Re: [Nuke-users] Blink mini-project

2014-05-18 Thread Martin Constable
A noise generator would be nice. Nuke noise node is surprising powerful, 
especially if you have grown up with Photoshop's :) Using different blend modes 
all sorts of stuff can be cudgelled from it. However, if compared to Modo's 
E:Modo textures, it seems incomplete. 

Personally, I would LOVE to see a way of generating simple smoke and fire from 
within Nuke. This is the one reason I have to pop over to other apps. I 
appreciate that complex volumes might be beyond Nuke (or super slow to render) 
but I am sure that at a simple level it is achievable. I have gotten Nukes 
particle system to produce something usable but found it difficult to control. 
Don't know enough about the topic to know if it is possible in Blink.  


On 19 May, 2014, at 6:16 AM, Jed Smith  wrote:

> One thing that I would love to see would be a more versatile noise generator. 
> 
> Maybe something with options for Voronoi noise, tiled shapes, hexagons, other 
> types of useful noise that I'm not aware of?
> This nuke plugin exists for voronoi noise, but I could never get it to 
> compile.
> 
> I think that would be super useful and perhaps not insanely difficult to make.
> 
> What other types of noise are there that would be useful to have generators 
> for?
> 
> Another suggestion might be a simple 2d slice volumetric noise generator that 
> functioned in the 3d system. This should be possible with blink right?
> On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote:
> 
>> Oooh Anamorphic Lens Flares...:)
>> 
>> 
>> Neil Rögnvaldr Scholes
>> 
>> 
>> www.neilscholes.com
>> On 16/05/14 16:19, Nik Yotis wrote:
>>> Hi,
>>> 
>>> any ideas/suggestions for a mini-project Blink project people 'd like to 
>>> see live?
>>> Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API
>>> 
>>> cheersQ
>>> 
>>> -- 
>>> Nik Yotis | Software Engineer/3D Graphics R&D 
>>> 
>>> BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 
>>> 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com |
>>> 
>>> 
>>> 
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Re: [Nuke-users] Blink mini-project

2014-05-18 Thread Jed Smith
Neat!   
Thanks Ivan, I will check it out.


On Sunday, 2014-05-18 at 4:29p, Ivan Busquets wrote:

> Hey Jed,
>  
> Coincidentally, I have a simple Voronoi-cell noise generator made in Blink.
>  
> This was done as a test ahead of a more complete set of noise-generation 
> tools, so it was never polished and was more of a proof of concept.
> t's mostly a straight conversion of the Voronoi generator from the libNoise 
> library into BlinkScript.
>  
> It should work as an example, though.
>  
> I've uploaded it to the new Blink section in Nukepedia.
> http://www.nukepedia.com/blink/image/voronoi
>  
> Cheers,
> Ivan
>  
>  
> On Sun, May 18, 2014 at 3:16 PM, Jed Smith  (mailto:jedy...@gmail.com)> wrote:
> > One thing that I would love to see would be a more versatile noise 
> > generator.   
> >  
> > Maybe something with options for Voronoi noise, tiled shapes, hexagons, 
> > other types of useful noise that I'm not aware of?  
> > This nuke plugin 
> > (https://bitbucket.org/katisss/projects/src/4ca881133b7b/Nuke/Plugins/Voronoi.cpp)
> >  exists for voronoi noise, but I could never get it to compile.
> >  
> > I think that would be super useful and perhaps not insanely difficult to 
> > make.
> >  
> > What other types of noise are there that would be useful to have generators 
> > for?
> >  
> > Another suggestion might be a simple 2d slice volumetric noise generator 
> > that functioned in the 3d system. This should be possible with blink right? 
> >  
> >  
> > On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote:
> >  
> > > Oooh Anamorphic Lens Flares...:)
> > >  
> > >  
> > > Neil Rögnvaldr Scholes www.neilscholes.com (http://www.neilscholes.com) 
> > > On 16/05/14 16:19, Nik Yotis wrote:
> > > > Hi,  
> > > >  
> > > > any ideas/suggestions for a mini-project Blink project people 'd like 
> > > > to see live?
> > > > Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API
> > > >  
> > > > cheersQ  
> > > >  
> > > > --  
> > > > Nik Yotis | Software Engineer/3D Graphics R&D   
> > > > BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 
> > > > 7637 5575 (tel:%2B44%20%280%2920%207637%205575) | F: +44 (0)20 7637 
> > > > 3296 | www.blue-bolt.com (http://www.blue-bolt.com/) |
> > > >  
> > > >  
> > > >  
> > > >  
> > > > ___ Nuke-users mailing list 
> > > > Nuke-users@support.thefoundry.co.uk 
> > > > (mailto:Nuke-users@support.thefoundry.co.uk), 
> > > > http://forums.thefoundry.co.uk/ 
> > > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users  
> > > ___
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> > > http://forums.thefoundry.co.uk/
> > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> > >  
> > >  
> > >  
> >  
> >  
> >  
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Re: [Nuke-users] Blink mini-project

2014-05-18 Thread Ivan Busquets
Hey Jed,

Coincidentally, I have a simple Voronoi-cell noise generator made in Blink.

This was done as a test ahead of a more complete set of noise-generation
tools, so it was never polished and was more of a proof of concept.
t's mostly a straight conversion of the Voronoi generator from the libNoise
library into BlinkScript.

It should work as an example, though.

I've uploaded it to the new Blink section in Nukepedia.
http://www.nukepedia.com/blink/image/voronoi

Cheers,
Ivan


On Sun, May 18, 2014 at 3:16 PM, Jed Smith  wrote:

>  One thing that I would love to see would be a more versatile noise
> generator.
>
> Maybe something with options for Voronoi noise, tiled shapes, hexagons,
> other types of useful noise that I'm not aware of?
> This nuke 
> pluginexists
>  for voronoi noise, but I could never get it to compile.
>
> I think that would be super useful and perhaps not insanely difficult to
> make.
>
> What other types of noise are there that would be useful to have
> generators for?
>
> Another suggestion might be a simple 2d slice volumetric noise generator
> that functioned in the 3d system. This should be possible with blink right?
>
> On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote:
>
>  Oooh Anamorphic Lens Flares...:)
>
>
> Neil Rögnvaldr Scholes
> www.neilscholes.com
>
> On 16/05/14 16:19, Nik Yotis wrote:
>
>  Hi,
>
>  any ideas/suggestions for a mini-project Blink project people 'd like to
> see live?
> Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API
>
> cheersQ
>
>  --
>
> Nik Yotis | Software Engineer/3D Graphics R&D
>
> BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637
> 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com |
>
>
> ___
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>
>
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[Nuke-users] Re: [Nuke-dev] Blink container now available on Nukepedia

2014-05-18 Thread Jed Smith
Awesome, thank you Frank!   

Now, to find time to learn enough to actually make useful blinkscript nodes… :) 
 


On Saturday, 2014-05-17 at 8:35p, Frank Rueter|OHUfx wrote:

> Hi all,
>  
> sorry for the long delay, life and work keep getting in the way.
> I have finally set up a Blink container for the uploads/downloads section on 
> Nukepdia for sharing the new goodness.
>  
> Cheers,
> frank
>  
> --  
> vfx compositing (http://ohufx.com/index.php/vfx-compositing) | workflow 
> customisation and consulting (http://ohufx.com/index.php/vfx-customising)  
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Re: [Nuke-users] Blink mini-project

2014-05-18 Thread Jed Smith
One thing that I would love to see would be a more versatile noise generator.   

Maybe something with options for Voronoi noise, tiled shapes, hexagons, other 
types of useful noise that I'm not aware of?
This nuke plugin 
(https://bitbucket.org/katisss/projects/src/4ca881133b7b/Nuke/Plugins/Voronoi.cpp)
 exists for voronoi noise, but I could never get it to compile.

I think that would be super useful and perhaps not insanely difficult to make.

What other types of noise are there that would be useful to have generators for?

Another suggestion might be a simple 2d slice volumetric noise generator that 
functioned in the 3d system. This should be possible with blink right?  


On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote:

> Oooh Anamorphic Lens Flares...:)
>  
>  
> Neil Rögnvaldr Scholes www.neilscholes.com (http://www.neilscholes.com) On 
> 16/05/14 16:19, Nik Yotis wrote:
> > Hi,  
> >  
> > any ideas/suggestions for a mini-project Blink project people 'd like to 
> > see live?
> > Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API
> >  
> > cheersQ  
> >  
> > --  
> >  
> > Nik Yotis | Software Engineer/3D Graphics R&D  
> >  
> >  
> > BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 
> > 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com 
> > (http://www.blue-bolt.com/) |
> >  
> >  
> >  
> >  
> >  
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