Re: [Opensim-dev] Opensim Prims

2009-09-19 Thread dr scofield




André Filipe wrote:

  
  I have a problem in OpenSim where editing
objects parameters like path-cut, hole, etc only change the object
visual representation, the physical remains the same. For example, make
a large hollow cylinder, like a pipe. The avatar wont pass through the
hole, doesnt matter the size of the cylinder. It means the physical
representation of the hollow cylinder is still a solid cylinder without
any holes in it. I see that in Science Sim this doesnt happen. If I
create a large pipe the avatar can pass through it. What is the trick??
  
  

use ODE physics and the meshmerizer.

  
  
  
  
  
  

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dr dirk husemann  math & computer science  ibm zurich research lab
RL: h...@zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/ 
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Re: [Opensim-dev] Opensim Prims

2009-09-18 Thread Teravus Ovares
Turn on the OpenDynamicsEngine physics plugin and the Meshmerizer Mesher plugin.

Regards

Teravus

On Fri, Sep 18, 2009 at 5:52 PM, André Filipe  wrote:
> I have a problem in OpenSim where editing objects parameters like path-cut,
> hole, etc only change the object visual representation, the physical remains
> the same. For example, make a large hollow cylinder, like a pipe. The avatar
> wont pass through the hole, doesnt matter the size of the cylinder. It means
> the physical representation of the hollow cylinder is still a solid cylinder
> without any holes in it. I see that in Science Sim this doesnt happen. If I
> create a large pipe the avatar can pass through it. What is the trick??
>
>
>
> ___
> Opensim-dev mailing list
> Opensim-dev@lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
>
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[Opensim-dev] Opensim Prims

2009-09-18 Thread André Filipe
I have a problem in OpenSim where editing objects parameters like path-cut,
hole, etc only change the object visual representation, the physical remains
the same. For example, make a large hollow cylinder, like a pipe. The avatar
wont pass through the hole, doesnt matter the size of the cylinder. It means
the physical representation of the hollow cylinder is still a solid cylinder
without any holes in it. I see that in Science Sim this doesnt happen. If I
create a large pipe the avatar can pass through it. What is the trick??
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