Re: nettime Notes on the Politics of Software Culture

2003-09-06 Thread John Hopkins
This is great openning for discussion for both N5M and AE
participants who deal with this topic as thay share some
commonalities but tend to take further more political (N5M) or economical
...snip
websites...avoiding to dig deeper into the messy and fuzzy work of geeks
and nerds who lack sence of selfpromotion.

Few projects like CCC¥s Blinkenlights manage to get the idea of creative
use of IT across, but still somehow miss on being a subject of new media
theorists/critics.

How can this situation be changed or inverted? Can computer/media art
community stop being self-referential and emerge itself in the already
established IT community/media platforms, rather than being ecstatic
(with years of delay) with phenomenas like open source, p2p, wirelles?

Hej Zeljko

There are always, thank god, significant activities that don't make 
the (Mac)spotLight -- don't forget that by actual choice, or by the 
simple human idiosyncracy of individuals who don't run along with the 
highly socialized trends of the culture spectacle (of which all the 
organs you mentioned are really collected -- some more conscious than 
others) -- there are many people who will never surface in the PR 
realm.  Like one of the concepts around the TAZ, avoid that surficial 
social visibility (because the western culture is fundamentally 
obsessed with surfaces and objects (materialism) -- being in its 
view, under observation, literally, will CHANGE THE OUTCOME OF THAT 
WHICH IS OBSERVED!)  Basic quantum. Why not create movements 
(experiments) on the premise that they run without that intervention, 
so, out of that Sight.  With only the lively participants engaged 
with each other.

Always, the most humane-ly productive critical engagement occurs at 
the granular level of human-to-human, regardless of the surrounding 
social flow (festival or at home in a bar or at academic conference 
or bunkered down in the squat).

Many of the 'trends' that are happening 'now' like wi-fi, etc are 
re-deployments of the rising Surveillance Society anyway.  Capturing 
the surfaces that it is so attracted to -- meanwhile, lives go on, 
deeper than that surface view can ever deconvolve.

Maybe it's better to not invert an old, tired equation, but to simply 
make a new descriptive system, a new way.

Cheers
John
-- 
-~
tech-no-mad : hypnostatic
domain: http://neoscenes.net
mobile: +1 303 859 0689
email: [EMAIL PROTECTED]

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Re: nettime Notes on the Politics of Software Culture

2003-09-05 Thread Zeljko Blace
This is great openning for discussion for both N5M and AE
participants who deal with this topic as thay share some
commonalities but tend to take further more political (N5M) or economical
(AE) argumentation.

Additionaly it would be interesting to reflect on the impact of new media
Art/Cultural practices on software industry, media and software
communities (like gloabal free software community or more introvert
ones like demo scene).
Personally I got interested in idea after seeing Linux Journal #107
cover (first art installation on the cover) and than reading inside a
review of FrequencyClock of r a d i o q u a l i a.

Frequency of media/tech art projects getting to the ICT news portals like
Slashdot is still very low (Free Radio Linux, Feral Robotic Dogs,
Blinkenlights, Illegal Art project... any others recently?).
In the same time while Runme.org lists more than 150 projects
(http://runme.org/news/read/+10/) Freshmeat lists 82 projects in Art
category (with 2/3 of it being CSound frontends, midi and fractall
applets http://freshmeat.net/browse/901/?topic_id=901).

Media art festivals/galleries tend to go easy way buy looking for (or
commisioning) work in known outposts like established media-labs (MIT and
V2_lab being the popular choices for AE), art mailing lists and
websites...avoiding to dig deeper into the messy and fuzzy work of geeks
and nerds who lack sence of selfpromotion.

Few projects like CCC´s Blinkenlights manage to get the idea of creative
use of IT across, but still somehow miss on being a subject of new media
theorists/critics.

How can this situation be changed or inverted? Can computer/media art
community stop being self-referential and emerge itself in the already
established IT community/media platforms, rather than being ecstatic
(with years of delay) with phenomenas like open source, p2p, wirelles?

CU @ { AE | N5M }

On Thu, 4 Sep 2003, Andreas Broeckmann wrote:

 [the essay below was written for the upcoming Next5Minutes4 reader;
 as it scans the field that will also be the topic of the ars
 electronica starting on saturday, i thought it might be timely to
 post it here; -ab]


 Notes on the Politics of Software Culture

 Andreas Broeckmann

 Software has, over the last few years, increasingly come into view as
 a cultural technique whose social and political impact ought to be
 studied carefully. To the extent that social processes rely on
 software for their execution - from systems of e-government and
 net-based education, online banking and shopping, to the organisation
 of social groups and movements -, it is necessary to understand the
 procedural specificities of the computer programmes employed, and the
 cultural and political 'rules' coded into them. The 'killer apps' of
 tomorrow may, as Howard Rheingold claims, not be 'hardware devices or
 software programs but social practices'. Yet, these social practices
 will increasingly be determined by software configurations of the
 available infrastructure and the degrees and types of latitude that
 they offer.

 Aspects of software culture - a terrain that encompasses software
 development as well as the wide and multi-facetted field of software
 application - are being articulated by speculative and artistic
 software projects which this text will try to cover in a necessarily
 cursory, introductory fashion.

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#  nettime is a moderated mailing list for net criticism,
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nettime Notes on the Politics of Software Culture

2003-09-04 Thread Andreas Broeckmann

[the essay below was written for the upcoming Next5Minutes4 reader; 
as it scans the field that will also be the topic of the ars 
electronica starting on saturday, i thought it might be timely to 
post it here; -ab]


Notes on the Politics of Software Culture

Andreas Broeckmann

Software has, over the last few years, increasingly come into view as 
a cultural technique whose social and political impact ought to be 
studied carefully. To the extent that social processes rely on 
software for their execution - from systems of e-government and 
net-based education, online banking and shopping, to the organisation 
of social groups and movements -, it is necessary to understand the 
procedural specificities of the computer programmes employed, and the 
cultural and political 'rules' coded into them. The 'killer apps' of 
tomorrow may, as Howard Rheingold claims, not be 'hardware devices or 
software programs but social practices'. Yet, these social practices 
will increasingly be determined by software configurations of the 
available infrastructure and the degrees and types of latitude that 
they offer.

Aspects of software culture - a terrain that encompasses software 
development as well as the wide and multi-facetted field of software 
application - are being articulated by speculative and artistic 
software projects which this text will try to cover in a necessarily 
cursory, introductory fashion.
The term 'social software' has been used by Matthew Fuller, Graham 
Harwood, and others, to describe a type of software that consciously 
engages the social aspects of its application. Whereas a programme 
like MS Word, which Fuller has carefully disected in an extensive 
analysis, tends to conceal the rules and assumptions that served to 
constitute its structure, social software addresses the more or less 
specific social context of its application, whether in the form of 
the Linker software by Mongrel that offers an easy-to-use 
functionality for multimedia production, or in the online 
communication platforms that support, for instance, collaborative 
software and media development and that can easily be tweaked to meet 
the requirements of a certain co-producer community.

For almost a decade, the Nettime mailing list has been an active, 
international forum for the discussion of software-related cultural 
and political issues. In a seminal essay posted on Nettime, Behind 
the Blip, Fuller talks about key aspects of social software and also 
refers to the Californian researcher Ellen Ullman who has worked on 
software development as a distinctly social practice for several 
years. Important practical and theoretical work in this field has 
also been done by the Amsterdam-based Society for Old and New Media, 
De Waag, whose software development projects have engaged the needs 
and possibilities of different user groups by way of models for a 
'participatory software design'. In cooperation with De Waag, the New 
Delhi-based media and communication centre Sarai has also worked on 
both the practical issues of social software development, and on the 
critical reflection of software culture on their online Reader-List 
and in the Reader print publications. While Nettime has often carried 
postings articulating differences between European and US media 
cultures, Sarai has, importantly, helped to raise awareness for the 
differences in software cultures, esp. with regard to developments in 
South Asia.

In his essay, Behind the Blip, Fuller distinguishes social software 
from 'critical' and 'speculative' software, critical software being 
'software designed explicitly to pull the rug from underneath 
normalised understandings of software'. It critically engages with 
existing software programmes and mutates or critically analyses them. 
In contrast, 'speculative software' comes closest to what can be 
understood as an artistic approach to software: it is, as Fuller 
writes, 'software that explores the potentiality of all possible 
programming. It creates transversal connections between data, 
machines and networks. Software, part of whose work is to reflexively 
investigate itself as software. Software as science fiction, as 
mutant epistemology. Speculative software can be understood as 
opening up a space for the reinvention of software by its own means.'

The notion of 'software art' has recently made the rounds. It is an 
attempt to describe a practice that is artistic, non-functionalist, 
reflexive and speculative about the aesthetics and politics of 
software, and that takes computer programming as the material proper 
of the artistic practice. The Berlin-based media art festival 
transmediale has been holding an annual competition for software art 
since 2001, looking especially at works of generative art whose main 
artistic material is program code, or which deal with the cultural 
understanding of software. Thus, software is not understood as a 
functional tool serving the 'real' artistic work,