Re: [Opensim-dev] BulletSim testing

2012-11-10 Thread Mister Blue
Thanks all for testing. I have some Manti to fix. :-)

I'm travelling at the moment so I won't be on IRC for a few days. But soon
I will be back to making BulletSim run smoothly.

-- ra
 On Nov 9, 2012 5:46 AM, "Bri Hasp"  wrote:

> I have 2 test setups that switch to ODE quickly for comparison.
> (we do a Havok comparison with copied vehicles)
>
> a Win 8/.Net ivy-bridge/16gb D2. (opensim-61b816e)
> a Suse12.2 /mono sandy-bridge/16gb on OSGrid (opensim-61b816e)
>
> Initially checked basic region asset and Avatar actions. Was only
> marginally
> different from ODE.
>
> Ran a 1 prim way-point vehicle with identical rectilinear route and
> parameters.
> speed was slower and it ran the last side with pauses. Bullet (108 sec) ODE
> (58 sec) Havok (57 sec).
>
> Tried two sailboats and concluded the up-wind tacking switchover lag is too
> large to do any meaningful tests.
> Friction did feel lower running downwind. Perhaps scripting can improve the
> boat's vector changes.
> (tacking is pointing a boat into the wind and running a zig-zag course)
>
> Bri Hasp
>
>
>
> --
> View this message in context:
> http://opensim-dev.2196679.n2.nabble.com/BulletSim-testing-tp7578304p7578317.html
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Re: [Opensim-dev] BulletSim testing

2012-11-09 Thread Bri Hasp
I have 2 test setups that switch to ODE quickly for comparison.
(we do a Havok comparison with copied vehicles) 

a Win 8/.Net ivy-bridge/16gb D2. (opensim-61b816e)
a Suse12.2 /mono sandy-bridge/16gb on OSGrid (opensim-61b816e)

Initially checked basic region asset and Avatar actions. Was only marginally
different from ODE. 

Ran a 1 prim way-point vehicle with identical rectilinear route and
parameters.
speed was slower and it ran the last side with pauses. Bullet (108 sec) ODE
(58 sec) Havok (57 sec).

Tried two sailboats and concluded the up-wind tacking switchover lag is too
large to do any meaningful tests.  
Friction did feel lower running downwind. Perhaps scripting can improve the
boat's vector changes.
(tacking is pointing a boat into the wind and running a zig-zag course)

Bri Hasp



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Re: [Opensim-dev] BulletSim testing

2012-11-08 Thread Teravus Ovares
BulletSim Thousand Cube stack test.
http://www.youtube.com/watch?v=JpYKI_vfZkI


Regards

Teravus

On Thu, Nov 8, 2012 at 7:39 AM, R.Gunther  wrote:

> Why blog, this mailinglist works much better.
>
>
> On 2012-11-08 05:32, OpenSimFan wrote:
>
>> maybe create a blog to explain things, and for users to share idea's...
>>
>>
>>
>> -
>> __**___
>> Keep up the good work.!!! - OpenSimFan
>> My Opensim/Second Life Blog
>> http://verwijs.wordpress.com
>> (Dutch, basic hardware/software help  windows, Mac, Linux)
>> http://verwijs-pc.nl
>> My Twitter Page:
>> http://twitter.com/OpenSimFan
>> My Facebook page (be my friend, please )
>> http://www.facebook.com/andre.**verwijs
>> --
>> View this message in context: http://opensim-dev.2196679.n2.**
>> nabble.com/BulletSim-testing-**tp7578304p7578308.html
>> Sent from the opensim-dev mailing list archive at Nabble.com.
>> __**_
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Re: [Opensim-dev] BulletSim testing

2012-11-08 Thread drWhiet

Some great videos for this can be found here :
http://opensimulator.org/mantis/view.php?id=6409
( BulletSim Tori Chain / double anchor point chain / BulletSim Tori Chain
Scaled up to 115 physical links) 

View this message in context:
http://opensim-dev.2196679.n2.nabble.com/BulletSim-testing-tp7578304p7578308
.html

best regards,
Wordfromthe Wise (exited)

-Ursprüngliche Nachricht-
Von: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] Im Auftrag von R.Gunther
Gesendet: Donnerstag, 8. November 2012 14:39
An: opensim-dev@lists.berlios.de
Betreff: Re: [Opensim-dev] BulletSim testing

Why blog, this mailinglist works much better.

On 2012-11-08 05:32, OpenSimFan wrote:
> maybe create a blog to explain things, and for users to share idea's...
>
>
>
> -
> _
> Keep up the good work.!!! - OpenSimFan My Opensim/Second Life Blog 
> http://verwijs.wordpress.com (Dutch, basic hardware/software help  
> windows, Mac, Linux) http://verwijs-pc.nl My Twitter Page:
> http://twitter.com/OpenSimFan
> My Facebook page (be my friend, please ) 
> http://www.facebook.com/andre.verwijs
> --
> View this message in context: 
> http://opensim-dev.2196679.n2.nabble.com/BulletSim-testing-tp7578304p7
> 578308.html Sent from the opensim-dev mailing list archive at 
> Nabble.com.
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Re: [Opensim-dev] BulletSim testing

2012-11-08 Thread R.Gunther

Why blog, this mailinglist works much better.

On 2012-11-08 05:32, OpenSimFan wrote:

maybe create a blog to explain things, and for users to share idea's...



-
_
Keep up the good work.!!! - OpenSimFan
My Opensim/Second Life Blog
http://verwijs.wordpress.com
(Dutch, basic hardware/software help  windows, Mac, Linux)
http://verwijs-pc.nl
My Twitter Page:
http://twitter.com/OpenSimFan
My Facebook page (be my friend, please )
http://www.facebook.com/andre.verwijs
--
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Re: [Opensim-dev] BulletSim testing

2012-11-07 Thread OpenSimFan
can't restore all from oar... see errors




using flotsam..





-
_ 
Keep up the good work.!!! - OpenSimFan 
My Opensim/Second Life Blog 
http://verwijs.wordpress.com 
(Dutch, basic hardware/software help  windows, Mac, Linux) 
http://verwijs-pc.nl 
My Twitter Page: 
http://twitter.com/OpenSimFan 
My Facebook page (be my friend, please ) 
http://www.facebook.com/andre.verwijs 
--
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Re: [Opensim-dev] BulletSim testing

2012-11-07 Thread OpenSimFan
maybe create a blog to explain things, and for users to share idea's...



-
_ 
Keep up the good work.!!! - OpenSimFan 
My Opensim/Second Life Blog 
http://verwijs.wordpress.com 
(Dutch, basic hardware/software help  windows, Mac, Linux) 
http://verwijs-pc.nl 
My Twitter Page: 
http://twitter.com/OpenSimFan 
My Facebook page (be my friend, please ) 
http://www.facebook.com/andre.verwijs 
--
View this message in context: 
http://opensim-dev.2196679.n2.nabble.com/BulletSim-testing-tp7578304p7578308.html
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Re: [Opensim-dev] BulletSim testing

2012-11-07 Thread Nebadon Izumi
anyone who would like a OAR that we specifically designed for testing
BulletSim you can grab a copy here :
http://nebadon2025.com/oars/physics_arena_08152012.oar

On Wed, Nov 7, 2012 at 5:59 PM, Adams, Robert wrote:

>  I have been working on a Bullet based physics engine for OpenSimulator.
> It is in a fairly stable state and works pretty well as a regular physics
> engine.
>
> ** **
>
> If you have the time and resources, I invite testing and stressing. The
> version checked into ‘master’ sources works on Windows and Linux both 32
> and 64 bit. BulletSim is turned on my changing the physics engine selection
> in “OpenSim.ini” – change “physics=OpenDynamicsEngine” to
> “physics=BulletSim”. That’s it!
>
> ** **
>
> Brakages should go into Mantis (Category: “[REGION] Physics Engine”,
> Physics Engine: “BulletSim”). I especially want vehicles to work – any
> input on what needs fixing or tuning would be great.
>
> ** **
>
> Thanks.
>
> ** **
>
> -- ra
>
> ** **
>
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[Opensim-dev] BulletSim testing

2012-11-07 Thread Adams, Robert
I have been working on a Bullet based physics engine for OpenSimulator.  It is 
in a fairly stable state and works pretty well as a regular physics engine.

If you have the time and resources, I invite testing and stressing. The version 
checked into 'master' sources works on Windows and Linux both 32 and 64 bit. 
BulletSim is turned on my changing the physics engine selection in 
"OpenSim.ini" - change "physics=OpenDynamicsEngine" to "physics=BulletSim". 
That's it!

Brakages should go into Mantis (Category: "[REGION] Physics Engine", Physics 
Engine: "BulletSim"). I especially want vehicles to work - any input on what 
needs fixing or tuning would be great.

Thanks.

-- ra

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