Re: [MonoTouch] TestFlight

2012-03-14 Thread René Ruppert
Try uploading via the web interface. If that does not work, testflight probably 
has a technical issue. They had similar problems in the past. 

Grüße, René

Am 14.03.2012 um 02:51 schrieb David Junod monoto...@reality-check-inc.com:

 I'm not able to upload to TestFlight using MonoDevelop any more (used to be 
 able to).
 
 TestFlight upload failed. The remote server returned an error: (400) BAD 
 REQUEST.
 
 System.Net.WebException: The remote server returned an error: (400) BAD 
 REQUEST.
  at System.Net.HttpWebRequest.CheckFinalStatus (System.Net.WebAsyncResult 
 result) [0x0] in filename unknown:0 
  at System.Net.HttpWebRequest.SetResponseData (System.Net.WebConnectionData 
 data) [0x0] in filename unknown:0 
 
 Anybody have an ideas what could be wrong?
 
 Thanks,
 David
 
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Re: [MonoTouch] TestFlight

2012-03-14 Thread Nic Wise
I believe they are moving to new hardware (server farm etc) shortly or now

On Wed, Mar 14, 2012 at 08:28, René Ruppert rene.rupp...@googlemail.com wrote:
 Try uploading via the web interface. If that does not work, testflight 
 probably has a technical issue. They had similar problems in the past.

 Grüße, René

 Am 14.03.2012 um 02:51 schrieb David Junod monoto...@reality-check-inc.com:

 I'm not able to upload to TestFlight using MonoDevelop any more (used to be 
 able to).

 TestFlight upload failed. The remote server returned an error: (400) BAD 
 REQUEST.

 System.Net.WebException: The remote server returned an error: (400) BAD 
 REQUEST.
  at System.Net.HttpWebRequest.CheckFinalStatus (System.Net.WebAsyncResult 
 result) [0x0] in filename unknown:0
  at System.Net.HttpWebRequest.SetResponseData (System.Net.WebConnectionData 
 data) [0x0] in filename unknown:0

 Anybody have an ideas what could be wrong?

 Thanks,
 David

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[MonoTouch] AdHoc iPhone

2012-03-14 Thread David Junod
If I select Release|iPhone and select Publish to TestFlight... it will build 
an AdHoc build on its own using some magic.

When I select AdHoc|iPhone as the current configuration.  It always ghosts out 
my project and adds (not built in active configuration) to the name.

Any idea how to get the actual AdHoc configuration to work right for me?

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Re: [MonoTouch] AdHoc iPhone

2012-03-14 Thread David Junod
I figured this one out...

I had to open up the .sln file using TextEdit and manually edit it to include 
the right GUID  configuration combinations.

{F2C46F4C-0086-43D0-ADCB-815E7CB13D9E}.AdHoc|iPhone.ActiveCfg = 
Release|iPhone
{F2C46F4C-0086-43D0-ADCB-815E7CB13D9E}.AdHoc|iPhone.Build.0 = 
Release|iPhone

{F2C46F4C-0086-43D0-ADCB-815E7CB13D9E}.AppStore|iPhone.ActiveCfg = 
Release|iPhone
{F2C46F4C-0086-43D0-ADCB-815E7CB13D9E}.AppStore|iPhone.Build.0 
= Release|iPhone


On Mar 14, 2012, at 3:50 AM, David Junod wrote:

 If I select Release|iPhone and select Publish to TestFlight... it will 
 build an AdHoc build on its own using some magic.
 
 When I select AdHoc|iPhone as the current configuration.  It always ghosts 
 out my project and adds (not built in active configuration) to the name.
 
 Any idea how to get the actual AdHoc configuration to work right for me?
 
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Re: [MonoTouch] AdHoc iPhone

2012-03-14 Thread Nic Wise
yeah, thats something I'd love MD to be able to do: I have 6 projects.
I add a new config to one of them. Apply it to ALL THE OTHERS.



On Wed, Mar 14, 2012 at 11:25, David Junod
monoto...@reality-check-inc.com wrote:
 I figured this one out...

 I had to open up the .sln file using TextEdit and manually edit it to include 
 the right GUID  configuration combinations.

                {F2C46F4C-0086-43D0-ADCB-815E7CB13D9E}.AdHoc|iPhone.ActiveCfg 
 = Release|iPhone
                {F2C46F4C-0086-43D0-ADCB-815E7CB13D9E}.AdHoc|iPhone.Build.0 = 
 Release|iPhone
                
 {F2C46F4C-0086-43D0-ADCB-815E7CB13D9E}.AppStore|iPhone.ActiveCfg = 
 Release|iPhone
                {F2C46F4C-0086-43D0-ADCB-815E7CB13D9E}.AppStore|iPhone.Build.0 
 = Release|iPhone


 On Mar 14, 2012, at 3:50 AM, David Junod wrote:

 If I select Release|iPhone and select Publish to TestFlight... it will 
 build an AdHoc build on its own using some magic.

 When I select AdHoc|iPhone as the current configuration.  It always ghosts 
 out my project and adds (not built in active configuration) to the name.

 Any idea how to get the actual AdHoc configuration to work right for me?

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b. http://www.fastchicken.co.nz/

Nearest Bus: find when the next bus is coming to your stop. http://goo.gl/Vcz1p
mobileAgent (for FreeAgent): get your accounts in your pocket.
http://goo.gl/IuBU
Trip Wallet: Keep track of your budget on the go: http://goo.gl/ePhKa
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Re: [MonoTouch] Retina iPad Graphics

2012-03-14 Thread AndyW
Thanks for the update Jeff. 

I'm wondering if this could just be a simulator issue, and all might work as
expected on the device.

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Re: [MonoTouch] AdHoc iPhone

2012-03-14 Thread Alan
Hey,

This is supported in MonoDevelop. Right click on the solution file in the
solution pane, go to the options, then go to the Build - Configurations
section. In this section you can edit the Configuration Mappings. This is
where you can set project X to build with configuration Y when the solution
is set to 'Debug'. For example, when the solution is set to debug you could
have one project set to a 'DebugSimulatorOnly' configuration and another
project set to 'DebugExtraLogging' configuration.

Hope this helps,
Alan.

On 14 March 2012 12:00, Nic Wise n...@fastchicken.co.nz wrote:

 yeah, thats something I'd love MD to be able to do: I have 6 projects.
 I add a new config to one of them. Apply it to ALL THE OTHERS.



 On Wed, Mar 14, 2012 at 11:25, David Junod
 monoto...@reality-check-inc.com wrote:
  I figured this one out...
 
  I had to open up the .sln file using TextEdit and manually edit it to
 include the right GUID  configuration combinations.
 
 
  {F2C46F4C-0086-43D0-ADCB-815E7CB13D9E}.AdHoc|iPhone.ActiveCfg =
 Release|iPhone
 
  {F2C46F4C-0086-43D0-ADCB-815E7CB13D9E}.AdHoc|iPhone.Build.0 =
 Release|iPhone
 
  {F2C46F4C-0086-43D0-ADCB-815E7CB13D9E}.AppStore|iPhone.ActiveCfg =
 Release|iPhone
 
  {F2C46F4C-0086-43D0-ADCB-815E7CB13D9E}.AppStore|iPhone.Build.0 =
 Release|iPhone
 
 
  On Mar 14, 2012, at 3:50 AM, David Junod wrote:
 
  If I select Release|iPhone and select Publish to TestFlight... it
 will build an AdHoc build on its own using some magic.
 
  When I select AdHoc|iPhone as the current configuration.  It always
 ghosts out my project and adds (not built in active configuration) to the
 name.
 
  Any idea how to get the actual AdHoc configuration to work right for me?
 
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 --
 Nic Wise
 t.  +44 7788 592 806 | @fastchicken | http://www.linkedin.com/in/nicwise
 b. http://www.fastchicken.co.nz/

 Nearest Bus: find when the next bus is coming to your stop.
 http://goo.gl/Vcz1p
 mobileAgent (for FreeAgent): get your accounts in your pocket.
 http://goo.gl/IuBU
 Trip Wallet: Keep track of your budget on the go: http://goo.gl/ePhKa
 London Bike App: Find the nearest Boris Bike, and get riding!
 http://goo.gl/Icp2
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Re: [MonoTouch] Upgraded iPhone to 5.1 broke my app.

2012-03-14 Thread efontana
FWIW: I upgrade to 5.2.5, rebuilt app, submitted at 8am this morning,
requested Expedited, and the
app is now In Review only 4 hours later.

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Re: [MonoTouch] Upgraded iPhone to 5.1 broke my app.

2012-03-14 Thread Roy Goode
Same here - my app update was on the store within 12 hours.

On 13 March 2012 12:16, efontana e...@fontanas.net wrote:

 FWIW: I upgrade to 5.2.5, rebuilt app, submitted at 8am this morning,
 requested Expedited, and the
 app is now In Review only 4 hours later.

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Re: [MonoTouch] Upgraded iPhone to 5.1 broke my app.

2012-03-14 Thread Nic Wise
Yup, me too. Apple got a little twitchy, as I did an expedited one at
the start of February, but they did it anyway.

On Wed, Mar 14, 2012 at 14:29, Roy Goode r...@roygoode.com wrote:
 Same here - my app update was on the store within 12 hours.


 On 13 March 2012 12:16, efontana e...@fontanas.net wrote:

 FWIW: I upgrade to 5.2.5, rebuilt app, submitted at 8am this morning,
 requested Expedited, and the
 app is now In Review only 4 hours later.

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b. http://www.fastchicken.co.nz/

Nearest Bus: find when the next bus is coming to your stop. http://goo.gl/Vcz1p
mobileAgent (for FreeAgent): get your accounts in your pocket.
http://goo.gl/IuBU
Trip Wallet: Keep track of your budget on the go: http://goo.gl/ePhKa
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Re: [MonoTouch] AdHoc iPhone

2012-03-14 Thread David Junod
yeah, that was part of the problem too, not the solution. MonoDevelop wouldn't 
let me put AdHoc into my iPhone project anyway I tried, including Configuration 
Mappings.  The only fix was to manually edit the sln file.


On Mar 14, 2012, at 6:25 AM, Alan wrote:

 Hey,
 
 This is supported in MonoDevelop. Right click on the solution file in the 
 solution pane, go to the options, then go to the Build - Configurations 
 section. In this section you can edit the Configuration Mappings. This is 
 where you can set project X to build with configuration Y when the solution 
 is set to 'Debug'. For example, when the solution is set to debug you could 
 have one project set to a 'DebugSimulatorOnly' configuration and another 
 project set to 'DebugExtraLogging' configuration.
 
 Hope this helps,
 Alan.
 
 On 14 March 2012 12:00, Nic Wise n...@fastchicken.co.nz wrote:
 yeah, thats something I'd love MD to be able to do: I have 6 projects.
 I add a new config to one of them. Apply it to ALL THE OTHERS.
 
 
 
 On Wed, Mar 14, 2012 at 11:25, David Junod
 monoto...@reality-check-inc.com wrote:
  I figured this one out...
 
  I had to open up the .sln file using TextEdit and manually edit it to 
  include the right GUID  configuration combinations.
 
 
  {F2C46F4C-0086-43D0-ADCB-815E7CB13D9E}.AdHoc|iPhone.ActiveCfg = 
  Release|iPhone
 {F2C46F4C-0086-43D0-ADCB-815E7CB13D9E}.AdHoc|iPhone.Build.0 
  = Release|iPhone
 
  {F2C46F4C-0086-43D0-ADCB-815E7CB13D9E}.AppStore|iPhone.ActiveCfg = 
  Release|iPhone
 
  {F2C46F4C-0086-43D0-ADCB-815E7CB13D9E}.AppStore|iPhone.Build.0 = 
  Release|iPhone
 
 
  On Mar 14, 2012, at 3:50 AM, David Junod wrote:
 
  If I select Release|iPhone and select Publish to TestFlight... it will 
  build an AdHoc build on its own using some magic.
 
  When I select AdHoc|iPhone as the current configuration.  It always ghosts 
  out my project and adds (not built in active configuration) to the name.
 
  Any idea how to get the actual AdHoc configuration to work right for me?
 
  ___
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 --
 Nic Wise
 t.  +44 7788 592 806 | @fastchicken | http://www.linkedin.com/in/nicwise
 b. http://www.fastchicken.co.nz/
 
 Nearest Bus: find when the next bus is coming to your stop. 
 http://goo.gl/Vcz1p
 mobileAgent (for FreeAgent): get your accounts in your pocket.
 http://goo.gl/IuBU
 Trip Wallet: Keep track of your budget on the go: http://goo.gl/ePhKa
 London Bike App: Find the nearest Boris Bike, and get riding! 
 http://goo.gl/Icp2
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Re: [MonoTouch] Nib in library (dll)

2012-03-14 Thread johnHolmes
Hi,

I'm facing the same issue. Currently using the last beta version of MD and
MT. Any suggestion? It's a known bug? It will be fixed?

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Re: [MonoTouch] Nib in library (dll)

2012-03-14 Thread Jeff Stedfast
Hi John,

You probably want to add yourself to the Cc on this bug:
https://bugzilla.xamarin.com/show_bug.cgi?id=3591

If you can provide any additional info, that would be great.

Thanks,

Jeff

On Wed, Mar 14, 2012 at 11:54 AM, johnHolmes francesco.colo...@gmail.comwrote:

 Hi,

 I'm facing the same issue. Currently using the last beta version of MD and
 MT. Any suggestion? It's a known bug? It will be fixed?

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Re: [MonoTouch] Nib in library (dll)

2012-03-14 Thread johnHolmes
Ok, thanks!

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Re: [MonoTouch] Retina iPad Graphics

2012-03-14 Thread Jeff Stedfast
Hey Andy,

Could you submit a bug report about this for MonoTouch (maybe it's a bug in
MonoTouch? I can't find anything that MonoDevelop is doing wrong) at
http://bugzilla.xamarin.com?

Let me know the bug # when you submit it so that I can Cc myself on it.

Thanks,

Jeff

On Wed, Mar 14, 2012 at 8:26 AM, AndyW andywh...@gmail.com wrote:

 Thanks for the update Jeff.

 I'm wondering if this could just be a simulator issue, and all might work
 as
 expected on the device.

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Re: [MonoTouch] Retina iPad Graphics

2012-03-14 Thread AndyW
Thanks Jeff, please see: https://bugzilla.xamarin.com/show_bug.cgi?id=3898

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Re: [MonoTouch] MT.Dialog - dependencies between RadioSelections

2012-03-14 Thread jawbrey
crickets

after posting this, I did find that there is an OnSelection handler, but
even with this I'm not sure how to modify the datasource of a class that's
already been bound.

Any suggestions?

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