[mythtv-users] Aspect ratio (16:9 anamorphic)

2005-05-05 Thread Richard Garnish
I'm not sure whether this belongs here or if I should take it to the
developers' list.  I have been setting up a VIA EPIA MII with MythTv,
using a Hauppauge DVB-T tuner card (receiving UK Freeview DTT), and the
EPIA's Svideo output (720x576 PAL) connected to a 16:9 PAL TV.  My
DisplaySize in xorg.conf is set to 400 225.  The channels coming from
the DVB-T card are in 16:9 anamorphic format, as I would expect, and
display correctly on the TV in Wide mode.  The UI, however, seems to
assume that pixels are always square, so all text is squashed, and
plugins like mythweather (haven't given mythgallery any images to test
yet) make no attempt to scale images to display correctly.  

Changing the DisplaySize option does seem to have an effect on text
size, but not on proportions.  I can fix some of the text issues by
changing to font to a naturally condensed font (like Arial Narrow) but
that won't fix graphics.

Is there a magic option I have not found yet, or does the UI always
assume that pixels are square?  If so, then that assumption is never
right as long as you are driving a TV at normal PAL or NTSC resolutions
- even in 4:3, pixels are not quite square.

Richard

p.s. I've just subscribed to the list, and I notice that messages from
quite a few senders arrive in my inbox without any body text (e.g. any
messages from Axel Thimm or Micah Galizia.)  I think the common property
is that they contain multipart/signed content.  Obviously other people
are getting the body because they are following up to these messages. 
Any suggestions?

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Re: [mythtv-users] Aspect ratio (16:9 anamorphic)

2005-05-05 Thread Donavan Stanley
On 05 May 2005 14:08:57 +0100, Richard Garnish [EMAIL PROTECTED] wrote:
 Is there a magic option I have not found yet, or does the UI always
 assume that pixels are square?  If so, then that assumption is never
 right as long as you are driving a TV at normal PAL or NTSC resolutions
 - even in 4:3, pixels are not quite square.

Unless you are using a widescreen theme (of which there's currently
only one) myth bases the UI sizing around an 800x600 screen and then
scales from there.  If you're using a wide screen theme it bases
things on 1280x720 (HDTV 720p) and scales from there.
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Re: [mythtv-users] Aspect ratio (16:9 anamorphic)

2005-05-05 Thread Richard Garnish
On Thu, 2005-05-05 at 15:37, Donavan Stanley wrote:
 On 05 May 2005 14:08:57 +0100, Richard Garnish [EMAIL PROTECTED] wrote:
  Is there a magic option I have not found yet, or does the UI always
  assume that pixels are square?  If so, then that assumption is never
  right as long as you are driving a TV at normal PAL or NTSC resolutions
  - even in 4:3, pixels are not quite square.
 
 Unless you are using a widescreen theme (of which there's currently
 only one) myth bases the UI sizing around an 800x600 screen and then
 scales from there.  If you're using a wide screen theme it bases
 things on 1280x720 (HDTV 720p) and scales from there.

I've just been doing a bit of digging through the source and it seems like
the name of the theme (ending in -wide) should affect this, but I do seem
to remember that even using the Minimalist-wide theme the text was still
all wrongly proportioned when scaled to 720x576.  I'm not at home right now
to verify this, though.

Richard

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Re: [mythtv-users] Aspect ratio (16:9 anamorphic)

2005-05-05 Thread Doug Larrick
There are two concepts at work here:
1. normal Myth themes are based on 4:3 aspect ratio.  As you've seen the
-wide themes are based on 16:9 aspect ratio
2. MythTV GUI (Qt toolkit, really) assumes square pixels.  You could
pre-stretch a theme's images in the opposite direction, but the text
will never look right.  You can specify separate video modes for GUI vs.
video playback; if this works with your video output hardware you could
choose a square-pixeled mode for your GUI.

-Doug


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Re: [mythtv-users] Aspect ratio (16:9 anamorphic)

2005-05-05 Thread James Stembridge
On 5/5/05, Doug Larrick [EMAIL PROTECTED] wrote:
 There are two concepts at work here:
 1. normal Myth themes are based on 4:3 aspect ratio.  As you've seen the
 -wide themes are based on 16:9 aspect ratio
 2. MythTV GUI (Qt toolkit, really) assumes square pixels.  You could
 pre-stretch a theme's images in the opposite direction, but the text
 will never look right.

Hmmm, my text looks fine and I'm outputting over s-video to a 16:9 tv
with a corresponding 16:9 DisplaySize in the X config. For what it's
worth I'm using the MythCenter theme, which afaik is not a designated
wide theme.

James.
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Re: [mythtv-users] Aspect ratio (16:9 anamorphic)

2005-05-05 Thread Doug Larrick
James Stembridge wrote:
 On 5/5/05, Doug Larrick [EMAIL PROTECTED] wrote:

There are two concepts at work here:
1. normal Myth themes are based on 4:3 aspect ratio.  As you've seen the
-wide themes are based on 16:9 aspect ratio
2. MythTV GUI (Qt toolkit, really) assumes square pixels.  You could
pre-stretch a theme's images in the opposite direction, but the text
will never look right.


 Hmmm, my text looks fine and I'm outputting over s-video to a 16:9 tv
 with a corresponding 16:9 DisplaySize in the X config. For what it's
 worth I'm using the MythCenter theme, which afaik is not a designated
 wide theme.

But are your pixels square?  720x480 is pretty close to square pixels on
a 16:9 set.

-Doug


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Re: [mythtv-users] Aspect ratio (16:9 anamorphic)

2005-05-05 Thread James Stembridge
On 5/5/05, Doug Larrick [EMAIL PROTECTED] wrote:
 But are your pixels square?  720x480 is pretty close to square pixels on
 a 16:9 set.

I wouldn't think so, I'm using 720x576 too. I'll have a closer look tonight.

James.
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Re: [mythtv-users] Aspect ratio (16:9 anamorphic)

2005-05-05 Thread Michael Haan
On 5/5/05, James Stembridge [EMAIL PROTECTED] wrote:
 On 5/5/05, Doug Larrick [EMAIL PROTECTED] wrote:
  But are your pixels square?  720x480 is pretty close to square pixels on
  a 16:9 set.
 
 I wouldn't think so, I'm using 720x576 too. I'll have a closer look tonight.
 
 James.
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What do you mean by saying your pixels are square?  The text is blocky
in the UI?  I'm having issues which I think may be similar to others
mentioned in this thread, but not that one.  My issues is that since I
got my widescreen hd and set my res to 1280x720, the letters in the UI
are mostly unreadable (I have pretty good vision and can make them out
if i take the time, my GF has no clue what they say).  I tried setting
the UI to use big font and moved that up to 40, but that's really
not doing much.  Is this issue related to yours, or should I address
this some other way?
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Re: [mythtv-users] Aspect ratio (16:9 anamorphic)

2005-05-05 Thread Joseph A. Caputo
On Thursday 05 May 2005 13:10, Michael Haan wrote:
 On 5/5/05, James Stembridge [EMAIL PROTECTED] wrote:
  On 5/5/05, Doug Larrick [EMAIL PROTECTED] wrote:
   But are your pixels square?  720x480 is pretty close to square 
   pixels on 
   a 16:9 set.
  
  I wouldn't think so, I'm using 720x576 too. I'll have a closer look 
  tonight. 
  
  James.
 
 What do you mean by saying your pixels are square?  The text is blocky
 in the UI?

He's referring to the actual shape of a pixel on a computer monitor vs. 
a television.  Computer monitors have square (well, really circular) 
pixels, while TVs have oblong (wider than tall) pixels.  So an image 
that looks like a perfect square on a computer monitor will look 
'stretched' (i.e., rectangular) on a television.  I'm not sure if a HD 
television has oblong or 'square' pixels.

 I'm having issues which I think may be similar to others 
 mentioned in this thread, but not that one.  My issues is that since I
 got my widescreen hd and set my res to 1280x720, the letters in the UI
 are mostly unreadable (I have pretty good vision and can make them out
 if i take the time, my GF has no clue what they say).  I tried setting
 the UI to use big font and moved that up to 40, but that's really
 not doing much.  Is this issue related to yours, or should I address
 this some other way?

You probably need to set the DisplaySize in your xorg.conf or XF86Config 
file.  You need to trick X into running in 100dpi mode.  Run 'xdpyinfo' 
and see what it tells you your resolution is; if it's not 100 x 100, 
then that's your font problem.

Once you get that resolved, you may notice that things in the UI look 
either stretched or squished (depending on your perspective); that's 
the issue being discussed in this thread, which apparently requires a 
them designed for a 16:9 screen in order to properly fix.

-JAC
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Re: [mythtv-users] Aspect ratio (16:9 anamorphic)

2005-05-05 Thread Richard Garnish
On Thu, 2005-05-05 at 18:10, Michael Haan wrote:
 On 5/5/05, James Stembridge [EMAIL PROTECTED] wrote:
  On 5/5/05, Doug Larrick [EMAIL PROTECTED] wrote:
   But are your pixels square?  720x480 is pretty close to square pixels on
   a 16:9 set.
  
  I wouldn't think so, I'm using 720x576 too. I'll have a closer look tonight.
  
  James.
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 What do you mean by saying your pixels are square?  The text is blocky
 in the UI?  I'm having issues which I think may be similar to others
 mentioned in this thread, but not that one.  My issues is that since I
 got my widescreen hd and set my res to 1280x720, the letters in the UI
 are mostly unreadable (I have pretty good vision and can make them out
 if i take the time, my GF has no clue what they say).  I tried setting
 the UI to use big font and moved that up to 40, but that's really
 not doing much.  Is this issue related to yours, or should I address
 this some other way?

No, that doesn't sound like the same issue at all.  What is your
DisplaySize setting in your X config?  Setting it to 400x225 seems to
produce readable size text; setting it to the actual physical size of
the display ensures you will be needing an eye test :)

By square pixels, what is meant is that a pixel on a TV screen has
different height and width, unlike a computer monitor.  If you draw a
100x100 box on a 4:3 PAL TV at its native resolution (720x576), the box
will appear 6.7% wider than its height.  At 16:9 the box will be 42.2%
wider than its height.

Anything that assumes that the X and Y resolution is the same will not
display correctly on a standard definition TV, whether you are looking
at PAL or NTSC, 4:3 or 16:9.  For 4:3 the error is marginal, but it's
still wrong.  For 16:9 (which is still using a resolution of 720x576 but
stretching it to fit the wide screen) objects will appear in completely
the wrong shape - text will be super-fat, circles will be eliptical,
etc.  This is my problem - while the signal from the tuner displays
correctly, all on-screen text and graphics are wrong.

Something else I've only just thought of - when watching a 4:3
broadcast, the OSD (e.g. the channel browser) displays in 4:3 mode. 
This is the only time the text looks normal (although I suppose, for
the reasons above, it is still wrong by 6%.  I'm a perfectionist like
that.)

Richard

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Re: [mythtv-users] Aspect ratio (16:9 anamorphic)

2005-05-05 Thread Richard Garnish
On Thu, 2005-05-05 at 18:40, Joseph A. Caputo wrote:
 On Thursday 05 May 2005 13:10, Michael Haan wrote:
  On 5/5/05, James Stembridge [EMAIL PROTECTED] wrote:
   On 5/5/05, Doug Larrick [EMAIL PROTECTED] wrote:
But are your pixels square?  720x480 is pretty close to square 
pixels on 
a 16:9 set.
   
   I wouldn't think so, I'm using 720x576 too. I'll have a closer look 
   tonight. 
   
   James.
  
  What do you mean by saying your pixels are square?  The text is blocky
  in the UI?
 
 He's referring to the actual shape of a pixel on a computer monitor vs. 
 a television.  Computer monitors have square (well, really circular) 
 pixels, while TVs have oblong (wider than tall) pixels.  So an image 
 that looks like a perfect square on a computer monitor will look 
 'stretched' (i.e., rectangular) on a television.  I'm not sure if a HD 
 television has oblong or 'square' pixels.

Thankfully, true HD has square pixels :)  Do the maths to check:

4/3=1., 16/9=1.

1280/720=1.
1920/1080=1.

So if you are driving a 16:9 display at 1280x720, it should display
everything in the right shape if the software assumes square pixels.

Just for comparison, the SD resolutions:
720/576=1.25 (differs from 4/3 by 6%)
720/486=1.4815 (differs in the other direction by 11%)

Richard

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Re: [mythtv-users] Aspect ratio (16:9 anamorphic)

2005-05-05 Thread James Stembridge
On 5/5/05, Doug Larrick [EMAIL PROTECTED] wrote:
 But are your pixels square?  720x480 is pretty close to square pixels on
 a 16:9 set.

Ok, you're quite right. The DisplaySize doesn't affect the font
rendering in anyway, I guess I just took the stretched fonts as how
they were meant to look.

James.
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Re: [mythtv-users] Aspect ratio (16:9 anamorphic)

2005-05-05 Thread Donavan Stanley
On 5/5/05, James Stembridge [EMAIL PROTECTED] wrote:
 On 5/5/05, Doug Larrick [EMAIL PROTECTED] wrote:
  But are your pixels square?  720x480 is pretty close to square pixels on
  a 16:9 set.
 
 Ok, you're quite right. The DisplaySize doesn't affect the font
 rendering in anyway, I guess I just took the stretched fonts as how
 they were meant to look.

What DOES affect the font rendering (as well as the rest of the GUI)
is the dpi of your display.  Myth is designed to be run at 100dpi. 
Anything other than that will result in an out of whack GUI.
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Re: [mythtv-users] Aspect ratio (16:9 anamorphic)

2005-05-05 Thread Jonathan Watmough
Hmmm, on my box, the MythTv menus were all dreadful looking until I
added a DisplaySize line to my xorg.conf. It was usable on a panel, but
on my TV the menus were completely unreadable due to being too small. 
Add the DisplaySize and it looks great. Even the OSD is useable (just)
on a TV, though it changes size depending on whether I'm in 720 or 1080.On 5/5/05, Donavan Stanley [EMAIL PROTECTED]
 wrote:On 5/5/05, James Stembridge 
[EMAIL PROTECTED] wrote: On 5/5/05, Doug Larrick [EMAIL PROTECTED] wrote:  But are your pixels square?720x480 is pretty close to square pixels on
  a 16:9 set. Ok, you're quite right. The DisplaySize doesn't affect the font rendering in anyway, I guess I just took the stretched fonts as how they were meant to look.What DOES affect the font rendering (as well as the rest of the GUI)
is the dpi of your display.Myth is designed to be run at 100dpi.Anything other than that will result in an out of whack GUI.___mythtv-users mailing list
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