[Opensim-dev] MRM Loader

2009-05-11 Thread Mike Deem
Hello, I would like to call your attention to a new forge project: MRM
Loader .

 MRM Loader is an experimental package based application model for virtual
world content. Packages will contain assemblies, textures, prims, and all
the other assets necessary to fully describe and implement a house, vehicle,
attachment, etc. They will be downloaded from web sites and run by Open‍Sim.

MRM Loader also allows MRM code to be edited, compiled, and debugged using
Visual C# Express, all without restarting Open‍Sim.

MRM Loader provides a region model that looks for scripts that contain
"//MRM:Loader {package-path}" and loads the indicated MRM package into an
application domain created just for it. The region module unloads these
application domains when the script is removed. Only package paths that
identify a directory on the local machine are currently supported. All of an
MRM's assemblies are loaded from this directory.

MRM Loader extends Adam's MRM
infrastructure.
The MRM region module must enabled in order to use MRM Loader functionality.
It is also currently necessary to apply a patch to MRM module before it can
be used with MRM Loader
(mantis
).

See this 
threadfor
instructions.
Thanks,

  == Mike ==
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Re: [Opensim-dev] 23 LSL functions remaining

2009-05-11 Thread Charles Krinke
Dear Thomas:

I see these six, and I see one more, that is, LSL_http_server().

Can you help me out with any others that are not on the original list, that is, 
those defined in the C# interface files. 

Or said differently, can you expand your 'etc etc' a little bit, please.

Charles





From: Thomas Grimshaw 
To: opensim-dev@lists.berlios.de
Sent: Monday, May 11, 2009 7:33:27 PM
Subject: Re: [Opensim-dev] 23 LSL functions remaining

What about the llDetectedTouch* functions?

llRequestURL, llReleaseURL, llGetFreeURLs, llGetHTTPHeader, 
llHTTPResponse, llRequestSecureURL, etc etc

There are a lot more than 23 functions to go :)

~T

Charles Krinke wrote:
> I am asking for a few patches to complete the 23 LSL functions in our 
> original project of more then 330. We are *almost* there, but need a 
> little help with patches. Here is the remaining list that are still in 
> the "Not Implemented" state.
>
> llRotTarget()
> llRotTargetRemove()
> llLoopSoundMaster()
> llLoopSoundSlave()
> llStopLookAt()
> llCollisionFilter()
> llAttachToAvatar()
> llDetachFromAvatar()
> llRotLookAt()
> llPointAt()
> llStopPointAt()
> llGodLikeRezObject()
> llPassTouches()
> llSetDamage()
> llTextBox()
> llCollisionSprite()
> llPassCollisions()
> llGetCenterOfMass()
> llSetSoundQueing()
> llTriggerSoundLimited()
> llGroundRepel()
> llSetVehicleFlags()
> llRemoveVehicleFlags()
> llRemoteDataSetRegion()
> llSetInventoryPermMask()
>
> Partial implementations are solicited. The goal here is to get all the 
> LSL functions we have defined in LSL_Api.cs out of the not implemented 
> state with at least *some* implementation.
>
> Charles
> 
>
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Re: [Opensim-dev] 23 LSL functions remaining

2009-05-11 Thread Charles Krinke
This list is the original list we started with over a year ago. At this point, 
I would say any patches to get more implementation would be appreciated so we 
can get a bit further ahead.

Charles





From: Thomas Grimshaw 
To: opensim-dev@lists.berlios.de
Sent: Monday, May 11, 2009 7:33:27 PM
Subject: Re: [Opensim-dev] 23 LSL functions remaining

What about the llDetectedTouch* functions?

llRequestURL, llReleaseURL, llGetFreeURLs, llGetHTTPHeader, 
llHTTPResponse, llRequestSecureURL, etc etc

There are a lot more than 23 functions to go :)

~T

Charles Krinke wrote:
> I am asking for a few patches to complete the 23 LSL functions in our 
> original project of more then 330. We are *almost* there, but need a 
> little help with patches. Here is the remaining list that are still in 
> the "Not Implemented" state.
>
> llRotTarget()
> llRotTargetRemove()
> llLoopSoundMaster()
> llLoopSoundSlave()
> llStopLookAt()
> llCollisionFilter()
> llAttachToAvatar()
> llDetachFromAvatar()
> llRotLookAt()
> llPointAt()
> llStopPointAt()
> llGodLikeRezObject()
> llPassTouches()
> llSetDamage()
> llTextBox()
> llCollisionSprite()
> llPassCollisions()
> llGetCenterOfMass()
> llSetSoundQueing()
> llTriggerSoundLimited()
> llGroundRepel()
> llSetVehicleFlags()
> llRemoveVehicleFlags()
> llRemoteDataSetRegion()
> llSetInventoryPermMask()
>
> Partial implementations are solicited. The goal here is to get all the 
> LSL functions we have defined in LSL_Api.cs out of the not implemented 
> state with at least *some* implementation.
>
> Charles
> 
>
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Re: [Opensim-dev] 23 LSL functions remaining

2009-05-11 Thread Thomas Grimshaw
What about the llDetectedTouch* functions?

llRequestURL, llReleaseURL, llGetFreeURLs, llGetHTTPHeader, 
llHTTPResponse, llRequestSecureURL, etc etc

There are a lot more than 23 functions to go :)

~T

Charles Krinke wrote:
> I am asking for a few patches to complete the 23 LSL functions in our 
> original project of more then 330. We are *almost* there, but need a 
> little help with patches. Here is the remaining list that are still in 
> the "Not Implemented" state.
>
> llRotTarget()
> llRotTargetRemove()
> llLoopSoundMaster()
> llLoopSoundSlave()
> llStopLookAt()
> llCollisionFilter()
> llAttachToAvatar()
> llDetachFromAvatar()
> llRotLookAt()
> llPointAt()
> llStopPointAt()
> llGodLikeRezObject()
> llPassTouches()
> llSetDamage()
> llTextBox()
> llCollisionSprite()
> llPassCollisions()
> llGetCenterOfMass()
> llSetSoundQueing()
> llTriggerSoundLimited()
> llGroundRepel()
> llSetVehicleFlags()
> llRemoveVehicleFlags()
> llRemoteDataSetRegion()
> llSetInventoryPermMask()
>
> Partial implementations are solicited. The goal here is to get all the 
> LSL functions we have defined in LSL_Api.cs out of the not implemented 
> state with at least *some* implementation.
>
> Charles
> 
>
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Re: [Opensim-dev] 23 LSL functions remaining

2009-05-11 Thread Robert Martin
On Mon, May 11, 2009 at 10:25 PM, Charles Krinke  wrote:
> I am asking for a few patches to complete the 23 LSL functions in our
> original project of more then 330. We are *almost* there, but need a little
> help with patches. Here is the remaining list that are still in the "Not
> Implemented" state.
>
kind of a stupid question but how much of the Linden Labs LSL2 api is
covered in this??
is 330 the whole list (handwaving the new "mono" functions) or is this
a subset??

-- 
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[Opensim-dev] 23 LSL functions remaining

2009-05-11 Thread Charles Krinke
I am asking for a few patches to complete the 23 LSL functions in our original 
project of more then 330. We are *almost* there, but need a little help with 
patches. Here is the remaining list that are still in the "Not Implemented" 
state.

llRotTarget()
llRotTargetRemove()
llLoopSoundMaster()
llLoopSoundSlave()
llStopLookAt()
llCollisionFilter()
llAttachToAvatar()
llDetachFromAvatar()
llRotLookAt()
llPointAt()
llStopPointAt()
llGodLikeRezObject()
llPassTouches()
llSetDamage()
llTextBox()
llCollisionSprite()
llPassCollisions()
llGetCenterOfMass()
llSetSoundQueing()
llTriggerSoundLimited()
llGroundRepel()
llSetVehicleFlags()
llRemoveVehicleFlags()
llRemoteDataSetRegion()
llSetInventoryPermMask()

Partial implementations are solicited. The goal here is to get all the LSL 
functions we have defined in LSL_Api.cs out of the not implemented state with 
at least *some* implementation.

Charles
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Re: [Opensim-dev] Exposed web interfaces in OpenSim

2009-05-11 Thread Ryan McDougall
Hello,

I have added what I think are all the usages of web interfaces
throughout the code-base. This should now be a fair map of what is
happening at the web-service level. However, I may well have missed a
lot with my grepping. Please proof-read and advise.

http://opensimulator.org/wiki/Known_Web_Interfaces_within_OpenSim

Cheers,

On Fri, May 8, 2009 at 8:02 PM, Ryan McDougall  wrote:
> I missed a handful of "AddHTTPHandlers" because I assumed they were
> probably legacy. I also skipped some stuff because it didn't look
> overly interesting. I probably missed stuff due to human error, and
> there is probably stuff that will change. In other words it could use
> some incremental improvement from our many eye-balls.
>
> The next step IMO is to take the exposed API and find out who consumes
> it, so we can tie the two together and map the communication paths in
> OpenSim. I'll probably give that a shot on monday if no one else jumps
> up.
>
> Lastly I think we should add some english documentation for this API,
> once it's cleaned up code-wise, so we can consider issues of API
> evolution in explicit terms. This will allow us to more easily talk
> about alternative API, from Hypergrid to OGP to Cable Beach, et al.
>
> Cheers,
>
> On Fri, May 8, 2009 at 4:49 PM, Cristina Videira Lopes
>  wrote:
>> Indeed! Thanks, Sempuki, this is something I've been wanting to do, but
>> had no time to do it. I'll take a pass at it, and correct some mistakes
>> there and add to it.
>>
>> Melanie is changing some of the XMLRPC interfaces to REST, that will
>> make things a lot more consistent. But it's not done yet.
>>
>> Stefan Andersson wrote:
>>> Excellent job! Now, if we could just get example interaction contents
>>> for each of those, we'd open a world of possibilitites for web
>>> developers! :D
>>>
>>> Best regards,
>>> Stefan Andersson
>>>
>>>
>>>
>>>
>>>  > Date: Fri, 8 May 2009 16:23:34 +0300
>>>  > From: sempu...@gmail.com
>>>  > To: opensim-dev@lists.berlios.de
>>>  > Subject: [Opensim-dev] Exposed web interfaces in OpenSim
>>>  >
>>>  > I wanted to enumerate all web interfaces in OpenSim (XMLRPC, REST,
>>>  > CAPS, LLSD -- anything no in SLUDP) by simply greping for where anyone
>>>  > adds handlers.
>>>  >
>>>  > The following is that list:
>>>  > http://opensimulator.org/wiki/Known_Web_Interfaces_within_OpenSim
>>>  >
>>>  > Would that list be complete, accurate, useful?
>>>  >
>>>  > Which ones are SL and which are OS-only? Hypergrid interfaces are
>>>  > usually clearly denoted. :)
>>>  >
>>>  > Cheers,
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>>>
>>> 
>>>
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Re: [Opensim-dev] remote admin

2009-05-11 Thread Ralf Haifisch
Heho Dirk,

Thanks fort he info.

On http://opensimulator.org/wiki/RemoteAdmin is no admin_save_oar - that is
why I did ask... :-)


So I think it is just not documented ?   and usage maybe:

admin_save_oar filename region_uuid (or region_name)  ??


cheers,
Ralf


---
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Mostly used avatar: Ralf Haifisch   -   Linked in
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Message: 5
Date: Mon, 11 May 2009 09:40:38 +0200
From: Dr Scofield 
Subject: Re: [Opensim-dev] remote admin
To: opensim-dev@lists.berlios.de
Message-ID: <4a07d676.3090...@xyzzyxyzzy.net>
Content-Type: text/plain; charset=UTF-8

Ralf Haifisch wrote:
> Heho,
> 
>  
> 
>  
> 
> Is there any way to save an oar using the remote admin plugin ? 

yes. admin_save_oar (see RemoteAdminPlugin for usage).

cheers,
DrS/dirk
> 
>  
> 
> I only know of loading a oar?
> 
>  
> 
>  
> 
> If not, any plans for an extension like that ?
> 
>  
> 
>  
> 
> What about the module that was around some time to do those operations
> from the browser ? (wich would be very nice..)
> 
>  
> 
>  
> 
>  
> 
> Cheers,
> 
> Ralf
> 
>  
> 
> 
> 
> 
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SL: dr scofield  drscofi...@xyzzyxyzzy.net  http://xyzzyxyzzy.net/
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Re: [Opensim-dev] remote admin

2009-05-11 Thread Dr Scofield
Ralf Haifisch wrote:
> Heho,
> 
>  
> 
>  
> 
> Is there any way to save an oar using the remote admin plugin ? 

yes. admin_save_oar (see RemoteAdminPlugin for usage).

cheers,
DrS/dirk
> 
>  
> 
> I only know of loading a oar…
> 
>  
> 
>  
> 
> If not, any plans for an extension like that ?
> 
>  
> 
>  
> 
> What about the module that was around some time to do those operations
> from the browser ? (wich would be very nice..)
> 
>  
> 
>  
> 
>  
> 
> Cheers,
> 
> Ralf
> 
>  
> 
> 
> 
> 
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RL: h...@zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/
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