Re: [Mono-list] P/Invoke, Mono, .NET and Windows XP funny platform
First of all, thanks for your reply. It have been really productive. Some issues about your reply: Your fundamental problem is that you're targeting Windows XP. Ha ha only serious. (A colloquialism for that's funny, but I'm serious too...) The slightly longer explanation is here: http://www.mono-project.com/Interop_with_Native_Libraries#Windows_DLL_Search_Path The real explanation is that Win32 is broken when it comes to supporting multiple different versions of the same library. Absolutely, fundamentally, *broken*. More to the point, it doesn't support this AT ALL -- you can only have ONE version of any given library in use at any point in time. Win32 has three issues you're running into: 1. No built-in versioning support for libraries, as noted above. Which is to say, if you load C:\Windows\System32\OLE32.dll, you can't say that you want version 1 or version 2 of that library, you get whichever version is at C:\Windows\System32\OLE32.dll. 2. This doesn't mean you can't have multiple different versions installed. It just means that each different version needs to reside in a different directory, which leaves you the option of (a) always specifying a full (or relative) directory for your library, or (b) accepting the default path and placing your library into an appropriate location. So if you didn't like Microsoft's OLE32.DLL, you could place a copy into your application's directory, and *that* one would get loaded. Alas, this means you can have the scenario you're describing, where both mono and your app bundle glib. This is unfortunate, because of issue (3). 3. Win32 doesn't keep track of the full path name to a library. It only remembers the basename of the library. Translation: If you LoadLibrary() C:\mono\glib.dll, Win32 will know that it's loaded glib.dll. If you then LoadLibrary() C:\yourapp\glib.dll, Win32 will hand you back a handle to C:\mono\glib.dll, because they both share the same basename (glib.dll) -- C:\yourapp\glib.dll is NOT loaded. Win32 doesn't operate on full paths. This is a feature (in certain contexts, anyway -- it's what allows you to provide your own version of OLE32.dll, or any other system library, and have it be used). So, to answer your questions... On Thu, 2005-06-09 at 19:23 +0200, Francis Brosnan Blzquez wrote: * Any application which p/invokes libraries that are also provided by mono must compile its native dll versions against the mono dll or it is posible to compile these ones against, for example, a glib not provided by the mono installer? Is it possible? Yes. But to use your version of glib and not mono's version, you'd need to alter the library search order for mono to ensure it loads your version of glib and not mono's. This probably is bad, because it will effect every application started with mono, and your glib might not be compatible with mono's glib, which would (likely) kill mono instantly. So it's possible, but it's not advisable. :-) Plus, it'll use extra disk space, so it would be nicer to use mono's glib anyway... The space impact that may have including several libraries using different names don't worry us. But setting a dependency against the mono libraries, such as libglib-2.0, force us to run over Mono and only over it. As you pointed following, the library renaming could be a solution to be able to run on top of Mono and microsoft .NET runtime. Alternatively, name your glib.dll with a different basename, e.g. af- arch-glib.dll, and rebuild all your libraries against this basename. About the library renaming issue. Renaming library basename could help us to find a solution to build application that can run on top of mono and .NET runtime ensuring the libraries the af-arch framework relies on will allways be loaded using the dll version we have used (appending the af-arch-) on develop stage. My question is: Could this confuse the windows dinamic library loading to load a library called glib.dll and another one called af-arch-glib.dll both exporting the same symbols? In other words, while running applications using .NET and doing P/Invoke over the af-arch-glib.dll the LoadLibrary will find it with no problem as well the Mono enviroment will do but, in the case of Mono, it have the glib.dll already loaded exporting the same (or mostly) symbols leading to have loaded into memory two version for the same entry point. Using as follow [DllImport(af-arch-glib)] will ensure the .NET runtime as well as Mono to load the af-arch-glib.dll library. But will this also guide both runtimes to differenciate the symbols exported from glib.dll and those ones from af-arch-glib.dll? * What happens if the mono runtime detects a P/Invoke over a library A.dll which depends on B.dll and then another P/Invoke over the library C.dll which depends on B'.dll knowing that B.dll and B'.dll are the same library but
Re: [Mono-list] P/Invoke, Mono, .NET and Windows XP funny platform
On Mon, 2005-06-13 at 16:30 +0200, Francis Brosnan Blzquez wrote: About the library renaming issue. Renaming library basename could help us to find a solution to build application that can run on top of mono and .NET runtime ensuring the libraries the af-arch framework relies on will allways be loaded using the dll version we have used (appending the af-arch-) on develop stage. My question is: Could this confuse the windows dinamic library loading to load a library called glib.dll and another one called af-arch- glib.dll both exporting the same symbols? No. Win32 is less flexible than ELF (which has its pros and cons). ELF will link an exported symbol from *any* library to any symbol import that exists, which is rather useful -- it allows you to use LD_PRELOAD to replace the GTK+ file selector without recompiling any apps (as was occasionally done before GTK+ 2.4). Win32, and bi-level Mach-O libraries (I forget the correct term, but they're the recommendation for Mac OS X = 10.2) don't have this flexibility; instead, they require that a symbol come from a specifically-named library. In practice this is similar to C++/C# namespaces or Java packages: you can have several different Foo classes, but as long as they all reside in a different namespace/package, there are no problems -- a class loads whatever it was compiled against. This reduces any external flexibility (LD_PRELOAD has no equivalent under Win32), but increases sanity (if you have a plugin that brings in a DLL with the same symbols as some dependency of yours, there is no conflict as long as the DLLs have different names; consider also any versioning issues -- you don't need to worry about adding a symbol which might be present in a different library, since the actual symbol name is tied to the library name). This is why there can be N different C runtime libraries without conflict (msvcrt.dll, cygwin1.dll, whatever Borland's compiler needs...). In other words, while running applications using .NET and doing P/Invoke over the af-arch-glib.dll the LoadLibrary will find it with no problem as well the Mono enviroment will do but, in the case of Mono, it have the glib.dll already loaded exporting the same (or mostly) symbols leading to have loaded into memory two version for the same entry point. Using as follow [DllImport(af-arch-glib)] will ensure the .NET runtime as well as Mono toload the af-arch-glib.dll library. But will this also guide both runtimes to differenciate the symbols exported from glib.dll and those ones from af-arch-glib.dll? Yes, for the reasons stated above. snip/ (I'm not entirely sure why this works for you on Linux either, unless you depend on a different version of glib than mono does, in which case you'd bring in a different .so-name. However, given that Linux/ELF doesn't require a symbol to come from a given library, and instead matches a symbol reference to ANY MATCHING SYMBOL within the address space, I fail to see how, if B.so.2 is already loaded, when C.so.1 is loaded and brings in B.so.3, you could ensure that C.so.1 actually uses the functions in B.so.3 and not B.so.2, since the dynamic linker should find the B.so.2 symbols first... Madness, I say. :-) Well, what is happening is that we use Debian ;-). As other Linux distributions, the libraries dependecy is handled by the package system avoid you lot of problems. Libraries dependencies are set to the same for both mono and af-arch, but, libglib and libxml are not bundle as part of the mono package as opposed to windows platform. In other words, your app uses the same dependencies as mono, not a different version, which makes for a different (and simpler!) scenario than your Win32 build. :-) - Jon ___ Mono-list maillist - Mono-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-list
Re: [Mono-list] P/Invoke, Mono, .NET and Windows XP funny platform
Your fundamental problem is that you're targeting Windows XP. Ha ha only serious. (A colloquialism for that's funny, but I'm serious too...) The slightly longer explanation is here: http://www.mono-project.com/Interop_with_Native_Libraries#Windows_DLL_Search_Path The real explanation is that Win32 is broken when it comes to supporting multiple different versions of the same library. Absolutely, fundamentally, *broken*. More to the point, it doesn't support this AT ALL -- you can only have ONE version of any given library in use at any point in time. Win32 has three issues you're running into: 1. No built-in versioning support for libraries, as noted above. Which is to say, if you load C:\Windows\System32\OLE32.dll, you can't say that you want version 1 or version 2 of that library, you get whichever version is at C:\Windows\System32\OLE32.dll. 2. This doesn't mean you can't have multiple different versions installed. It just means that each different version needs to reside in a different directory, which leaves you the option of (a) always specifying a full (or relative) directory for your library, or (b) accepting the default path and placing your library into an appropriate location. So if you didn't like Microsoft's OLE32.DLL, you could place a copy into your application's directory, and *that* one would get loaded. Alas, this means you can have the scenario you're describing, where both mono and your app bundle glib. This is unfortunate, because of issue (3). 3. Win32 doesn't keep track of the full path name to a library. It only remembers the basename of the library. Translation: If you LoadLibrary() C:\mono\glib.dll, Win32 will know that it's loaded glib.dll. If you then LoadLibrary() C:\yourapp\glib.dll, Win32 will hand you back a handle to C:\mono\glib.dll, because they both share the same basename (glib.dll) -- C:\yourapp\glib.dll is NOT loaded. Win32 doesn't operate on full paths. This is a feature (in certain contexts, anyway -- it's what allows you to provide your own version of OLE32.dll, or any other system library, and have it be used). So, to answer your questions... On Thu, 2005-06-09 at 19:23 +0200, Francis Brosnan Blzquez wrote: * Any application which p/invokes libraries that are also provided by mono must compile its native dll versions against the mono dll or it is posible to compile these ones against, for example, a glib not provided by the mono installer? Is it possible? Yes. But to use your version of glib and not mono's version, you'd need to alter the library search order for mono to ensure it loads your version of glib and not mono's. This probably is bad, because it will effect every application started with mono, and your glib might not be compatible with mono's glib, which would (likely) kill mono instantly. So it's possible, but it's not advisable. :-) Plus, it'll use extra disk space, so it would be nicer to use mono's glib anyway... Alternatively, name your glib.dll with a different basename, e.g. af- arch-glib.dll, and rebuild all your libraries against this basename. * What happens if the mono runtime detects a P/Invoke over a library A.dll which depends on B.dll and then another P/Invoke over the library C.dll which depends on B'.dll knowing that B.dll and B'.dll are the same library but not the same file? Mono isn't in control of library loading, Win32 is. (Mono uses GLib's g_module API, which in turn uses LoadLibrary().) So, what would Win32 do? It would load A.dll (as found through the normal DLL search path), would look for and load B.dll (ditto), and when C.dll was loaded it would see that B.dll was already loaded, and not load a new one, so C.dll would get the *first* B.dll that was ever loaded. In short, don't do that. :-) (I'm not entirely sure why this works for you on Linux either, unless you depend on a different version of glib than mono does, in which case you'd bring in a different .so-name. However, given that Linux/ELF doesn't require a symbol to come from a given library, and instead matches a symbol reference to ANY MATCHING SYMBOL within the address space, I fail to see how, if B.so.2 is already loaded, when C.so.1 is loaded and brings in B.so.3, you could ensure that C.so.1 actually uses the functions in B.so.3 and not B.so.2, since the dynamic linker should find the B.so.2 symbols first... Madness, I say. :-) - Jon ___ Mono-list maillist - Mono-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-list
RE: [Mono-list] P/Invoke, Mono, .NET and Windows XP funny platform
Jonathan Pryor wrote: Your fundamental problem is that you're targeting Windows XP. The real explanation is that Win32 is broken when it comes to supporting multiple different versions of the same library. Absolutely, fundamentally, *broken*. More to the point, it doesn't support this AT ALL -- you can only have ONE version of any given library in use at any point in time. I don't know if this is relevant to the discussion but, AFAIK, since WinXP there is support for versioning libraries. See http://msdn.microsoft.com/library/default.asp?url=/library/en-us/sbscs/setup/isolated_applications_and_side_by_side_assemblies_start_page.asp Regards, Jeroen ___ Mono-list maillist - Mono-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-list