Re: [Ohrrpgce] [ohrrpgce/ohrrpgce] Mac: Custom getting stuck when spawning a program after changing window size (#23)

2020-09-12 Thread Ralph Versteegen
In my original comment I said I suspected that this is similar to #932 (stuck 
keys after when spawning programs). It's even more similar to #1173 (stuck keys 
after changing window zoom level in Custom).

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Re: [Ohrrpgce] [ohrrpgce/ohrrpgce] Mac: Custom getting stuck when spawning a program after changing window size (#23)

2020-09-12 Thread Ralph Versteegen
kylekrack reports this happened again running wip 20200809.11943 gfx_sdl 64-bit 
on Mac OS 10.14.4 with SDL 1.2.14 (note, that's not the latest SDL 1.2 
version), but it sounds like it didn't happen for a long time:
> kylekrack: Ah there we go. Clicked the close window button and it jogged it 
> back into action
> kylekrack: But it's doing it consistently now, when I try to test game. This 
> feels familiar... I think I've reported this before
> Ravancloak: recently, it freezes for me when I test my game and it isn't able 
> to communicate with game - until I close game

Ravancloak (who's on Mac) then downloaded the latest gfx_sdl2 Mac build and 
reported the same thing still happens. Ravancloak's problem (which I don't 
think I've heard before) sounds similar enough to potentially be the same, so 
I'm disappointed that gfx_sdl2 didn't fix it. Fixing the "Could not 
communicate" bug (#1172) would mostly work around it.

kylekrack also sent me c_debug.txt while Custom was stuck. It shows 
"Successfully opened IPC channel lump_updates.txt" at the end, which is the 
only thing Custom prints when spawning Game.

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