Re: [Opensim-dev] Make ODE and Meshmerizer the default options?
Justin Clark-Casey wrote: > In the OpenSim developer's meeting yesterday on OSGrid we had a discussion > about > making ODE the default physics engine and Meshmerizer the default mesher. [...] +1 on ODE default +1 on Meshmerizer default DrS/dirk -- dr dirk husemann virtual worlds research ibm zurich research lab SL: dr scofield drscofi...@xyzzyxyzzy.net http://xyzzyxyzzy.net/ RL: h...@zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/ ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] could a wiki admin delete these pages?
Dave Coyle wrote: > Greetings. There are currently 79 wiki pages in the To_Delete category, most > of it spam. Could someone with appropriate wiki administrative mojo delete > those? > >http://opensimulator.org/index.php?title=Category:To_Delete I see someone was already there before me but I deleted a few more. > > > Also, I'm sure they're bots, but "Blue_eyes" and "Rsgame" are the biggest > providers of spam (couple pages a week), so it would be great if someone > could > lock those accounts: > > http://opensimulator.org/wiki/Special:Contributions/Blue_eyes > > http://opensimulator.org/wiki/Special:Contributions/Rsgame Both blocked. Thanks for bringing this stuff up, Dave. -- justincc Justin Clark-Casey http://justincc.org ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
[Opensim-dev] OpenSim Inventory Archives (IARs) feature now experimentally available in OpenSim trunk
Hi folks, Today I moved the OpenSim Inventory Archive (IAR) feature to experimental status in bleeding edge trunk, as of revision 5a64ca on 14th September 2009 (post 0.6.6). IARs are the user inventory equivalent of OARs - they allow you to load and save inventory folders and items offline to restore to other OpenSim installations or as backup. Full inventory backup for individual users can done, though restoration is a little awkward right now. Please see http://opensimulator.org/wiki/Inventory_Archives and http://justincc.org/blog/2009/09/14/introducing-opensim-inventory-archives-iars/ for instructions. This is an experimental feature and is bound to have bugs. So Mantis reports would be much appreciated. Suggestions for improvement are also welcome - the best place to leave them just at this early stage may be as blog post comments since I'm bound to see those. Best Regards, -- justincc Justin Clark-Casey http://justincc.org ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
[Opensim-dev] Make ODE and Meshmerizer the default options and JHurliman
From: Dr Scofield To: opensim-dev@lists.berlios.de Cc: opensim-us...@lists.berlios.de Sent: Monday, September 14, 2009 8:13:50 AM Subject: Re: [Opensim-dev] Make ODE and Meshmerizer the default options? Justin Clark-Casey wrote: > In the OpenSim developer's meeting yesterday on OSGrid we had a discussion > about > making ODE the default physics engine and Meshmerizer the default mesher. [...] +1 on ODE +1 on Meshmerizer +1 on JHurliman ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Make ODE and Meshmerizer the default options and JHurliman
":') On Mon, Sep 14, 2009 at 3:31 PM, Charles Krinke wrote: > > > -- > *From:* Dr Scofield > *To:* opensim-dev@lists.berlios.de > *Cc:* opensim-us...@lists.berlios.de > *Sent:* Monday, September 14, 2009 8:13:50 AM > *Subject:* Re: [Opensim-dev] Make ODE and Meshmerizer the default options? > > > Justin Clark-Casey wrote: > > In the OpenSim developer's meeting yesterday on OSGrid we had a > discussion about > > making ODE the default physics engine and Meshmerizer the default mesher. > [...] > > +1 on ODE > +1 on Meshmerizer > +1 on JHurliman > > ___ > Opensim-dev mailing list > Opensim-dev@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/opensim-dev > > -- === http://osgrid.org http://del.icio.us/SPQR http://twitter.com/jstallings2 http://www.linkedin.com/pub/5/770/a49 ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
[Opensim-dev] scene import/export to another app: oar? dotscene? collada?
Hi, I started looking into implementing scene exchange between Opensim and Blender yesterday, and am planning to continue later today. Was reading OARs and the code in OpenSim.Region.Framework.Scenes.Serialization .. where SceneObjectPart #region XML Schema seems to be the fields that are autoserialized by some .net writer, right? It seems well possible to read and write OAR elsewhere, but I'm not sure if it makes sense, or whether it's more the internal representation in Opensim. Are there any alternatives? With Ogre we've sometimes used the simple DotScene (.scene) made for it, and basically that would cover the info I'm interested in now (positions of meshes in a scene, not prim geom 'cause am not having prims in Blender at least right now anyway). There is an existing DotScene exporter for Blender, would it make sense to write an importer to OpenSim? Or a Collada scene importer perhaps? I haven't looked (yet) what the scene format there looks like. For the Ogre format there is a 15 line complete scene example at http://www.ogre3d.org/wiki/index.php/DotScene In one way the question is: does OAR loading work with 'partial' data, or would I have to make the exporter write all the fields? Am now looking into exchanging this data first: 123129.5529.340004 000 0001 17.777422.802869.2987 and things like velocity would not apply .. also, are valid region handles, creator-id etc. required, and should I generate GUIDs at export? I'll experiment what happens at loads of partial data etc., and of course can just make the exporter write all those fields, but hints are welcome so would not be banging my head against the most irrelevant walls. ~Toni ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev