nettime Media Art Histories review

2007-05-16 Thread Eduardo Navas
[NMF] TEXT: Media Art - A Mixed History, book review by Horea AVRAM

http://newmediafix.net/daily/?p=1371

Media Art Histories, Edited by Oliver Grau;
Cambridge, Massachusetts, London, England: MIT Press, 2007.
More information: mediaarthistory.org

Media Art Histories, edited by Oliver Grau aims to occupy a central
position among an increasing number of edited volumes of essays
or overview histories dedicated to new media art. Like other such
endeavours Media Art Histories proposes to fill the gap between
a full-speed developing practice, and the crystallization of a
systematic theoretical knowledge and the establishment of an organized
historical basis (and in fact legitimacy) for the phenomenon of new
media art.

The principal merit of this book is synthesized in the title itself:
it doesn¹t pretend to deliver a history, but histories, that is, a
pluralist account of media art. Indeed, the volume is comprised of
a mosaic of approaches and attitudes regarding new media art seen
from a historical perspective. However, there is a declared common
premise, which is, according to the editor, the need to put media art
and its histories on a more stable basis, to bring them to a sort of
mainstream institutional recognition, and introduce new media ³full
time² in the academic curricula. And there is something more: the
affirmed ambition of this book to understand media art not only as a
technical/technological gadget but also as a complex theoretical issue
situated in a historical context and seen in relationship with other
akin disciplines: film, cultural and media studies, computer science,
philosophy, and sciences dealing with images.

In the very first sentence of the editor¹s introductory note, Oliver
Grau makes a bold statement that ³the book will discuss for the
first time the history of media art within the interdisciplinary and
intercultural contexts of the histories of art². The book¹s aim is
neither more nor less than to lay the first brick for the construction
of an ³evolutionary history of audiovisual media². And how will this
ambitious goal be achieved? As the editor states, by opening art
history to media art, by putting media art against the background of
art history while employing reflections from neighbouring disciplines.
Now, of course, the tone of the first quoted sentence is a little bit
bombastic. This volume is arguably not the first to deal historically
with media art. Grau¹s own book, Virtual Art: From Illusion to
Immersion contributed much to the development of this theme. But
what is certain is that media art, as one of the major practices
in contemporary art, deserves broader attention, and this book is
intended to be a step towards a wider recognition and a deeper
understanding of media art.

Despite its increasingly wider use, ³media art² is still an ³unstable²
term that varies according to the author¹s background, institutional
engagement, or theoretical intent. In our case, Grau doesn¹t attempt
to offer a tight definition of the notion, but the few denominations
the editor puts forward in the introductory text are meant to
establish the framework for discussion in the pages to follow: besides
photography, film and video, a wide range of digital practices like
Net art, interactive art, genetic and telematic art, or even robotics,
a-life and nanotechnology are to be considered. Media artists? Grau
brings in a few names at the beginning, but surely the list of active
people in the domain is‹fortunately‹much, much longer (Char Davies,
Hiroo Iwata, Karl Sims, Daniela Plewe and David Rockeby).

When examining media art, considers the editor, it is important for
us to observe which aspects are new and which are old, and then to
familiarize ourselves with media history, with its myths and utopias.
We are living in a world of images, where open and/or mobile access
becomes more and more the rule (think wearable devices, cell phones,
Internet, TV, cinema)‹a visual sensory sphere that profoundly affects
our perception of the surrounding world. Yet, our perception is not
simply a physiological process but a cultural act, so, in order
to decipher the what, how, who, when about new media (art), it is
necessary to take a closer look at the legacy left by historical media
in literature concerned with (artistic and scientific) visualization.
Two possible models for constructing such a complex media art history,
believes Grau, are the ³older and successful² tradition named ³image
science² (a cultural history-oriented, inter- and trans-disciplinary
approach in art history developed by Aby Warburg), and Panofsky¹s
³new iconology², both of which emerged at the beginning of twentieth
century. This new interdisciplinary subject it is believed to be
in good company with other contemporary disciplines that deal
historically with scientific or artistic image.

So, the building of a media art history should start from its origins,
hence the title of the first part of the book: ³Origins: Evolution
versus 

nettime The Three Basic Forms of Remix, by Eduardo Navas

2007-04-30 Thread Eduardo Navas
To read this text with all the proper links, visit:
http://remixtheory.net/?p=174

The Three Basic Forms of Remix: a Point of Entry, by Eduardo Navas

Image source: Turbulence.org
Layout by Ludmil Trenkov
Duchamp source: Art History Birmington
Levine source: Artnet

(This text has been recently added to the section titled Remix Defined
to expand my general definition of Remix.)

The following summary is a copy and paste collage (a
type of literary remix) of my lectures and preliminary
writings since 2005. My definition of Remix was first
introduced in one of my most recent texts: Turbulence:
Remixes + Bonus Beats, commissioned by Turbulence.org:
http://transition.turbulence.org/texts/nmf/Navas_EN.html . Many of
the ideas I entertain in the text for Turbulence were first discussed
in various presentations during the Summer of 2006. (See the list
of places here plus an earlier version of my definition of Remix
http://navasse.net/remixCCEBA/). Below, the section titled ³remixes²
takes parts from the section by the same name in the Turbulence text,
and the section titled ³remix defined² consists of excerpts of my
definitions which have been revised for an upcoming text soon to
be released in English and Spanish by Telefonica in Buenos Aires,
Argentina. The full text will be released online once it is officially
published.

REMIX DEFINED

To understand Remix as a cultural phenomenon, we must first define
it in music. A music remix, in general, is a reinterpretation of
a pre-existing song, meaning that the ³aura² of the original will
be dominant in the remixed version. Of course some of the most
challenging remixes can question this generalization. But based on
its history, it can be stated that there are three types of remixes.
The first remix is extended, that is a longer version of the original
song containing long instrumental sections making it more mixable for
the club DJ. The first known disco song to be extended to ten minutes
is ³Ten Percent,² by Double Exposure, remixed by Walter Gibbons in
1976.[1]


Image source: Vinyl Masterpiece

The second remix is selective; it consists of adding or subtracting
material from the original song. This is the type of remix which
made DJs popular producers in the music mainstream. One of the most
successful selective remixes is Eric B.  Rakim¹s ³Paid in Full,²
remixed by Coldcut in 1987. [2] In this case Coldcut produced two
remixes, the most popular version not only extended the original
recording, following the tradition of the club mix (like Gibbons), but
it also contained new sections as well as new sounds, while others
were subtracted, always keeping the ³essence² of the song intact.

Image source: Rate Your Music

The third remix is reflexive; it allegorizes and extends the aesthetic
of sampling, where the remixed version challenges the aura of the
original and claims autonomy even when it carries the name of the
original; material is added or deleted, but the original tracks are
largely left intact to be recognizable. An example of this is Mad
Professor¹s famous dub/trip hop album No Protection, which is a remix
of Massive Attack¹s Protection. In this case both albums, the original
and the remixed versions, are considered works on their own, yet
the remixed version is completely dependent on Massive¹s original
production for validation.[3] The fact that both albums were released
at the same time in 1994 further complicates Mad Professor¹s allegory.
This complexity lies in the fact that Mad Professor¹s production is
part of the tradition of Jamaica¹s dub, where the term ³version²
was often used to refer to ³remixes² which due to their extensive
manipulation in the studio pushed for allegorical autonomy.[4]

Image source: Last FM

Allegory is often deconstructed in more advanced remixes following
this third form, and quickly moves to be a reflexive exercise that at
times leads to a ³remix² in which the only thing that is recognizable
from the original is the title. But, to be clear‹no matter what‹the
remix will always rely on the authority of the original song. When
this activity is extended to culture at large, the remix is in the end
a re-mix‹that is a rearrangement of something already recognizable;
it functions at a second level: a meta-level. This implies that
the originality of the remix is non-existent, therefore it must
acknowledge its source of validation self-reflexively. In brief,
the remix when extended as a cultural practice is a second mix of
something pre-existent; the material that is mixed at least for a
second time must be recognized otherwise it could be misunderstood as
something new, and it would become plagiarism. Without a history, the
remix cannot be Remix.[5]

The extended, selective and reflexive remixes can quickly crossover
and blur their own definitions. Based on a materialist historical
analysis, it can be noted that DJs became invested in remixes which
inherited a rich practice of appropriation that had been at play in
culture

nettime NMF: Review of 7th Biennale of Video and New Media of Santiago

2006-03-13 Thread Eduardo Navas
REVIEW (Focus on Santiago, Chile): The Hacker Aesthetic infiltrates the 7th
Biennale of video and New Media of Santiago by Eduardo Navas

http://newmediafix.net/daily/?p=3D467

The 7th Video and New Media Biennale of Santiago in Chile took place at the
Museum of Contemporary Art, in conjunction with ongoing events at Centro
Cultural Espa=F1a, from the 18-27 of November, 2005. The exhibition's curatorial
statement, by N=E9stor Olgaharay, reconsiders Roland Barthes' essay The
Death of the Author as it relates to concepts of interactivity, and how these
ideas have been elaborated on by burgeoning developments in computer interface
design. The statement proposes the idea of interface as a metaphor that
can be used to reevaluate cultural production in the rise of the network
society. In his essay, Barthes questions the passivity of the reader and the
privileged position of the author, explaining that the text can only be 
activated,
or brought to life by the reader--a critical reader, to be precise. Olhagaray
asserts that Duchamp previously proposed this type of reader when he presented 
his
urinal for contemplation as a work of art at the beginning of the 20th Century.
And, it is with this approach to the work of art, to abolish or at least
diminish the distance between the reading and writing, that the 7th Video
and New Media Biennale of Santiago was organized. The curator endorsed this
reevaluation by arguing that developments in emerging technologies allow for new
types of dynamic relationships to occur between the author and reader by
supporting more open-ended discourses. This proposition was the central tenant 
for
exploring the relationship between and crossover of video and new media.

 [image]
 (Biennale curator, N=E9stor Olgaharay)

The Biennale was an attractive event that exhibited Chilean artists along with
international artists from Europe as well as the United States. However, neither
the idea of the interface as a discursive metaphor endorsing a critical 
position,
nor its correlation to authorship, was immediately evident. This lapse may be 
due
in large part to the pervasiveness of traditional video installations. This 
would
not have seemed incongruous with the exhibition thesis if the installations had
been pushed beyond traditional museum presentation, consisting of large
projections in dark rooms furnished with seats. The theme might have been better
served by strategically juxtaposing video works with more interactive
installations to imply some sort of dynamic relationship. Unfortunately, only a
couple of the ten or so galleries offered works with which the viewer could
actually interact, compared to the anticipated challenges offered by 
contemporary
interfaces.

Considering the potential of new media as a platform inspired by collaborative
activities, such as open source, it was ponderous why there were no works that
explored the notions cited in the catalog's curatorial statement more
explicitly, allowing users to become actual creative collaborators by modifying
the work. At the most, the user could play, interacting in the most general way
with some of the works, but no permanent modifications were ever possible. The
role of the author and reader remained very well defined. However, to be fair,
we could consider the questioning of authorship/readership as a rhetorical
measure, where the exhibition exposes the ideological displacement of the work 
of
art from its pivotal position, a unique object created to be looked at, to one
where the viewer is expected to deconstruct and reflect upon his/her own role as
an active participant. Yet, this position would still not be enough to
sustain the exhibition statement, which claims that elements of new media, such 
as
open source or hacking, necessarily imply joining a collective to develop works;
and, that these works do not depend on the labor and/or concepts of a single
person, but rather on the contributions of many whom are readers and producers
simultaneously.

 [image]
 ( ASCII =AD Gioconda acci=F3n de arte digital by yto.cl , AKA Isabel Aranda. 
one
of the welcomed performances throughout the Biennale. Here Da Vinci is digitized
manually.)

The Biennale successfully presented emerging contemporary practices in
juxtaposition with video projects that may not necessarily be connected to the
concept of interactivity by default. A shortcoming, however, was that a certain
division happened between disciplines. That is, video was presented emphasizing 
a
strong tradition while new media was presented as an up and coming discipline in
the arts, which not always complemented the more established tradition. Upon
realizing this, one could only wish that the biennale had pushed for a 
hybridized
state. But, instead, =8Cpurity' was the implicit position taken to validate both
camps. This is evident in the official name of the biennale -- Video and New
Media -- which brings the two fields together, while also separating them

nettime NMF INTERVIEW: Jose Luis Brea.

2006-02-13 Thread Eduardo Navas
INTERVIEW: Jose Luis Brea. The Critic Operator of the Web 2.0? by Ignacio
Nieto

http://newmediafix.net/daily/?p=405
http://newmediafix.net/
February 12, 2006


NMF's contributor, Ignacio Nieto interviews Jose Luis Brea who was formerly Dean
of the Fine Arts Academy of Cuenca and Director of Exhibitions for the Ministry 
of
Culture between 1985 ­ 1988. As a free lance art critic, he is a regular
contributor to Spanish and international art magazines including Frieze, Flash 
Art
and Parkett. He is Spanish correspondent for Arforum and regional editor for
Rhizome. He has organized multiples exhibitions as independent curator and has
published several books including Auras Frias and El Tercer Umbral. Currently, 
he
is prefessor of Esthetics and Theory of Contemporany Art at Carlos III 
University
in Madrid, editor of the magazine Estudios Visuales and he is director of two 
new
online projects: salonKritik and ::agencia crítica::

 ‹‹‹­

 Ignacio Nieto [IN]: With the popularization of blogs, a number of spaces have
developed which had no place within the logic of political economy; contained 
and
produced by media, creating a new front for ideas and critical thinking. For 
you,
what would be the advantages and disadvantages that blog technology has over
traditional media (newspapers, radio and television)?

Jose Luis Brea [JLB]: I believe that there are two fundamental advantages: an
extended possibility of access, and participation. The first is very important, 
of
course, because it proposes access to critical thinking that is made available 
to
a larger part of the population, something that was not possible in the past 
(this
is without exaggeration, of course, one must never forget that the supposition 
of
total access is an illusory fantasy‹an interest of Capitalist ideology).
Considering television and the culture of diffusion, Bourdieu called this the
lowering of the level (of access). Let's say that more people heard and
saw‹maybe even read‹for example philosophers; Derrida, and now Zizek, whom
they would never have had heard, seen or read before. This is much more evident
with new media (especially since the development of the web 2.0)

But for the same reason this amplification (possibility to access) would not 
have
an excessive importance; it would be purely quantitative, it would not 
contribute
without making more of the masses the culture of masses, and maybe to
incorporate in it cultural objects, of the critical tradition which before
belonged to areas in culture less popular, more elitist or more reserved for
specialized communities, let's say (for example deconstruction, Theory of 
acts
of speech, or antagonist thinking). This is why I think that the quality that
is important is the latter, that which I have called participation. This is
something that the web 2.0 has re-enforced a lot. Before, of course, it had
already occurred that all new media, obviously from radio to video, from
vietnamita[1] to photocopy or the fanzine, and of course, the website 
programmed
in HTML, makes possible a certain extension of interactivity (in the construct 
of
collective critical thinking), related to the conversion of the 
spectator/reader/
receiver into emitter. But with the emergence of the blog, forums postnuke, and
phpBB, wikis, and podcasting in general all DIY media publication has grown
exponentially, and it is there where a great leap has been produced; its impact 
on
the discursive field we currently entertain, (critical thinking), necessarily is
huge; and it will ultimately culminate in those diverse forms authors call
collective intellectualization.

Let's say that all the manifestations of technologies of treatment, gesture,
diffusion, archiving, and organization of access to knowledge (not only the 
tools
of e-science, but also those dialogical and interactive prototypes of the web
2.0), necessarily open and submit critical thinking to processes much more 
intense
and, to put it this way, frantic public contrast. The challenge for critical
thinking resides in confronting the consequences of its new logic and its social
construct.

And it is there where it should be pointed out, also, the disadvantage, the
danger, which respectively corresponds to new media: that the elusive lowering 
of
the level is not only produced in the terms mentioned above (of more open
access), but also produced as a lowering of the level for content. Let's say 
that
the public dialogue ends up converting critical thinking into chatter, 
vulgarity,
in an ineventual series of commonalities badly developed and repeated from blog 
to
blog, like echoes each time more hollow of ideas, which in those repostings lose
more and more panache and sharpness. In my reflection on the transformation of 
the
tools of cultural criticism with the apparition of these new media, I dedicate 
an
ironic post to this question specifically titled Chatter (of unquestionable
Benjamanian references, which surely some readers will 

nettime Reflections on Conceptual Art and its relation to New Media

2005-07-13 Thread Eduardo Navas
Online at http://www.netartreview.net/monthly/0705_3.html
FEATURE.REVIEW: Reflections on Conceptual Art and its relation to New Media,
a month long conversation at Empyre

BY: Eduardo Navas
I was a guest speaker on Empyre during the month of April 2005. The
following text is a revision of two particular postings on Conceptual art,
which I here use as launching platforms to reflect on the long debate that
took place between Raul Ferrera Balanquet (CU/MX), Kate Southworth and
Patrick Simons(UK), and myself. Other invited guests included Lucrezia
Cippitelli (IT), Heidi Figueroa Sarriera (PR), Raquel Herrera Ferrer (ES),
Lucas Bambozzi (BR), Andres Burbano (CO), and Joeser =C1lvarez. This text is
also part of a larger essay which will be published at a later date in its
entirety.

The conversation was fruitful in various ways, ranging from abstract
theoretical propositions to more personal statements. The online exchange
proved to be one of the most important experiences for me until now, because
I learned that colonial ideology is more powerful than I expected. It is
thanks to Raul's intervention (this is how he considered his writing) that I
realized this shortly after the discussion came to a close. Such realization
will be the subject of reflection for the second part of this series. In
this first part I will focus on the premise proposed by Christina McPhee for
the month long conversation.

The theme of the month at Empyre:
Do conceptual art and curatorial practice merge in post digital cultural
production? How are new media art, criticism and curatorial practice a
'transgressive' ecology?

While it is true that artists part of the net.art group were influenced by a
certain type of conceptualism, the premises behind conceptual art as it is
understood from its origins in the New York scene is practically irrelevant
in new media practice. When it is brought up it is often in allegorical
form. In regards to this, we can consider a work that has been reviewed
here. MTAA's One Year Performance,[1] which allegorizes Performance artist
Sam Hsieh's One year performance where he stayed in a cell for a whole year.

Conceptual art, mainly in the New York, developed in reaction to
Greenbergian modernism; this is specific to Joseph Kosuth and his
contemporaries. However conceptual practice became quite diverse and took on
many approaches around the world.[2]

Critical art practices since the turn of the twentieth century have relied
on a materialist approach to art making.[3] To be specific, the artist looks
at the subject and considers key material elements to then make them obvious
to the viewer, who if the work is developed carefully, will come to question
it according to the exposed contradictions, coherences, limitations, and
excess, which can be read as open-ended questions, or at times as forms
subject to the sublime (the latter may be problematic for some
conceptualists who are critical of ideology). The artist can claim that what
she has done is nothing but show what was already there, thus appearing
critical and detached with proper distance, thus questioning not only what
the role of the artist is, but also the idea of originality. This is what
Duchamp did with his famous Urinal.[4] As it is commonly known, he did
nothing but choose a work that exposed the artist's role in art practice and
her/his relation to the growing industrial world. However, he was not
directly questioning the material aspect of the work of art. Conceptualism
did-New York conceptualism to be exact.[5] Whether moving towards or away
from the object; the point is that, in conceptualism, the materiality of the
object of art was in question, or at least it was the subject of reflection.
Yet, if this is to be contested, what can be said about Conceptualism is
that its subject was the idea as the object of art.[6]

With new media we experience works that are not materialized in the
conventional sense to which conceptualism reacted. This is in part because
new media works are easily reproducible. What is unique about new media art
is that it did not face what other mediums had faced in the past to be
legitimated. Issues of originality and purposiveness were previously dealt
with by other media such as photography and most importantly Film. In fact,
new media was understood so quickly as a vehicle for efficient dissemination
that it swiftly moved to affect previously existing media. New media is
considered to have pronounced major reciprocal effects, especially in
Cinema. As Lev Manovich explains:


Computer media redefine the very identity of cinema. In a symposium that
took place in Hollywood in the spring of 1996, one of the participants
provocatively referred to movies as flatties and to human actors as
organics and soft-fuzzies. As these terms accurately suggest, what used
to be cinema's defining characteristics are now just default options, with
many other available.[7]

Here we notice how new media's language comes to redefine how

Re: nettime DNA and computers

2003-09-07 Thread Eduardo Navas
- Original Message -
From: Ognjen Strpic [EMAIL PROTECTED]
 bad thing, in my view, about current trends in nanoresearch is that they
 seem to be desperate to (finally) cash in some of their accomplishments.
 the recent popular literature is flooded with points about business
 opportunities of nanotech.

 By 2015, nanotechnology could be a $1 trillion industry (first
 sentence on the back cover of Ratner  Ratner, Nanotechnology, Prentice
 Hall, 2003). last section of the same book is Venture capital
 interested in nano.

This is very true.  What I did not mention in my previous post about my
visit to Cal Tech is that, yes, there was a very direct connection with
major corporations (I visited around 1998, so the research now is even more
mind-boggling). The director of the nanotechnology research lab kept talking
about how the researchers were always splitting their time between research
and the commercial application of such research.  There was a certain
implication in his voice to a compromise the research institution had made
in order to acquire the necessary funding to develop projects.

 But as soon as we visited the actual research labs, we soon learned that
most of the researchers were very eager to sell their developments to major
corporations.  One particular project that stands out to this day in my mind
was a researcher talking about putting inmmense amount of information
(gigabytes+++) if not more on what looked like a credit card (remember this
is 1998).  Banks were very interested in this particular project, and he was
negotiating with one or two.  He admitted that the banks would never be
able to use the full potential of what the card could offer, but that was
not his problem...  later on he mentioned commodities that he could buy with
his deal.  This vibe was all over the labs, and I felt like the director was
frustrated not just with the corporations but the incentives driving the
minds of the young researchers.  I do find it very problematic, as I did not
learn about one project being developed without direct money rewards being
involved.  Sad but true.

Eduardo Navas

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Re: nettime Nettime-bold is bleep

2003-05-31 Thread Eduardo Navas
  As an experiment, Nettime-bold was a failure, but a revealing one.
  First, there was very little interest in it. At its best,
  nettime-bold had about 130 subscribers, which, at the time, was 5%
  the subscribers nettime-l had.

 I think these figures serve no useful purpose.
(you know the rest from the thread...)
--snip--

-

My response:

The key to this dilemma is time.  Nettime bold is not successful due to
the amount of time it takes to filter all of the submitted material.  In
an ideal world, all nettimers would have the time to look over every
e-mail sent to the bold list, but this is not possible as everyone is
attached to some sort of obligation that takes time away from full
immersion in possible meaninglessness...

I think if the time were available bold would be very successful, but the
truth is that most decent publications need editors -- I do not care how
decentralized the net may become, this will always be true to some degree.
Editors have been around for quite some time in order to subsume noise.
Unfortunately, editors (by default) hold a certain priviledged position
within the intellectual power structure -- Nettime volunteers are no
different.  Let us be honest about this and move on.  Though I do think
the bold list should be made available in some form -- even as messy
garbage... who knows, maybe someone could appropriate it as a decadent
state of overproductive awareness.

Keep on editing, but find some way to leave some (that is where the real
challenge is...)



Peeezaaccdeee.
Eduardo Navas
http://navasse.net
http://netartreview.net





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