Re: [Ohrrpgce] SVN: james/1272 Linux: ohrrpgce-custom now works when installed to /usr/games

2007-08-10 Thread Ralph Versteegen
On 8/1/07, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> james
> 2007-07-31 14:39:38 -0700 (Tue, 31 Jul 2007)
> 93
> Linux: ohrrpgce-custom now works when installed to /usr/games
> (ohrrpgce-game already worked)
> ---
> U   wip/custom.bas
> U   wip/whatsnew.txt
>

Why check whether exename$ is writable? On windows, this produces an
empty file named custom, and even if you did check custom.exe instead,
running executables are always unwriteable.
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[Ohrrpgce] [Bug 427] .."hero learns spell" always shows the wrong spell learned.

2007-08-10 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=427


[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED
Summary|.."hero learns spell" always|.."hero learns spell" always
   |shows a random spell|shows the wrong spell
   |learned.|learned.




--- Comment #1 from [EMAIL PROTECTED]  2007-08-10 13:27 ---
This one wasn't random, it was an off-by-one error.

Fixed.


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[Ohrrpgce] SVN: james/1281 Fix bug 427, display the correct spell name when learning spells from it

2007-08-10 Thread subversion
james
2007-08-10 13:26:27 -0700 (Fri, 10 Aug 2007)
139
Fix bug 427, display the correct spell name when learning spells from items.
Also cleaned up (eliminated) usage of buffer() in attach menu
---
U   wip/menustuf.bas

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[Ohrrpgce] [Bug 255] RELEASE: Ubersetzung

2007-08-10 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=255





--- Comment #5 from [EMAIL PROTECTED]  2007-08-10 10:29 ---
(In reply to comment #4)
> I thought you said you had a dozen people test for you, and a couple of them
> reported bug 233?

Oh, yeah. You are right. I forgot about those.

> Maybe bug 233 can be fixed by moving around or removing the call to 
> windowtitle
> instead of switching to FB0.17

That sounds possible. Since you can reproduce this, can you try? Since this has
the feel of a race condition, moving the windowtitle call elsewher emight
work-- either earlier or later.


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[Ohrrpgce] [Bug 255] RELEASE: Ubersetzung

2007-08-10 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=255





--- Comment #4 from [EMAIL PROTECTED]  2007-08-10 05:25 ---
I thought you said you had a dozen people test for you, and a couple of them
reported bug 233?
Maybe bug 233 can be fixed by moving around or removing the call to windowtitle
instead of switching to FB0.17


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[Ohrrpgce] [Bug 222] Sound effects and music can't be stopped

2007-08-10 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=222


[EMAIL PROTECTED] changed:

   What|Removed |Added

OtherBugsDependingO||255
  nThis||
   Severity|minor   |normal
  Component|GAME.EXE (General)  |backend:music_native
Summary|Looped sound effects still  |Sound effects and music
   |play after exiting to the   |can't be stopped
   |title screen and to the file|
   |select screen   |




--- Comment #2 from [EMAIL PROTECTED]  2007-08-10 05:21 ---
I mentioned something like this in a different bug report, but I just realised
how serious this is, and that it's been filed for over a year already without
attention.

Anyway, upon actually checking, it seems that stopping/pausing all sound
effects and all music except MIDI and BAM are totally broken in music_native.
You example, if you go to a map set to silence, the previous music will
continue to play. You can only play something else instead. stopsong and
stopsound do nothing. For sound effects, it does not matter if it is looping or
not, but effects played in custom stop - they are stopped via freesound
instead.


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[Ohrrpgce] [Bug 400] custom crashes when exiting the music import screen

2007-08-10 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=400





--- Comment #6 from [EMAIL PROTECTED]  2007-08-10 04:46 ---
So, Keith, are you saying that (with music_sdl) it crashes when entering, or
exiting, the music screen?


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