[Nuke-users] Re: Write Node output result differs from Viewport result

2012-03-14 Thread snozon
I am on 6.3.6 X and have all files stored locally and 64GB of RAM...

Maybe too much RAM assigned to PAINT? 

In my current settings its 60%
Just lowered it to 30% and still the same.



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[Nuke-users] Re: Write Node output result differs from Viewport result

2012-03-14 Thread snozon
I kinda nailed it down to the following:

i have stuff rendered by the scanline renderer. and after that i am painting on 
top of it via ROTO paint.

that shows up in the viewport fine.

but as soon as I do a flipbook or render it the roto painted stuff disappears.

and that happens in different comps which are all kinda based on one comp I 
created in the beginning.

fun stuff is - when i render out the scanline result to a jpg sequence and load 
it in a complete new comp and copy paste the ROTO paint into that new comp it 
works fine...

Comp settings are all the same.



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[Nuke-users] Re: Write Node output result differs from Viewport result

2012-03-14 Thread snozon
Layers which should be on top of others "just dont render" or show up in the 
final output - and that changes from one frame to another...



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[Nuke-users] Re: Write Node output result differs from Viewport result

2012-03-13 Thread snozon
All been rendered on a single machine and no network renders involved.

Nuke 6.3.6 X used on MAC and on PC.

Yeah - retiming usually (as paint nodes) lead to freak renders - but I am not 
having any of those in this comp



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[Nuke-users] Write Node output result differs from Viewport result

2012-03-13 Thread snozon
Hey,

i am having a fairly simple comp. Some 3D stuff some footage, some paint nodes. 
Nothing fancy.

Problem is:

In Nuke's viewport everything at every frame is completely correct as should.

As soon as I output it via WRITE node the I am getting a different result 
compared to the viewport.

I cant tackle it down which part of the tree causes the issue since everything 
looks fine in the tree. 

Nodes involved which might cause an issue are first and foremost the paint node 
and the scanline renderers.

The stuff they generate just seem to be missing in the final output.

What I tried to fix it:

- deleted Disk Cache files
- flushed buffers
- rendered from local files
- rendered from network files
- put it from a PC to a MAC
- tried to render JPG seq.
- tried to render MOV
- different output sizes
- restarted the machines
- copied from this sscript to a new empty one

Anybody got a clue?

Cheers Nozi



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[Nuke-users] Re: OT: which exhibition/conference is best for pipeline/composi

2012-02-07 Thread snozon
The FMX in Stuttgart is a meet and graet of the industries finest people.

There are workshops held and people to meet easily.

Just look it up!



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[Nuke-users] Re: Show footage version number in read node label

2011-09-19 Thread snozon
Thanks Gabor - worked like a charm!



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[Nuke-users] Show footage version number in read node label

2011-09-19 Thread snozon
hey there,

is there any easy way to have nuke display the version number of loaded footage 
in the label of a read node.

Since almost all layers are provided by 3D i have to version up them whenever 
new renders are available. And to avoid missing out some read nodes it could be 
helpful to have the version of the loaded renderlayer displayed underneath the 
read node.

therefore a script should parse the read folder and extract the v### and print 
that into the label.

\\server\folder\v###\renderlayer.exr

is that possible? my python / tcl knowledge is rather small :)

the only topic i found so far was this one:

http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=3175&highlight=autolabel

thx,
Sebastian



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