Re: [Opensim-dev] Opensim Prims
André Filipe wrote: I have a problem in OpenSim where editing objects parameters like path-cut, hole, etc only change the object visual representation, the physical remains the same. For example, make a large hollow cylinder, like a pipe. The avatar wont pass through the hole, doesnt matter the size of the cylinder. It means the physical representation of the hollow cylinder is still a solid cylinder without any holes in it. I see that in Science Sim this doesnt happen. If I create a large pipe the avatar can pass through it. What is the trick?? use ODE physics and the meshmerizer. ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev -- dr dirk husemann math & computer science ibm zurich research lab RL: h...@zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/ SL: drscofi...@xyzzyxyzzy.net - http://xyzzyxyzzy.net/ ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Opensim Prims
Turn on the OpenDynamicsEngine physics plugin and the Meshmerizer Mesher plugin. Regards Teravus On Fri, Sep 18, 2009 at 5:52 PM, André Filipe wrote: > I have a problem in OpenSim where editing objects parameters like path-cut, > hole, etc only change the object visual representation, the physical remains > the same. For example, make a large hollow cylinder, like a pipe. The avatar > wont pass through the hole, doesnt matter the size of the cylinder. It means > the physical representation of the hollow cylinder is still a solid cylinder > without any holes in it. I see that in Science Sim this doesnt happen. If I > create a large pipe the avatar can pass through it. What is the trick?? > > > > ___ > Opensim-dev mailing list > Opensim-dev@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/opensim-dev > > ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
[Opensim-dev] Opensim Prims
I have a problem in OpenSim where editing objects parameters like path-cut, hole, etc only change the object visual representation, the physical remains the same. For example, make a large hollow cylinder, like a pipe. The avatar wont pass through the hole, doesnt matter the size of the cylinder. It means the physical representation of the hollow cylinder is still a solid cylinder without any holes in it. I see that in Science Sim this doesnt happen. If I create a large pipe the avatar can pass through it. What is the trick?? ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev