Re: [Nuke-users] DOF Bokeh variations ?
Colin, Can you confirm if now the tool can scale the bokeh based on a greyscale input image (such as a depth key) ? Thx, Ari Sent from my iPhone On Jul 11, 2011, at 3:43 PM, Colin Doncaster co...@peregrinevfx.com wrote: I can get you a trial license of http://peregrinelabs.com/bokeh if you want to give it a go. I'm sure the tool can be extended to support what you're trying to do. cheers On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote: Anyone have a nice solution / tool for animated growing / shrinking of DOF Bokeh on say, particles moving away from camera ? I'm trying to create Flotsam for several underwater shots with particles. I can cut the particles into different depth slices, then vary their DOF bokeh, and re-combine...but its in the animation proximity to camera which gets difficult to prevent the dissolve anomalie...effect. Has anyone used openFX Frischluft with success in this scenario ? or does it exhibit the same problem ? thx, Ari ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] DOF Bokeh variations ?
How soon can you get a version working for 6.3 which accepts deep data...? On Jul 11, 2011, at 12:43 PM, Colin Doncaster wrote: I can get you a trial license of http://peregrinelabs.com/bokeh if you want to give it a go. I'm sure the tool can be extended to support what you're trying to do. cheers On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote: Anyone have a nice solution / tool for animated growing / shrinking of DOF Bokeh on say, particles moving away from camera ? I'm trying to create Flotsam for several underwater shots with particles. I can cut the particles into different depth slices, then vary their DOF bokeh, and re-combine...but its in the animation proximity to camera which gets difficult to prevent the dissolve anomalie...effect. Has anyone used openFX Frischluft with success in this scenario ? or does it exhibit the same problem ? thx, Ari ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] DOF Bokeh variations ?
What's to say that's not already working? Nuke 6.3 is still in beta though... On 2011-07-13, at 3:23 PM, Jonathan Egstad wrote: How soon can you get a version working for 6.3 which accepts deep data...? On Jul 11, 2011, at 12:43 PM, Colin Doncaster wrote: I can get you a trial license of http://peregrinelabs.com/bokeh if you want to give it a go. I'm sure the tool can be extended to support what you're trying to do. cheers On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote: Anyone have a nice solution / tool for animated growing / shrinking of DOF Bokeh on say, particles moving away from camera ? I'm trying to create Flotsam for several underwater shots with particles. I can cut the particles into different depth slices, then vary their DOF bokeh, and re-combine...but its in the animation proximity to camera which gets difficult to prevent the dissolve anomalie...effect. Has anyone used openFX Frischluft with success in this scenario ? or does it exhibit the same problem ? thx, Ari ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] DOF Bokeh variations ?
you mean the custom convole input, right?! I think Ari means a control image that scales the convolve shapes in the output image. On Jul 14, 2011, at 7:08 AM, Colin Doncaster wrote: Hi Ari, Any input channel can be used to control the scale of the effect. Cheers On 2011-07-13, at 2:35 PM, ari Rubenstein wrote: Colin, Can you confirm if now the tool can scale the bokeh based on a greyscale input image (such as a depth key) ? Thx, Ari Sent from my iPhone On Jul 11, 2011, at 3:43 PM, Colin Doncaster co...@peregrinevfx.com wrote: I can get you a trial license of http://peregrinelabs.com/bokeh if you want to give it a go. I'm sure the tool can be extended to support what you're trying to do. cheers On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote: Anyone have a nice solution / tool for animated growing / shrinking of DOF Bokeh on say, particles moving away from camera ? I'm trying to create Flotsam for several underwater shots with particles. I can cut the particles into different depth slices, then vary their DOF bokeh, and re-combine...but its in the animation proximity to camera which gets difficult to prevent the dissolve anomalie...effect. Has anyone used openFX Frischluft with success in this scenario ? or does it exhibit the same problem ? thx, Ari ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] DOF Bokeh variations ?
Hi Ari - Bokeh can use the Z depth channel, or any other channel you choose that contains Z values ( well, any values but Z seems to make the most sense ) to control the size of the COC. So I'm not too sure if what you're asking is different? If you want normalized values ( 0 - 1 ) it's advised to scale the values prior to feeding them into Bokeh as any sort of lens simulation needs to know the scale of the world and 0 to 1 is arbitrary ( what does a depth of 0.5 mean to a 35mm lens? ). You can of course use a 0-1 range when not using the lens simulation mode too and just make sure you near and far distances are set correctly. So if you have particles at varying depths then you can have some in focus ( at the focal plane ) and some out of focus. I would say the best bet would be to try it out... :) Cheers On 2011-07-13, at 7:15 PM, ari Rubenstein wrote: Yes, Franks got it. Example: Nuke's 6.3 beta particles moving from foreground to midground and a depth key's luminance (particle depth) scaling each particle's bokeh (circle of confusion) from large to small as they move away from camera. This happens on a per particle basis, not uniformly on all particles at once. Ari Sent from my iPhone On Jul 13, 2011, at 5:42 PM, Frank Rueter fr...@beingfrank.info wrote: you mean the custom convole input, right?! I think Ari means a control image that scales the convolve shapes in the output image. On Jul 14, 2011, at 7:08 AM, Colin Doncaster wrote: Hi Ari, Any input channel can be used to control the scale of the effect. Cheers On 2011-07-13, at 2:35 PM, ari Rubenstein wrote: Colin, Can you confirm if now the tool can scale the bokeh based on a greyscale input image (such as a depth key) ? Thx, Ari Sent from my iPhone On Jul 11, 2011, at 3:43 PM, Colin Doncaster co...@peregrinevfx.com wrote: I can get you a trial license of http://peregrinelabs.com/bokeh if you want to give it a go. I'm sure the tool can be extended to support what you're trying to do. cheers On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote: Anyone have a nice solution / tool for animated growing / shrinking of DOF Bokeh on say, particles moving away from camera ? I'm trying to create Flotsam for several underwater shots with particles. I can cut the particles into different depth slices, then vary their DOF bokeh, and re-combine...but its in the animation proximity to camera which gets difficult to prevent the dissolve anomalie...effect. Has anyone used openFX Frischluft with success in this scenario ? or does it exhibit the same problem ? thx, Ari ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] DOF Bokeh variations ?
Try to play with the FFT stuff, that might give you the result you want Florian Strobl compositor phone: +1 310 906 9493 flotv.info On Mon, Jul 11, 2011 at 09:18, a...@curvstudios.com wrote: Anyone have a nice solution / tool for animated growing / shrinking of DOF Bokeh on say, particles moving away from camera ? I'm trying to create Flotsam for several underwater shots with particles. I can cut the particles into different depth slices, then vary their DOF bokeh, and re-combine...but its in the animation proximity to camera which gets difficult to prevent the dissolve anomalie...effect. Has anyone used openFX Frischluft with success in this scenario ? or does it exhibit the same problem ? thx, Ari ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] DOF Bokeh variations ?
Can you provide a link to the FFT stuff ? thx, Ari Try to play with the FFT stuff, that might give you the result you want Florian Strobl compositor phone: +1 310 906 9493 flotv.info On Mon, Jul 11, 2011 at 09:18, a...@curvstudios.com wrote: Anyone have a nice solution / tool for animated growing / shrinking of DOF Bokeh on say, particles moving away from camera ? I'm trying to create Flotsam for several underwater shots with particles. I can cut the particles into different depth slices, then vary their DOF bokeh, and re-combine...but its in the animation proximity to camera which gets difficult to prevent the dissolve anomalie...effect. Has anyone used openFX Frischluft with success in this scenario ? or does it exhibit the same problem ? thx, Ari ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] DOF Bokeh variations ?
Frank made an example a while ago here: http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=1819highlight=fft -deke On Mon, Jul 11, 2011 at 11:02, a...@curvstudios.com wrote: Can you provide a link to the FFT stuff ? thx, Ari Try to play with the FFT stuff, that might give you the result you want Florian Strobl compositor phone: +1 310 906 9493 flotv.info On Mon, Jul 11, 2011 at 09:18, a...@curvstudios.com wrote: Anyone have a nice solution / tool for animated growing / shrinking of DOF Bokeh on say, particles moving away from camera ? I'm trying to create Flotsam for several underwater shots with particles. I can cut the particles into different depth slices, then vary their DOF bokeh, and re-combine...but its in the animation proximity to camera which gets difficult to prevent the dissolve anomalie...effect. Has anyone used openFX Frischluft with success in this scenario ? or does it exhibit the same problem ? thx, Ari ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] DOF Bokeh variations ?
I can get you a trial license of http://peregrinelabs.com/bokeh if you want to give it a go. I'm sure the tool can be extended to support what you're trying to do. cheers On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote: Anyone have a nice solution / tool for animated growing / shrinking of DOF Bokeh on say, particles moving away from camera ? I'm trying to create Flotsam for several underwater shots with particles. I can cut the particles into different depth slices, then vary their DOF bokeh, and re-combine...but its in the animation proximity to camera which gets difficult to prevent the dissolve anomalie...effect. Has anyone used openFX Frischluft with success in this scenario ? or does it exhibit the same problem ? thx, Ari ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] DOF Bokeh variations ?
anyone have any examples of peregrine labs bokeh? On Mon, Jul 11, 2011 at 3:43 PM, Colin Doncaster co...@peregrinevfx.comwrote: I can get you a trial license of http://peregrinelabs.com/bokeh if you want to give it a go. I'm sure the tool can be extended to support what you're trying to do. cheers On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote: Anyone have a nice solution / tool for animated growing / shrinking of DOF Bokeh on say, particles moving away from camera ? I'm trying to create Flotsam for several underwater shots with particles. I can cut the particles into different depth slices, then vary their DOF bokeh, and re-combine...but its in the animation proximity to camera which gets difficult to prevent the dissolve anomalie...effect. Has anyone used openFX Frischluft with success in this scenario ? or does it exhibit the same problem ? thx, Ari ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users