kylekrack reports this happened again running wip 20200809.11943 gfx_sdl 64-bit
on Mac OS 10.14.4 with SDL 1.2.14 (note, that's not the latest SDL 1.2
version), but it sounds like it didn't happen for a long time:
> kylekrack: Ah there we go. Clicked the close window button and it jogged it
> back into action
> kylekrack: But it's doing it consistently now, when I try to test game. This
> feels familiar... I think I've reported this before
> Ravancloak: recently, it freezes for me when I test my game and it isn't able
> to communicate with game - until I close game
Ravancloak (who's on Mac) then downloaded the latest gfx_sdl2 Mac build and
reported the same thing still happens. Ravancloak's problem (which I don't
think I've heard before) sounds similar enough to potentially be the same, so
I'm disappointed that gfx_sdl2 didn't fix it. Fixing the "Could not
communicate" bug (#1172) would mostly work around it.
kylekrack also sent me c_debug.txt while Custom was stuck. It shows
"Successfully opened IPC channel lump_updates.txt" at the end, which is the
only thing Custom prints when spawning Game.
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