Re: [Opensim-dev] Status of voice

2009-01-23 Thread Dr Scofield
Dirk Krause wrote:
> Regarding voice:  I very much liked the approach of having the Asterisk 
> connection, like you described in your blog entry.  In general, I think SIP 
> etc. is the way to go - I mean how cool is it to pick up a phone and call 
> into an OpenSim voice meeting?  And also being able to integrate with a 
> softphone? So I hope guys don't lose this vision ...
> 

personally, i agree a 100% :-)


-- 
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SL: dr scofield  drscofi...@xyzzyxyzzy.net  http://xyzzyxyzzy.net/
RL: h...@zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/
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Re: [Opensim-dev] Status of voice

2009-01-23 Thread MW
Well I guess you could use it, but as you said, it really needs a command line 
version (with auto hiding of its window, like the normal SLVoice.exe does), 
rather than a gui versions. Otherwise the user is going to see the gui 
everytime they login. 

Dirk Krause  wrote: Yes , I found that out too, 
that's why I asked for a qt free 'command line' version some time ago in their 
forums, but no dice.

Other than that ...if someone made the mumble client slvoice compatible 
(whatever that takes ...), then the qt dependencies wouldnt matter that much, 
since it stays a client app, right?
 
-Ursprüngliche Nachricht-
Von: opensim-dev-boun...@lists.berlios.de im Auftrag von MW
Gesendet: Fr 23.01.2009 10:44
An: opensim-dev@lists.berlios.de
Betreff: Re: [Opensim-dev] Status of voice
 
We looked at mumble/murmur, one of the main reasons we didn't go with it was 
because it uses QT, and to remove that requirement from the client would take 
quite a bit of work. 

Dirk Krause  wrote: Regarding voice:  I very much liked the approach of having 
the Asterisk connection, like you described in your blog entry.  In general, I 
think SIP etc. is the way to go - I mean how cool is it to pick up a phone and 
call into an OpenSim voice meeting?  And also being able to integrate with a 
softphone? So I hope guys don't lose this vision ...


Other than that - did anybody think about a mumble/murmur integration? Or are 
there any objections regarding licensing, usage of libraries, etc?

http://mumble.sourceforge.net/Main_Page

Best,
  Dirk/Barth

-Ursprüngliche Nachricht-
Von: opensim-dev-boun...@lists.berlios.de 
[mailto:opensim-dev-boun...@lists.berlios.de] Im Auftrag von Dr Scofield
Gesendet: Donnerstag, 22. Januar 2009 18:18
An: opensim-dev@lists.berlios.de
Betreff: Re: [Opensim-dev] Status of voice

we are now looking at voice again more closely --- lots of other stuff kind of
took precedence (i.e., necessary to get funding arranged :-) --- current port of
call is research into a vivox voice module.

-- 
dr dirk husemann  virtual worlds research  ibm zurich research lab
SL: dr scofield  drscofi...@xyzzyxyzzy.net  http://xyzzyxyzzy.net/
RL: h...@zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/
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Re: [Opensim-dev] Status of voice

2009-01-23 Thread Dirk Krause
Yes , I found that out too, that's why I asked for a qt free 'command line' 
version some time ago in their forums, but no dice.

Other than that ...if someone made the mumble client slvoice compatible 
(whatever that takes ...), then the qt dependencies wouldnt matter that much, 
since it stays a client app, right?
 
-Ursprüngliche Nachricht-
Von: opensim-dev-boun...@lists.berlios.de im Auftrag von MW
Gesendet: Fr 23.01.2009 10:44
An: opensim-dev@lists.berlios.de
Betreff: Re: [Opensim-dev] Status of voice
 
We looked at mumble/murmur, one of the main reasons we didn't go with it was 
because it uses QT, and to remove that requirement from the client would take 
quite a bit of work. 

Dirk Krause  wrote: Regarding voice:  I very much 
liked the approach of having the Asterisk connection, like you described in 
your blog entry.  In general, I think SIP etc. is the way to go - I mean how 
cool is it to pick up a phone and call into an OpenSim voice meeting?  And also 
being able to integrate with a softphone? So I hope guys don't lose this vision 
...


Other than that - did anybody think about a mumble/murmur integration? Or are 
there any objections regarding licensing, usage of libraries, etc?

http://mumble.sourceforge.net/Main_Page

Best,
  Dirk/Barth

-Ursprüngliche Nachricht-
Von: opensim-dev-boun...@lists.berlios.de 
[mailto:opensim-dev-boun...@lists.berlios.de] Im Auftrag von Dr Scofield
Gesendet: Donnerstag, 22. Januar 2009 18:18
An: opensim-dev@lists.berlios.de
Betreff: Re: [Opensim-dev] Status of voice

we are now looking at voice again more closely --- lots of other stuff kind of
took precedence (i.e., necessary to get funding arranged :-) --- current port of
call is research into a vivox voice module.

-- 
dr dirk husemann  virtual worlds research  ibm zurich research lab
SL: dr scofield  drscofi...@xyzzyxyzzy.net  http://xyzzyxyzzy.net/
RL: h...@zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/
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Re: [Opensim-dev] Status of voice

2009-01-23 Thread MW
We looked at mumble/murmur, one of the main reasons we didn't go with it was 
because it uses QT, and to remove that requirement from the client would take 
quite a bit of work. 

Dirk Krause  wrote: Regarding voice:  I very much 
liked the approach of having the Asterisk connection, like you described in 
your blog entry.  In general, I think SIP etc. is the way to go - I mean how 
cool is it to pick up a phone and call into an OpenSim voice meeting?  And also 
being able to integrate with a softphone? So I hope guys don't lose this vision 
...


Other than that - did anybody think about a mumble/murmur integration? Or are 
there any objections regarding licensing, usage of libraries, etc?

http://mumble.sourceforge.net/Main_Page

Best,
  Dirk/Barth

-Ursprüngliche Nachricht-
Von: opensim-dev-boun...@lists.berlios.de 
[mailto:opensim-dev-boun...@lists.berlios.de] Im Auftrag von Dr Scofield
Gesendet: Donnerstag, 22. Januar 2009 18:18
An: opensim-dev@lists.berlios.de
Betreff: Re: [Opensim-dev] Status of voice

we are now looking at voice again more closely --- lots of other stuff kind of
took precedence (i.e., necessary to get funding arranged :-) --- current port of
call is research into a vivox voice module.

-- 
dr dirk husemann  virtual worlds research  ibm zurich research lab
SL: dr scofield  drscofi...@xyzzyxyzzy.net  http://xyzzyxyzzy.net/
RL: h...@zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/
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Re: [Opensim-dev] Status of voice

2009-01-22 Thread Dirk Krause
Regarding voice:  I very much liked the approach of having the Asterisk 
connection, like you described in your blog entry.  In general, I think SIP 
etc. is the way to go - I mean how cool is it to pick up a phone and call into 
an OpenSim voice meeting?  And also being able to integrate with a softphone? 
So I hope guys don't lose this vision ...


Other than that - did anybody think about a mumble/murmur integration? Or are 
there any objections regarding licensing, usage of libraries, etc?

http://mumble.sourceforge.net/Main_Page

Best,
  Dirk/Barth

-Ursprüngliche Nachricht-
Von: opensim-dev-boun...@lists.berlios.de 
[mailto:opensim-dev-boun...@lists.berlios.de] Im Auftrag von Dr Scofield
Gesendet: Donnerstag, 22. Januar 2009 18:18
An: opensim-dev@lists.berlios.de
Betreff: Re: [Opensim-dev] Status of voice

we are now looking at voice again more closely --- lots of other stuff kind of
took precedence (i.e., necessary to get funding arranged :-) --- current port of
call is research into a vivox voice module.

-- 
dr dirk husemann  virtual worlds research  ibm zurich research lab
SL: dr scofield  drscofi...@xyzzyxyzzy.net  http://xyzzyxyzzy.net/
RL: h...@zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/
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Re: [Opensim-dev] Status of voice

2009-01-22 Thread Dr Scofield
we are now looking at voice again more closely --- lots of other stuff kind of
took precedence (i.e., necessary to get funding arranged :-) --- current port of
call is research into a vivox voice module.

-- 
dr dirk husemann  virtual worlds research  ibm zurich research lab
SL: dr scofield  drscofi...@xyzzyxyzzy.net  http://xyzzyxyzzy.net/
RL: h...@zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/
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Re: [Opensim-dev] Status of voice

2009-01-20 Thread Mircea Filipescu

I too have been wondering when and if Opensim will come with voice support in 
its core as well. I was hoping that grid owners and those who run regions 
wouldn't have to setup a voice server separately and could just enable voice 
from opensim.ini to get the system started with the simulator instance, 
although I'm not sure if that will be possible soon. Currently in 
Opensim.ini.example I can still see the comment "PLEASE NOTE that we don't have 
voice support in OpenSim quite yet - these configuration options are stubs", so 
I guess voice is not yet implemented in Opensim but hopefully it won't be long.

Yes, I remember people saying that the RealXtend viewer now supports voice in 
Opensim. An idea would be adding an opensim compatible slvoice.exe for the 
Hippo Viewer as well, probably the same SLVoice.exe that REX uses as long as 
its developers would allow that. I believe voice is important feature as well 
so maybe one day we will even get it working with the official SL client. Also 
if anyone believes there's any chance to convince Linden to help a little with 
this, you can check out this jira I posted a while ago: 
http://jira.secondlife.com/browse/VWR-9936

> Date: Sun, 18 Jan 2009 12:03:55 +0200
> From: sempu...@gmail.com
> To: opensim-dev@lists.berlios.de
> Subject: Re: [Opensim-dev] Status of voice
> 
> Its been almost a year since I worked on this, but voice is functional
> in a limited manner if you have the time and ability to set everything
> up.
> 
> There is the server-side changes, and gateway app that DrScofld
> created, and a client-side hack that I wrote last year:
> http://xyzzyxyzzy.net/2008/04/18/opensim-voice-support-the-goal-is-in-sight/
> https://sourceforge.net/projects/voipforvw/
> 
> The voipforvw project attempts to reverse engineer the SLVoice.exe
> module that ships with SL viewer.
> 
> The problems with the current state of things:
> - no one is being paid to work on voipforvw anymore
> - there is only 1 real viewer: LL SL client and kin
> - SLVoice.exe/Vivox is proprietary and a black-box
> - no one can work on the LL SL client and OpenSim at the same time
> - Asterisk is a PITA to work with
> - One would need to learn SIP telephony networking details to do a
> proper and secure job of making a VoIP network
> 
> and probably some more.
> 
> My hope is that the upcoming reX viewer will solve some of these issues by:
> - making reX viewer a non-LL derived, BSD-based viewer so people can
> work on both
> - paying people to work on voice for the reX viewer
> - using the hopefully simpler an better supported XMPP protocol suite
> for IM, voice, and video
> 
> I encourage everyone to help us out on our mission when we reach the
> stage where we can release a 0.1 version.
> 
> Cheers,
> 
> On Sun, Jan 18, 2009 at 11:39 AM, Ralf Haifisch  
> wrote:
> > Dear all,
> >
> >
> >
> > i haven´t read about the voice features for a while.
> >
> >
> >
> > Yesterday I got in a private discussion on a party, and my contact was one
> > of a german language school.
> >
> > They did already play in SL, but for some reasons form costs to flexibility
> > and having full control – he liked the opensim idea very much.
> >
> >
> >
> > Could someone post a status of voice, esp. spatial sound (they don´t want to
> > go with a separate Skype session, because it would be missing spatial sound
> > related to inworld)
> >
> >
> >
> > I have seen the Asteriks section in opensim.ini – if for testing the problem
> > would be to host a Asterisk Server (or even some other voice-server) I would
> > volunteer for this.
> >
> >
> >
> >
> >
> > Ralf Huelsmann aka Ralf Haifisch
> >
> >
> >
> >
> >
> >
> >
> > ___
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> >
> >
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Re: [Opensim-dev] Status of voice

2009-01-19 Thread Toni Alatalo
Stefan Andersson kirjoitti:

just for info,

> Yay for SIP - we've implemented spatial (server-side mixed) voice for 
> OpenSim using an unaltered SL client communicating with an voice 
> client using an embedded SIP Client based on pjsip[1]

also in the Rex prototyping I mentioned earlier (helped with it a bit in 
December and November) we used pjsip, using the python bindings for it - 
eventually the 'simplesip' project which is a Pyrex written lib with 
msrp support on top of pjsip.
 
> For us, Freeswitch[2] turned out to be the best alternative on the 
> server side. We have also implemented a full conference system with a 
> custom freeswitch module, allowing us to do very nifty stuff 
> with creating sub-groups and

we also ran against Freeswitch, both local and the friendly sip2sip 
online service (to test msrp etc thru two clients behind NAT).
  
> As I said, yay for SIP - I also think we should think a bit about 
> using SIP in other areas of OpenSim, as for example as the.. uhh.. 
> protocol to initiate sessions.

yep like i think i've rambled here earlier when XMPP was discussed, it 
is interesting how there is overlap with OpenSim and the IM/presence/etc 
techs, as they are largely about presense and communications (albeit 
spatiality and 3d are the other strong aspect in VWs)

> We will follow your development with great interest!

was good to hear you've done similar things and more too (we didn't 
touch opensim in those experiments at all, just client side stuff).

> /Stefan

let's keep in touch,
~Toni

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Re: [Opensim-dev] Status of voice

2009-01-19 Thread Stefan Andersson

> >> - Asterisk is a PITA to work with> >> - One would need to learn SIP 
> >> telephony networking details to do a> >> proper and secure job of making a 
> >> VoIP network> >> - using the hopefully simpler an better supported XMPP 
> >> protocol suite> >> for IM, voice, and video> >> > >> > I really think this 
> >> will only be interesting if SIP is still supported.
Yay for SIP - we've implemented spatial (server-side mixed) voice for OpenSim 
using an unaltered SL client communicating with an voice client using an 
embedded SIP Client based on pjsip[1]
 
For us, Freeswitch[2] turned out to be the best alternative on the server side. 
We have also implemented a full conference system with a custom freeswitch 
module, allowing us to do very nifty stuff with creating sub-groups and moving 
people between them.
 
As this is a full voice and moderated conferencing implementation, we are 
offering it as a commercial license - but of course, if anybody would initiate 
an open source initiative based on the same set of technologies, we would be 
more than willing to contribute our experience.
 
> > As Voice in Virtual worlds gets really interesting if you can also> > 
> > transparently bring in other sources of voice (call in numbers, or> > 
> > individuals). It's not just asterix that supports SIP, it's every major> > 
> > new commercial phone switch on the market.
 
As I said, yay for SIP - I also think we should think a bit about using SIP in 
other areas of OpenSim, as for example as the.. uhh.. protocol to initiate 
sessions.
> SIP was used in rexcom prototyping in December. Worked, even.> > The 
> Telepathy lib(s), which are now considered for IM and voice etc, > support 
> both XMPP and SIP (and IRC and Skype and whatnot).
We will follow your development with great interest!
 
/Stefan
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Re: [Opensim-dev] Status of voice

2009-01-19 Thread Toni Alatalo
Sean Dague kirjoitti:
>> - Asterisk is a PITA to work with
>> - One would need to learn SIP telephony networking details to do a
>> proper and secure job of making a VoIP network
>> - using the hopefully simpler an better supported XMPP protocol suite
>> for IM, voice, and video
>> 
>
> I really think this will only be interesting if SIP is still supported.
>  As Voice in Virtual worlds gets really interesting if you can also
> transparently bring in other sources of voice (call in numbers, or
> individuals).  It's not just asterix that supports SIP, it's every major
> new commercial phone switch on the market.  Creating another island of
>   

SIP was used in rexcom prototyping in December. Worked, even.

The Telepathy lib(s), which are now considered for IM and voice etc, 
support both XMPP and SIP (and IRC and Skype and whatnot).

>   -Sean
>   

~Toni
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Re: [Opensim-dev] Status of voice

2009-01-19 Thread Sean Dague
Ryan McDougall wrote:
> Its been almost a year since I worked on this, but voice is functional
> in a limited manner if you have the time and ability to set everything
> up.
> 
> There is the server-side changes, and gateway app that DrScofld
> created, and a client-side hack that I wrote last year:
> http://xyzzyxyzzy.net/2008/04/18/opensim-voice-support-the-goal-is-in-sight/
> https://sourceforge.net/projects/voipforvw/
> 
> The voipforvw project attempts to reverse engineer the SLVoice.exe
> module that ships with SL viewer.
> 
> The problems with the current state of things:
> - no one is being paid to work on voipforvw anymore
> - there is only 1 real viewer: LL SL client and kin
> - SLVoice.exe/Vivox is proprietary and a black-box
> - no one can work on the LL SL client and OpenSim at the same time
> - Asterisk is a PITA to work with
> - One would need to learn SIP telephony networking details to do a
> proper and secure job of making a VoIP network
> 
> and probably some more.
> 
> My hope is that the upcoming reX viewer will solve some of these issues by:
> - making reX viewer a non-LL derived, BSD-based viewer so people can
> work on both
> - paying people to work on voice for the reX viewer
> - using the hopefully simpler an better supported XMPP protocol suite
> for IM, voice, and video

I really think this will only be interesting if SIP is still supported.
 As Voice in Virtual worlds gets really interesting if you can also
transparently bring in other sources of voice (call in numbers, or
individuals).  It's not just asterix that supports SIP, it's every major
new commercial phone switch on the market.  Creating another island of
voice that can't connect to the existing world of voice services would
be very limiting.

-Sean

-- 
Sean Dague / Neas Bade
sda...@gmail.com
http://dague.net




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Re: [Opensim-dev] Status of voice

2009-01-18 Thread Mike Mazur
Hi,

On Sun, Jan 18, 2009 at 7:03 PM, Ryan McDougall  wrote:
> There is the server-side changes, and gateway app that DrScofld
> created, and a client-side hack that I wrote last year:
> http://xyzzyxyzzy.net/2008/04/18/opensim-voice-support-the-goal-is-in-sight/
> https://sourceforge.net/projects/voipforvw/

One more link to add to this list:
http://zaki.asia/?p=11

HTH,
Mike
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Re: [Opensim-dev] Status of voice

2009-01-18 Thread Ryan McDougall
Its been almost a year since I worked on this, but voice is functional
in a limited manner if you have the time and ability to set everything
up.

There is the server-side changes, and gateway app that DrScofld
created, and a client-side hack that I wrote last year:
http://xyzzyxyzzy.net/2008/04/18/opensim-voice-support-the-goal-is-in-sight/
https://sourceforge.net/projects/voipforvw/

The voipforvw project attempts to reverse engineer the SLVoice.exe
module that ships with SL viewer.

The problems with the current state of things:
- no one is being paid to work on voipforvw anymore
- there is only 1 real viewer: LL SL client and kin
- SLVoice.exe/Vivox is proprietary and a black-box
- no one can work on the LL SL client and OpenSim at the same time
- Asterisk is a PITA to work with
- One would need to learn SIP telephony networking details to do a
proper and secure job of making a VoIP network

and probably some more.

My hope is that the upcoming reX viewer will solve some of these issues by:
- making reX viewer a non-LL derived, BSD-based viewer so people can
work on both
- paying people to work on voice for the reX viewer
- using the hopefully simpler an better supported XMPP protocol suite
for IM, voice, and video

I encourage everyone to help us out on our mission when we reach the
stage where we can release a 0.1 version.

Cheers,

On Sun, Jan 18, 2009 at 11:39 AM, Ralf Haifisch  wrote:
> Dear all,
>
>
>
> i haven´t read about the voice features for a while.
>
>
>
> Yesterday I got in a private discussion on a party, and my contact was one
> of a german language school.
>
> They did already play in SL, but for some reasons form costs to flexibility
> and having full control – he liked the opensim idea very much.
>
>
>
> Could someone post a status of voice, esp. spatial sound (they don´t want to
> go with a separate Skype session, because it would be missing spatial sound
> related to inworld)
>
>
>
> I have seen the Asteriks section in opensim.ini – if for testing the problem
> would be to host a Asterisk Server (or even some other voice-server) I would
> volunteer for this.
>
>
>
>
>
> Ralf Huelsmann aka Ralf Haifisch
>
>
>
>
>
>
>
> ___
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> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
>
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[Opensim-dev] Status of voice

2009-01-18 Thread Ralf Haifisch
Dear all,

 

i haven´t read about the voice features for a while.

 

Yesterday I got in a private discussion on a party, and my contact was one
of a german language school.

They did already play in SL, but for some reasons form costs to flexibility
and having full control – he liked the opensim idea very much.

 

Could someone post a status of voice, esp. spatial sound (they don´t want to
go with a separate Skype session, because it would be missing spatial sound
related to inworld)

 

I have seen the Asteriks section in opensim.ini – if for testing the problem
would be to host a Asterisk Server (or even some other voice-server) I would
volunteer for this.

 

 

Ralf Huelsmann aka Ralf Haifisch

 

 

 

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