Re: [Opensim-dev] Serializing parcel data in OARS (was Re: [Opensim-commits] [OpenSim Git Master Repository] master branch updated. r/10596)

2009-09-04 Thread Justin Clark-Casey
dr scofield wrote:
> Justin Clark-Casey wrote:
>> dr scofield, could we serialize/deserialize this manually, as done in 
>> OpenSim.Framework.Serialization.External.RegionSettingsSerializer.cs?
>>   
> hmm. i'll have a look. SceneObjectPart is doing it the XmlSerialiser
> way, so we end up with kind of a mixture here.

Yes, I was hoping to stop relying on it in SOP as well, but I never got time to 
complete the patch and it's currently deprioritized for me.

-- 
justincc
Justin Clark-Casey
http://justincc.org
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Re: [Opensim-dev] Serializing parcel data in OARS (was Re: [Opensim-commits] [OpenSim Git Master Repository] master branch updated. r/10596)

2009-09-04 Thread dr scofield
Justin Clark-Casey wrote:
> dr scofield, could we serialize/deserialize this manually, as done in 
> OpenSim.Framework.Serialization.External.RegionSettingsSerializer.cs?
>   
hmm. i'll have a look. SceneObjectPart is doing it the XmlSerialiser
way, so we end up with kind of a mixture here.
> Otherwise I fear that there will be a lot of awkardness if the external 
> format 
> changes in certain ways (e.g. renaming of xml attributes).
>   
cheers,
DrS/dirk

-- 
dr dirk husemann  math & computer science  ibm zurich research lab
RL: h...@zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/ 
SL: drscofi...@xyzzyxyzzy.net - http://xyzzyxyzzy.net/

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[Opensim-dev] Serializing parcel data in OARS (was Re: [Opensim-commits] [OpenSim Git Master Repository] master branch updated. r/10596)

2009-09-04 Thread Justin Clark-Casey
dr scofield, could we serialize/deserialize this manually, as done in 
OpenSim.Framework.Serialization.External.RegionSettingsSerializer.cs?

Otherwise I fear that there will be a lot of awkardness if the external format 
changes in certain ways (e.g. renaming of xml attributes).

opensim-commits-boun...@lists.berlios.de wrote:
> The branch, master has been updated
>via f23f7b1 preparing LandData seriali(s|z)ation into OAR [not yet 
> functional]
>   from 67f803c Add the new AuthStore to migrations. Update 
> OpenSim.Server.ini
> 
> Those revisions listed above that are new to this repository have
> not appeared on any other notification email; so we list those
> revisions in full, below.
> 
> - Log -
> 
> commit f23f7b1fc4e272a0d6796aee0ef665a4d3821cf8
> Author: dr scofield (aka dirk husemann) 
> Date:   Fri Sep 4 10:08:33 2009 +0200
> 
> preparing LandData seriali(s|z)ation into OAR [not yet functional]
> 
> f23f7b1fc4e272a0d6796aee0ef665a4d3821cf8
> diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs
> index e639da0..071a667 100644
> --- a/OpenSim/Framework/LandData.cs
> +++ b/OpenSim/Framework/LandData.cs
> @@ -27,6 +27,9 @@
>  
>  using System;
>  using System.Collections.Generic;
> +using System.Xml;
> +using System.Xml.Serialization;
> +
>  using OpenMetaverse;
>  
>  namespace OpenSim.Framework
> @@ -36,6 +39,11 @@ namespace OpenSim.Framework
>  /// 
>  public class LandData
>  {
> +// use only one serializer to give the runtime a chance to
> +// optimize it (it won't do that if you use a new instance
> +// every time)
> +private static XmlSerializer serializer = new XmlSerializer(typeof 
> (LandData));
> +
>  private Vector3 _AABBMax = new Vector3();
>  private Vector3 _AABBMin = new Vector3();
>  private int _area = 0;
> @@ -86,6 +94,7 @@ namespace OpenSim.Framework
>  /// 
>  /// Upper corner of the AABB for the parcel
>  /// 
> +[XmlIgnore]
>  public Vector3 AABBMax {
>  get {
>  return _AABBMax;
> @@ -97,6 +106,7 @@ namespace OpenSim.Framework
>  /// 
>  /// Lower corner of the AABB for the parcel
>  /// 
> +[XmlIgnore]
>  public Vector3 AABBMin {
>  get {
>  return _AABBMin;
> @@ -205,6 +215,7 @@ namespace OpenSim.Framework
>  /// 
>  /// Number of SceneObjectPart that are owned by a Group
>  /// 
> +[XmlIgnore]
>  public int GroupPrims {
>  get {
>  return _groupPrims;
> @@ -363,6 +374,7 @@ namespace OpenSim.Framework
>  /// Number of SceneObjectPart that are owned by users who do not own 
> the parcel
>  /// and don't have the 'group.  These are elegable for AutoReturn 
> collection
>  /// 
> +[XmlIgnore]
>  public int OtherPrims {
>  get {
>  return _otherPrims;
> @@ -388,6 +400,7 @@ namespace OpenSim.Framework
>  /// 
>  /// Number of SceneObjectPart that are owned by the owner of the 
> parcel
>  /// 
> +[XmlIgnore]
>  public int OwnerPrims {
>  get {
>  return _ownerPrims;
> @@ -448,6 +461,7 @@ namespace OpenSim.Framework
>  /// 
>  /// Number of SceneObjectPart that are currently selected by avatar
>  /// 
> +[XmlIgnore]
>  public int SelectedPrims {
>  get {
>  return _selectedPrims;
> @@ -460,6 +474,7 @@ namespace OpenSim.Framework
>  /// 
>  /// Number of meters^2 in the Simulator
>  /// 
> +[XmlIgnore]
>  public int SimwideArea {
>  get {
>  return _simwideArea;
> @@ -472,6 +487,7 @@ namespace OpenSim.Framework
>  /// 
>  /// Number of SceneObjectPart in the Simulator
>  /// 
> +[XmlIgnore]
>  public int SimwidePrims {
>  get {
>  return _simwidePrims;
> @@ -607,5 +623,22 @@ namespace OpenSim.Framework
>  
>  return landData;
>  }
> +
> +public void ToXml(XmlWriter xmlWriter)
> +{
> +serializer.Serialize(xmlWriter, this);
> +}
> +
> +/// 
> +/// Restore a LandData object from the serialized xml representation.
> +/// 
> +/// 
> +/// 
> +public static LandData FromXml(XmlReader xmlReader)
> +{
> +LandData land = (LandData)serializer.Deserialize(xmlReader);
> +
> +return land;
> +}
>  }
>  }
> 
> ---
> 
> Summary of changes:
>  OpenSim/Framework/LandData.cs |   33 +
>  1 files changed, 33 insertions(+), 0 deletions(-)
> ___