[newbie] mesa GL removal

2001-04-25 Thread Adam Willcox




So, I'm a big gamer, but still want to tear myself 
away from the windows OS. I'm starting to learn more and more about how 
linux works and interacts with it's hardware. One of the things that is 
still illuding me though is having successful, reliable 3d support. After 
succesfully screwing up all hopes of doing this with my 7.2 installation it gave 
me one more reason to upgrade to 8.0 which I did promptly. So, this time 
following the instructions from nVidia exactly I forged ahead with high 
hopes. However it appears that the original mesaGL that come with X (I'm 
guessing) still remain in vestiges. I post I read on here a couple of days 
ago warned them to make sure to remove all the mesaGL stuff and to do this by 
following the nVidia readme. Well it doesn't specifically say anything 
about removing mesaGL, it appears that it's just "bypassed" by replacing the 
symlinks. Is this a correct observation? And if so, why isn't mine 
working? :)
No matter what I try to play (so far just quake2, 
Unreal Tournament, and Tux racer demo) I always get some kind of error ranging 
from missing mesaGL and GLU library (seen during the make command for Tux racer) 
to svga perssion denied... broken pipline (quake2 execution) and completely not 
running at all or very slowly (Unreal Tournament).

So it all amounts to this. I NEED HELP. 
I don't know what works with what... In windows installations the latest 
opengl support came with the latest drivers from nVidia, does this also apply to 
the linux versions of this driver? Do I need the OpenGL utilities 
library? Also, I've heard that the drivers for nVidia concerning the 
performance of my AGP port are poorly written and I should stick with the 
original drivers but use nVidia's openGL stuff. There DOES appear to be an 
option that can be added to X config file that changes it... would this be the 
proper way to do it? Basically I think I've gotten to much conflicting 
information. At this point I would settle for a step by step howto of 
exactly I can have 3d support using openGL on my system.

Video Card:
Creative Labs nVidia TNT2 Ultra 32 mb
700mhz pentiumIII
256mb ram

Don't hold back people, any and all help is 
appreciated :) Thanx in advance.

Adam


[newbie] mesa GL removal

2001-04-25 Thread Adam Willcox



So, I'm a big gamer, but still want to tear myself 
away from the windows OS. I'm starting to learn more and more about how 
linux works and interacts with it's hardware. One of the things that is 
still illuding me though is having successful, reliable 3d support. After 
succesfully screwing up all hopes of doing this with my 7.2 installation it gave 
me one more reason to upgrade to 8.0 which I did promptly. So, this time 
following the instructions from nVidia exactly I forged ahead with high 
hopes. However it appears that the original mesaGL that come with X (I'm 
guessing) still remain in vestiges. I post I read on here a couple of days 
ago warned them to make sure to remove all the mesaGL stuff and to do this by 
following the nVidia readme. Well it doesn't specifically say anything 
about removing mesaGL, it appears that it's just "bypassed" by replacing the 
symlinks. Is this a correct observation? And if so, why isn't mine 
working? :)
No matter what I try to play (so far just quake2, 
Unreal Tournament, and Tux racer demo) I always get some kind of error ranging 
from missing mesaGL and GLU library (seen during the make command for Tux racer) 
to svga perssion denied... broken pipline (quake2 execution) and completely not 
running at all or very slowly (Unreal Tournament).

So it all amounts to this. I NEED HELP. 
I don't know what works with what... In windows installations the latest 
opengl support came with the latest drivers from nVidia, does this also apply to 
the linux versions of this driver? Do I need the OpenGL utilities 
library? Also, I've heard that the drivers for nVidia concerning the 
performance of my AGP port are poorly written and I should stick with the 
original drivers but use nVidia's openGL stuff. There DOES appear to be an 
option that can be added to X config file that changes it... would this be the 
proper way to do it? Basically I think I've gotten to much conflicting 
information. At this point I would settle for a step by step howto of 
exactly I can have 3d support using openGL on my system.

Video Card:
Creative Labs nVidia TNT2 Ultra 32 mb
700mhz pentiumIII
256mb ram

Don't hold back people, any and all help is 
appreciated :) Thanx in advance.

Adam