Re: Screen Horrorshow graphics

1999-05-27 Thread Laurens Holst

 ] Maybe you'd better make a Screen 10 / 11-converter??? (Anyone knows the
 ] difference between those two?)
 There is no physical difference between the two modes. It is only a
logical
 difference for the BASIC interpreter.

 In both modes, bit 4 of the pixel determines wether the pixel must be
shown
 as a YJK encoded pixel or as a colorpalette pixel.
 Bit 4=0: Show as an YJK encoded pixel. Bit 0-3 determine the Y value.
 Bit 4=1: Show as a colorpalette pixel. Bit 0-3 determine the color.
 In both cases, Bit 7-5 determine 3 bits of the JK component, just like in
 screen 12.

 When you are in screen 10, the BASIC interpreter assumes that all
commands,
 like line and pset, should only work on the lowest four bits and should
set
 bit 4 to 1. So, you can make screen 5 like drawings on a high-color
 background.

 When you are in screen 11, the BASIC interpreter assumes that all
commands,
 like line and pset, should work on all 8 bits of the pixel. So, you can
 manipulate your high-color background. Just like in screen 12.

 When you switch from screen 10 to 11 or viceversa, NO VDP settings are
 changed!

 I hope that this is clear enough and that I did not confuse anybody.

Yes, certainly. Thank you!

And err... Hans Otten, I do know about the working of screen 12 and 11
(although I do not have the specs), but I didn't know the difference between
screen 10/11.


~Grauw





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ASCII MSX2 hard/software manual

1999-05-27 Thread andre . vandun

Hello, on the net i have found various chapters and appendices of this manual
but 2 appendices are missing, aka apendix 7 and 9, these contain the cartridge 
hardware and
character set. No i'm looking for these apendices, so who can help me of a paper or 
electronic copy
of these.

kind regards andre van dun at [EMAIL PROTECTED]







-- A. van Dun  
--
Tel :  +31 (0)76 5721327Fax :  +31 (0)76 5721548   Mail :   
[EMAIL PROTECTED]
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Re: SPRITE Horrorshow (was Re: Screen Horrorshow)

1999-05-27 Thread Pablo Vasques Bravo-Villalba

MkII wrote:
 1) They're 'only' 16x16 pixels max
 2) Only one color per pixel line
 3) max 8 sprites (4 on MSX1, if I recall correctly) per horizontal line
 These are pretty standard sprite limitations, not much different from a 1st
 gen Amiga.

I may be mistaken, but if I can remember
Amiga only could display four 8x8 mono-
chrome sprites at once. This was designed
mainly for mouse pointer. But with raster
effects (is this how it's called?) you
could achieve a lot more sprites.

IMHO 8 sprites in a line are enough to
some clever game concepts even without
flickering. I'm personally fine with
flickering because almost every Konami
game for MSX has it. =)

[]s,
Parn


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Re: More and more about ACEs.

1999-05-27 Thread Pablo Vasques Bravo-Villalba

-Original Message-
From: Werner Augusto Roder Kai [EMAIL PROTECTED]
 If you want to see a picture of a mounted ACE001 browse to:
 http://mercury.spaceports.com/~coreclub/pic/vc96c.jpg


This looks exactly the same as the one
Carchano brought to Brasilia in 1996.
Is this his board? `:)

[]s,
Parn



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Re: Screen Horrorshow graphics

1999-05-27 Thread Maarten ter Huurne

At 06:49 AM 5/26/99 +0200, you wrote:

Yeah. BTW, why real sprites are so scarcely used on and beyond MSX2? If
Spectrum users were given a single sprite...

Limitations:
- max 8 sprites on one line
- max 1 color per line of the sprite
  (you can mix sprites to get more colors, but this decreseases the number of 
  resulting sprites per line)

By the way, the GFX9000 sprites are really cool. 

There's a game which even lists the lack of sprites as a feature!!!

Akin maybe? Sprites like that (big and multilayer) cannot be made using
hardware sprites.

IMO wiser use of sprites and MSX-only features (like the KEWL multicolor
mode!!) would render more MSX-styled games.

FNANO2 uses multicolor mode, but it only runs on turbo R.
Also the MSX1 demos from Lieves!Tuore use multicolor mode.

But in my opinion, there is nothing cool about multicolor mode in itself.
What is cool, is that you have the speed to do things you couldn't do
fullscreen in a higher resolution.

Bye,
Maarten



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Re: Popularity of VDP OPL

1999-05-27 Thread Jacco Bot

Hi there,

VDP's are used a lot in other systems, to name one example that I have 
experience with: I had a IBM-compatible XT from SpectraVideo (Was it called 
X-press?) and it had a V9938 in there. The operating system was MS-dos, it 
had a version of GW-basic that was extended to use the VDP. Sprites though 
weren't supported by that basic. To get sprites, I had to program the VDP 
directly, which was a lot of fun. Great about it was that the power of the 
VDP was combined with a 16-bit processor and a 640kB memory (now banks to 
switch, segments though). I got rid of it later when I bought a 386 and a 
turboR, and I regret the fact that I did.

GreetZ


From: MkII [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Popularity of VDP  OPL
Date: Thu, 27 May 1999 06:08:20 +0200

Were VDPs starting from 9938 (MSX2 MSX-VIDEO) featured in other non-MSX
systems?

Which VDP models were actually produced? Has Yamaha eaten the whole
production of 9990s (apart from the few inside the GFX9000s)? Have they
been used in other equipment or appliances (VTRs, TVs, CD/LD players, 
etc.)?

Same goes for OPL chips.

Just trying to port my games to more exotic platforms 8;)

Kiss you lot.

--
Madonna Mark Two
"Martin Galway means to me what Elvis meant to Sigue Sigue Sputnik"




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___
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Re: More and more about ACEs.

1999-05-27 Thread Werner Augusto Roder Kai

Pablo Vasques Bravo-Villalba wrote:
 
 -Original Message-
 From: Werner Augusto Roder Kai [EMAIL PROTECTED]
  If you want to see a picture of a mounted ACE001 browse to:
  http://mercury.spaceports.com/~coreclub/pic/vc96c.jpg
 
 This looks exactly the same as the one
 Carchano brought to Brasilia in 1996.
 Is this his board? `:)

Yes, really is.
If you look carefully, you'll se that my MSX exposition at Viva Campus 96 was
three weeks before Brasilia'96.
Ademir sold that ACE, but he has a lot of boards waiting (and wanting) to be
sold...
Grthngxs
Werner

Hey you ! Come to Brazil in november ! If you bring some original konami and
compile cartridges, and other MSX things like MSX Audios, you will sell all of
them at the MSX meeting and will recover a good part of (or all) the money you
will spend with the air-tickets.
A bus ticket from Sao Paulo to Jau costs US$ 10. The hotel at Jau' where we use
to stay is costing US$ 6 or 7 per night.




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Re: About ACEs.

1999-05-27 Thread Frengo

On Wed, 26 Jan 1994 18:16:06 -0200 (EDT), Giovanni R. Nunes wrote:


  Hi!

 Forgive me the pun... A sisterboard? :P~

  No! ACE-1 is a MSX Board to be inserted in PC cases, has a Z84 at
  10Mhz, 8 Slots and 4 SIMM memory sockets. And you insert boards like a
  PC (Video Board, Floppy Controller, etc...).

  The ACE-2 is a small (very-small) MSX board all circuits are replaced
  by a Altera's FPGA, but a Z84 still at 10Mhz. :) Ah! ROM and RAM are
  inserted in this board. Has one slot (because is a prototype) and a
  switched power supply (half of board is reserverd for it).

Hmm ? It's not clear, the FPGA replace what ?
The CPU or  others IC ?

And, why a switched Power Supply ? 

by Frengo
Web Editor of :
Miri Software MSX Computer System Italy
e-mail (Leader) : [EMAIL PROTECTED]
e-mail : [EMAIL PROTECTED]
HomePage :http://Frengo.dragonfire.net/MSX.HTM
***




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Re: PSG bit resolution (was Re: ReadWav for MSX)

1999-05-27 Thread Ricardo Bittencourt Vidigal Leitao

On Thu, 27 May 1999, MkII wrote:

 4 sound sources and you got only 4 bits??? AFAIK each PSG channel has a 4
 bit volume resolution (16 levels), so 3 channels yield 5.5 bit (16*3=48
 levels). As level 16 is reserved for EG and level 0 for mute there're
 actually 45 levels.


I tried to use this 5.5 bits trick when making MUST.
Unfortunately, there's no way to change all 3 volumes at the same time,
and even the small delay of 12 clock cycles introduced by consecutive OUTs
degrade the sound... The keyboard click cannot be used together with PSG
due to the same reason.

Some Sega Master System games do use the 5.5 bits trick, but the
PSG of the Master isn't a true AY-3-8190. Instead, it is a SN-something,
slower than our one (and also it doesn't have envelopes...)
 

Ricardo Bittencourt   http://www.lsi.usp.br/~ricardo
[EMAIL PROTECTED]  "Ricardo is subtle, but malicious he is not"



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Re: SPRITE Horrorshow (was Re: Screen Horrorshow)

1999-05-27 Thread Tristan

 I may be mistaken, but if I can remember
 Amiga only could display four 8x8 mono-
 chrome sprites at once. This was designed
 mainly for mouse pointer. But with raster
 effects (is this how it's called?) you
 could achieve a lot more sprites.

I know of at least one MSX2 demo that uses 'spritesplits' :) to put a 
lot more sprites on screen. If people are interested I might be able 
to find it in my archives.


Tristan 

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Re: question about MegaSCSI Info

1999-05-27 Thread Nestor Soriano

The MegaSCSI's manual, original in Japanese, said that you can acess the
"function calls" using two entry points, #7FCC and #7FCD.
But I didn't understood what is the difference.
Do you know that?

I did not know... I dissassembled MegaSCSI SRAM today for see this. If you
do call through #7FCC, an EI is performed before the other stuff. This is
the only difference.

Here, in Input, when B=0, this mean 256 sectors, not 0. Did you known
that?

No, but anyway this is not useful... you need a 128K addressing space if
you want to read 256 sectors with just one call!! 8-)

Well, I think which could be good idea to write it in your Info. :-)
(I read it from the original manual in Japanese)

W you can read japanese... 8-O
I can read only kanas yet!! (_ _!)


 * XVI MSX USERS MEETING IN BARCELONA: NOVEMBER 27th 1999 *

  Konami Man - AKA Nestor Soriano (^ ^)v - Itsumo MSX user

New web address:   http://konamiman.msx.tni.nlhttp2//nestor.msx
   [EMAIL PROTECTED] ICQ#: 18281450

 Metal Gear for MSX - (C) Konami 1987  (Nothing new under the sun...)



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Re: Mistake about ReadWav for MSX

1999-05-27 Thread Adriano Camargo Rodrigues da Cunha


   Always, I work hard for that, but I think Konami Man is more than me. See those
 pictures of him in Hnostar.

Nope.
You're more fudeba than Konami Man.
Konami Man is Fudeba (not the capital F).
Konami Man mades NestorBasic.
Konami Man knows MegaSCSI.
Konami Man sent his info about MegaSCSI (cool!).
Konami Man hates 3D games.
Konami Man digitized MSX2THB and The Red Book.

So, Konami Man is an honorable spanish Fudeba.
Of course, there as spanish fudebas that are not honorable, only
fudebas.
And of course, brazilians too (much more). :)

And, yes, you guessed it, I'm fudeba. :))


Adriano Camargo Rodrigues da Cunha   ([EMAIL PROTECTED])
Engenharia de Computacao - UNICAMP
http://www.adrpage.cjb.net   MSX-TR:I have one.And you?

* It's just a small bug. Swat it with the manual. *



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Re: SPRITE Horrorshow (was Re: Screen Horrorshow)

1999-05-27 Thread Pablo Vasques Bravo-Villalba

-Original Message-
From: Tristan [EMAIL PROTECTED]
I know of at least one MSX2 demo that uses 'spritesplits' :) to put a 
lot more sprites on screen. If people are interested I might be able 
to find it in my archives.

That would be nice, how is it called?
Who made it? While I was away people
created many interesting thing... =)

[]s,
Parn



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Re: More and more about ACEs.

1999-05-27 Thread Pablo Vasques Bravo-Villalba

-Original Message-
From: Werner Augusto Roder Kai [EMAIL PROTECTED]
 Is this Carchano's board? `:)
 Yes, really is.
 If you look carefully, you'll se that my MSX exposition at Viva Campus 96
was
three weeks before Brasilia'96.

Really? I never knew about Viva Campus 96. =(
I was kinda away that time, also...

 Ademir sold that ACE, but he has a lot of boards waiting (and wanting) to
be
sold...

I saw in his site, but it doesn't tell anywhere
how much the extra boards may cost, and this is
a major concern for poor hobbyists like me. :)
I mean the VDP, PSG and such boards...

This, of course, doesn't mean I wouldn't like to
convert my old-school Gradiente 1.0 to MSX2. =)

 Hey you ! Come to Brazil in november ! If you bring some original konami
and
compile cartridges, and other MSX things like MSX Audios, you will sell all
of
them at the MSX meeting and will recover a good part of (or all) the money
you
will spend with the air-tickets.
 A bus ticket from Sao Paulo to Jau costs US$ 10. The hotel at Jau' where
we use
to stay is costing US$ 6 or 7 per night.

I'd like to know more about this, who should I
contact? You? =)

[]s,
Parn



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128 sprite demo (was: SPRITE Horrorshow)

1999-05-27 Thread Tristan

 That would be nice, how is it called?
 Who made it? While I was away people
 created many interesting thing... =)

Hmm I found it, and really enjoyed watching it again after so many 
years :)

This is the url:

ftp://alucard.horny-teenz.com/pub/msx/TCDEM/IMPROMO.PMA
(don't mind the domain name please:)

It's called: the 3rd IMPACT BBS promo

You need one MSX2 with msx-music and/or msx-audio.
It was made by me and a coder named TBM, back in the days when I ran 
an MSX BBS.

The sprite part uses 128 real hardware sprites on screen at once, in 
4 splits I think. Oh and by the way there is a nice scroller part 
(with 'overscan' to put scrollers in the upper and lower borders) and 
a copper bar part too! :) Music by me, rave style.

Now we're talking about nice demo's I've made, I found another one on 
my HD :)
ftp://alucard.horny-teenz.com/pub/msx/TCDEM/IMPACT-B.PMA 


Tristan 

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Re: 128 sprite demo (was: SPRITE Horrorshow)

1999-05-27 Thread Pablo Vasques Bravo-Villalba

Tristan wrote:
 Hmm I found it, and really enjoyed watching it again after so many
 years :)

Same with me listening to my own music
arranges. =)

 ftp://alucard.horny-teenz.com/pub/msx/TCDEM/IMPROMO.PMA
 (don't mind the domain name please:)

I don't mind. I'm kinda old for those horny-teenz. :P~~~

 You need one MSX2 with msx-music and/or msx-audio.

I'll run after one! =)

 a copper bar part too! :) Music by me, rave style.

I'm always looking forward listening to the
music... I'll check into your other demo,
too. =)

[]s,
Parn


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[OT] does anyone have the starwars vcd iso's?

1999-05-27 Thread AkA DanSHakU

hi.. sorry for the off-topicness of this massage.. the temptation was to
big..
i will not give one again... 
greetz
aka


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MIC IN cartridge (was K vs M$, as usual)

1999-05-27 Thread jam

Hi, Maarten,

 MH One of the reasons MoonSound sounds better than the average PC wave
 MH table card, is that high-quality DAC  filters were used. But those
 MH are expensive and you'll need ADC as well (does ADC need a filter
 MH too?).

No, it doesn't. Filter (as far I know) is used to eliminate the higher
frequencies produced by de aliasing of the digital wave. ADC doesn't need that
filter because analog (original) signal hasn't aliasing yet. This aliasing
appears in the digital (quantized) signal.




JAM ([EMAIL PROTECTED])  *MSX Dreams*
... [Gaudie] Artificial Intelligence Computer installed on Vixen.


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Popularity of VDP OPL

1999-05-27 Thread Giovanni R. Nunes


  Mk//e,

 Were VDPs starting from 9938 (MSX2 MSX-VIDEO) featured in other
 non-MSX systems?

  "De acuerdo con la leyenda..." :)

  1. Sega GENESIS has a adapted V9938.
  2. Panasonic 3DO has a hidden V9990 inside.
  3. The first Sound Blaster's board has a OPL1
  
 Just trying to port my games to more exotic platforms 8;)

  Do you want to port to my old MC-1000? :))
  More exotic than MC-1000 not exists.


  ---
  Giovanni Nunes
  [EMAIL PROTECTED] - [EMAIL PROTECTED]
  http://www.geocities.com/ResearchTriangle/2472/





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Re: Navarone MSX AD

1999-05-27 Thread Ricardo Jurczyk Pinheiro

At 16:06 24/05/99 +0200, you wrote:
A Navarone adapter has a male DIN-8 connector meant to fit the female DIN-8
(...)
Well, our next piece of "hard war" is called POTEMKIN 8:D

Sorry 4 any German, but I hope that it won't be any BISMARCK into
your projects... ;)

Why not an YAMATO development? =D

ByE!

Ricardo Jurczyk Pinheiro - ICQ UIN:3635907 - [EMAIL PROTECTED]|_Sola  Scriptura |
http://i.am/rjp -M.Sc. Numerical Modelling (hope so!)  |_ Sola Gratia  |
UFF - Niteroi - RJ - Brazil  -  [EMAIL PROTECTED]_|  Sola Fide  |
MSX, ST, B5, X-F, Anime, Christian, Maths, CuD, Linux!_|  Solo Cristi  |
Christian, Rock, Comics, Transformers, and hate M$!  | Soli Deo Gloria |




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