Re: [Nuke-users] DOF Bokeh variations ?

2011-07-13 Thread ari Rubenstein
Colin,

Can you confirm if now the tool can scale the bokeh based on a greyscale input 
image (such as a depth key) ?

Thx,
Ari

Sent from my iPhone

On Jul 11, 2011, at 3:43 PM, Colin Doncaster co...@peregrinevfx.com wrote:

 I can get you a trial license of http://peregrinelabs.com/bokeh if you want 
 to give it a go.  I'm sure the tool can be extended to support what you're 
 trying to do. 
 
 cheers
 
 On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:
 
 Anyone have a nice solution / tool for animated growing / shrinking of DOF
 Bokeh on say, particles moving away from camera ?
 
 I'm trying to create Flotsam for several underwater shots with particles.
 I can cut the particles into different depth slices, then vary their DOF
 bokeh, and re-combine...but its in the animation proximity to camera which
 gets difficult to prevent the dissolve anomalie...effect.
 
 Has anyone used openFX Frischluft with success in this scenario ? or does
 it exhibit the same problem ?
 
 thx,
 Ari
 
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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-13 Thread Jonathan Egstad
How soon can you get a version working for 6.3 which accepts deep data...?


On Jul 11, 2011, at 12:43 PM, Colin Doncaster wrote:

 I can get you a trial license of http://peregrinelabs.com/bokeh if you want 
 to give it a go.  I'm sure the tool can be extended to support what you're 
 trying to do. 
 
 cheers
 
 On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:
 
 Anyone have a nice solution / tool for animated growing / shrinking of DOF
 Bokeh on say, particles moving away from camera ?
 
 I'm trying to create Flotsam for several underwater shots with particles.
 I can cut the particles into different depth slices, then vary their DOF
 bokeh, and re-combine...but its in the animation proximity to camera which
 gets difficult to prevent the dissolve anomalie...effect.
 
 Has anyone used openFX Frischluft with success in this scenario ? or does
 it exhibit the same problem ?
 
 thx,
 Ari
 
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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-13 Thread Colin Doncaster
What's to say that's not already working? 

Nuke 6.3 is still in beta though...

On 2011-07-13, at 3:23 PM, Jonathan Egstad wrote:

 How soon can you get a version working for 6.3 which accepts deep data...?
 
 
 On Jul 11, 2011, at 12:43 PM, Colin Doncaster wrote:
 
 I can get you a trial license of http://peregrinelabs.com/bokeh if you want 
 to give it a go.  I'm sure the tool can be extended to support what you're 
 trying to do. 
 
 cheers
 
 On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:
 
 Anyone have a nice solution / tool for animated growing / shrinking of DOF
 Bokeh on say, particles moving away from camera ?
 
 I'm trying to create Flotsam for several underwater shots with particles.
 I can cut the particles into different depth slices, then vary their DOF
 bokeh, and re-combine...but its in the animation proximity to camera which
 gets difficult to prevent the dissolve anomalie...effect.
 
 Has anyone used openFX Frischluft with success in this scenario ? or does
 it exhibit the same problem ?
 
 thx,
 Ari
 
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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-13 Thread Frank Rueter
you mean the custom convole input, right?!
I think Ari means a control image that scales the convolve shapes in the output 
image.



On Jul 14, 2011, at 7:08 AM, Colin Doncaster wrote:

 Hi Ari, 
 
 Any input channel can be used to control the scale of the effect. 
 
 Cheers
 
 On 2011-07-13, at 2:35 PM, ari Rubenstein wrote:
 
 Colin,
 
 Can you confirm if now the tool can scale the bokeh based on a greyscale 
 input image (such as a depth key) ?
 
 Thx,
 Ari
 
 Sent from my iPhone
 
 On Jul 11, 2011, at 3:43 PM, Colin Doncaster co...@peregrinevfx.com wrote:
 
 I can get you a trial license of http://peregrinelabs.com/bokeh if you want 
 to give it a go.  I'm sure the tool can be extended to support what you're 
 trying to do. 
 
 cheers
 
 On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:
 
 Anyone have a nice solution / tool for animated growing / shrinking of DOF
 Bokeh on say, particles moving away from camera ?
 
 I'm trying to create Flotsam for several underwater shots with particles.
 I can cut the particles into different depth slices, then vary their DOF
 bokeh, and re-combine...but its in the animation proximity to camera which
 gets difficult to prevent the dissolve anomalie...effect.
 
 Has anyone used openFX Frischluft with success in this scenario ? or does
 it exhibit the same problem ?
 
 thx,
 Ari
 
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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-13 Thread Colin Doncaster

Hi Ari - 

Bokeh can use the Z depth channel, or any other channel you choose that 
contains Z values ( well, any values but Z seems to make the most sense ) to 
control the size of the COC.  So I'm not too sure if what you're asking is 
different?  If you want normalized values ( 0 - 1 ) it's advised to scale the 
values prior to feeding them into Bokeh as any sort of lens simulation needs to 
know the scale of the world and 0 to 1 is arbitrary  ( what does a depth of 0.5 
mean to a 35mm lens? ).  You can of course use a 0-1 range when not using the 
lens simulation mode too and just make sure you near and far distances are set 
correctly. 

So if you have particles at varying depths then you can have some in focus ( at 
the focal plane ) and some out of focus. 

I would say the best bet would be to try it out... :)

Cheers

On 2011-07-13, at 7:15 PM, ari Rubenstein wrote:

 Yes, Franks got it. 
 
 Example:
 Nuke's 6.3 beta particles moving from foreground to midground and a depth 
 key's luminance (particle depth) scaling each particle's bokeh (circle of 
 confusion) from large to small as they move away from camera.
 
 This happens on a per particle basis, not uniformly on all particles at once.
 
 Ari 
 
 Sent from my iPhone
 
 On Jul 13, 2011, at 5:42 PM, Frank Rueter fr...@beingfrank.info wrote:
 
 you mean the custom convole input, right?!
 I think Ari means a control image that scales the convolve shapes in the 
 output image.
 
 
 
 On Jul 14, 2011, at 7:08 AM, Colin Doncaster wrote:
 
 Hi Ari, 
 
 Any input channel can be used to control the scale of the effect. 
 
 Cheers
 
 On 2011-07-13, at 2:35 PM, ari Rubenstein wrote:
 
 Colin,
 
 Can you confirm if now the tool can scale the bokeh based on a greyscale 
 input image (such as a depth key) ?
 
 Thx,
 Ari
 
 Sent from my iPhone
 
 On Jul 11, 2011, at 3:43 PM, Colin Doncaster co...@peregrinevfx.com 
 wrote:
 
 I can get you a trial license of http://peregrinelabs.com/bokeh if you 
 want to give it a go.  I'm sure the tool can be extended to support what 
 you're trying to do. 
 
 cheers
 
 On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:
 
 Anyone have a nice solution / tool for animated growing / shrinking of 
 DOF
 Bokeh on say, particles moving away from camera ?
 
 I'm trying to create Flotsam for several underwater shots with particles.
 I can cut the particles into different depth slices, then vary their DOF
 bokeh, and re-combine...but its in the animation proximity to camera 
 which
 gets difficult to prevent the dissolve anomalie...effect.
 
 Has anyone used openFX Frischluft with success in this scenario ? or does
 it exhibit the same problem ?
 
 thx,
 Ari
 
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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-11 Thread Florian Strobl
Try to play with the FFT stuff, that might give you the result you want

Florian Strobl

compositor
phone: +1 310 906 9493
flotv.info


On Mon, Jul 11, 2011 at 09:18, a...@curvstudios.com wrote:

 Anyone have a nice solution / tool for animated growing / shrinking of DOF
 Bokeh on say, particles moving away from camera ?

 I'm trying to create Flotsam for several underwater shots with particles.
 I can cut the particles into different depth slices, then vary their DOF
 bokeh, and re-combine...but its in the animation proximity to camera which
 gets difficult to prevent the dissolve anomalie...effect.

 Has anyone used openFX Frischluft with success in this scenario ? or does
 it exhibit the same problem ?

 thx,
 Ari

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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-11 Thread ar
Can you provide a link to the FFT stuff ?

thx,
Ari


 Try to play with the FFT stuff, that might give you the result you want

 Florian Strobl

 compositor
 phone: +1 310 906 9493
 flotv.info


 On Mon, Jul 11, 2011 at 09:18, a...@curvstudios.com wrote:

 Anyone have a nice solution / tool for animated growing / shrinking of
 DOF
 Bokeh on say, particles moving away from camera ?

 I'm trying to create Flotsam for several underwater shots with
 particles.
 I can cut the particles into different depth slices, then vary their DOF
 bokeh, and re-combine...but its in the animation proximity to camera
 which
 gets difficult to prevent the dissolve anomalie...effect.

 Has anyone used openFX Frischluft with success in this scenario ? or
 does
 it exhibit the same problem ?

 thx,
 Ari

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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-11 Thread Deke Kincaid
Frank made an example a while ago here:

http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=1819highlight=fft

-deke

On Mon, Jul 11, 2011 at 11:02, a...@curvstudios.com wrote:

 Can you provide a link to the FFT stuff ?

 thx,
 Ari


  Try to play with the FFT stuff, that might give you the result you want
 
  Florian Strobl
 
  compositor
  phone: +1 310 906 9493
  flotv.info
 
 
  On Mon, Jul 11, 2011 at 09:18, a...@curvstudios.com wrote:
 
  Anyone have a nice solution / tool for animated growing / shrinking of
  DOF
  Bokeh on say, particles moving away from camera ?
 
  I'm trying to create Flotsam for several underwater shots with
  particles.
  I can cut the particles into different depth slices, then vary their DOF
  bokeh, and re-combine...but its in the animation proximity to camera
  which
  gets difficult to prevent the dissolve anomalie...effect.
 
  Has anyone used openFX Frischluft with success in this scenario ? or
  does
  it exhibit the same problem ?
 
  thx,
  Ari
 
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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-11 Thread Colin Doncaster
I can get you a trial license of http://peregrinelabs.com/bokeh if you want to 
give it a go.  I'm sure the tool can be extended to support what you're trying 
to do. 

cheers

On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:

 Anyone have a nice solution / tool for animated growing / shrinking of DOF
 Bokeh on say, particles moving away from camera ?
 
 I'm trying to create Flotsam for several underwater shots with particles.
 I can cut the particles into different depth slices, then vary their DOF
 bokeh, and re-combine...but its in the animation proximity to camera which
 gets difficult to prevent the dissolve anomalie...effect.
 
 Has anyone used openFX Frischluft with success in this scenario ? or does
 it exhibit the same problem ?
 
 thx,
 Ari
 
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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-11 Thread Ryan O'Phelan
anyone have any examples of peregrine labs bokeh?

On Mon, Jul 11, 2011 at 3:43 PM, Colin Doncaster co...@peregrinevfx.comwrote:

 I can get you a trial license of http://peregrinelabs.com/bokeh if you
 want to give it a go.  I'm sure the tool can be extended to support what
 you're trying to do.

 cheers

 On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:

  Anyone have a nice solution / tool for animated growing / shrinking of
 DOF
  Bokeh on say, particles moving away from camera ?
 
  I'm trying to create Flotsam for several underwater shots with particles.
  I can cut the particles into different depth slices, then vary their DOF
  bokeh, and re-combine...but its in the animation proximity to camera
 which
  gets difficult to prevent the dissolve anomalie...effect.
 
  Has anyone used openFX Frischluft with success in this scenario ? or does
  it exhibit the same problem ?
 
  thx,
  Ari
 
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