load B.dll (ditto), and when
C.dll was loaded it would see that B.dll was already loaded, and not
load a new one, so C.dll would get the *first* B.dll that was ever
loaded.

In short, don't do that. :-)

(I'm not entirely sure why this works for you on Linux either, unless
you depend on a different version of glib than mono does, in which case
you'd bring in a different .so-name.  However, given that Linux/ELF
doesn't require a symbol to come from a given library, and instead
matches a symbol reference to ANY MATCHING SYMBOL within the address
space, I fail to see how, if B.so.2 is already loaded, when C.so.1 is
loaded and brings in B.so.3, you could ensure that C.so.1 actually uses
the functions in B.so.3 and not B.so.2, since the dynamic linker should
find the B.so.2 symbols first...  Madness, I say. :-)

 - Jon


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RE: [Mono-list] P/Invoke, Mono, .NET and Windows XP funny platform

2005-06-10 Thread Jeroen Frijters
Jonathan Pryor wrote:
 Your fundamental problem is that you're targeting Windows XP.
 
 The real explanation is that Win32 is broken when it comes to 
 supporting multiple different versions of the same library.
 Absolutely, fundamentally, *broken*.  More to the point, it
 doesn't support this AT ALL -- you can only have ONE version
 of any given library in use at any point in time.

I don't know if this is relevant to the discussion but, AFAIK, since WinXP 
there is support for versioning libraries. See 
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/sbscs/setup/isolated_applications_and_side_by_side_assemblies_start_page.asp

Regards,
Jeroen
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