[Nouveau] [Bug 86356] New: [nv50] Graphical glitches in dota2

2014-11-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=86356

Bug ID: 86356
   Summary: [nv50] Graphical glitches in dota2
   Product: Mesa
   Version: unspecified
  Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/DRI/nouveau
  Assignee: nouveau@lists.freedesktop.org
  Reporter: emil.l.veli...@gmail.com

Created attachment 109567
  --> https://bugs.freedesktop.org/attachment.cgi?id=109567&action=edit
Screen shot of the issue, from a trimmed trace

It seems that one of the dota2 updates over the last month or so introduced a
regression causing visual glitches as shown in the attached files.

Originally I've assumed to be a mesa regression, but it seems that's not the
case  - old, previously working mesa produces the same output.

MESA_EXTENSION_OVERRIDE=-GL_ARB_draw_elements_base_vertex makes no difference,
plus replaying a trace recorded on i965/snb (no issues there) exhibits the same
glitches.


Note: After trimming the trace some textures are not missing and the text
appears block. The trace plus a screenshot of a non-trimmed trace will follow
shortly.

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[Nouveau] [Bug 86356] [nv50] Graphical glitches in dota2

2014-11-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=86356

Emil Velikov  changed:

   What|Removed |Added

 Attachment #109567|text/plain  |image/png
  mime type||

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[Nouveau] [Bug 86356] [nv50] Graphical glitches in dota2

2014-11-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=86356

--- Comment #1 from Emil Velikov  ---
Created attachment 109568
  --> https://bugs.freedesktop.org/attachment.cgi?id=109568&action=edit
Screen shot of the issue, from original trace

Reference image of the issue from a non-trimmed trace.

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[Nouveau] [Bug 86356] [nv50] Graphical glitches in dota2

2014-11-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=86356

--- Comment #2 from Emil Velikov  ---
The trace is here:
http://people.freedesktop.org/~evelikov/fdo86356/dota2.trace.xz

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[Nouveau] [Bug 86356] [nv50] Graphical glitches in dota2

2014-11-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=86356

--- Comment #3 from Emil Velikov  ---
The following messages while replaying the trace are due to the trimming:

Mesa: User error: GL_INVALID_OPERATION in glDeleteShader
XX: glDebugOutputCallback: High severity API error 2, GL_INVALID_OPERATION in
glDeleteShader
0 XX glDeleteShader(shader = YY)

Running against debug mesa (./configure --enable-debug ...) does not trigger
any asserts or produce extra output to stderr/stdout.

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Re: [Nouveau] Logo Nouveau

2014-11-16 Thread poma
On 16.11.2014 21:03, valeria aguilera wrote:
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> Dear community members,
> 
> 
> Im a graphic designer and for the last couple of months I have been working 
> on a new logo for the Nouveau project. After sending preliminary designs to 
> both Martin Peres and Ilia Mirkin, we have decided to share the logo in order 
> to gather your feedback. 
> 
> 
> I would like to highlight that the logo incorporates a penguin corresponding 
> to the linux kernel components used to create this open source driver. The 3D 
> cube/shape represents the 2D and 3D acceleration capability. The ā€œnā€ simply 
> stands for the first letter in Nouveau and the green colour was chosen 
> because the driver is for NVIDIA video cards.
> 
> 
> Please provide Martin and Ilia with your comments and preferences, since they 
> both have been the ones giving me the design requirements. 
> Valeria Aguilera.   
> 

Never ask engineers for design, it will always bring out the cube. :)
We all know Claudia would rather drive a german, but Valeria do you have 
something more fluid designed, something like a una macchina italiana.


poma


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