Re: [NetBehaviour] Language and Object

2010-06-07 Thread codebreaker
dig what ur saying at the end. gun kills computer. yet, stories may 
escape and find meaning...

Alan Sondheim wrote:
> do you have to be anything to do art?
>
> no -
>
> On Tue, 8 Jun 2010, codebreaker wrote:
>
>   
>> do you have to be smart to do art? (sorry to answer your question with a
>> question. this statement may or may not help. somebody call me a
>> spambulance)
>> CODEBREAKER
>>
>>
>> Alan Sondheim wrote:
>> 
>>> Language and Object
>>>
>>>
>>> A texture, tested.png, is created with the phrase "i don't understand
>>> you're saying" overlaid with the word "ALIEN". The texture is applied to
>>> numerous objects in the Second Life environment; the texture is also
>>> inserted in the particle generation script. When an avatar sits on a
>>> scripted object, particles spew out, carrying the same text as the objects
>>> themselves. The result is a fireworks display of tested.png spews from
>>> tested.png emitters. The display is like nothing in physical reality; at
>>> the same time, it's tethered to the "ALIEN/i don't understand what you're
>>> saying" text.
>>>
>>> The problem, theoretical and practical, is this: How does alienness func-
>>> tion, given the self-referentiality of this text? (Or, in fact, any text
>>> at all? For it isn't so much the specific content, as the act of scanning
>>> and reading familiar graphemes, words, and so forth, that sets the scene.)
>>> Does the act of reading take away from the mise en scene (as alien, other
>>> worldly - as elsewhere and elsewise) reducing it to a form of concrete
>>> poetry - or does the mise en scene "alienize" the inscription - and, by
>>> implication, any inscription, itself?
>>>
>>> The former seems to be the case; as relevance theory has it, a determin-
>>> ation occurs, creating a steering-mechanism as habitus for the viewing
>>> session. Think of this as a detour or masquerade, the habitus within a
>>> potential well, keeping everything in order.
>>>
>>> In the real world, disguise of anomaly is equivalent to a problematic
>>> shift to the familiar. Thus anomaly may be constantly hidden: a bomb as
>>> lunch-box, for example - and the real as classical logic, with quantum and
>>> cosmological anomalies kept at a distance. This references the phenomeno-
>>> logy of nearly autonomous levels, without which life would be, literally,
>>> at a loss.
>>>
>>> In virtual worlds, we can experiment with all of this - keeping the alien
>>> or familiar at bay - with (mostly autonomic) gestures whose stakes are
>>> high in the real, gamed and (presumably) lower online. Thus the virtual is
>>> the safe world/word for the real, until the real overwhelms us all.*
>>>
>>> http://www.alansondheim.org/tested.png
>>> http://www.alansondheim.org/alientalk.mov
>>>
>>> *And when this happens, inscription disappears, there is nothing further
>>> to be said; without memory or organism, the flat world shudders to a halt.
>>>
>>>
>>> ___
>>> NetBehaviour mailing list
>>> NetBehaviour@netbehaviour.org
>>> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>>>
>>>
>>>   
>> ___
>> NetBehaviour mailing list
>> NetBehaviour@netbehaviour.org
>> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>>
>>
>> 
>
>
> ==
> email archive: http://sondheim.rupamsunyata.org/
> webpage http://www.alansondheim.org
> music archive: http://www.espdisk.com/alansondheim/
> ==
> ___
> NetBehaviour mailing list
> NetBehaviour@netbehaviour.org
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>
>   

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Re: [NetBehaviour] Language and Object

2010-06-07 Thread Alan Sondheim


do you have to be anything to do art?

no -

On Tue, 8 Jun 2010, codebreaker wrote:

> do you have to be smart to do art? (sorry to answer your question with a
> question. this statement may or may not help. somebody call me a
> spambulance)
> CODEBREAKER
>
>
> Alan Sondheim wrote:
>>
>> Language and Object
>>
>>
>> A texture, tested.png, is created with the phrase "i don't understand
>> you're saying" overlaid with the word "ALIEN". The texture is applied to
>> numerous objects in the Second Life environment; the texture is also
>> inserted in the particle generation script. When an avatar sits on a
>> scripted object, particles spew out, carrying the same text as the objects
>> themselves. The result is a fireworks display of tested.png spews from
>> tested.png emitters. The display is like nothing in physical reality; at
>> the same time, it's tethered to the "ALIEN/i don't understand what you're
>> saying" text.
>>
>> The problem, theoretical and practical, is this: How does alienness func-
>> tion, given the self-referentiality of this text? (Or, in fact, any text
>> at all? For it isn't so much the specific content, as the act of scanning
>> and reading familiar graphemes, words, and so forth, that sets the scene.)
>> Does the act of reading take away from the mise en scene (as alien, other
>> worldly - as elsewhere and elsewise) reducing it to a form of concrete
>> poetry - or does the mise en scene "alienize" the inscription - and, by
>> implication, any inscription, itself?
>>
>> The former seems to be the case; as relevance theory has it, a determin-
>> ation occurs, creating a steering-mechanism as habitus for the viewing
>> session. Think of this as a detour or masquerade, the habitus within a
>> potential well, keeping everything in order.
>>
>> In the real world, disguise of anomaly is equivalent to a problematic
>> shift to the familiar. Thus anomaly may be constantly hidden: a bomb as
>> lunch-box, for example - and the real as classical logic, with quantum and
>> cosmological anomalies kept at a distance. This references the phenomeno-
>> logy of nearly autonomous levels, without which life would be, literally,
>> at a loss.
>>
>> In virtual worlds, we can experiment with all of this - keeping the alien
>> or familiar at bay - with (mostly autonomic) gestures whose stakes are
>> high in the real, gamed and (presumably) lower online. Thus the virtual is
>> the safe world/word for the real, until the real overwhelms us all.*
>>
>> http://www.alansondheim.org/tested.png
>> http://www.alansondheim.org/alientalk.mov
>>
>> *And when this happens, inscription disappears, there is nothing further
>> to be said; without memory or organism, the flat world shudders to a halt.
>>
>>
>> ___
>> NetBehaviour mailing list
>> NetBehaviour@netbehaviour.org
>> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>>
>>
>
> ___
> NetBehaviour mailing list
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>
>


==
email archive: http://sondheim.rupamsunyata.org/
webpage http://www.alansondheim.org
music archive: http://www.espdisk.com/alansondheim/
==
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Re: [NetBehaviour] Language and Object

2010-06-07 Thread codebreaker
do you have to be smart to do art? (sorry to answer your question with a 
question. this statement may or may not help. somebody call me a 
spambulance)
CODEBREAKER


Alan Sondheim wrote:
>
> Language and Object
>
>
> A texture, tested.png, is created with the phrase "i don't understand
> you're saying" overlaid with the word "ALIEN". The texture is applied to
> numerous objects in the Second Life environment; the texture is also
> inserted in the particle generation script. When an avatar sits on a
> scripted object, particles spew out, carrying the same text as the objects
> themselves. The result is a fireworks display of tested.png spews from
> tested.png emitters. The display is like nothing in physical reality; at
> the same time, it's tethered to the "ALIEN/i don't understand what you're
> saying" text.
>
> The problem, theoretical and practical, is this: How does alienness func-
> tion, given the self-referentiality of this text? (Or, in fact, any text
> at all? For it isn't so much the specific content, as the act of scanning
> and reading familiar graphemes, words, and so forth, that sets the scene.)
> Does the act of reading take away from the mise en scene (as alien, other
> worldly - as elsewhere and elsewise) reducing it to a form of concrete
> poetry - or does the mise en scene "alienize" the inscription - and, by
> implication, any inscription, itself?
>
> The former seems to be the case; as relevance theory has it, a determin-
> ation occurs, creating a steering-mechanism as habitus for the viewing
> session. Think of this as a detour or masquerade, the habitus within a
> potential well, keeping everything in order.
>
> In the real world, disguise of anomaly is equivalent to a problematic
> shift to the familiar. Thus anomaly may be constantly hidden: a bomb as
> lunch-box, for example - and the real as classical logic, with quantum and
> cosmological anomalies kept at a distance. This references the phenomeno-
> logy of nearly autonomous levels, without which life would be, literally,
> at a loss.
>
> In virtual worlds, we can experiment with all of this - keeping the alien
> or familiar at bay - with (mostly autonomic) gestures whose stakes are
> high in the real, gamed and (presumably) lower online. Thus the virtual is
> the safe world/word for the real, until the real overwhelms us all.*
>
> http://www.alansondheim.org/tested.png
> http://www.alansondheim.org/alientalk.mov
>
> *And when this happens, inscription disappears, there is nothing further
> to be said; without memory or organism, the flat world shudders to a halt.
>
>
> ___
> NetBehaviour mailing list
> NetBehaviour@netbehaviour.org
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>
>   

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[NetBehaviour] Camus? youR invited

2010-06-07 Thread codebreaker
please check out:
http://www.it-all.com/blog/index.php?seed=194&iControl=8 (note the 
iControl variable, i do control certain things, but i try to keep them 
to a minimum)
CODEBREAKER




























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[NetBehaviour] Language and Object

2010-06-07 Thread Alan Sondheim



Language and Object


A texture, tested.png, is created with the phrase "i don't understand
you're saying" overlaid with the word "ALIEN". The texture is applied to
numerous objects in the Second Life environment; the texture is also
inserted in the particle generation script. When an avatar sits on a
scripted object, particles spew out, carrying the same text as the objects
themselves. The result is a fireworks display of tested.png spews from
tested.png emitters. The display is like nothing in physical reality; at
the same time, it's tethered to the "ALIEN/i don't understand what you're
saying" text.

The problem, theoretical and practical, is this: How does alienness func-
tion, given the self-referentiality of this text? (Or, in fact, any text
at all? For it isn't so much the specific content, as the act of scanning
and reading familiar graphemes, words, and so forth, that sets the scene.)
Does the act of reading take away from the mise en scene (as alien, other
worldly - as elsewhere and elsewise) reducing it to a form of concrete
poetry - or does the mise en scene "alienize" the inscription - and, by
implication, any inscription, itself?

The former seems to be the case; as relevance theory has it, a determin-
ation occurs, creating a steering-mechanism as habitus for the viewing
session. Think of this as a detour or masquerade, the habitus within a
potential well, keeping everything in order.

In the real world, disguise of anomaly is equivalent to a problematic
shift to the familiar. Thus anomaly may be constantly hidden: a bomb as
lunch-box, for example - and the real as classical logic, with quantum and
cosmological anomalies kept at a distance. This references the phenomeno-
logy of nearly autonomous levels, without which life would be, literally,
at a loss.

In virtual worlds, we can experiment with all of this - keeping the alien
or familiar at bay - with (mostly autonomic) gestures whose stakes are
high in the real, gamed and (presumably) lower online. Thus the virtual is
the safe world/word for the real, until the real overwhelms us all.*

http://www.alansondheim.org/tested.png
http://www.alansondheim.org/alientalk.mov

*And when this happens, inscription disappears, there is nothing further
to be said; without memory or organism, the flat world shudders to a halt.


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Re: [NetBehaviour] Southbridge Slow Electronics today 4PM - 6PM CST AKA 11PM - 1AM CEST

2010-06-07 Thread jonCates
an excerpt from our most recent Southbridge Slow Electronics Sundays
on http://glitch.fm event is now online here:

DOWNLOAD: http://bit.ly/cWUrSe
ARTISTS: jonCates && Jake Elliott
TITLE: eight minutes fiftyfour seconds from 2010.06.06 Chicago && Linz
ALBUM: Southbridge Slow Electronics glitch.fm sessions
RELEASE: slow_eightminutesfiftyfourseconds

http://slowelectronics.com
http://soundcloud.com/southbridge
http://twitter.com/southbridge
http://glitch.fm/slowelectronics_v2
http://www.facebook.com/group.php?gid=90743658549
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[NetBehaviour] Extremely Random Net History Question

2010-06-07 Thread Rob Myers
Does anyone know what happened to the ftp archive that used to be at -

etext.archive.umich.edu

and/or where nay of the material that used to be at it (apart from 
PMC/Postmodern Culture, which I have) can be found?

- Rob.
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Re: [NetBehaviour] Semiotics and Figure/Ground Relationships

2010-06-07 Thread Rob Myers
On 06/06/2010 01:42 PM, Simon Biggs wrote:
> Perhaps Umberto Eco’s Development of Medieval Aesthetics where he takes
> a semiotic approach to understanding how representational space
> functions as ideological and social form. Otherwise, Barthes Camera
> Lucida, where he muses upon the emotional import of the photographic
> image through a semiotic lens.

The former sounds like what I am after.

Thanks!

- Rob.
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[NetBehaviour] http://jwm-art.net/art/image/agaporp_dna.png

2010-06-07 Thread James Morris
http://jwm-art.net/art/image/agaporp_dna.png
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[NetBehaviour] event transformation and propagation, grey fuzz, void, unformed, unknown

2010-06-07 Thread James Morris
*event transformation and propagation

rhythm data, pattern, doubly linked list data structure containment
\  event position in time, event duration,
 \ box dimension as ranges min~max, box position unknown
  \
   events sequenced in real time, box dimension fixed,
\  ring buffer data structure containment of
 \ events in real time, event as box - position unknown
  \
   boundary data structure containment of ringbuffer
\  location in grid, x, y, dimension, w, h
 \ pulls events from ring buffer data structure
  \in real time, box position unknown.
   \
event box placement, freespace grid, binary data,
 \ event box positon x, y fixed, known, set
  \by placement algorithm depending on unused space
   \   available in freespace_state. placement as
\  immediate reaction to sequenced of event.
 \ in real time.
  \
  you are here --> event queued, voice array midi note channel,
\  boundary containment of midi channel
b l u r r i n g  \ boundary containment of voice data
 b l u r r i e r  \ticks, duration, --duration, current
   blurry blurry   \   playhead tick position, next playhead
 blurred\  tick position,
grey fuzz\  .
   void   \/'\
 unformed  ,__.=.=.
  |'|'|
  v v v
 unknown
 / /^\ \
v\/v.v\/v
   /\vv/^\vv/\
  /\/\/\_/\/\/\
  \__/\_|_/\__/
   '|
  _/+\_
  \_  | +'|  _/
\_|'+ |_/
   _/ \ +'/ \_
  /\+/\
V'
   '|
|'
   '|
|'
   '!*

event transformation and propagation

rhythm data, pattern, doubly linked list data structure containment
 \  event position in time, event duration,
  \ box dimension as ranges min~max, box position unknown
   \
events sequenced in real time, box dimension fixed,
 \  ring buffer data structure containment of
  \ events in real time, event as box - position unknown
   \
boundary data structure containment of ringbuffer
 \  location in grid, x, y, dimension, w, h
  \ pulls events from ring buffer data structure
   \in real time, box position unknown.
\
 event box placement, freespace grid, binary data,
  \ event box positon x, y fixed, known, set
   \by placement algorithm depending on unused space
\   available in freespace_state. placement as
 \  immediate reaction to sequenced of event.
  \ in real time.
   \
   you are here --> event queued, voice array midi note channel,
 \  boundary containment of midi channel
 b l u r r i n g  \ boundary containment of voice data
  b l u r r i e r  \ticks, duration, --duration, current
blurry blurry   \   playhead tick position, next playhead
  blurred\  tick position,
 grey fuzz\  .  
void   \/'\ 
  unformed  ,__.=.=.
   |'|'|
   v v v
  unknown   
  / /^\ \   
 v\/v.v\/v  
/\vv/^\vv/\ 
  

[NetBehaviour] my three little dots ...

2010-06-07 Thread Alan Sondheim



my three little dots ...


Language
First name  Last name   Password

Start Location: Enable sound:
Grid:
Background - island in the sunset ...

Odyssey (118, 182, 88) - Odyssey NE
Chat
Contacts
Map
Search
Nearby Avatars
Inventory
Stats
Music
Media
Log out

Instant Messages

Local chat
[12:16] flowertreefastdisapper: >> Sound Disk v1.1 >> Playing supplied
name : 780e8a95-210e-09c1-50d2-1d13a5ba1d35. >> Listening on channel 69.
[12:16] Flight Band: All Go
[12:16] flowertreefastdisapper: >> Sound Disk v1.1 >> Playing supplied
name : 780e8a95-210e-09c1-50d2-1d13a5ba1d35. >> Listening on channel 69.
[12:16] miasma: >> Sound Disk v1.1 >> Playing supplied name :
780e8a95-210e-09c1-50d2-1d13a5ba1d35. >> Listening on channel 69.

[12:17] You: look ...
[12:17] You: There is always more, the world wraps around ...
[12:18] You: ... fearful outside ... fearful ...
[12:18] You: i am writing this because you can't be seeing this ...
[12:18] You: every dot is a circular poetics of a world ...
[12:18] You: ... poesis ...
[12:19] You: ... this morning ... i thought ... nothing ...
[12:19] You: but this morning i thought ... should nothing ... in fact ...
[12:19] You: ... breathless ...
[12:20] You: should nothing be ... on the line with i thought ...
[12:20] You: ... seriously i did think that ...
[12:21] You: seriously it did hold me there ...
[12:21] You: ... or should ... or should ... nothing ...
[12:21] You: be on a line of its own ...
[12:22] You: ... tailing, contrailing ...
[12:22] You: ... taking up space ...
[12:22] You: look, the world wraps around ...
[12:22] You: look ...


 Say ...
Whisper ...
Shout ...

Search ...
People ...


Nearby Avatars


Contacts
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Inventory

 *
   My Inventory


Stats
Region
Ping sim125 ms
FPS 44
Time Dilation   0.97
Objects 12001
Active Scripts  2790
Agents  1
Child Agents1
Incoming bandwidth  0 kbps
Outgoing bandwidth  0 kbps
Dropped packets 0
AjaxLife Server
Sessions41

Parcel media

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Position:
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[NetBehaviour] Turbulence Commissions: "WWW-Enabled Noise Toy" and "Moments of Inertia"

2010-06-07 Thread info
Turbulence is pleased to announce two new commissions: "WWW-Enabled 
Noise Toy" by Loud Objects and "Moments of Inertia" by R. Luke DuBois, 
with Todd Reynolds.

"WWW-Enabled Noise Toy" by Loud Objects

http://turbulence.org/works/noisetoy

Loud Objects, NYC-based circuit sorcerers, present a wacky way to learn 
hardware audio programming. The "WWW-Enabled Noise Toy" invites anyone 
with a web browser to write their own audio code, program it remotely 
onto a Noise Toy, and play it live via webcam. In the spirit of "try it 
yourself" software demos, the website provides a simple environment for 
experimenting with low-level microchip-generated audio. Load code from 
Loud Objects' own library of performance algorithms, hone your own noise 
techniques, and add your work to the online archive to share it with 
other microchip coders and create an open source noise community.

BIOGRAPHY

 Graduates of Columbia University, Kunal Gupta, Tristan Perich and Katie 
Shima have been performing as Loud Objects since 2005. Their 
performances, focused on sound from programmed microchips, have ranged 
from live circuit constructions on overhead projectors and slide 
projectors, to soldering atop a 24-light bulb fluorescent podium, and 
later with modified fluorescent light guitars. Loud Objects has 
performed in the USA and internationally at numerous festivals on four 
continents, including Sonar (Spain), Transitio_MX (Mexico), Piksel 
(Norway), Evolution (UK), Bent Festival and Blip Festival (NYC), 
Electric Eclectics (Canada), Screen Music 2 (Italy), Art and Music with 
the Overhead Projector (Germany), Festival of Endless Gratitude 
(Denmark), NIME (Brooklyn). Their varied performances range from solo 
acts to shifting duets with vocalists, drummers, susophonists, tuba 
quintets, laptop musicians, singers, painting machines, manatees, and 
recently as movie soundtracks.

"Moments of Inertia" by R. Luke DuBois, with Todd Reynolds

http://turbulence.org/works/inertia
"Moments of Inertia" is an evening-length performance based on a 
teleological study of gesture in musical performance and how it relates 
to gesture in intimate social interaction. The work is written for solo 
violin with real-time computer accompaniment and video. "Moments" 
consists of twelve violin études -- ranging from 3-5 minutes in length 
-- each of which uses a different violin performance gesture as a 
control input for manipulating a short piece of high-speed film (300 
frames-per-second) -- of a person performing a social gesture. Taking 
its cue from principles in physics that determine an object's resistance 
to change, the violinist's gestures time-remap and scrub the video clip 
to explore the intricacies of the performed action.
 
BIOGRAPHY

R. Luke DuBois is a composer, artist, and performer who explores the 
temporal, verbal, and visual structures of cultural and personal 
ephemera. He holds a doctorate in music composition from Columbia 
University, and has lectured and taught worldwide on interactive sound 
and video performance. He has collaborated on interactive performance, 
installation, and music production work with many artists and 
organizations including Toni Dove, Matthew Ritchie, Todd Reynolds, 
Michael Joaquin Grey, Elliott Sharp, Michael Gordon, Bang on a Can, 
Engine27, Harvestworks, and LEMUR, and was the director of the Princeton 
Laptop Orchestra for its 2007 season. Exhibitions of his work include: 
the Insitut Valencià d’Art Modern, Spain; 2008 Democratic National 
Convention, Denver; Weisman Art Museum, Minneapolis; San Jose Museum of 
Art; National Constitution Center, Philadelphia; Cleveland Museum of 
Contemporary Art, Daelim Contemporary Art Museum, Seoul; 2007 Sundance 
Film Festival; and the Sydney Film Festival. An active visual and 
musical collaborator, DuBois is the co-author of Jitter, a software 
suite for the real-time manipulation of matrix data.

"Moments of Inertia" is a commission of New Radio and Performing Arts, 
Inc. for its Turbulence.org website. It was commissioned through Meet 
the Composer's Commissioning Music/USA program, which is made possible 
by the generous support of the Mary Flagler Cary Charitable Trust, the 
Ford Foundation, the Francis Goelet Charitable Lead Trusts, New York 
City Department of Cultural Affairs, New York State Council on the Arts, 
the William and Flora Hewlett Foundation, and the Helen F. Whitaker Fund.

Jo-Anne Green
Co-Director
New Radio and Performing Arts, Inc.
917.548.7780 or 617.522.3856
Turbulence: http://turbulence.org
Networked_Performance: http://turbulence.org/blog
Networked_Music_Review: http://turbulence.org/networked_music_review
Networked: http://networkedbook.org
New American Radio: http://somewhere.org
Upgrade! Boston: http://turbulence.org/upgrade_boston

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[NetBehaviour] Build your own Electronic fun-box with Joker Nies & Rob Hordijk

2010-06-07 Thread julian percy
Workshop June 25th 2010 12:00-18:00
Build your own Electronic fun-box with Joker Nies & Rob Hordijk

In a one-day workshop, conducted by the buddies in electronic madness, Rob 
Hordijk and Joker Nies, participants will build an analog sound-device that is 
very different from what you usually will find with other DIY-kits.

The kit will ONLY be available through attending the workshop, it is not sold 
separately.

The Benjolin DIY-kit will be easy enough to build even for a beginner in 
electronics. After successfully building the instrument, which is guaranteed 
with the help of Rob and Joker, the workshop participants will take home a 
versatile and very unique analog synthesizer that can influence the behavior of 
other voltage-controlled modules through seven different control-voltages. It 
is also able to receive control-voltages for filter-frequency and both of its 
oscillators.

The Benjolin is a ‘noise box’ that is ‘bent by design’, meaning that it always 
has a definite amount of unpredictability while it is still intuitive to play. 
The Benjolin features two eighteen-octave range voltage controlled oscillators 
that drive a ‘rungler’ circuit, circuitry that in essence uses a special 
interference technique feeding back into the oscillators to force them into 
wild chaotic behaviour.

A special slightly chaotic filter is both excited and modulated by the signals 
from the rungler circuitry processes, producing sounds between fat drones to 
grungy noise havoc. The kit is somewhat more challenging to build compared to 
the Zeitgeist, but with a little patience and accuracy a beginner in DIY can 
definitely build it successfully.

http://web.me.com/klangbureau/DIY/Workshop.html

Rob Hordijk (The Hague, Netherlands)

Originally a sculptor and jewelry designer, Rob has established himself over 
the years as an expert in sound synthesis techniques. In the last couple of 
years he specializes in hand-build analog electronic instruments that have 
distinct sonic signatures, instruments that are somewhere between musical 
instruments and objets d’art. His instruments are used in live performances by 
a number of established improvisers all over the planet. An example of an 
instrument designed by Rob is the Blippoo Box, featured in the upcoming 19th 
issue of Leonardo Music Journal. Rob has been teaching, lecturing and 
conducting workshops since 1983 at a number of institutes in The Netherlands, 
and occasionally in other places on this planet.

Joker Nies (Cologne, Germany)

He is a musician, sound-designer, sound-engineer, photographer and technical 
editor for the German Sound&Recording and Keyboards magazines. Recent 
activities include software synth-design in MAX/MSP for the German Keyboards 
magazine, and production and sound design for radio-plays for the German WDR 
radio-broadcast.

Joker Nies is known for his energetic improvisations on unusual electronic 
instruments and re-built electronic toys all over Europe and the US. He has 
played with many established improvisers and is a.o. part of the trio Die 
Schrauber. Joker is a leading expert in circuit bending and has conducted many 
inspiring circuit-bending and DIY workshops in the whole of Europe and the USA.

Schedule for Workshop: June 25th 2010

12:00-18:00 (Till the instrument is finished this could take one extra hour 
depending on the nr. of breaks)

Workshop Location: @ NK Elsenstr. 52 2HH 2Etage 12059 Berlin

Participation is limited to 15 participants.

Registration: Pre-registration is required and can be done by sending an email 
to i...@nkprojekt.de

Fee: 80€ (Parts) + 70€ (Participation fee Students get a 25% discount) = 150€

-- 

NK PROJEKT
http://www.nkprojekt.de/
Elsenstr. 52/
2.Hinterhaus Etage 2
12059 Berlin Neukölln
0049(0)17620626385

JULIAN PERCY
http://www.myspace.com/ratbag_
http://virb.com/lastdominionlost
http://www.myspace.com/todesgeistprojekt 

GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
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[NetBehaviour] Fredrik Olofsson- Particular Sound- Prepare for the SC 2010 Symposium in Berlin

2010-06-07 Thread julian percy

Workshop 27-28/06/2010 12:00-20:00h
Fredrik Olofsson- Particular Sound- Prepare for the SC 2010 Symposium in Berlin,

"Berlin SuperCollider Symposium Fundraiser Workshop"

An in-depth look at granular sound synthesis using the free and open- source 
programming environment supercollider.

a hands-on workshop investigating pointillistic sound, remake of early
electroacoustic pieces, generating clouds/textures of sound particles,
sound grains in multi-channel systems, time-stretch granulators,
concatenative sound synthesis, and also how to add interactive control
over these processes.

Intermediate level SuperCollider users

http://www.fredrikolofsson.com

Schedule for Workshop: June 2010

27: 12:00 – 20:00 (with lunch break)

28: 12:00 – 20:00 (with lunch break)

Workshop Location: @ NK Elsenstr. 52 2HH 2Etage 12059 Berlin

Participation is limited to 12 participants.

Registration: Pre-registration is required and can be done by sending an email 
to i...@nkprojekt.de

Fee: 40€

NK
Elsenstr. 52/
2.Hinterhaus Etage 2
12059 Berlin Neukölln
0049(0)17620626386

-- 

NK PROJEKT
http://www.nkprojekt.de/
Elsenstr. 52/
2.Hinterhaus Etage 2
12059 Berlin Neukölln
0049(0)17620626385

JULIAN PERCY
http://www.myspace.com/ratbag_
http://virb.com/lastdominionlost
http://www.myspace.com/todesgeistprojekt 

GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
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[NetBehaviour] Piemonte Share - Share Prize 2010 deadline postponed

2010-06-07 Thread luca barbeni
The deadline to subscribe to Share Prize 2010 has been postponed to  
the 13th of June 2010.

Continue to subscribe!

The Share Prize, that aims to discover, promote and sustain digital  
arts, is open to all the italian and foreign artists.
The contest is dedicated to artists that use digital technology as a  
language of creative expression, in all shapes and formats and in  
combination with analogical technologies and/or any other material.


The jury is:
Jurij Krpan (artistic director Kapelica Gallery, Ljubjana) - president
Andy Cameron (interactive creative director, Wieden+Kennedy, London)
Bruce Sterling (writer and journalist, Austin)
Fulvio Gianaria (president Fondazione Arte CRT, Torino)

A short list of six finalists will be announced within July 2010.
The award candidates are invited to participate in the VI edition of  
Share Festival in Turin that will be from 2th-7th of November 2010, in  
Regional Museum of Natural Science.



DOWNLOAD COMPETITION ANNOUNCEMENT

http://www.toshare.it/shareprize/shareprize2010_eng.pdf
SUBSCRIBE ONLINE

http://www.toshare.it/shareprize/submit.php?lang=en

__

Share Festival for art and digital culture
2/7 November 2010
Museo Regionale di Scienze Naturali
Torino - IT
www.toshare.it
__



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Re: [NetBehaviour] my lethal weapon

2010-06-07 Thread James Wallbank
> my lethal weapon
>
> http://jwm-art.net/art/P1090153.MOV
>
> Fully strapped, always packed. Go to the library and get some more ammo.
> You know what I'm sayin'?


This is what you're sayin'. Seems pretty lethal to me...

argn=type, argv=video/quicktime
argn=src, argv=http://jwm-art.net/art/P1090153.MOV
argn=name, argv=plugin
argn=height, argv=100%
argn=width, argv=100%
[0001] main private debug: checking builtin modules
[0001] main private debug: checking plugin modules
[0001] main private debug: loading plugins cache file 
/home/james/.vlc/cache/plugins-04041e.dat
[0001] main private debug: recursively browsing `/usr/lib/vlc'
[0001] main private debug: module bank initialized, found 215 modules
[0001] main private debug: opening config file /home/james/.vlc/vlcrc
[0001] main private debug: CPU has capabilities 486 586 MMX MMXEXT 
SSE SSE2 FPU
[0001] main private debug: looking for memcpy module: 1 candidate
[0001] main private debug: using memcpy module "memcpy"
[0273] main playlist debug: waiting for thread completion
[0273] main playlist debug: thread 2918558608 (playlist) created at 
priority 0 (playlist/playlist.c:184)
[0274] main private debug: waiting for thread completion
[0274] main private debug: thread 2910165904 (preparser) created at 
priority 0 (playlist/playlist.c:210)
[0275] main interface debug: looking for interface module: 1 candidate
[0275] main interface debug: using interface module "hotkeys"
[0275] main interface debug: thread 2901748624 (interface) created 
at priority 0 (interface/interface.c:231)
[0277] main interface debug: looking for interface module: 1 candidate
[0277] main interface debug: using interface module "screensaver"
[0277] main interface debug: thread 2893355920 (interface) created 
at priority 0 (interface/interface.c:231)
[0273] main playlist debug: adding playlist item 
`http://jwm-art.net/art/P1090153.MOV' ( 
http://jwm-art.net/art/P1090153.MOV )
[0273] main playlist debug: creating new input thread
[0279] main input debug: waiting for thread completion
[0279] main input debug: thread 2967714704 (input) created at 
priority 0 (input/input.c:265)
[0279] main input debug: `http://jwm-art.net/art/P1090153.MOV' gives 
access `http' demux `' path `jwm-art.net/art/P1090153.MOV'
[0279] main input debug: creating demux: access='http' demux='' 
path='jwm-art.net/art/P1090153.MOV'
[0280] main demuxer debug: looking for access_demux module: 0 candidates
[0280] main demuxer warning: no access_demux module matched "http"
[0279] main input debug: creating access 'http' 
path='jwm-art.net/art/P1090153.MOV'
[0281] main access debug: looking for access2 module: 7 candidates
[0281] access_http access debug: http: server='jwm-art.net' port=80 
file='/art/P1090153.MOV
[0281] main access debug: net: connecting to jwm-art.net port 80
[0281] main access debug: connection in progress
[0281] access_http access debug: protocol 'HTTP' answer code 206
[0281] access_http access debug: Server: Apache
[0281] access_http access debug: stream size=117005246
[0281] access_http access debug: Content-Type: video/quicktime
[0281] main access debug: using access2 module "access_http"
[0283] main private debug: pre-buffering...
[0283] main private debug: received first data for our buffer
[0283] main private debug: pre-buffering done 15620 bytes in 0s - 
152 kbytes/s
[0279] main input debug: creating demux: access='http' demux='' 
path='jwm-art.net/art/P1090153.MOV'
[0280] main demuxer debug: looking for access_demux module: 0 candidates
[0280] main demuxer warning: no access_demux module matched "http"
[0279] main input debug: creating access 'http' 
path='jwm-art.net/art/P1090153.MOV'
[0281] main access debug: looking for access2 module: 7 candidates
[0281] access_http access debug: http: server='jwm-art.net' port=80 
file='/art/P1090153.MOV
[0281] main access debug: net: connecting to jwm-art.net port 80
[0281] main access debug: connection in progress
[0281] access_http access debug: protocol 'HTTP' answer code 206
[0281] access_http access debug: Server: Apache
[0281] access_http access debug: stream size=117005246
[0281] access_http access debug: Content-Type: video/quicktime
[0281] main access debug: using access2 module "access_http"
[0283] main private debug: pre-buffering...
[0283] main private debug: received first data for our buffer
[0283] main private debug: pre-buffering done 15620 bytes in 0s - 
152 kbytes/s
[0279] main input debug: creating demux: access='http' demux='' 
path='jwm-art.net/art/P1090153.MOV'
[0284] main demuxer debug: looking for demux2 module: 44 candidates
[0283] mp4 private debug: found Box: mdat size 116993024
[0283] mp4 private debug: skip box: "mdat"
[0281] access_http access debug: trying to seek to 116993024
[0281]