Hello Carlos, On Sun, Apr 27, 2014 at 8:21 AM, Carlos Rafael Giani <d...@pseudoterminal.org> wrote: > By default, Chromium will try to use GLX and regular OpenGL. On embedded > platforms, these are often not present, or unaccelerated, and using EGL > and OpenGL ES instead makes more sense. To produce builds that use EGL and > OpenGL ES by default instead, this PACKAGECONFIG option can be used. > > An EGL/OpenGLES-enabled build produces a chromium version that renders > 2D and WebGL with GPU acceleration (if present). > > Signed-off-by: Carlos Rafael Giani <d...@pseudoterminal.org> > --- > recipes-browser/chromium/chromium_35.0.1883.0.bb | 7 +++++++ > 1 file changed, 7 insertions(+) > > diff --git a/recipes-browser/chromium/chromium_35.0.1883.0.bb > b/recipes-browser/chromium/chromium_35.0.1883.0.bb > index 080282b..d0495d8 100644 > --- a/recipes-browser/chromium/chromium_35.0.1883.0.bb > +++ b/recipes-browser/chromium/chromium_35.0.1883.0.bb ... > +python __anonymous() { > + pkgconfig = d.getVar('PACKAGECONFIG', True) > + if 'use-egl' in pkgconfig.split(): > + d.appendVar("DEPENDS", " virtual/egl virtual/libgles2") > +}
This is not need. You can add it in the PACKAGECONFIG third param so it includes this dependencies for build. -- Otavio Salvador O.S. Systems http://www.ossystems.com.br http://code.ossystems.com.br Mobile: +55 (53) 9981-7854 Mobile: +1 (347) 903-9750 -- _______________________________________________ Openembedded-devel mailing list Openembedded-devel@lists.openembedded.org http://lists.openembedded.org/mailman/listinfo/openembedded-devel