Re: roa muziek - email
Hoi Manuel! Ik heb weer wat muziek voor RoA gemaakt, (had toch nix beters te doen aangezien mijn PC 2 week onbruikbaar was :)) nou wil ik die muziek naar Peter opsturen, maar ik heb zijn email adres niet meer :( weet jij hem nog?? Hi Frederik! Remember that you reply to the list! Anyway, Peter Meulendijk's e-mail address can be found in MCCW 91: [EMAIL PROTECTED] Grtjs, Manuel ((m)ICQ UIN 41947405) PS: MSX 4 EVER! (Questions? See: http://www.faq.msxnet.org/) PPS: Visit my home page at http://bilderbeek.cjb.net/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
roa muziek - email
Hoi Manuel! Ik heb weer wat muziek voor RoA gemaakt, (had toch nix beters te doen aangezien mijn PC 2 week onbruikbaar was :)) nou wil ik die muziek naar Peter opsturen, maar ik heb zijn email adres niet meer :( weet jij hem nog?? Mzzl, Frederik MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: roa muziek - email
Hoi Manuel! Ik heb weer wat muziek voor RoA gemaakt, (had toch nix beters te doen aangezien mijn PC 2 week onbruikbaar was :)) nou wil ik die muziek naar Peter opsturen, maar ik heb zijn email adres niet meer :( weet jij hem nog?? Mzzl, Frederik -- whoops, sorry wrong adres MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: RoA
Yes. The Lost World had some good musics, but some others were boring... Musics are for Moonsound? The musics are the same as in the Lost World, and those musics were (mostly) the same as in Pumpkin Adventure III (which did also have MoonSound music, by the way. The others haven't -yet-. They need a composer... volunteers??? Anybody???). And if I remember correctly some musics from PA3 also appeared Chaos from TWZ volunteered... But I think Peter is a bit busy... I don't know if they made a deal yet. - Correct, I'm the one who volunteered... (stupid me :) nah just kiddin') I guess Peter and I have made a deal already, cause I've already finished some musics.. fmpac music that is... cause I've sold my moonsound... (why?? cause I'm a TWZ-member) So if someone's got a spare moonsound.:) I'm btw not the only one who volunteered; Johnny Hassink is also doin' sum stuff for RoA... -- Now the real thing why I'm reacting on this subject, I've lost the email adres of Peter Meulendijks... Who can help me?? Manuel?? mzzl, Chaos ^ TeddyWareZ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: RoA
Yes. The Lost World had some good musics, but some others were boring... Musics are for Moonsound? The musics are the same as in the Lost World, and those musics were (mostly) the same as in Pumpkin Adventure III (which did also have MoonSound music, by the way. The others haven't -yet-. They need a composer... volunteers??? Anybody???). And if I remember correctly some musics from PA3 also appeared Chaos from TWZ volunteered... But I think Peter is a bit busy... I don't know if they made a deal yet. in PA2... That's not true. PA2 musics were not as good as PA3... The music itself is quite nice, but I already heard the same music in three different games... Yup. It's one of the drawbacks of TLW and ROA. !! OK, something else: for MCCW we need software (also game!) reviewers! So any volunteers: please mail us at [EMAIL PROTECTED]! RoA will probably be reviewed by my brother, but we also didn't get a nice review of Sand Stone yet, let alone the Japanese software that was released in Tilburg! So please: send us a mail when you're interested to write some reviews! ! Grtjs, Manuel ((m)ICQ UIN 41947405) PS: MSX 4 EVER! (Questions? See: http://www.faq.msxnet.org/) PPS: Visit my home page at http://bilderbeek.cjb.net/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: RoA
Have you ever played a roguelike game? According to your comments, RoA is similar, in some aspects, to a roguelike game. Pfff... never heard of it. Examples??? (well-known titles???) After this explanation, I see RoA is different to roguelike games. A roguelike game is similar to a RPG, with a complex rule-system. All the game is turn based and most of the maps and enemies are generated randomly. Some of these games are always expanding according to comments of the players. Examples... there aren't comercial roguelikes. Perhaps "Diablo" from Blizzard can be considered a roguelike. But the "true" roguelike games are amateur games, distributed by internet. The origin of roguelike games is "Rogue", a game distributed with earlier versions of Unix BSD. Is very simple, perhaps it can be easyly ported to MSX. About ordering (in some other mail)... For Sunrise products you can It is distributed in Spain by club Hnostar. Greets --- Toni MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: RoA
Ten times better than The Lost World, which got me bored in five minutes... Only fighting, talking, fighting, talking, etc. etc. etc. I liked The Lost World. Yes. Imagine how much you would like RoA!!! RoA has non-linear gameplay, animated battles, Animated battles? With big battle graphics, like The Lost World? Or the battle graphics are the same sprites of the game, like Xak? It is a real-time combat? It is not real-time but turn-based, just like the Lost World. And it has a seperate battle-screen. Because of the animations the battle graphics are not as huge as in the Lost World (and PA3). cool puzzles ('find out which one is lying about his family history', very original!!!), very good graphics, still the same boring music (who's gonna make some new???), Yes. The Lost World had some good musics, but some others were boring... Musics are for Moonsound? The musics are the same as in the Lost World, and those musics were (mostly) the same as in Pumpkin Adventure III (which did also have MoonSound music, by the way. The others haven't -yet-. They need a composer... volunteers??? Anybody???). And if I remember correctly some musics from PA3 also appeared in PA2... The music itself is quite nice, but I already heard the same music in three different games... you can pick up stuff while you're walking and your companions talk to you, you can make your own decisions and go to the dark side etc, everytime you play it it will be different. And it's still expanding... WHOW! Are the maps generated randomly? No no no... About the 'everytime you play it it will be different'; depending on the choices you make in the game you get other subquests. And about the expanding, it is a 'multi-volume' game. The first part is there now, but the game hasn't ended yet. There will be more parts (they promised they would be bigger in size), and once you've got a new part you can proceed where you left in the previous part. You can buy scrolls, and also learn them permanently (however the chance of this succeeding depends on your character's intelligence)(you might have to try twice before it works)... And you can get Karma and Mindforce, two very bad things... Mindforce lets your karma increase every battle which in turn results in less experience points... Fortunately, you can clear your karma and decrease your mindforce at the church. You will also get karma if you steal something... Also, your characters can specialize in several skills... You can for example teach thievery to someone, which enables you to open several locked boxes and get more cool stuff... Or you can train yourself to master more types of weapons... You can also get a special skill which you can use once per 'day' (yes, there is also a day-count). It seems a complete rule system... 8)''' Ain't it cool!!! And you can submit your own quest to the makers, so that it can be added in one of the next parts (read the readme for that). There is a quest editor? No. But you can make a textfile with very detailed descriptions and send it to the makers. They will then put it in the game. Provided it isn't too bad ofcourse. It's just not... boring. The Lost World really was, and PA3 too (in a much lesser degree, btw). This game just has so many features, and if you're stuck with the one thing you can temporarily do another quest if you want... Have you ever played a roguelike game? According to your comments, RoA is similar, in some aspects, to a roguelike game. Pfff... never heard of it. Examples??? (well-known titles???) The first part was a bit short though... But it wasn't expensive either (Dfl. 17,50, about 8 Euros). I am really waiting for the next part!!! In a few days I will have it!! 8D Alrighty then!!! About ordering (in some other mail)... For Sunrise products you can surf to www.msx.ch That's the Sunrise homepage. I don't know if you can order software online (with a credit-card or something like that), but there will certainly be ordering-information. Have phun! ~Grauw -- email me: [EMAIL PROTECTED] or ICQ: 10196372 visit my homepage at http://grauw.blehq.org/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: RoA
Ten times better than The Lost World, which got me bored in five minutes... so this one got you bored in 50 minutes? ;] just kidding.. ;] can i buy or order this game online somewhere? MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: RoA
En Laurens Holst ha escrit: It is really AWESOME. Thanks for yout comments, Laurens! 8) Ten times better than The Lost World, which got me bored in five minutes... Only fighting, talking, fighting, talking, etc. etc. etc. I liked The Lost World. RoA has non-linear gameplay, animated battles, Animated battles? With big battle graphics, like The Lost World? Or the battle graphics are the same sprites of the game, like Xak? It is a real-time combat? cool puzzles ('find out which one is lying about his family history', very original!!!), very good graphics, still the same boring music (who's gonna make some new???), Yes. The Lost World had some good musics, but some others were boring... Musics are for Moonsound? you can pick up stuff while you're walking and your companions talk to you, you can make your own decisions and go to the dark side etc, everytime you play it it will be different. And it's still expanding... WHOW! Are the maps generated randomly? You can buy scrolls, and also learn them permanently (however the chance of this succeeding depends on your character's intelligence)(you might have to try twice before it works)... And you can get Karma and Mindforce, two very bad things... Mindforce lets your karma increase every battle which in turn results in less experience points... Fortunately, you can clear your karma and decrease your mindforce at the church. You will also get karma if you steal something... Also, your characters can specialize in several skills... You can for example teach thievery to someone, which enables you to open several locked boxes and get more cool stuff... Or you can train yourself to master more types of weapons... You can also get a special skill which you can use once per 'day' (yes, there is also a day-count). It seems a complete rule system... 8)''' And you can submit your own quest to the makers, so that it can be added in one of the next parts (read the readme for that). There is a quest editor? It's just not... boring. The Lost World really was, and PA3 too (in a much lesser degree, btw). This game just has so many features, and if you're stuck with the one thing you can temporarily do another quest if you want... Have you ever played a roguelike game? According to your comments, RoA is similar, in some aspects, to a roguelike game. The first part was a bit short though... But it wasn't expensive either (Dfl. 17,50, about 8 Euros). I am really waiting for the next part!!! In a few days I will have it!! 8D -- Antoni Burguera i Burguera - [EMAIL PROTECTED] Rol, fantasia i ciència ficció a 9D-La Novena Dimensió http://pagina.de/9d --- "No hi ha un perquè. Neteja la teva ment de preguntes. Llavors comprendràs." --- MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
RoA
Really? Nobody has played RoA? Is there anybody who can tell me his opinion about the game? Is there any website with info? Thanks -- Antoni Burguera i Burguera - [EMAIL PROTECTED] Rol, fantasia i ciència ficció a 9D-La Novena Dimensió http://pagina.de/9d --- "No hi ha un perquè. Neteja la teva ment de preguntes. Llavors comprendràs." --- MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet