Re: Nice Gfx9000 idea...

1999-07-24 Thread Martial BENOIT

At 20:28 21/07/99 +0200, you wrote:
>> If that's so then you can create a game/program showing 3-layers!!!
>> The background doesn't move or only moves up and down, which is the v9938
>> screen. If it's a bit vague, that doesn't matter. It's just a background.
>> The second and third layer are the layers of the P1-mode...
>
>I am sure the GFX9000 alone can display more than 3 layers using a 
>few tricks... It might not be 3 full screen layers however..
>
>btw. I would like to work with a good coder to do a nice 
>GFX9000/Moonsound demo (I volunteer for the music part!)..

In the past, the time of the release of the first version of GRAFX9000,
I've made some test with the superimpose capability of the GRAFX9000, just
forget about the clock synchronisation explanned by Koen van Hartingsveldt
and Peter Burkhard, there is an other problem.

Since the superimpose of the GRAFX9000 use pulse for line and frame
synchronisation instead of using a VCO and a PLL (Phase Locked Loop) to
ajust the clock oscilator frequency input.
The result when you want to use the line interupt capability of the V990 is
that you computer hang!

I noticed that when I wanted to add a background on a P1 mode multi layer
scrolling. Then only way to make the multi scrolling work again was to
switch off the superimpose mode.

Martial.



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Re: Nice Gfx9000 idea...

1999-07-21 Thread Tristan

> If that's so then you can create a game/program showing 3-layers!!!
> The background doesn't move or only moves up and down, which is the v9938
> screen. If it's a bit vague, that doesn't matter. It's just a background.
> The second and third layer are the layers of the P1-mode...

I am sure the GFX9000 alone can display more than 3 layers using a 
few tricks... It might not be 3 full screen layers however..

btw. I would like to work with a good coder to do a nice 
GFX9000/Moonsound demo (I volunteer for the music part!)..




Tristan 

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Re: Nice Gfx9000 idea...

1999-07-20 Thread Leonard Silva de Oliveira

Laurens Holst wrote:
> 
> The Gfx9000 can superimpose the image over an incoming signal, can't it???
> 
> If that's so then you can create a game/program showing 3-layers!!!
> The background doesn't move or only moves up and down, which is the v9938
> screen. If it's a bit vague, that doesn't matter. It's just a background.
> The second and third layer are the layers of the P1-mode...
> 
> That way you can create a very, very nice multilayer platform-game!!!

 This was already done by SEGA ... It's name : "Mega 32X"
It's an multi processor (SMP) upgrade for SEGA Mega Drive ... I think 
that most people here even heard about it . 
It contains 2 Hitachi SuperH-2 processors , an new VDP , superimposing
hardware
and more work RAM for the SEGA Megadrive. It was a pretty complex
machine , the 
developers ran away when they saw it ... Most games for it are from
SEGA.

 It does use the V9938-like VDP of the Megadrive to generate simpler
backgrounds
while the main VDP (inside the 32X) does the hard work (32k colors).
 
 This thing , I would not doubt if someone says it uses a V9990 or an
 custom version of it as VDP ...

 Cya MSXers ...


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Nice Gfx9000 idea...

1999-07-20 Thread Laurens Holst

The Gfx9000 can superimpose the image over an incoming signal, can't it???

If that's so then you can create a game/program showing 3-layers!!!
The background doesn't move or only moves up and down, which is the v9938
screen. If it's a bit vague, that doesn't matter. It's just a background.
The second and third layer are the layers of the P1-mode...

That way you can create a very, very nice multilayer platform-game!!!


~Grauw "wants a Gfx9000..."


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