teeemcee 2024-01-28 15:56:43 -0800 (Sun, 28 Jan 2024) 505 Refactor keymaps. Allow each player to have keyboard keys bound to controls
There are now functions for adding and removing keybinds. If a keyboard key is bound to a player other than player 1 then it will no longer count for "anykey" for player 1. New terminology: keybind: a scancode -> control code mapping keymap: a set of keybinds for a single player Added maxPlayers constant (= 4, although joystick commands still accept up to player 15) Added ccCode type (for cc* constants), and scJoy macro. --- U wip/allmodex.bas U wip/allmodex.bi U wip/common.rbas U wip/const.bi U wip/game.bas U wip/scancodes.bi _______________________________________________ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org